(a17abe3fa) Remove a not so useful loop from a method, which might be used often.
This commit is contained in:
@@ -184,7 +184,7 @@ namespace Barotrauma
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worldView = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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viewMatrix = Matrix.CreateTranslation(new Vector3(GameMain.GraphicsWidth / 2.0f, GameMain.GraphicsHeight / 2.0f, 0));
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globalZoomScale = (float)Math.Pow(new Vector2(resolution.X, resolution.Y).Length() / new Vector2(1920, 1080).Length(), 2);
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globalZoomScale = new Vector2(resolution.X, resolution.Y).Length() / new Vector2(1920, 1080).Length();
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}
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public void UpdateTransform(bool interpolate = true)
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@@ -121,90 +121,7 @@ namespace Barotrauma
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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}
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}
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character.MemLocalState.Clear();
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}
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else
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{
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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character.MemLocalState.Clear();
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}
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@@ -67,7 +67,6 @@ namespace Barotrauma
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public static bool ScreenChanged;
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public static ScalableFont Font => Style?.Font;
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public static ScalableFont UnscaledSmallFont => Style?.UnscaledSmallFont;
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public static ScalableFont SmallFont => Style?.SmallFont;
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public static ScalableFont LargeFont => Style?.LargeFont;
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public static ScalableFont VideoTitleFont => Style?.VideoTitleFont;
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@@ -471,16 +471,13 @@ namespace Barotrauma
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public static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle targetElement)
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{
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int width = (int)(400 * GUI.Scale);
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int height = (int)(18 * GUI.Scale);
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Point padding = new Point((int)(20 * GUI.Scale), (int)(7 * GUI.Scale));
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int width = 400;
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if (toolTipBlock == null || (string)toolTipBlock.userData != toolTip)
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{
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toolTipBlock = new GUITextBlock(new RectTransform(new Point(width, height), null), toolTip, font: GUI.SmallFont, wrap: true, style: "GUIToolTip");
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toolTipBlock = new GUITextBlock(new RectTransform(new Point(width, 18), null), toolTip, font: GUI.SmallFont, wrap: true, style: "GUIToolTip");
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toolTipBlock.RectTransform.NonScaledSize = new Point(
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(int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).X + padding.X),
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(int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).Y + padding.Y));
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(int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).X + 20),
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toolTipBlock.WrappedText.Split('\n').Length * 18 + 7);
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toolTipBlock.userData = toolTip;
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}
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toolTipBlock.SetTextPos();
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@@ -17,7 +17,6 @@ namespace Barotrauma
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private ScalableFont defaultFont;
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public ScalableFont Font { get; private set; }
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public ScalableFont UnscaledSmallFont { get; private set; }
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public ScalableFont SmallFont { get; private set; }
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public ScalableFont LargeFont { get; private set; }
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public ScalableFont VideoTitleFont { get; private set; }
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@@ -65,9 +64,6 @@ namespace Barotrauma
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case "font":
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Font = LoadFont(subElement, graphicsDevice);
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break;
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case "unscaledsmallfont":
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UnscaledSmallFont = LoadFont(subElement, graphicsDevice);
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break;
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case "smallfont":
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SmallFont = LoadFont(subElement, graphicsDevice);
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break;
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@@ -203,12 +203,10 @@ namespace Barotrauma
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{
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string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
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string[] lines = wrappedTip.Split('\n');
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float lineHeight = GUI.Font.MeasureString(selectedTip).Y;
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for (int i = 0; i < lines.Length; i++)
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{
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GUI.Font.DrawString(spriteBatch, lines[i],
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new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White);
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new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * (15 * GUI.Scale)), Color.White);
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}
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}
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -239,27 +243,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -633,9 +634,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -779,6 +954,12 @@ namespace Barotrauma
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}
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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@@ -836,19 +1017,23 @@ namespace Barotrauma
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}
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||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -372,7 +372,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
private void CreateObjectiveGUI(TutorialSegment segment, int index, TutorialContentTypes type)
|
||||
{
|
||||
Point replayButtonSize = new Point((int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).X), (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f));
|
||||
Point replayButtonSize = new Point((int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).X * GUI.Scale), (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f * GUI.Scale));
|
||||
|
||||
segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopRight, Pivot.TopRight) { AbsoluteOffset = new Point(0, (replayButtonSize.Y + (int)(20f * GUI.Scale)) * index) }, style: null);
|
||||
segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
@@ -388,14 +388,12 @@ namespace Barotrauma.Tutorials
|
||||
return true;
|
||||
};
|
||||
|
||||
string objectiveTitleText = TextManager.ParseInputTypes(objectiveTranslated);
|
||||
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveTitleText).Y / 2f + 5));
|
||||
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveTitleFont.MeasureString(objectiveTitleText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) /*{ AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) }*/,
|
||||
objectiveTitleText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
||||
|
||||
string objectiveText = TextManager.ParseInputTypes(segment.Objective);
|
||||
segment.LinkedText = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.TopRight) /*{ AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) }*/,
|
||||
objectiveText, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
||||
string objectiveText = TextManager.ParseInputTypes(objectiveTranslated);
|
||||
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5));
|
||||
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) { AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) },
|
||||
objectiveText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
|
||||
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) },
|
||||
TextManager.ParseInputTypes(segment.Objective), textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
|
||||
|
||||
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
|
||||
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
|
||||
@@ -449,12 +447,12 @@ namespace Barotrauma.Tutorials
|
||||
if (objectiveTextWidth > objectiveTitleWidth)
|
||||
{
|
||||
rectTA = new RectTransform(new Point(checkMarkWidth, checkMarkHeight), segment.ReplayButton.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft);
|
||||
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - (int)(10 * GUI.Scale), 0);
|
||||
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - 5, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
rectTA = new RectTransform(new Point(checkMarkWidth, checkMarkHeight), segment.ReplayButton.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft);
|
||||
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - (int)(10 * GUI.Scale) - (objectiveTitleWidth - objectiveTextWidth), 0);
|
||||
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - 5 - (objectiveTitleWidth), 0);
|
||||
}
|
||||
|
||||
GUIImage checkmark = new GUIImage(rectTA, "CheckMark");
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace Barotrauma.Items.Components
|
||||
if (textBlock == null)
|
||||
{
|
||||
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
|
||||
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
|
||||
textColor: textColor, font: GUI.SmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
|
||||
{
|
||||
TextDepth = item.SpriteDepth - 0.0001f,
|
||||
TextScale = TextScale
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
GuiFrame.RectTransform.RelativeOffset = new Vector2(0.4f, 0.0f);
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.9f, 0.85f), GuiFrame.RectTransform, Anchor.Center),
|
||||
DrawHUDBack, null);
|
||||
submarineContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.85f), GuiFrame.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
@@ -144,17 +144,17 @@ namespace Barotrauma.Items.Components
|
||||
//mid column
|
||||
//----------------------------------------------------------
|
||||
|
||||
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, (int)(30 * GUI.Scale)), columnMid.RectTransform),
|
||||
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform),
|
||||
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, (int)(30 * GUI.Scale)), columnMid.RectTransform) { RelativeOffset = new Vector2(0.27f, 0.0f) },
|
||||
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.27f, 0.0f) },
|
||||
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, (int)(30 * GUI.Scale)), columnMid.RectTransform) { RelativeOffset = new Vector2(0.66f, 0.0f) },
|
||||
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.66f, 0.0f) },
|
||||
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SmallFont, style: "IndicatorLightRed")
|
||||
{
|
||||
CanBeFocused = false
|
||||
@@ -162,7 +162,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(criticalHeatWarning.TextBlock, lowTemperatureWarning.TextBlock, criticalOutputWarning.TextBlock);
|
||||
|
||||
float gaugeOffset = criticalHeatWarning.Rect.Height / (float)columnMid.Rect.Height + 0.05f * GUI.Scale;
|
||||
float gaugeOffset = criticalHeatWarning.Rect.Height / (float)columnMid.Rect.Height + 0.05f;
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
|
||||
TextManager.Get("ReactorFissionRate"));
|
||||
@@ -180,9 +180,9 @@ namespace Barotrauma.Items.Components
|
||||
ToolTip = TextManager.Get("ReactorTipTurbineOutput")
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Point(0, (int)(20 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, (int)(90 * GUI.Scale)) },
|
||||
new GUITextBlock(new RectTransform(new Point(0, 20), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, 90) },
|
||||
TextManager.Get("ReactorFissionRate"));
|
||||
fissionRateScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, (int)(30 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, (int)(60 * GUI.Scale)) },
|
||||
fissionRateScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, 30), columnMid.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, 60) },
|
||||
style: "GUISlider", barSize: 0.1f)
|
||||
{
|
||||
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
||||
@@ -194,10 +194,10 @@ namespace Barotrauma.Items.Components
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Point(0, (int)(20 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, (int)(30 * GUI.Scale)) },
|
||||
|
||||
new GUITextBlock(new RectTransform(new Point(0, 20), columnMid.RectTransform, Anchor.BottomLeft) { AbsoluteOffset = new Point(0, 30) },
|
||||
TextManager.Get("ReactorTurbineOutput"));
|
||||
turbineOutputScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, (int)(30 * GUI.Scale)), columnMid.RectTransform, Anchor.BottomCenter),
|
||||
turbineOutputScrollBar = new GUIScrollBar(new RectTransform(new Point(columnMid.Rect.Width, 30), columnMid.RectTransform, Anchor.BottomCenter),
|
||||
style: "GUISlider", barSize: 0.1f, isHorizontal: true)
|
||||
{
|
||||
OnMoved = (GUIScrollBar bar, float scrollAmount) =>
|
||||
@@ -233,7 +233,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
};
|
||||
var sliderSprite = autoTempSlider.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
|
||||
autoTempSlider.RectTransform.MaxSize = new Point((int)(sliderSprite.Sprite.SourceRect.Size.X * GUI.Scale), (int)(sliderSprite.Sprite.SourceRect.Size.Y * GUI.Scale));
|
||||
autoTempSlider.RectTransform.MaxSize = sliderSprite.Sprite.SourceRect.Size;
|
||||
|
||||
onOffSwitch = new GUIScrollBar(new RectTransform(new Vector2(0.4f, 0.3f), columnRight.RectTransform, Anchor.TopRight),
|
||||
barSize: 0.2f, style: "OnOffLever", isHorizontal: false)
|
||||
@@ -249,25 +249,23 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
};
|
||||
var switchSprite = onOffSwitch.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
|
||||
onOffSwitch.RectTransform.MaxSize = new Point((int)(switchSprite.Sprite.SourceRect.Size.X * GUI.Scale), (int)(switchSprite.Sprite.SourceRect.Size.Y * GUI.Scale));
|
||||
|
||||
onOffSwitch.RectTransform.MaxSize = switchSprite.Sprite.SourceRect.Size;
|
||||
|
||||
var lever = onOffSwitch.GetChild<GUIButton>();
|
||||
lever.RectTransform.NonScaledSize = new Point(lever.Rect.Width + (int)(30 * GUI.Scale), lever.Rect.Height);
|
||||
lever.RectTransform.NonScaledSize = new Point(lever.Rect.Width + 30, lever.Rect.Height);
|
||||
|
||||
var graphArea = new GUICustomComponent(new RectTransform(new Vector2(1.0f, 0.5f), columnRight.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(0, 30) },
|
||||
DrawGraph, null);
|
||||
|
||||
Point textSize = new Point((int)(100 * GUI.Scale), (int)(30 * GUI.Scale));
|
||||
|
||||
var loadText = new GUITextBlock(new RectTransform(textSize, graphArea.RectTransform, Anchor.TopLeft, Pivot.BottomLeft),
|
||||
var loadText = new GUITextBlock(new RectTransform(new Point(100, 30), graphArea.RectTransform, Anchor.TopLeft, Pivot.BottomLeft),
|
||||
"Load", textColor: Color.LightBlue, textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
ToolTip = TextManager.Get("ReactorTipLoad")
|
||||
};
|
||||
};
|
||||
string loadStr = TextManager.Get("ReactorLoad");
|
||||
loadText.TextGetter += () => { return loadStr.Replace("[kw]", ((int)load).ToString()); };
|
||||
|
||||
var outputText = new GUITextBlock(new RectTransform(textSize, graphArea.RectTransform, Anchor.BottomLeft, Pivot.TopLeft),
|
||||
var outputText = new GUITextBlock(new RectTransform(new Point(100, 30), graphArea.RectTransform, Anchor.BottomLeft, Pivot.TopLeft),
|
||||
"Output", textColor: Color.LightGreen, textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
ToolTip = TextManager.Get("ReactorTipPower")
|
||||
|
||||
@@ -316,9 +316,9 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
Steering steering = item.GetComponent<Steering>();
|
||||
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
|
||||
if (steering != null && steering.DockingModeEnabled)
|
||||
{
|
||||
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
|
||||
float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
|
||||
if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
|
||||
{
|
||||
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
|
||||
@@ -599,7 +599,7 @@ namespace Barotrauma.Items.Components
|
||||
float scale = displayScale * zoom;
|
||||
|
||||
Steering steering = item.GetComponent<Steering>();
|
||||
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
|
||||
if (steering != null && steering.DockingModeEnabled)
|
||||
{
|
||||
DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
|
||||
}
|
||||
@@ -633,21 +633,21 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
float scale = displayScale * zoom;
|
||||
|
||||
Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
|
||||
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
|
||||
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
|
||||
|
||||
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
|
||||
transducerCenter += DisplayOffset;
|
||||
|
||||
Vector2 sourcePortDiff = (steering.ActiveDockingSource.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
|
||||
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
|
||||
|
||||
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
|
||||
|
||||
System.Diagnostics.Debug.Assert(steering.ActiveDockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
|
||||
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.ActiveDockingSource.Item.WorldPosition;
|
||||
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
|
||||
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
|
||||
float dist = diff.Length();
|
||||
bool readyToDock =
|
||||
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
|
||||
@@ -657,7 +657,7 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
|
||||
if (!dynamicDockingIndicator)
|
||||
{
|
||||
if (steering.ActiveDockingSource.IsHorizontal)
|
||||
if (steering.DockingSource.IsHorizontal)
|
||||
{
|
||||
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
|
||||
}
|
||||
@@ -709,7 +709,7 @@ namespace Barotrauma.Items.Components
|
||||
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
|
||||
|
||||
bool withinSector =
|
||||
(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
|
||||
(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
|
||||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
|
||||
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
|
||||
|
||||
|
||||
@@ -76,9 +76,8 @@ namespace Barotrauma.Items.Components
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public List<DockingPort> DockingSources = new List<DockingPort>();
|
||||
public DockingPort ActiveDockingSource, DockingTarget;
|
||||
|
||||
public DockingPort DockingSource, DockingTarget;
|
||||
|
||||
private bool searchedConnectedDockingPort;
|
||||
|
||||
@@ -358,24 +357,17 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private void FindConnectedDockingPort()
|
||||
{
|
||||
foreach (MapEntity linkedTo in item.linkedTo)
|
||||
DockingSource =
|
||||
(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
|
||||
if (DockingSource == null)
|
||||
{
|
||||
if (linkedTo is Item item)
|
||||
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
|
||||
if (dockingConnection != null)
|
||||
{
|
||||
var port = item.GetComponent<DockingPort>();
|
||||
if (port != null)
|
||||
{
|
||||
DockingSources.Add(port);
|
||||
}
|
||||
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
|
||||
DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
|
||||
}
|
||||
}
|
||||
|
||||
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
|
||||
if (dockingConnection != null)
|
||||
{
|
||||
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
|
||||
DockingSources.AddRange(connectedPorts.Where(p => p.Item.Submarine != null && !p.Item.Submarine.IsOutpost));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -568,10 +560,10 @@ namespace Barotrauma.Items.Components
|
||||
dockingContainer.Visible = DockingModeEnabled;
|
||||
statusContainer.Visible = !DockingModeEnabled;
|
||||
|
||||
if (DockingModeEnabled && ActiveDockingSource != null)
|
||||
if (DockingModeEnabled)
|
||||
{
|
||||
if (Math.Abs(ActiveDockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < ActiveDockingSource.DistanceTolerance.X &&
|
||||
Math.Abs(ActiveDockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < ActiveDockingSource.DistanceTolerance.Y)
|
||||
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
|
||||
Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
|
||||
{
|
||||
dockingButton.Text = dockText;
|
||||
if (dockingButton.FlashTimer <= 0.0f)
|
||||
@@ -581,7 +573,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (DockingSources.Any(d => d.Docked))
|
||||
else if (DockingSource != null && DockingSource.Docked)
|
||||
{
|
||||
dockingButton.Text = undockText;
|
||||
dockingContainer.Visible = true;
|
||||
@@ -730,7 +722,7 @@ namespace Barotrauma.Items.Components
|
||||
if (dist < closestDist)
|
||||
{
|
||||
DockingModeEnabled = true;
|
||||
ActiveDockingSource = sourcePort;
|
||||
DockingSource = sourcePort;
|
||||
DockingTarget = targetPort;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,7 +125,7 @@ namespace Barotrauma
|
||||
|
||||
public static int ContainedIndicatorHeight
|
||||
{
|
||||
get { return (int)(15 * UIScale); }
|
||||
get { return (int)(15 * GameSettings.InventoryScale); }
|
||||
}
|
||||
|
||||
protected float prevUIScale = UIScale;
|
||||
|
||||
@@ -486,7 +486,6 @@ namespace Barotrauma
|
||||
|
||||
public GUIComponent CreateEditingHUD(bool inGame = false)
|
||||
{
|
||||
int heightScaled = (int)(20 * GUI.Scale);
|
||||
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
|
||||
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null)
|
||||
{
|
||||
@@ -498,8 +497,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (Linkable)
|
||||
{
|
||||
var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled)), TextManager.Get("HoldToLink"), font: GUI.SmallFont);
|
||||
var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled)), TextManager.Get("AllowedLinks") + ": ", font: GUI.SmallFont);
|
||||
var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("HoldToLink"), font: GUI.SmallFont);
|
||||
var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("AllowedLinks") + ": ", font: GUI.SmallFont);
|
||||
if (AllowedLinks.None())
|
||||
{
|
||||
itemsText.Text += TextManager.Get("None");
|
||||
@@ -520,7 +519,7 @@ namespace Barotrauma
|
||||
linkText.TextColor = Color.Yellow;
|
||||
itemsText.TextColor = Color.Yellow;
|
||||
}
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, 20)), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
@@ -591,7 +590,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (RelatedItem relatedItem in kvp.Value)
|
||||
{
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled)),
|
||||
var textBlock = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)),
|
||||
relatedItem.Type.ToString() + " required", font: GUI.SmallFont)
|
||||
{
|
||||
Padding = new Vector4(10.0f, 0.0f, 10.0f, 0.0f)
|
||||
|
||||
@@ -110,12 +110,11 @@ namespace Barotrauma
|
||||
|
||||
public GUIComponent CreateEditingHUD(bool inGame = false)
|
||||
{
|
||||
int heightScaled = (int)(20 * GUI.Scale);
|
||||
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
|
||||
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
|
||||
var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
|
||||
var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, elementHeight: 20);
|
||||
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, heightScaled)), isHorizontal: true)
|
||||
var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, 20)), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
|
||||
@@ -520,6 +520,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -789,6 +789,10 @@ namespace Barotrauma
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
#if DEBUG
|
||||
|
||||
@@ -1352,7 +1352,7 @@ namespace Barotrauma
|
||||
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) ClosePlayerFrame(btn, userdata); return true; }
|
||||
};
|
||||
|
||||
Vector2 frameSize = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions) ? new Vector2(.24f, .34f) : new Vector2(.24f, .14f);
|
||||
Point frameSize = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions) ? new Point(450, 370) : new Point(450, 150);
|
||||
|
||||
var playerFrameInner = new GUIFrame(new RectTransform(frameSize, playerFrame.RectTransform, Anchor.Center));
|
||||
var paddedPlayerFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), playerFrameInner.RectTransform, Anchor.Center))
|
||||
|
||||
@@ -255,7 +255,7 @@ namespace Barotrauma
|
||||
|
||||
public SerializableEntityEditor(RectTransform parent, ISerializableEntity entity, bool inGame, bool showName, string style = "", int elementHeight = 24) : base(style, new RectTransform(Vector2.One, parent))
|
||||
{
|
||||
this.elementHeight = (int)(elementHeight * GUI.Scale);
|
||||
this.elementHeight = elementHeight;
|
||||
List<SerializableProperty> editableProperties = inGame ?
|
||||
SerializableProperty.GetProperties<InGameEditable>(entity) :
|
||||
SerializableProperty.GetProperties<Editable>(entity);
|
||||
@@ -263,7 +263,7 @@ namespace Barotrauma
|
||||
layoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, RectTransform)) { AbsoluteSpacing = 2 };
|
||||
if (showName)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Point(layoutGroup.Rect.Width, this.elementHeight), layoutGroup.RectTransform), entity.Name, font: GUI.Font);
|
||||
new GUITextBlock(new RectTransform(new Point(layoutGroup.Rect.Width, elementHeight), layoutGroup.RectTransform), entity.Name, font: GUI.Font);
|
||||
}
|
||||
editableProperties.ForEach(ep => CreateNewField(ep, entity));
|
||||
|
||||
|
||||
@@ -153,6 +153,32 @@ namespace Barotrauma
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||
// TODO: use the collider size/reach?
|
||||
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||
{
|
||||
HumanAIController.AnimController.Crouching = true;
|
||||
}
|
||||
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
|
||||
if (canOperate)
|
||||
{
|
||||
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||
}
|
||||
else
|
||||
{
|
||||
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||
}
|
||||
if (subObjectives.Any()) { return; }
|
||||
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||
if (repairTool == null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
|
||||
@@ -73,6 +73,21 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
@@ -301,15 +316,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (hull == null) { return true; }
|
||||
string hullName = hull.RoomName?.ToLowerInvariant();
|
||||
bool isForbidden = hullName == "ballast" || hullName == "airlock";
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (item.CurrentHull == hull && (item.HasTag("ballast") || item.HasTag("airlock")))
|
||||
{
|
||||
isForbidden = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool isForbidden = hullName.Contains("ballast") || hullName.Contains("airlock");
|
||||
return isForbidden;
|
||||
}
|
||||
|
||||
|
||||
@@ -442,6 +442,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -601,6 +601,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -495,10 +495,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
character.CursorPosition = closestEnemy.WorldPosition;
|
||||
if (item.Submarine != null) character.CursorPosition -= item.Submarine.Position;
|
||||
|
||||
//force aim input even if the turret doesn't require it,
|
||||
//because the cursor position (and consequently, turret aim direction) is only synced to clients when aiming
|
||||
character.SetInput(InputType.Aim, false, true);
|
||||
if (item.RequireAimToUse)
|
||||
{
|
||||
character.SetInput(InputType.Aim, false, true);
|
||||
}
|
||||
|
||||
float enemyAngle = MathUtils.VectorToAngle(closestEnemy.WorldPosition - item.WorldPosition);
|
||||
float turretAngle = -rotation;
|
||||
|
||||
@@ -1128,6 +1128,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -1172,6 +1176,27 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
|
||||
FindHull();
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||
|
||||
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||
{
|
||||
body.LinearVelocity = new Vector2(
|
||||
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
|
||||
@@ -379,6 +379,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
Reference in New Issue
Block a user