(98f1dbf5e) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:14:58 +03:00
parent 7f72f72ca7
commit b02565796a
22 changed files with 211 additions and 247 deletions

View File

@@ -192,6 +192,9 @@
<None Include="libsteam_api64.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlc.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
<None Include="Barotrauma">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.9.10")]
[assembly: AssemblyFileVersion("0.8.9.10")]
[assembly: AssemblyVersion("0.8.10.0")]
[assembly: AssemblyFileVersion("0.8.10.0")]

View File

@@ -390,7 +390,7 @@ namespace Barotrauma
if (text[i] == '\n')
{
currentLineX = 0.0f;
retVal.Y += baseHeight * 18 / 10;
retVal.Y += baseHeight * 1.8f;
continue;
}
uint charIndex = text[i];

View File

@@ -46,15 +46,17 @@ namespace Barotrauma
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
headerText, textAlignment: Alignment.Center, wrap: true);
GUI.Style.Apply(Header, "", this);
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
GUI.Style.Apply(Header, "", this);
if (!string.IsNullOrWhiteSpace(text))
{
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
text, textAlignment: textAlignment, wrap: true);
Text.RectTransform.MinSize = new Point(0, Text.Rect.Height);
GUI.Style.Apply(Text, "", this);
Text.RectTransform.NonScaledSize = Text.RectTransform.MinSize = Text.RectTransform.MaxSize =
new Point(Text.Rect.Width, Text.Rect.Height);
Text.RectTransform.IsFixedSize = true;
}
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), Content.RectTransform, Anchor.BottomCenter, maxSize: new Point(1000, 50)),
@@ -65,14 +67,18 @@ namespace Barotrauma
};
buttonContainer.RectTransform.NonScaledSize = buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.MaxSize =
new Point(buttonContainer.Rect.Width, (int)(30 * GUI.Scale));
buttonContainer.RectTransform.IsFixedSize = true;
if (height == 0)
{
height += Header.Rect.Height + Content.AbsoluteSpacing;
height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
height += buttonContainer.Rect.Height;
InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, (int)(height / Content.RectTransform.RelativeSize.Y));
InnerFrame.RectTransform.NonScaledSize =
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
Content.RectTransform.NonScaledSize =
new Point(Content.Rect.Width, height);
}
Buttons = new List<GUIButton>(buttons.Length);

View File

@@ -749,12 +749,13 @@ namespace Barotrauma
{
var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
List<Pair<string, string>> links = new List<Pair<string, string>>()
{
new Pair<string, string>(TextManager.Get("EditorDisclaimerWikiLink"),TextManager.Get("EditorDisclaimerWikiUrl")),
new Pair<string, string>(TextManager.Get("EditorDisclaimerDiscordLink"),TextManager.Get("EditorDisclaimerDiscordUrl")),
new Pair<string, string>(TextManager.Get("EditorDisclaimerForumLink"),TextManager.Get("EditorDisclaimerForumUrl")),
};
{
new Pair<string, string>(TextManager.Get("EditorDisclaimerWikiLink"),TextManager.Get("EditorDisclaimerWikiUrl")),
new Pair<string, string>(TextManager.Get("EditorDisclaimerDiscordLink"),TextManager.Get("EditorDisclaimerDiscordUrl")),
new Pair<string, string>(TextManager.Get("EditorDisclaimerForumLink"),TextManager.Get("EditorDisclaimerForumUrl")),
};
foreach (var link in links)
{
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
@@ -767,10 +768,9 @@ namespace Barotrauma
}
};
}
msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
msgBox.InnerFrame.RectTransform.MinSize = new Point(0,
msgBox.InnerFrame.Rect.Height + linkHolder.Rect.Height + msgBox.Content.AbsoluteSpacing * 2 + 10);
Config.EditorDisclaimerShown = true;
Config.SaveNewPlayerConfig();
}

View File

@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (GameMain.Client != null)
if (!isSinglePlayer)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
if (string.IsNullOrEmpty(text)) { return; }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -242,24 +238,27 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
if (character?.Inventory == null) return null;
characterInfos.Add(characterInfo);
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (character == null)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
public void AddCharacter(Character character)
@@ -633,183 +632,9 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -953,12 +778,6 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -1016,23 +835,19 @@ namespace Barotrauma
}
}
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
//only one target (or an order with no particular targets), just show options
else
{
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order

View File

@@ -382,14 +382,12 @@ namespace Barotrauma.Tutorials
};
string objectiveText = TextManager.ParseInputTypes(objectiveTranslated);
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5) * GUI.Scale);
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5));
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) { AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) },
objectiveText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) },
TextManager.ParseInputTypes(segment.Objective), textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
segment.LinkedTitle.TextScale = segment.LinkedText.TextScale = GUI.Scale;
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
@@ -484,11 +482,10 @@ namespace Barotrauma.Tutorials
protected GUIComponent CreateInfoFrame(string title, string text, int width = 300, int height = 80, string anchorStr = "", bool hasButton = false, Action callback = null, Action showVideo = null)
{
if (hasButton) height += 60;
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
float textScale = GUI.Scale;
string wrappedText = ToolBox.WrapText(text, width, GUI.Font, textScale);
height += (int)(GUI.Font.MeasureString(wrappedText).Y * textScale + 50);
height += (int)(GUI.Font.MeasureString(wrappedText).Y + 50);
if (title.Length > 0)
{
height += 35;
@@ -509,17 +506,18 @@ namespace Barotrauma.Tutorials
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), infoBlock.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
AbsoluteSpacing = 5
};
if (title.Length > 0)
{
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
titleBlock.TextScale = textScale;
titleBlock.RectTransform.IsFixedSize = true;
}
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
textBlock.RectTransform.IsFixedSize = true;
infoBoxClosedCallback = callback;
@@ -530,6 +528,7 @@ namespace Barotrauma.Tutorials
Stretch = true,
RelativeSpacing = 0.1f
};
buttonContainer.RectTransform.IsFixedSize = true;
if (showVideo != null)
{
@@ -551,6 +550,8 @@ namespace Barotrauma.Tutorials
};
}
infoBlock.RectTransform.NonScaledSize = new Point(infoBlock.Rect.Width, (int)(infoContent.Children.Sum(c => c.Rect.Height + infoContent.AbsoluteSpacing) / infoContent.RectTransform.RelativeSize.Y));
GUI.PlayUISound(GUISoundType.UIMessage);
return background;

View File

@@ -26,6 +26,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.9.10")]
[assembly: AssemblyFileVersion("0.8.9.10")]
[assembly: AssemblyVersion("0.8.10.0")]
[assembly: AssemblyFileVersion("0.8.10.0")]

View File

@@ -1116,6 +1116,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range

View File

@@ -223,8 +223,10 @@ namespace Barotrauma
}
}
bool isDiving = character.AnimController.InWater && character.AnimController.HeadInWater;
//only humanoids can climb ladders
if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController && IsNextLadderSameAsCurrent)
if (!isDiving && character.AnimController is HumanoidAnimController && IsNextLadderSameAsCurrent)
{
if (character.SelectedConstruction != currentPath.CurrentNode.Ladders.Item &&
currentPath.CurrentNode.Ladders.Item.IsInsideTrigger(character.WorldPosition))
@@ -234,7 +236,7 @@ namespace Barotrauma
}
var collider = character.AnimController.Collider;
if (character.IsClimbing && !character.AnimController.InWater)
if (character.IsClimbing && !isDiving)
{
Vector2 diff = currentPath.CurrentNode.SimPosition - pos;
bool nextLadderSameAsCurrent = IsNextLadderSameAsCurrent;
@@ -279,7 +281,7 @@ namespace Barotrauma
else if (character.AnimController.InWater)
{
// If the character is underwater, we don't need the ladders anymore
if (character.IsClimbing)
if (character.IsClimbing && isDiving)
{
character.AnimController.Anim = AnimController.Animation.None;
character.SelectedConstruction = null;

View File

@@ -2729,6 +2729,10 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif

View File

@@ -164,6 +164,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);

View File

@@ -614,6 +614,19 @@ namespace Barotrauma.Items.Components
return true;
}
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
networkUpdateTimer -= deltaTime;

View File

@@ -1212,6 +1212,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }

View File

@@ -717,6 +717,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get

View File

@@ -162,6 +162,21 @@ namespace Barotrauma
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();

View File

@@ -1,3 +1,62 @@
---------------------------------------------------------------------------------------------------------
v0.8.10.0
---------------------------------------------------------------------------------------------------------
Additions and changes:
- Completely remade tutorials (separate tutorial for each job).
- Added a door and hatch variants with integrated buttons.
- New outpost graphics.
- Added swarm behavior to crawlers.
- Added a new mission where you have to kill a swarm of crawlers.
- Numerous crew AI improvements.
- Balanced item deterioration values.
- Mineral sprites change when collected from the environment.
- Added an option to disable directional voice chat.
- Added automatic submarine repair option to the campaign.
- Added "all" tab to the entity list in the submarine editor.
- Hide the crew area, chat box and server buttons when operating a turret or searchlight.
- Doors can be repaired with a wrench.
- Some new lamp variants.
- Display a progress bar when welding doors shut.
- Items that don't give any materials when deconstructed cannot be deconstructed.
- Added a console command that resets selected items and structures to prefab values ("resetselected").
- Option to toggle structure drop shadows and edit the position of the shadow in the sub editor.
- Minor physics optimizations.
- Disable background music & ambience in the character editor.
- More pronounced limping animation when a character's legs are injured.
- The inventory slots next to the character portrait (ID card, uniform, etc) can be hidden.
- Some new sound effects and background music.
- All walls can be scaled in the submarine editor.
- Structure damage is visualized when using debugdraw.
- Improved font scaling on different resolutions.
- Added Steam overlay support to Workshop.
- Server list shows which servers have voice chat enabled.
- Show a message box notifying respawning traitors that they're no longer a traitor.
- Added a search bar to the store menu.
- Added search bars to sub lists in campaign setup UI and sub editor.
Bugfixes:
- Don't allow rewiring and deattaching an item at the same time (happened when interacting with an item
while holding both a screwdriver and a wrench).
- Fixed bots being unable to complete almost any task in the multiplayer due to a bug that caused
them to interpret the sub as another crew's submarine.
- When spawning multiple monsters at the same time, spread them around a bit to prevent the players
from getting attacked by a ball of overlapping crawlers.
- Fixed huge lag spikes when a character tries to escape from an enemy but can't find a path away from it.
- Fixed file transfer progress bars not being visible in the server lobby.
- Fixed crashing when attempting to start a mission round with mission type set to None.
- Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component
is deactivated from outside (e.g. via a StatusEffect or the parent component).
- Fixed specular maps being rendered on top of characters when outside the sub.
- Fixed excessively bright lights around sonar flora and lava vents.
- Fixes to item collider sizes.
- Fixed inability to scroll through long texts in the sub editor's textboxes.
- Fixed clients not being able to see other characters in spectator if they've died far away from the sub.
- Fixed non-latin characters not being displayed correctly in Workshop item texts.
- Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it
very difficult (or impossible) to select small items in the wiring mode.
- Fixed crashing when attempting to use the "spawnitem" command when a round is not running.
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v0.8.9.10
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