(98f1dbf5e) Merge branch 'dev' into human-ai
This commit is contained in:
@@ -192,6 +192,9 @@
|
||||
<None Include="libsteam_api64.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="libvlc.so">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
<None Include="packages.config" />
|
||||
<None Include="Barotrauma">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
|
||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
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||||
// [assembly: AssemblyVersion("1.0.*")]
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||||
[assembly: AssemblyVersion("0.8.9.10")]
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||||
[assembly: AssemblyFileVersion("0.8.9.10")]
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[assembly: AssemblyVersion("0.8.10.0")]
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||||
[assembly: AssemblyFileVersion("0.8.10.0")]
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||||
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||||
@@ -390,7 +390,7 @@ namespace Barotrauma
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||||
if (text[i] == '\n')
|
||||
{
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currentLineX = 0.0f;
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retVal.Y += baseHeight * 18 / 10;
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||||
retVal.Y += baseHeight * 1.8f;
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||||
continue;
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||||
}
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||||
uint charIndex = text[i];
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||||
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||||
@@ -46,15 +46,17 @@ namespace Barotrauma
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||||
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||||
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
|
||||
headerText, textAlignment: Alignment.Center, wrap: true);
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||||
GUI.Style.Apply(Header, "", this);
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||||
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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GUI.Style.Apply(Header, "", this);
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||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
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||||
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
|
||||
text, textAlignment: textAlignment, wrap: true);
|
||||
Text.RectTransform.MinSize = new Point(0, Text.Rect.Height);
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||||
GUI.Style.Apply(Text, "", this);
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||||
Text.RectTransform.NonScaledSize = Text.RectTransform.MinSize = Text.RectTransform.MaxSize =
|
||||
new Point(Text.Rect.Width, Text.Rect.Height);
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||||
Text.RectTransform.IsFixedSize = true;
|
||||
}
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||||
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||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), Content.RectTransform, Anchor.BottomCenter, maxSize: new Point(1000, 50)),
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@@ -65,14 +67,18 @@ namespace Barotrauma
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||||
};
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||||
buttonContainer.RectTransform.NonScaledSize = buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.MaxSize =
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new Point(buttonContainer.Rect.Width, (int)(30 * GUI.Scale));
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||||
buttonContainer.RectTransform.IsFixedSize = true;
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||||
|
||||
if (height == 0)
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||||
{
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height += Header.Rect.Height + Content.AbsoluteSpacing;
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height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
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height += buttonContainer.Rect.Height;
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InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, (int)(height / Content.RectTransform.RelativeSize.Y));
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||||
|
||||
InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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||||
Content.RectTransform.NonScaledSize =
|
||||
new Point(Content.Rect.Width, height);
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}
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Buttons = new List<GUIButton>(buttons.Length);
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||||
@@ -749,12 +749,13 @@ namespace Barotrauma
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{
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var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
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var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
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linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
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||||
List<Pair<string, string>> links = new List<Pair<string, string>>()
|
||||
{
|
||||
new Pair<string, string>(TextManager.Get("EditorDisclaimerWikiLink"),TextManager.Get("EditorDisclaimerWikiUrl")),
|
||||
new Pair<string, string>(TextManager.Get("EditorDisclaimerDiscordLink"),TextManager.Get("EditorDisclaimerDiscordUrl")),
|
||||
new Pair<string, string>(TextManager.Get("EditorDisclaimerForumLink"),TextManager.Get("EditorDisclaimerForumUrl")),
|
||||
};
|
||||
{
|
||||
new Pair<string, string>(TextManager.Get("EditorDisclaimerWikiLink"),TextManager.Get("EditorDisclaimerWikiUrl")),
|
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new Pair<string, string>(TextManager.Get("EditorDisclaimerDiscordLink"),TextManager.Get("EditorDisclaimerDiscordUrl")),
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||||
new Pair<string, string>(TextManager.Get("EditorDisclaimerForumLink"),TextManager.Get("EditorDisclaimerForumUrl")),
|
||||
};
|
||||
foreach (var link in links)
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||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
|
||||
@@ -767,10 +768,9 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
}
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||||
|
||||
msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
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||||
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
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||||
msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
|
||||
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||||
msgBox.InnerFrame.RectTransform.MinSize = new Point(0,
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||||
msgBox.InnerFrame.Rect.Height + linkHolder.Rect.Height + msgBox.Content.AbsoluteSpacing * 2 + 10);
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||||
Config.EditorDisclaimerShown = true;
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Config.SaveNewPlayerConfig();
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||||
}
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
|
||||
//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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||||
c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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if (string.IsNullOrEmpty(text)) { return; }
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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||||
}
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||||
partial void InitProjectSpecific()
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@@ -242,24 +238,27 @@ namespace Barotrauma
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||||
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||||
public IEnumerable<Character> GetCharacters()
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||||
{
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||||
if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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||||
return;
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||||
}
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||||
if (character?.Inventory == null) return null;
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||||
characterInfos.Add(characterInfo);
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||||
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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||||
if (radioItem == null) return null;
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||||
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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||||
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||||
return radioItem.GetComponent<WifiComponent>();
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||||
}
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||||
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||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
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||||
{
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||||
if (character == null)
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||||
if (GameMain.Client != null)
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||||
{
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||||
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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||||
}
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||||
characters.Remove(character);
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||||
if (removeInfo) characterInfos.Remove(character.Info);
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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||||
c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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||||
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public void AddCharacter(Character character)
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@@ -633,183 +632,9 @@ namespace Barotrauma
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||||
{
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||||
characterListBox.BarScroll = roundedPos;
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||||
}
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||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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||||
UserData = character,
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||||
Color = frame.Color,
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||||
SelectedColor = frame.SelectedColor,
|
||||
HoverColor = frame.HoverColor,
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||||
ToolTip = characterToolTip
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||||
};
|
||||
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIcon")
|
||||
{
|
||||
UserData = "soundicon",
|
||||
CanBeFocused = false,
|
||||
Visible = true
|
||||
};
|
||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIconDisabled")
|
||||
{
|
||||
UserData = "soundicondisabled",
|
||||
CanBeFocused = true,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
||||
characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
soundIcon.Visible = !muted && !mutedLocally;
|
||||
soundIconDisabled.Visible = muted || mutedLocally;
|
||||
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -953,12 +778,6 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -1016,23 +835,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
{
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
{
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -382,14 +382,12 @@ namespace Barotrauma.Tutorials
|
||||
};
|
||||
|
||||
string objectiveText = TextManager.ParseInputTypes(objectiveTranslated);
|
||||
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5) * GUI.Scale);
|
||||
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5));
|
||||
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) { AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) },
|
||||
objectiveText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
||||
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) },
|
||||
TextManager.ParseInputTypes(segment.Objective), textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
||||
|
||||
segment.LinkedTitle.TextScale = segment.LinkedText.TextScale = GUI.Scale;
|
||||
|
||||
|
||||
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
|
||||
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
|
||||
segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
|
||||
@@ -484,11 +482,10 @@ namespace Barotrauma.Tutorials
|
||||
protected GUIComponent CreateInfoFrame(string title, string text, int width = 300, int height = 80, string anchorStr = "", bool hasButton = false, Action callback = null, Action showVideo = null)
|
||||
{
|
||||
if (hasButton) height += 60;
|
||||
|
||||
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
|
||||
|
||||
float textScale = GUI.Scale;
|
||||
string wrappedText = ToolBox.WrapText(text, width, GUI.Font, textScale);
|
||||
|
||||
height += (int)(GUI.Font.MeasureString(wrappedText).Y * textScale + 50);
|
||||
height += (int)(GUI.Font.MeasureString(wrappedText).Y + 50);
|
||||
if (title.Length > 0)
|
||||
{
|
||||
height += 35;
|
||||
@@ -509,17 +506,18 @@ namespace Barotrauma.Tutorials
|
||||
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), infoBlock.RectTransform, Anchor.Center))
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
AbsoluteSpacing = 5
|
||||
};
|
||||
|
||||
if (title.Length > 0)
|
||||
{
|
||||
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
|
||||
title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
|
||||
titleBlock.TextScale = textScale;
|
||||
titleBlock.RectTransform.IsFixedSize = true;
|
||||
}
|
||||
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
|
||||
textBlock.RectTransform.IsFixedSize = true;
|
||||
|
||||
infoBoxClosedCallback = callback;
|
||||
|
||||
@@ -530,6 +528,7 @@ namespace Barotrauma.Tutorials
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.1f
|
||||
};
|
||||
buttonContainer.RectTransform.IsFixedSize = true;
|
||||
|
||||
if (showVideo != null)
|
||||
{
|
||||
@@ -551,6 +550,8 @@ namespace Barotrauma.Tutorials
|
||||
};
|
||||
}
|
||||
|
||||
infoBlock.RectTransform.NonScaledSize = new Point(infoBlock.Rect.Width, (int)(infoContent.Children.Sum(c => c.Rect.Height + infoContent.AbsoluteSpacing) / infoContent.RectTransform.RelativeSize.Y));
|
||||
|
||||
GUI.PlayUISound(GUISoundType.UIMessage);
|
||||
|
||||
return background;
|
||||
|
||||
@@ -26,6 +26,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.8.9.10")]
|
||||
[assembly: AssemblyFileVersion("0.8.9.10")]
|
||||
[assembly: AssemblyVersion("0.8.10.0")]
|
||||
[assembly: AssemblyFileVersion("0.8.10.0")]
|
||||
|
||||
@@ -1116,6 +1116,8 @@ namespace Barotrauma
|
||||
|
||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||
|
||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||
|
||||
//goes through all the AItargets, evaluates how preferable it is to attack the target,
|
||||
//whether the Character can see/hear the target and chooses the most preferable target within
|
||||
//sight/hearing range
|
||||
|
||||
@@ -223,8 +223,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
bool isDiving = character.AnimController.InWater && character.AnimController.HeadInWater;
|
||||
|
||||
//only humanoids can climb ladders
|
||||
if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController && IsNextLadderSameAsCurrent)
|
||||
if (!isDiving && character.AnimController is HumanoidAnimController && IsNextLadderSameAsCurrent)
|
||||
{
|
||||
if (character.SelectedConstruction != currentPath.CurrentNode.Ladders.Item &&
|
||||
currentPath.CurrentNode.Ladders.Item.IsInsideTrigger(character.WorldPosition))
|
||||
@@ -234,7 +236,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var collider = character.AnimController.Collider;
|
||||
if (character.IsClimbing && !character.AnimController.InWater)
|
||||
if (character.IsClimbing && !isDiving)
|
||||
{
|
||||
Vector2 diff = currentPath.CurrentNode.SimPosition - pos;
|
||||
bool nextLadderSameAsCurrent = IsNextLadderSameAsCurrent;
|
||||
@@ -279,7 +281,7 @@ namespace Barotrauma
|
||||
else if (character.AnimController.InWater)
|
||||
{
|
||||
// If the character is underwater, we don't need the ladders anymore
|
||||
if (character.IsClimbing)
|
||||
if (character.IsClimbing && isDiving)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.None;
|
||||
character.SelectedConstruction = null;
|
||||
|
||||
@@ -2729,6 +2729,10 @@ namespace Barotrauma
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
@@ -164,6 +164,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -614,6 +614,19 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
networkUpdateTimer -= deltaTime;
|
||||
|
||||
@@ -1212,6 +1212,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -717,6 +717,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
@@ -162,6 +162,21 @@ namespace Barotrauma
|
||||
get { return binding; }
|
||||
}
|
||||
|
||||
public void SetState()
|
||||
{
|
||||
hit = binding.IsHit();
|
||||
if (hit) hitQueue = true;
|
||||
|
||||
held = binding.IsDown();
|
||||
if (held) heldQueue = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
public KeyOrMouse State
|
||||
{
|
||||
get { return binding; }
|
||||
}
|
||||
|
||||
public void SetState()
|
||||
{
|
||||
hit = binding.IsHit();
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,3 +1,62 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.8.10.0
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Additions and changes:
|
||||
- Completely remade tutorials (separate tutorial for each job).
|
||||
- Added a door and hatch variants with integrated buttons.
|
||||
- New outpost graphics.
|
||||
- Added swarm behavior to crawlers.
|
||||
- Added a new mission where you have to kill a swarm of crawlers.
|
||||
- Numerous crew AI improvements.
|
||||
- Balanced item deterioration values.
|
||||
- Mineral sprites change when collected from the environment.
|
||||
- Added an option to disable directional voice chat.
|
||||
- Added automatic submarine repair option to the campaign.
|
||||
- Added "all" tab to the entity list in the submarine editor.
|
||||
- Hide the crew area, chat box and server buttons when operating a turret or searchlight.
|
||||
- Doors can be repaired with a wrench.
|
||||
- Some new lamp variants.
|
||||
- Display a progress bar when welding doors shut.
|
||||
- Items that don't give any materials when deconstructed cannot be deconstructed.
|
||||
- Added a console command that resets selected items and structures to prefab values ("resetselected").
|
||||
- Option to toggle structure drop shadows and edit the position of the shadow in the sub editor.
|
||||
- Minor physics optimizations.
|
||||
- Disable background music & ambience in the character editor.
|
||||
- More pronounced limping animation when a character's legs are injured.
|
||||
- The inventory slots next to the character portrait (ID card, uniform, etc) can be hidden.
|
||||
- Some new sound effects and background music.
|
||||
- All walls can be scaled in the submarine editor.
|
||||
- Structure damage is visualized when using debugdraw.
|
||||
- Improved font scaling on different resolutions.
|
||||
- Added Steam overlay support to Workshop.
|
||||
- Server list shows which servers have voice chat enabled.
|
||||
- Show a message box notifying respawning traitors that they're no longer a traitor.
|
||||
- Added a search bar to the store menu.
|
||||
- Added search bars to sub lists in campaign setup UI and sub editor.
|
||||
|
||||
Bugfixes:
|
||||
- Don't allow rewiring and deattaching an item at the same time (happened when interacting with an item
|
||||
while holding both a screwdriver and a wrench).
|
||||
- Fixed bots being unable to complete almost any task in the multiplayer due to a bug that caused
|
||||
them to interpret the sub as another crew's submarine.
|
||||
- When spawning multiple monsters at the same time, spread them around a bit to prevent the players
|
||||
from getting attacked by a ball of overlapping crawlers.
|
||||
- Fixed huge lag spikes when a character tries to escape from an enemy but can't find a path away from it.
|
||||
- Fixed file transfer progress bars not being visible in the server lobby.
|
||||
- Fixed crashing when attempting to start a mission round with mission type set to None.
|
||||
- Fixed ElectricalDischarger electricity effect staying visible if the item breaks or the component
|
||||
is deactivated from outside (e.g. via a StatusEffect or the parent component).
|
||||
- Fixed specular maps being rendered on top of characters when outside the sub.
|
||||
- Fixed excessively bright lights around sonar flora and lava vents.
|
||||
- Fixes to item collider sizes.
|
||||
- Fixed inability to scroll through long texts in the sub editor's textboxes.
|
||||
- Fixed clients not being able to see other characters in spectator if they've died far away from the sub.
|
||||
- Fixed non-latin characters not being displayed correctly in Workshop item texts.
|
||||
- Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it
|
||||
very difficult (or impossible) to select small items in the wiring mode.
|
||||
- Fixed crashing when attempting to use the "spawnitem" command when a round is not running.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.8.9.10
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user