(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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@@ -43,6 +43,17 @@ namespace Barotrauma
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}
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}
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public bool PlayingSplashScreen
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{
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get
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{
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lock (loadMutex)
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{
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return currSplashScreen != null;
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}
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}
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}
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private float state;
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private string selectedTip;
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@@ -107,7 +118,7 @@ namespace Barotrauma
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try
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{
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DrawSplashScreen(spriteBatch, graphics);
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if (currSplashScreen != null || pendingSplashScreens.Count > 0) { return; }
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if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; }
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}
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catch (Exception e)
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{
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@@ -240,11 +251,11 @@ namespace Barotrauma
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private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
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{
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if (currSplashScreen == null && pendingSplashScreens.Count == 0) { return; }
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if (currSplashScreen == null && PendingSplashScreens.Count == 0) { return; }
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if (currSplashScreen == null)
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{
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var newSplashScreen = pendingSplashScreens.Dequeue();
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var newSplashScreen = PendingSplashScreens.Dequeue();
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string fileName = newSplashScreen.First;
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Point resolution = newSplashScreen.Second;
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try
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@@ -256,7 +267,7 @@ namespace Barotrauma
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{
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GameMain.Config.EnableSplashScreen = false;
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DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
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pendingSplashScreens.Clear();
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PendingSplashScreens.Clear();
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currSplashScreen = null;
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}
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}
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@@ -270,15 +270,17 @@ namespace Barotrauma
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WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
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loadingScreenOpen = true;
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TitleScreen = new LoadingScreen(GraphicsDevice);
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TitleScreen.WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt;
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TitleScreen = new LoadingScreen(GraphicsDevice)
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{
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WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt
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};
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bool canLoadInSeparateThread = false;
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#if WINDOWS
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canLoadInSeparateThread = true;
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#endif
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loadingCoroutine = CoroutineManager.StartCoroutine(Load(), "", canLoadInSeparateThread);
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loadingCoroutine = CoroutineManager.StartCoroutine(Load(canLoadInSeparateThread), "", canLoadInSeparateThread);
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}
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private void InitUserStats()
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@@ -314,7 +316,7 @@ namespace Barotrauma
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}
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}
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private IEnumerable<object> Load()
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private IEnumerable<object> Load(bool isSeparateThread)
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{
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if (GameSettings.VerboseLogging)
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{
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@@ -334,12 +336,22 @@ namespace Barotrauma
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
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if (Config.EnableSplashScreen)
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{
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var pendingSplashScreens = (TitleScreen as LoadingScreen).PendingSplashScreens;
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var pendingSplashScreens = TitleScreen.PendingSplashScreens;
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pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720)));
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pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_FF.mp4", new Point(1280, 720)));
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pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080)));
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}
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//if not loading in a separate thread, wait for the splash screens to finish before continuing the loading
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//otherwise the videos will look extremely choppy
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if (!isSeparateThread)
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{
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while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0)
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{
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yield return CoroutineStatus.Running;
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}
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}
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GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
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DebugConsole.Init();
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -238,27 +242,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -632,9 +633,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
|
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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|
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
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}
|
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
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"", style: "UIToggleButton")
|
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{
|
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UserData = "togglewrongorder",
|
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CanBeFocused = false
|
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};
|
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|
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
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wrongOrderList.RectTransform.NonScaledSize.Y);
|
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wrongOrderList.RectTransform.SetAsLastChild();
|
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|
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new GUIFrame(new RectTransform(new Point(
|
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
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style: null)
|
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{
|
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CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
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orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
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frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -778,6 +953,12 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -835,19 +1016,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -252,6 +252,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -430,6 +430,18 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
closestButton.Item.TryInteract(character, false, true, false);
|
||||
buttonPressCooldown = ButtonPressInterval;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!door.HasRequiredItems(character, false) && shouldBeOpen)
|
||||
{
|
||||
currentPath.Unreachable = true;
|
||||
return;
|
||||
}
|
||||
|
||||
door.Item.TryInteract(character, false, true, true);
|
||||
buttonPressCooldown = ButtonPressInterval;
|
||||
break;
|
||||
|
||||
@@ -40,6 +40,10 @@ namespace Barotrauma
|
||||
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
|
||||
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
|
||||
|
||||
protected HumanAIController HumanAIController => character.AIController as HumanAIController;
|
||||
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
|
||||
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
|
||||
|
||||
/// <summary>
|
||||
/// Run the main objective with all subobjectives concurrently?
|
||||
/// If false, the main objective will continue only when all the subobjectives have been removed (done).
|
||||
|
||||
@@ -100,6 +100,16 @@ namespace Barotrauma
|
||||
unreachable.Clear();
|
||||
}
|
||||
|
||||
if (unreachableClearTimer > 0)
|
||||
{
|
||||
unreachableClearTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
unreachableClearTimer = clearUnreachableInterval;
|
||||
unreachable.Clear();
|
||||
}
|
||||
|
||||
if (searchHullTimer > 0.0f)
|
||||
{
|
||||
unreachableClearTimer = clearUnreachableInterval;
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Barotrauma
|
||||
|
||||
private AIObjectiveFindDivingGear findDivingGear;
|
||||
|
||||
private AIObjectiveFindDivingGear findDivingGear;
|
||||
|
||||
private AIObjectiveFindDivingGear findDivingGear;
|
||||
private Vector2 targetPos;
|
||||
private bool repeat;
|
||||
|
||||
@@ -86,6 +86,9 @@ namespace Barotrauma
|
||||
character.SelectedConstruction = null;
|
||||
}
|
||||
|
||||
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
|
||||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
|
||||
|
||||
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
|
||||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
|
||||
|
||||
|
||||
+6
-6
@@ -36,6 +36,10 @@ namespace Barotrauma
|
||||
|
||||
private AIObjectiveGoTo gotoObjective;
|
||||
|
||||
private bool useController;
|
||||
|
||||
private AIObjectiveGoTo gotoObjective;
|
||||
|
||||
public override bool CanBeCompleted
|
||||
{
|
||||
get
|
||||
@@ -59,6 +63,8 @@ namespace Barotrauma
|
||||
|
||||
public ItemComponent Component => component;
|
||||
|
||||
public ItemComponent Component => component;
|
||||
|
||||
public override float GetPriority(AIObjectiveManager objectiveManager)
|
||||
{
|
||||
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
|
||||
@@ -128,12 +134,6 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
else if (!character.Inventory.Items.Contains(component.Item))
|
||||
{
|
||||
//controller/target can't be selected and the item cannot be picked -> objective can't be completed
|
||||
canBeCompleted = false;
|
||||
return;
|
||||
}
|
||||
else if (!character.Inventory.Items.Contains(component.Item))
|
||||
{
|
||||
TryAddSubObjective(ref getItemObjective, () => new AIObjectiveGetItem(character, component.Item, objectiveManager, equip: true));
|
||||
}
|
||||
|
||||
@@ -715,6 +715,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -1664,6 +1664,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -341,6 +341,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
Reference in New Issue
Block a user