(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
This commit is contained in:
@@ -121,90 +121,7 @@ namespace Barotrauma
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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}
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}
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character.MemLocalState.Clear();
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}
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else
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{
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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character.MemLocalState.Clear();
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}
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@@ -9,11 +9,9 @@ namespace Barotrauma
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public class GUIMessageBox : GUIFrame
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{
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public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
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private static int DefaultWidth
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{
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get { return Math.Max(400, 400 * (GameMain.GraphicsWidth / 1920)); }
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}
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public const int DefaultWidth = 400, DefaultHeight = 250;
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public List<GUIButton> Buttons { get; private set; } = new List<GUIButton>();
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//public GUIFrame BackgroundFrame { get; private set; }
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public GUILayoutGroup Content { get; private set; }
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@@ -23,31 +21,23 @@ namespace Barotrauma
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public string Tag { get; private set; }
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public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
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public GUIMessageBox(string headerText, string text, Vector2? relativeSize = null, Point? minSize = null)
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: this(headerText, text, new string[] { "OK" }, relativeSize, minSize)
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public GUIMessageBox(string headerText, string text)
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: this(headerText, text, new string[] {"OK"}, DefaultWidth, 0)
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{
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string headerText, string text, string[] buttons, Vector2? relativeSize = null, Point? minSize = null, Alignment textAlignment = Alignment.TopLeft, string tag = "")
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public GUIMessageBox(string headerText, string text, int width, int height)
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: this(headerText, text, new string[] { "OK" }, width, height)
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{
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this.Buttons[0].OnClicked = Close;
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}
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// TODO: allow to use a relative size.
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public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = 0, Alignment textAlignment = Alignment.TopLeft, string tag = "")
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: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "")
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{
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int width = DefaultWidth, height = 0;
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if (relativeSize.HasValue)
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{
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width = (int)(GameMain.GraphicsWidth * relativeSize.Value.X);
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height = (int)(GameMain.GraphicsHeight * relativeSize.Value.Y);
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}
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if (minSize.HasValue)
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{
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width = Math.Max(width, minSize.Value.X);
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if (height > 0)
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{
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height = Math.Max(height, minSize.Value.Y);
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}
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}
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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@@ -59,7 +49,7 @@ namespace Barotrauma
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GUI.Style.Apply(Header, "", this);
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Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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if (height == 0)
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if (!string.IsNullOrWhiteSpace(text))
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{
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Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
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text, textAlignment: textAlignment, wrap: true);
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@@ -84,11 +74,7 @@ namespace Barotrauma
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height += Header.Rect.Height + Content.AbsoluteSpacing;
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height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
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height += buttonContainer.Rect.Height;
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if (minSize.HasValue)
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{
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height = Math.Max(height, minSize.Value.Y);
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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Content.RectTransform.NonScaledSize =
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@@ -18,38 +18,21 @@ namespace Barotrauma
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private Sprite languageSelectionCursor;
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private ScalableFont languageSelectionFont;
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private Video currSplashScreen;
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private DateTime videoStartTime;
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private Queue<Pair<string, Point>> pendingSplashScreens = new Queue<Pair<string, Point>>();
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/// <summary>
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/// Pair.first = filepath, Pair.second = resolution
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/// </summary>
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public Queue<Pair<string, Point>> PendingSplashScreens
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private Video splashScreen;
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public Video SplashScreen
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{
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get
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{
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lock (loadMutex)
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{
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return pendingSplashScreens;
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return splashScreen;
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}
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}
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set
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{
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lock (loadMutex)
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{
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pendingSplashScreens = value;
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}
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}
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}
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public bool PlayingSplashScreen
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{
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get
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{
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lock (loadMutex)
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{
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return currSplashScreen != null;
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splashScreen = value;
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}
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}
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}
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@@ -117,8 +100,8 @@ namespace Barotrauma
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{
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try
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{
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DrawSplashScreen(spriteBatch, graphics);
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if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; }
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DrawSplashScreen(spriteBatch);
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if (SplashScreen != null && SplashScreen.IsPlaying) return;
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}
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catch (Exception e)
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{
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@@ -218,77 +201,46 @@ namespace Barotrauma
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{
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if (languageSelectionFont == null)
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{
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languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
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languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
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}
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if (languageSelectionCursor == null)
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{
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languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
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}
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
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Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
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foreach (string language in TextManager.AvailableLanguages)
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{
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Vector2 textSize = languageSelectionFont.MeasureString(language);
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bool hover =
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Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
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Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
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//TODO: display the name of the language in the target language?
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languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
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hover ? Color.White : Color.White * 0.6f);
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if (hover && PlayerInput.LeftButtonClicked())
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{
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GameMain.Config.Language = language;
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WaitForLanguageSelection = false;
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}
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languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
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textPos += textSpacing;
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}
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languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
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private void DrawSplashScreen(SpriteBatch spriteBatch)
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{
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if (currSplashScreen == null && PendingSplashScreens.Count == 0) { return; }
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if (currSplashScreen == null)
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if (SplashScreen != null)
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{
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var newSplashScreen = PendingSplashScreens.Dequeue();
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string fileName = newSplashScreen.First;
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Point resolution = newSplashScreen.Second;
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try
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if (SplashScreen.IsPlaying)
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{
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currSplashScreen = new Video(graphics, GameMain.SoundManager, fileName, (uint)resolution.X, (uint)resolution.Y);
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videoStartTime = DateTime.Now;
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}
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catch (Exception e)
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{
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GameMain.Config.EnableSplashScreen = false;
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DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
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PendingSplashScreens.Clear();
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currSplashScreen = null;
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}
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}
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spriteBatch.Begin();
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spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (currSplashScreen.IsPlaying)
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{
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spriteBatch.Begin();
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spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
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{
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currSplashScreen.Dispose(); currSplashScreen = null;
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if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
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{
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SplashScreen.Dispose(); SplashScreen = null;
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}
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}
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}
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else if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500))
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{
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currSplashScreen.Dispose(); currSplashScreen = null;
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}
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else
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{
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SplashScreen.Dispose(); SplashScreen = null;
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}
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}
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}
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bool drawn;
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public IEnumerable<object> DoLoading(IEnumerable<object> loader)
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{
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@@ -270,17 +270,15 @@ namespace Barotrauma
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WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
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loadingScreenOpen = true;
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TitleScreen = new LoadingScreen(GraphicsDevice)
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{
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WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt
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};
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TitleScreen = new LoadingScreen(GraphicsDevice);
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TitleScreen.WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt;
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bool canLoadInSeparateThread = false;
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#if WINDOWS
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canLoadInSeparateThread = true;
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#endif
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loadingCoroutine = CoroutineManager.StartCoroutine(Load(canLoadInSeparateThread), "", canLoadInSeparateThread);
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loadingCoroutine = CoroutineManager.StartCoroutine(Load(), "", canLoadInSeparateThread);
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}
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private void InitUserStats()
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@@ -337,21 +335,16 @@ namespace Barotrauma
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
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if (Config.EnableSplashScreen)
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{
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var pendingSplashScreens = TitleScreen.PendingSplashScreens;
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pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720)));
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pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_FF.mp4", new Point(1280, 720)));
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pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080)));
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}
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//if not loading in a separate thread, wait for the splash screens to finish before continuing the loading
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//otherwise the videos will look extremely choppy
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if (!isSeparateThread)
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{
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while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0)
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try
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{
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yield return CoroutineStatus.Running;
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(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720);
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}
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}
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catch (Exception e)
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{
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Config.EnableSplashScreen = false;
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DebugConsole.ThrowError("Playing the splash screen failed.", e);
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}
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}
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GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
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DebugConsole.Init();
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -239,27 +243,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -633,9 +634,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
|
||||
HoverColor = frame.HoverColor,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIcon")
|
||||
{
|
||||
UserData = "soundicon",
|
||||
CanBeFocused = false,
|
||||
Visible = true
|
||||
};
|
||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIconDisabled")
|
||||
{
|
||||
UserData = "soundicondisabled",
|
||||
CanBeFocused = true,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
||||
characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -201,7 +201,7 @@ namespace Barotrauma.Tutorials
|
||||
SetHighlight(captain_statusMonitor, true);
|
||||
do
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
} while (Submarine.MainSub.DockedTo.Count > 0);
|
||||
RemoveCompletedObjective(segments[4]);
|
||||
@@ -225,7 +225,7 @@ namespace Barotrauma.Tutorials
|
||||
TriggerTutorialSegment(6); // Docking
|
||||
do
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
|
||||
RemoveCompletedObjective(segments[6]);
|
||||
|
||||
@@ -491,6 +491,18 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
||||
{
|
||||
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
|
||||
{
|
||||
//move disabled items (wires, items inside containers) inside the sub
|
||||
if (e is Item item && item.body != null && !item.body.Enabled)
|
||||
{
|
||||
item.SetTransform(ConvertUnits.ToSimUnits(HiddenSubPosition), 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
||||
{
|
||||
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
|
||||
|
||||
@@ -1012,7 +1012,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg)
|
||||
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg, GUIMessageBox.DefaultWidth, 0)
|
||||
{
|
||||
UserData = "permissions"
|
||||
};
|
||||
@@ -1707,7 +1707,7 @@ namespace Barotrauma.Networking
|
||||
infoButton.UserData = newSub;
|
||||
infoButton.OnClicked = (component, userdata) =>
|
||||
{
|
||||
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", new Vector2(0.25f, 0.25f), new Point(500, 400)));
|
||||
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
@@ -2401,7 +2401,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
var banReasonPrompt = new GUIMessageBox(
|
||||
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
|
||||
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.2f), new Point(400, 200));
|
||||
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, 400, 300);
|
||||
|
||||
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center));
|
||||
var banReasonBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform))
|
||||
|
||||
@@ -316,6 +316,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -2043,13 +2043,12 @@ namespace Barotrauma
|
||||
GUI.AddMessage(GetCharacterEditorTranslation("RagdollReset"), Color.WhiteSmoke, font: GUI.Font);
|
||||
return true;
|
||||
};
|
||||
Vector2 messageBoxRelSize = new Vector2(0.5f, 0.5f);
|
||||
int messageBoxWidth = GameMain.GraphicsWidth / 2;
|
||||
int messageBoxHeight = GameMain.GraphicsHeight / 2;
|
||||
var saveRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveRagdoll"));
|
||||
saveRagdollButton.OnClicked += (button, userData) =>
|
||||
{
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveRagdoll"), $"{GetCharacterEditorTranslation("ProvideFileName")}: ", new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxRelSize);
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveRagdoll"), $"{GetCharacterEditorTranslation("ProvideFileName")}: ", new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxWidth, messageBoxHeight);
|
||||
var inputField = new GUITextBox(new RectTransform(new Point(box.Content.Rect.Width, 30), box.Content.RectTransform, Anchor.Center), RagdollParams.Name);
|
||||
box.Buttons[0].OnClicked += (b, d) =>
|
||||
{
|
||||
@@ -2077,7 +2076,7 @@ namespace Barotrauma
|
||||
var loadRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadRagdoll"));
|
||||
loadRagdollButton.OnClicked += (button, userData) =>
|
||||
{
|
||||
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadRagdoll"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxRelSize);
|
||||
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadRagdoll"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxWidth, messageBoxHeight);
|
||||
loadBox.Buttons[0].OnClicked += loadBox.Close;
|
||||
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform, Anchor.TopCenter));
|
||||
var deleteButton = loadBox.Buttons[2];
|
||||
@@ -2123,7 +2122,7 @@ namespace Barotrauma
|
||||
var msgBox = new GUIMessageBox(
|
||||
TextManager.Get("DeleteDialogLabel"),
|
||||
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }, messageBoxWidth - 100, messageBoxHeight - 100);
|
||||
msgBox.Buttons[0].OnClicked += (b, d) =>
|
||||
{
|
||||
try
|
||||
@@ -2164,7 +2163,7 @@ namespace Barotrauma
|
||||
var saveAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveAnimation"));
|
||||
saveAnimationButton.OnClicked += (button, userData) =>
|
||||
{
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveAnimation"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxRelSize);
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveAnimation"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxWidth, messageBoxHeight);
|
||||
var textArea = new GUIFrame(new RectTransform(new Vector2(1, 0.1f), box.Content.RectTransform) { MinSize = new Point(350, 30) }, style: null);
|
||||
var inputLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), textArea.RectTransform) { MinSize = new Point(250, 30) }, $"{GetCharacterEditorTranslation("ProvideFileName")}: ");
|
||||
var inputField = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), textArea.RectTransform, Anchor.TopRight) { MinSize = new Point(100, 30) }, CurrentAnimation.Name);
|
||||
@@ -2212,7 +2211,7 @@ namespace Barotrauma
|
||||
var loadAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadAnimation"));
|
||||
loadAnimationButton.OnClicked += (button, userData) =>
|
||||
{
|
||||
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadAnimation"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxRelSize);
|
||||
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadAnimation"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxWidth, messageBoxHeight);
|
||||
loadBox.Buttons[0].OnClicked += loadBox.Close;
|
||||
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform));
|
||||
var deleteButton = loadBox.Buttons[2];
|
||||
@@ -2274,7 +2273,7 @@ namespace Barotrauma
|
||||
var msgBox = new GUIMessageBox(
|
||||
TextManager.Get("DeleteDialogLabel"),
|
||||
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }, messageBoxWidth - 100, messageBoxHeight - 100);
|
||||
msgBox.Buttons[0].OnClicked += (b, d) =>
|
||||
{
|
||||
try
|
||||
@@ -4426,7 +4425,7 @@ namespace Barotrauma
|
||||
|
||||
protected override GUIMessageBox Create()
|
||||
{
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("CreateNewCharacter"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Next") }, new Vector2(0.5f, 1.0f));
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("CreateNewCharacter"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Next") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
|
||||
box.Content.ChildAnchor = Anchor.TopCenter;
|
||||
box.Content.AbsoluteSpacing = 20;
|
||||
int elementSize = 30;
|
||||
@@ -4542,7 +4541,7 @@ namespace Barotrauma
|
||||
|
||||
protected override GUIMessageBox Create()
|
||||
{
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("DefineRagdoll"), string.Empty, new string[] { TextManager.Get("Previous"), TextManager.Get("Create") }, new Vector2(0.5f, 1.0f));
|
||||
var box = new GUIMessageBox(GetCharacterEditorTranslation("DefineRagdoll"), string.Empty, new string[] { TextManager.Get("Previous"), TextManager.Get("Create") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
|
||||
box.Content.ChildAnchor = Anchor.TopCenter;
|
||||
box.Content.AbsoluteSpacing = 20;
|
||||
int elementSize = 30;
|
||||
@@ -4622,7 +4621,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (htmlBox == null)
|
||||
{
|
||||
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new string[] { TextManager.Get("Close"), TextManager.Get("Load") }, new Vector2(0.5f, 1.0f));
|
||||
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new string[] { TextManager.Get("Close"), TextManager.Get("Load") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
|
||||
var element = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.05f), htmlBox.Content.RectTransform), style: null, color: Color.Gray * 0.25f);
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1), element.RectTransform), GetCharacterEditorTranslation("HTMLPath"));
|
||||
var htmlPathElement = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), element.RectTransform, Anchor.TopRight), $"Content/Characters/{Name}/{Name}.html");
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -8,7 +11,7 @@ namespace Barotrauma
|
||||
{
|
||||
private GUIListBox listBox;
|
||||
|
||||
private readonly float scrollSpeed;
|
||||
private float scrollSpeed;
|
||||
|
||||
public CreditsPlayer(RectTransform rectT, string configFile) : base(null, rectT)
|
||||
{
|
||||
|
||||
@@ -297,6 +297,7 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
GameMain.SpriteEditorScreen.RefreshLists();
|
||||
editingSprite = sprite;
|
||||
GameMain.SpriteEditorScreen.SelectSprite(editingSprite);
|
||||
return true;
|
||||
@@ -601,7 +602,7 @@ namespace Barotrauma
|
||||
public GUIMessageBox Create()
|
||||
{
|
||||
var box = new GUIMessageBox(TextManager.Get("LevelEditorCreateLevelObj"), string.Empty,
|
||||
new string[] { TextManager.Get("Cancel"), TextManager.Get("Done") }, new Vector2(0.5f, 0.8f));
|
||||
new string[] { TextManager.Get("Cancel"), TextManager.Get("Done") }, GameMain.GraphicsWidth / 2, (int)(GameMain.GraphicsHeight * 0.8f));
|
||||
|
||||
box.Content.ChildAnchor = Anchor.TopCenter;
|
||||
box.Content.AbsoluteSpacing = 20;
|
||||
@@ -675,8 +676,6 @@ namespace Barotrauma
|
||||
doc.WriteTo(writer);
|
||||
writer.Flush();
|
||||
}
|
||||
// Recreate the prefab so that the sprite loads correctly: TODO: consider a better way to do this
|
||||
newPrefab = new LevelObjectPrefab(newElement);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -44,15 +44,15 @@ namespace Barotrauma
|
||||
{
|
||||
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
|
||||
|
||||
new GUIImage(new RectTransform(new Vector2(0.4f, 0.25f), Frame.RectTransform, Anchor.BottomRight)
|
||||
{ RelativeOffset = new Vector2(0.08f, 0.05f), AbsoluteOffset = new Point(-8, -8) },
|
||||
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
|
||||
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
|
||||
style: "TitleText")
|
||||
{
|
||||
Color = Color.Black * 0.5f,
|
||||
CanBeFocused = false
|
||||
};
|
||||
titleText = new GUIImage(new RectTransform(new Vector2(0.4f, 0.25f), Frame.RectTransform, Anchor.BottomRight)
|
||||
{ RelativeOffset = new Vector2(0.08f, 0.05f) },
|
||||
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
|
||||
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
|
||||
style: "TitleText");
|
||||
|
||||
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
|
||||
@@ -354,12 +354,6 @@ namespace Barotrauma
|
||||
};
|
||||
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
|
||||
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.1f, 0.05f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.BottomLeft) { RelativeOffset = new Vector2(0.25f, 0.02f) },
|
||||
TextManager.Get("Back"), style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = SelectTab
|
||||
};
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -389,9 +383,10 @@ namespace Barotrauma
|
||||
|
||||
private bool SelectTab(GUIButton button, object obj)
|
||||
{
|
||||
titleText.Visible = true;
|
||||
if (obj is Tab)
|
||||
{
|
||||
titleText.Visible = true;
|
||||
|
||||
if (GameMain.Config.UnsavedSettings)
|
||||
{
|
||||
var applyBox = new GUIMessageBox(
|
||||
@@ -789,6 +784,10 @@ namespace Barotrauma
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
#if DEBUG
|
||||
|
||||
@@ -1212,7 +1212,7 @@ namespace Barotrauma
|
||||
};
|
||||
infoButton.OnClicked += (component, userdata) =>
|
||||
{
|
||||
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", new Vector2(0.25f, 0.25f), new Point(500, 400)));
|
||||
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 600));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
@@ -2005,8 +2005,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
var requestFileBox = new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg,
|
||||
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
|
||||
var requestFileBox = new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg, new string[] { TextManager.Get("Yes"), TextManager.Get("No") }, 400, 300)
|
||||
{
|
||||
UserData = "request" + subName
|
||||
};
|
||||
|
||||
@@ -193,7 +193,50 @@ namespace Barotrauma
|
||||
{
|
||||
Sprite sprite = userData as Sprite;
|
||||
if (sprite == null) return false;
|
||||
SelectSprite(sprite);
|
||||
if (selectedSprites.Any(s => s.Texture != selectedTexture))
|
||||
{
|
||||
ResetWidgets();
|
||||
}
|
||||
if (Widget.EnableMultiSelect)
|
||||
{
|
||||
if (selectedSprites.Contains(sprite))
|
||||
{
|
||||
selectedSprites.Remove(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedSprites.Add(sprite);
|
||||
dirtySprites.Add(sprite);
|
||||
lastSelected = sprite;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedSprites.Clear();
|
||||
selectedSprites.Add(sprite);
|
||||
dirtySprites.Add(sprite);
|
||||
lastSelected = sprite;
|
||||
}
|
||||
if (selectedTexture != sprite.Texture)
|
||||
{
|
||||
textureList.Select(sprite.Texture, autoScroll: false);
|
||||
UpdateScrollBar(textureList);
|
||||
}
|
||||
xmlPathText.Text = string.Empty;
|
||||
foreach (var s in selectedSprites)
|
||||
{
|
||||
texturePathText.Text = s.FilePath;
|
||||
var element = s.SourceElement;
|
||||
if (element != null)
|
||||
{
|
||||
string xmlPath = element.ParseContentPathFromUri();
|
||||
if (!xmlPathText.Text.Contains(xmlPath))
|
||||
{
|
||||
xmlPathText.Text += "\n" + xmlPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
xmlPathText.TextColor = Color.LightGray;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -567,56 +610,11 @@ namespace Barotrauma
|
||||
|
||||
public void SelectSprite(Sprite sprite)
|
||||
{
|
||||
if (!loadedSprites.Contains(sprite))
|
||||
{
|
||||
loadedSprites.Add(sprite);
|
||||
RefreshLists();
|
||||
}
|
||||
|
||||
if (selectedSprites.Any(s => s.Texture != selectedTexture))
|
||||
{
|
||||
ResetWidgets();
|
||||
}
|
||||
if (Widget.EnableMultiSelect)
|
||||
{
|
||||
if (selectedSprites.Contains(sprite))
|
||||
{
|
||||
selectedSprites.Remove(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedSprites.Add(sprite);
|
||||
dirtySprites.Add(sprite);
|
||||
lastSelected = sprite;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedSprites.Clear();
|
||||
selectedSprites.Add(sprite);
|
||||
dirtySprites.Add(sprite);
|
||||
lastSelected = sprite;
|
||||
}
|
||||
if (selectedTexture != sprite.Texture)
|
||||
{
|
||||
textureList.Select(sprite.Texture, autoScroll: false);
|
||||
UpdateScrollBar(textureList);
|
||||
}
|
||||
xmlPathText.Text = string.Empty;
|
||||
foreach (var s in selectedSprites)
|
||||
{
|
||||
texturePathText.Text = s.FilePath;
|
||||
var element = s.SourceElement;
|
||||
if (element != null)
|
||||
{
|
||||
string xmlPath = element.ParseContentPathFromUri();
|
||||
if (!xmlPathText.Text.Contains(xmlPath))
|
||||
{
|
||||
xmlPathText.Text += "\n" + xmlPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
xmlPathText.TextColor = Color.LightGray;
|
||||
ResetWidgets();
|
||||
textureList.Select(sprite.Texture);
|
||||
ResetZoom();
|
||||
selectedSprites.Clear();
|
||||
selectedSprites.Add(sprite);
|
||||
}
|
||||
|
||||
public void RefreshLists()
|
||||
@@ -661,7 +659,6 @@ namespace Barotrauma
|
||||
|
||||
public void ResetZoom()
|
||||
{
|
||||
if (selectedTexture == null) { return; }
|
||||
var viewArea = GetViewArea;
|
||||
float width = viewArea.Width / (float)selectedTexture.Width;
|
||||
float height = viewArea.Height / (float)selectedTexture.Height;
|
||||
|
||||
@@ -906,7 +906,7 @@ namespace Barotrauma
|
||||
|
||||
public void CreateTextPicker(string textTag, ISerializableEntity entity, SerializableProperty property, GUITextBox textBox)
|
||||
{
|
||||
var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel") }, new Vector2(0.2f, 0.5f), new Point(300, 400));
|
||||
var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel") }, width: 300, height: 400);
|
||||
msgBox.Buttons[0].OnClicked = msgBox.Close;
|
||||
|
||||
var textList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.8f), msgBox.Content.RectTransform, Anchor.TopCenter))
|
||||
|
||||
@@ -454,12 +454,24 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\BackgroundWalls.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -493,64 +505,6 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4BaseTexture.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4BaseTextureEdge.png" />
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4Plants.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4SurfaceCluster.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4SurfaceDetail.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2BaseTexture.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2BaseTextureEdge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2Plants.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2SurfaceCluster.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2SurfaceDetail.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3BaseTexture.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3BaseTextureEdge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3Plants.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3SurfaceCluster.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3SurfaceDetail.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1BaseTexture.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1BaseTextureEdge.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1Plants.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1SurfaceCluster.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1SurfaceDetail.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_BrazilianPortuguese.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -573,15 +527,6 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_TraditionalChinese.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Splash_Daedalic.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Splash_FF.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Splash_UTG.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\BrazilianPortugueseVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -612,9 +557,6 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_deconstruct.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_docking.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_equip.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -1689,6 +1631,9 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Particles\UnderwaterExplosionSheet.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\splashscreen.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\EnglishVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -3201,6 +3146,9 @@
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\PickItemFail.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\StartDrone.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\UI\ChatMsg.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Barotrauma
|
||||
public override string DebugTag => "combat";
|
||||
public bool useCoolDown = true;
|
||||
|
||||
const float CoolDown = 10.0f;
|
||||
const float coolDown = 10.0f;
|
||||
|
||||
public Character Enemy { get; private set; }
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Weapon == null) { return null; }
|
||||
if (_weaponComponent == null)
|
||||
{
|
||||
_weaponComponent =
|
||||
@@ -64,6 +65,8 @@ namespace Barotrauma
|
||||
|
||||
private Hull retreatTarget;
|
||||
private float coolDownTimer;
|
||||
private IEnumerable<FarseerPhysics.Dynamics.Body> myBodies;
|
||||
private float aimTimer;
|
||||
|
||||
public enum CombatMode
|
||||
{
|
||||
@@ -78,7 +81,7 @@ namespace Barotrauma
|
||||
: base(character, objectiveManager, priorityModifier)
|
||||
{
|
||||
Enemy = enemy;
|
||||
coolDownTimer = CoolDown;
|
||||
coolDownTimer = coolDown;
|
||||
findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
|
||||
if (findSafety != null)
|
||||
{
|
||||
@@ -127,7 +130,7 @@ namespace Barotrauma
|
||||
}
|
||||
if (abandon) { return; }
|
||||
Arm(deltaTime);
|
||||
Move(deltaTime);
|
||||
Move();
|
||||
}
|
||||
|
||||
private void Arm(float deltaTime)
|
||||
@@ -148,9 +151,9 @@ namespace Barotrauma
|
||||
{
|
||||
Mode = CombatMode.Retreat;
|
||||
}
|
||||
if (Equip())
|
||||
else if (Equip())
|
||||
{
|
||||
if (Reload(deltaTime))
|
||||
if (Reload())
|
||||
{
|
||||
Attack(deltaTime);
|
||||
}
|
||||
@@ -163,16 +166,16 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void Move(float deltaTime)
|
||||
private void Move()
|
||||
{
|
||||
switch (Mode)
|
||||
{
|
||||
case CombatMode.Offensive:
|
||||
Engage(deltaTime);
|
||||
Engage();
|
||||
break;
|
||||
case CombatMode.Defensive:
|
||||
case CombatMode.Retreat:
|
||||
Retreat(deltaTime);
|
||||
Retreat();
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
@@ -263,6 +266,7 @@ namespace Barotrauma
|
||||
if (character.Inventory.TryPutItem(Weapon, character, slots))
|
||||
{
|
||||
Weapon.Equip(character);
|
||||
aimTimer = Rand.Range(1f, 2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -273,7 +277,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Retreat(float deltaTime)
|
||||
private void Retreat()
|
||||
{
|
||||
if (followTargetObjective != null)
|
||||
{
|
||||
@@ -294,7 +298,7 @@ namespace Barotrauma
|
||||
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
|
||||
}
|
||||
|
||||
private void Engage(float deltaTime)
|
||||
private void Engage()
|
||||
{
|
||||
retreatTarget = null;
|
||||
if (retreatObjective != null)
|
||||
@@ -323,7 +327,7 @@ namespace Barotrauma
|
||||
});
|
||||
}
|
||||
|
||||
private bool Reload(float deltaTime)
|
||||
private bool Reload()
|
||||
{
|
||||
if (WeaponComponent != null && WeaponComponent.requiredItems.ContainsKey(RelatedItem.RelationType.Contained))
|
||||
{
|
||||
@@ -346,7 +350,6 @@ namespace Barotrauma
|
||||
return reloadWeaponObjective == null || reloadWeaponObjective.IsCompleted();
|
||||
}
|
||||
|
||||
private IEnumerable<FarseerPhysics.Dynamics.Body> myBodies;
|
||||
private void Attack(float deltaTime)
|
||||
{
|
||||
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
|
||||
@@ -371,6 +374,16 @@ namespace Barotrauma
|
||||
character.SetInput(InputType.Aim, false, true);
|
||||
}
|
||||
}
|
||||
bool isFacing = character.AnimController.Dir > 0 && Enemy.WorldPosition.X > character.WorldPosition.X || character.AnimController.Dir < 0 && Enemy.WorldPosition.X < character.WorldPosition.X;
|
||||
if (!isFacing)
|
||||
{
|
||||
aimTimer = Rand.Range(1f, 2f);
|
||||
}
|
||||
if (aimTimer > 0)
|
||||
{
|
||||
aimTimer -= deltaTime;
|
||||
return;
|
||||
}
|
||||
if (WeaponComponent is MeleeWeapon meleeWeapon)
|
||||
{
|
||||
if (squaredDistance <= meleeWeapon.Range * meleeWeapon.Range)
|
||||
@@ -385,14 +398,14 @@ namespace Barotrauma
|
||||
{
|
||||
if (squaredDistance > repairTool.Range * repairTool.Range) { return; }
|
||||
}
|
||||
if (VectorExtensions.Angle(VectorExtensions.Forward(Weapon.body.TransformedRotation), Enemy.Position - character.Position) < MathHelper.PiOver4)
|
||||
if (VectorExtensions.Angle(VectorExtensions.Forward(Weapon.body.TransformedRotation), Enemy.Position - Weapon.Position) < MathHelper.PiOver4)
|
||||
{
|
||||
if (myBodies == null)
|
||||
{
|
||||
myBodies = character.AnimController.Limbs.Select(l => l.body.FarseerBody);
|
||||
}
|
||||
var collisionCategories = Physics.CollisionCharacter | Physics.CollisionWall;
|
||||
var pickedBody = Submarine.PickBody(character.SimPosition, Enemy.SimPosition, myBodies, collisionCategories);
|
||||
var pickedBody = Submarine.PickBody(Weapon.SimPosition, Enemy.SimPosition, myBodies, collisionCategories);
|
||||
if (pickedBody != null)
|
||||
{
|
||||
Character target = null;
|
||||
@@ -408,6 +421,7 @@ namespace Barotrauma
|
||||
{
|
||||
character.SetInput(InputType.Shoot, false, true);
|
||||
Weapon.Use(deltaTime, character);
|
||||
aimTimer = Rand.Range(0.5f, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -550,6 +550,31 @@ namespace Barotrauma
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||
// TODO: use the collider size/reach?
|
||||
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||
{
|
||||
HumanAIController.AnimController.Crouching = true;
|
||||
}
|
||||
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
|
||||
if (canOperate)
|
||||
{
|
||||
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||
}
|
||||
else
|
||||
{
|
||||
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||
}
|
||||
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||
if (repairTool == null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
|
||||
@@ -73,6 +73,21 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -146,6 +146,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -791,6 +791,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -152,8 +152,7 @@ namespace Barotrauma.Items.Components
|
||||
ParentSub = item.CurrentHull?.Submarine,
|
||||
Position = item.Position,
|
||||
CastShadows = castShadows,
|
||||
IsBackground = drawBehindSubs,
|
||||
SpriteScale = Vector2.One * item.Scale
|
||||
IsBackground = drawBehindSubs
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1792,6 +1792,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -322,6 +322,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user