(af16ecdfa) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:14:00 +03:00
parent 8be0b0676e
commit bec7aadfa9
65 changed files with 1579 additions and 1449 deletions

View File

@@ -43,8 +43,13 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\MultiPlayerCampaign.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\SinglePlayerCampaign.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\BasicTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\CaptainTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\ContextualTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\DoctorTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\EditorTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\EngineerTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\MechanicTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\OfficerTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\ScenarioTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\Tutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\TutorialMode.cs" />

View File

@@ -243,6 +243,7 @@
<None Include="System.Xml.Linq.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="barotrauma.icns" />
</ItemGroup>
<ItemGroup />
<Import Project="ClientCode.projitems" Label="Shared" />

View File

@@ -440,14 +440,15 @@ namespace Barotrauma
return;
}
//foreach (Limb limb in Limbs)
//{
// limb.Draw(spriteBatch, cam);
//}
Color? color = null;
if (character.ExternalHighlight)
{
color = Color.Lerp(Color.White, Color.OrangeRed, (float)Math.Sin(Timing.TotalTime * 3.5f));
}
for (int i = 0; i < limbs.Length; i++)
{
inversedLimbDrawOrder[i].Draw(spriteBatch, cam);
inversedLimbDrawOrder[i].Draw(spriteBatch, cam, color);
}
LimbJoints.ForEach(j => j.Draw(spriteBatch));
}

View File

@@ -111,6 +111,33 @@ namespace Barotrauma
get { return gibEmitters; }
}
public class ObjectiveEntity
{
public Entity Entity;
public Sprite Sprite;
public Color Color;
public ObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
{
Entity = entity;
Sprite = sprite;
if (color.HasValue)
{
Color = color.Value;
}
else
{
Color = Color.White;
}
}
}
private List<ObjectiveEntity> activeObjectiveEntities = new List<ObjectiveEntity>();
public IEnumerable<ObjectiveEntity> ActiveObjectiveEntities
{
get { return activeObjectiveEntities; }
}
partial void InitProjSpecific(XDocument doc)
{
soundInterval = doc.Root.GetAttributeFloat("soundinterval", 10.0f);
@@ -140,9 +167,6 @@ namespace Barotrauma
}
}
hudProgressBars = new Dictionary<object, HUDProgressBar>();
}
partial void UpdateLimbLightSource(Limb limb)
{
if (limb.LightSource != null)
@@ -735,6 +759,20 @@ namespace Barotrauma
soundTimer = soundInterval;
}
public void AddActiveObjectiveEntity(Entity entity, Sprite sprite, Color? color = null)
{
if (activeObjectiveEntities.Any(aoe => aoe.Entity == entity)) return;
ObjectiveEntity objectiveEntity = new ObjectiveEntity(entity, sprite, color);
activeObjectiveEntities.Add(objectiveEntity);
}
public void RemoveActiveObjectiveEntity(Entity entity)
{
ObjectiveEntity found = activeObjectiveEntities.Find(aoe => aoe.Entity == entity);
if (found == null) return;
activeObjectiveEntities.Remove(found);
}
partial void ImplodeFX()
{
Vector2 centerOfMass = AnimController.GetCenterOfMass();

View File

@@ -168,7 +168,12 @@ namespace Barotrauma
DrawOrderIndicator(spriteBatch, cam, character, character.CurrentOrder, 1.0f);
}
}
foreach (Character.ObjectiveEntity objectiveEntity in character.ActiveObjectiveEntities)
{
DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
}
foreach (Item brokenItem in brokenItems)
{
float dist = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
@@ -371,5 +376,13 @@ namespace Barotrauma
orderIndicatorCount[target] = orderIndicatorCount[target] + 1;
}
private static void DrawObjectiveIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Character.ObjectiveEntity objectiveEntity, float iconAlpha = 1.0f)
{
if (objectiveEntity == null) return;
Vector2 drawPos = objectiveEntity.Entity.WorldPosition;// + Vector2.UnitX * objectiveEntity.Sprite.size.X * 1.5f;
GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, objectiveEntity.Sprite, objectiveEntity.Color * iconAlpha);
}
}
}

View File

@@ -136,6 +136,17 @@ namespace Barotrauma
}
}
public GUIButton CPRButton
{
get { return cprButton; }
}
public float HealthBarPulsateTimer
{
get { return healthBarPulsateTimer; }
set { healthBarPulsateTimer = MathHelper.Clamp(value, 0.0f, 10.0f); }
}
static CharacterHealth()
{
damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero);

View File

@@ -129,6 +129,8 @@ namespace Barotrauma
get { return pauseMenuOpen; }
}
public static bool PreventPauseMenuToggle = false;
public static Color ScreenOverlayColor
{
get;
@@ -1413,6 +1415,7 @@ namespace Barotrauma
public static void TogglePauseMenu()
{
if (Screen.Selected == GameMain.MainMenuScreen) return;
if (PreventPauseMenuToggle) return;
settingsMenuOpen = false;
@@ -1546,9 +1549,16 @@ namespace Barotrauma
if (GameMain.GameSession != null)
{
if (ContextualTutorial.Initialized && GameMain.GameSession.GameMode is SinglePlayerCampaign)
if (Tutorial.Initialized)
{
((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
if (GameMain.GameSession.GameMode is SinglePlayerCampaign)
{
((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
}
else
{
((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
}
}
if (GameSettings.SendUserStatistics)

View File

@@ -174,6 +174,11 @@ namespace Barotrauma
if (frame != null) frame.ApplyStyle(style);
}
public override void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, Vector2? flashRectInflate = null)
{
Frame.Flash(color, flashDuration, useRectangleFlash, flashRectInflate);
}
protected override void Draw(SpriteBatch spriteBatch)
{
//do nothing

View File

@@ -121,77 +121,22 @@ namespace Barotrauma
protected Color selectedColor;
protected Color pressedColor;
private CoroutineHandle pulsateCoroutine;
protected ComponentState state;
protected Color flashColor;
protected float flashDuration = 1.5f;
private bool useRectangleFlash;
public float FlashTimer
{
get { return flashTimer; }
}
protected float flashTimer;
private Vector2 flashRectInflate;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public virtual ScalableFont Font
{
get;
@@ -324,6 +269,8 @@ namespace Barotrauma
set { pressedColor = value; }
}
public bool ExternalHighlight = false;
private RectTransform rectTransform;
public RectTransform RectTransform
{
@@ -496,11 +443,21 @@ namespace Barotrauma
int flashCycleCount = (int)Math.Max(flashDuration, 1);
float flashCycleDuration = flashDuration / flashCycleCount;
Rectangle flashRect = Rect;
flashRect.Inflate(flashRectInflate.X, flashRectInflate.Y);
//MathHelper.Pi * 0.8f -> the curve goes from 144 deg to 0,
//i.e. quickly bumps up from almost full brightness to full and then fades out
GUI.UIGlow.Draw(spriteBatch,
rect,
flashColor * (float)Math.Sin(flashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f));
if (!useRectangleFlash)
{
GUI.UIGlow.Draw(spriteBatch,
flashRect,
flashColor * (float)Math.Sin(flashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f));
}
else
{
GUI.DrawRectangle(spriteBatch, flashRect, flashColor * (float)Math.Sin(flashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f), true);
}
}
}
@@ -525,6 +482,7 @@ namespace Barotrauma
toolTipBlock.WrappedText.Split('\n').Length * 18 + 7);
toolTipBlock.userData = toolTip;
}
toolTipBlock.SetTextPos();
toolTipBlock.RectTransform.AbsoluteOffset = new Point(targetElement.Center.X, targetElement.Bottom);
if (toolTipBlock.Rect.Right > GameMain.GraphicsWidth - 10)
@@ -548,9 +506,11 @@ namespace Barotrauma
color = new Color(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, a);
}
public virtual void Flash(Color? color = null, float flashDuration = 1.5f)
public virtual void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, Vector2? flashRectInflate = null)
{
flashTimer = flashDuration;
this.flashRectInflate = flashRectInflate ?? Vector2.Zero;
this.useRectangleFlash = useRectangleFlash;
this.flashDuration = flashDuration;
flashColor = (color == null) ? Color.Red : (Color)color;
}
@@ -568,12 +528,9 @@ namespace Barotrauma
while (t < duration)
{
t += CoroutineManager.DeltaTime;
SetAlpha(MathHelper.Lerp(startA, to, t / duration));
yield return CoroutineStatus.Running;
}
toolTipBlock.SetTextPos();
SetAlpha(to);
@@ -584,9 +541,31 @@ namespace Barotrauma
yield return CoroutineStatus.Success;
}
public void Pulsate(Vector2 startScale, Vector2 endScale, float duration)
{
if (CoroutineManager.IsCoroutineRunning(pulsateCoroutine))
{
return;
}
pulsateCoroutine = CoroutineManager.StartCoroutine(DoPulsate(startScale, endScale, duration), "Pulsate" + ToString());
}
private IEnumerable<object> DoPulsate(Vector2 startScale, Vector2 endScale, float duration)
{
float t = 0.0f;
while (t < duration)
{
t += CoroutineManager.DeltaTime;
RectTransform.LocalScale = Vector2.Lerp(startScale, endScale, (float)Math.Sin(t / duration * MathHelper.Pi));
yield return CoroutineStatus.Running;
}
RectTransform.LocalScale = startScale;
yield return CoroutineStatus.Success;
}
#endregion
protected virtual void SetAlpha(float a)
public virtual void ApplyStyle(GUIComponentStyle style)
{
if (style == null) return;
@@ -599,11 +578,7 @@ namespace Barotrauma
OutlineColor = style.OutlineColor;
public virtual void Flash(Color? color = null, float flashDuration = 1.5f)
{
flashTimer = flashDuration;
this.flashDuration = flashDuration;
flashColor = (color == null) ? Color.Red : (Color)color;
this.style = style;
}
}
}

View File

@@ -227,6 +227,12 @@ namespace Barotrauma
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0)
{
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);

View File

@@ -365,9 +365,9 @@ namespace Barotrauma
OnDeselected?.Invoke(this, Keys.None);
}
public override void Flash(Color? color = null, float flashDuration = 1.5f)
public override void Flash(Color? color = null, float flashDuration = 1.5f, bool useRectangleFlash = false, Vector2? flashRectOffset = null)
{
textBlock.Flash(color, flashDuration);
textBlock.Flash(color, flashDuration, useRectangleFlash, flashRectOffset);
}
protected override void Update(float deltaTime)

View File

@@ -10,9 +10,10 @@ namespace Barotrauma
{
class VideoPlayer
{
public bool IsPlaying;
private Video currentVideo;
private string filePath;
private bool isPlaying;
private GUIFrame background, videoFrame, textFrame;
private GUITextBlock title, textContent, objectiveTitle, objectiveText;
@@ -24,12 +25,14 @@ namespace Barotrauma
private Point scaledVideoResolution;
private readonly int borderSize = 20;
private readonly Point buttonSize = new Point(160, 50);
private readonly Point buttonSize = new Point(120, 30);
private readonly int titleHeight = 30;
private readonly int objectiveFrameHeight = 60;
private readonly int textHeight = 25;
public struct TextSettings
private bool useTextOnRightSide = false;
public class TextSettings
{
public string Text;
public int Width;
@@ -41,7 +44,7 @@ namespace Barotrauma
}
}
public struct VideoSettings
public class VideoSettings
{
public string File;
@@ -62,7 +65,14 @@ namespace Barotrauma
background = new GUIFrame(new RectTransform(Point.Zero, GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
videoFrame = new GUIFrame(new RectTransform(Point.Zero, background.RectTransform, Anchor.Center, Pivot.Center), "SonarFrame");
textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
if (useTextOnRightSide)
{
textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
}
else
{
textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), "TextFrame");
}
videoView = new GUICustomComponent(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.Center), (spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft), string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
@@ -70,7 +80,7 @@ namespace Barotrauma
textContent = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft), string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight, textColor: Color.White);
objectiveTitle.Text = TextManager.Get("NewObjective");
objectiveTitle.Text = TextManager.Get("Tutorial.NewObjective");
objectiveText = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveNameFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
objectiveTitle.Visible = objectiveText.Visible = false;
@@ -78,12 +88,12 @@ namespace Barotrauma
public void Play()
{
isPlaying = true;
IsPlaying = true;
}
public void Stop()
{
isPlaying = false;
IsPlaying = false;
if (currentVideo == null) return;
currentVideo.Dispose();
currentVideo = null;
@@ -99,13 +109,6 @@ namespace Barotrauma
public void Update()
{
if (currentVideo == null) return;
if (PlayerInput.KeyHit(Keys.Enter) || PlayerInput.KeyHit(Keys.Escape))
{
DisposeVideo(null, null);
return;
}
if (currentVideo.IsPlaying) return;
currentVideo.Dispose();
@@ -115,7 +118,7 @@ namespace Barotrauma
public void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
{
if (!isPlaying) return;
if (!IsPlaying) return;
background.AddToGUIUpdateList(ignoreChildren, order);
}
@@ -139,7 +142,7 @@ namespace Barotrauma
currentVideo = CreateVideo(scaledVideoResolution);
title.Text = TextManager.Get(contentId);
textContent.Text = textSettings.Text;
textContent.Text = textSettings != null ? textSettings.Text : string.Empty;
objectiveText.Text = objective;
AdjustFrames(videoSettings, textSettings);
@@ -165,7 +168,8 @@ namespace Barotrauma
title.TextScale = textContent.TextScale = objectiveText.TextScale = objectiveTitle.TextScale = GUI.Scale;
int scaledBorderSize = (int)(borderSize * GUI.Scale);
int scaledTextWidth = (int)(textSettings.Width * GUI.Scale);
int scaledTextWidth = 0;
if (textSettings != null) scaledTextWidth = useTextOnRightSide ? (int)(textSettings.Width * GUI.Scale) : scaledVideoResolution.X / 2;
int scaledTitleHeight = (int)(titleHeight * GUI.Scale);
int scaledTextHeight = (int)(textHeight * GUI.Scale);
int scaledObjectiveFrameHeight = (int)(objectiveFrameHeight * GUI.Scale);
@@ -180,13 +184,21 @@ namespace Barotrauma
title.RectTransform.NonScaledSize += new Point(scaledTextWidth, scaledTitleHeight);
title.RectTransform.AbsoluteOffset = new Point((int)(5 * GUI.Scale), (int)(10 * GUI.Scale));
if (!string.IsNullOrEmpty(textSettings.Text))
if (textSettings != null && !string.IsNullOrEmpty(textSettings.Text))
{
textSettings.Text = ToolBox.WrapText(textSettings.Text, scaledTextWidth, GUI.Font);
int wrappedHeight = textSettings.Text.Split('\n').Length * scaledTextHeight;
textFrame.RectTransform.NonScaledSize += new Point(scaledTextWidth + scaledBorderSize, wrappedHeight + scaledBorderSize + scaledButtonSize.Y + scaledTitleHeight);
textFrame.RectTransform.AbsoluteOffset = new Point(scaledVideoResolution.X + scaledBorderSize * 2, 0);
if (useTextOnRightSide)
{
textFrame.RectTransform.AbsoluteOffset = new Point(scaledVideoResolution.X + scaledBorderSize * 2, 0);
}
else
{
textFrame.RectTransform.AbsoluteOffset = new Point(0, scaledVideoResolution.Y + scaledBorderSize * 2);
}
textContent.RectTransform.NonScaledSize += new Point(scaledTextWidth, wrappedHeight);
textContent.RectTransform.AbsoluteOffset = new Point(0, scaledBorderSize + scaledTitleHeight);
@@ -209,22 +221,41 @@ namespace Barotrauma
objectiveTitle.Visible = objectiveText.Visible = false;
}
int totalFrameWidth = videoFrame.Rect.Width + textFrame.Rect.Width + scaledBorderSize * 2;
int xOffset = videoFrame.Rect.Width / 2 + scaledBorderSize - (videoFrame.Rect.Width / 2 - textFrame.Rect.Width / 2);
videoFrame.RectTransform.AbsoluteOffset = new Point(-xOffset, (int)(50 * GUI.Scale));
if (okButton != null)
{
textFrame.RemoveChild(okButton);
okButton = null;
}
okButton = new GUIButton(new RectTransform(scaledButtonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("OK"))
if (textSettings != null)
{
OnClicked = DisposeVideo
};
if (useTextOnRightSide)
{
int totalFrameWidth = videoFrame.Rect.Width + textFrame.Rect.Width + scaledBorderSize * 2;
int xOffset = videoFrame.Rect.Width / 2 + scaledBorderSize - (videoFrame.Rect.Width / 2 - textFrame.Rect.Width / 2);
videoFrame.RectTransform.AbsoluteOffset = new Point(-xOffset, (int)(50 * GUI.Scale));
}
else
{
int totalFrameHeight = videoFrame.Rect.Height + textFrame.Rect.Height + scaledBorderSize * 2;
int yOffset = videoFrame.Rect.Height / 2 + scaledBorderSize - (videoFrame.Rect.Height / 2 - textFrame.Rect.Height / 2);
videoFrame.RectTransform.AbsoluteOffset = new Point(0, -yOffset);
}
okButton = new GUIButton(new RectTransform(scaledButtonSize, textFrame.RectTransform, Anchor.BottomRight, Pivot.BottomRight) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("OK"))
{
OnClicked = DisposeVideo
};
}
else
{
videoFrame.RectTransform.AbsoluteOffset = new Point(0, (int)(100 * GUI.Scale));
okButton = new GUIButton(new RectTransform(scaledButtonSize, videoFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(scaledBorderSize, scaledBorderSize) }, TextManager.Get("Back"))
{
OnClicked = DisposeVideo
};
}
}
private Video CreateVideo(Point resolution)
@@ -245,7 +276,7 @@ namespace Barotrauma
private void DrawVideo(SpriteBatch spriteBatch, Rectangle rect)
{
if (!isPlaying) return;
if (!IsPlaying) return;
spriteBatch.Draw(currentVideo.GetTexture(), rect, Color.White);
}

View File

@@ -623,8 +623,12 @@ namespace Barotrauma
{
((GUIMessageBox)GUIMessageBox.VisibleBox).Close();
}
else if (Tutorial.Initialized && Tutorial.ContentRunning)
{
(GameMain.GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
}
else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
{
// Otherwise toggle pausing, unless another window/interface is open.
GUI.TogglePauseMenu();
@@ -632,7 +636,7 @@ namespace Barotrauma
}
GUI.ClearUpdateList();
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || ContextualTutorial.ContentRunning) &&
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
(NetworkMember == null || !NetworkMember.GameStarted);
Screen.Selected.AddToGUIUpdateList();
@@ -651,9 +655,9 @@ namespace Barotrauma
{
Screen.Selected.Update(Timing.Step);
}
else if (ContextualTutorial.Initialized && ContextualTutorial.ContentRunning && GameSession.GameMode is SinglePlayerCampaign)
else if (Tutorial.Initialized && Tutorial.ContentRunning)
{
(GameSession.GameMode as SinglePlayerCampaign).ContextualTutorial.Update((float)Timing.Step);
(GameSession.GameMode as TutorialMode).Update((float)Timing.Step);
}
if (NetworkMember != null)

View File

@@ -49,6 +49,8 @@ namespace Barotrauma
private GUIComponent orderTargetFrame, orderTargetFrameShadow;
public bool AllowCharacterSwitch = true;
public bool ToggleCrewAreaOpen
{
get { return toggleCrewAreaOpen; }
@@ -63,6 +65,8 @@ namespace Barotrauma
}
}
public List<GUIButton> OrderOptionButtons = new List<GUIButton>();
#endregion
#region Constructors
@@ -98,6 +102,20 @@ namespace Barotrauma
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -159,6 +177,16 @@ namespace Barotrauma
ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -547,7 +575,10 @@ namespace Barotrauma
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null);
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
@@ -639,6 +670,7 @@ namespace Barotrauma
/// </summary>
public bool CharacterClicked(GUIComponent component, object selection)
{
if (!AllowCharacterSwitch) { return false; }
Character character = selection as Character;
if (character == null || character.IsDead || character.IsUnconscious) return false;
SelectCharacter(character);
@@ -679,8 +711,33 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
}
return false;
public void AddCharacterInfo(CharacterInfo characterInfo)
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
characterInfos.Add(characterInfo);
}
/// <summary>
/// Remove the character from the crew (and crew menus).
/// </summary>
/// <param name="character">The character to remove</param>
/// <param name="removeInfo">If the character info is also removed, the character will not be visible in the round summary.</param>
public void RemoveCharacter(Character character, bool removeInfo = false)
{
if (character == null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -881,6 +938,22 @@ namespace Barotrauma
}
}
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
{
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
/// <summary>
@@ -982,9 +1055,12 @@ namespace Barotrauma
if (Character.Controlled == null) return false;
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
orderTargetFrame = null;
OrderOptionButtons.Clear();
return true;
}
};
OrderOptionButtons.Add(optionButton);
}
}
@@ -1017,9 +1093,13 @@ namespace Barotrauma
if (Character.Controlled == null) return false;
SetCharacterOrder(character, userData as Order, option, Character.Controlled);
orderTargetFrame = null;
OrderOptionButtons.Clear();
return true;
}
};
OrderOptionButtons.Add(optionButton);
//lines between the order buttons
if (i < order.Options.Length - 1)
{
@@ -1035,6 +1115,24 @@ namespace Barotrauma
color: matchingItems.Count > 1 ? Color.Black * 0.9f : Color.Black * 0.7f);
}
public void HighlightOrderButton(Character character, string orderAiTag, Color color, Vector2? flashRectInflate = null)
{
var order = Order.PrefabList.Find(o => o.AITag == orderAiTag);
if (order == null)
{
DebugConsole.ThrowError("Could not find an order with the AI tag \"" + orderAiTag + "\".\n" + Environment.StackTrace);
return;
}
var characterElement = characterListBox.Content.FindChild(character);
GUIButton orderBtn = characterElement.FindChild(order, recursive: true) as GUIButton;
if (orderBtn.Frame.FlashTimer <= 0)
{
orderBtn.Flash(color, 1.5f, false, flashRectInflate);
}
//orderBtn.Pulsate(Vector2.One, Vector2.One * 2.0f, 1.5f);
}
#region Updating and drawing the UI
private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container)
@@ -1092,6 +1190,7 @@ namespace Barotrauma
public void SelectNextCharacter()
{
if (!AllowCharacterSwitch) { return; }
if (GameMain.IsMultiplayer) { return; }
if (characters.None()) { return; }
SelectCharacter(characters[TryAdjustIndex(1)]);
@@ -1099,6 +1198,7 @@ namespace Barotrauma
public void SelectPreviousCharacter()
{
if (!AllowCharacterSwitch) { return; }
if (GameMain.IsMultiplayer) { return; }
if (characters.None()) { return; }
SelectCharacter(characters[TryAdjustIndex(-1)]);
@@ -1106,6 +1206,7 @@ namespace Barotrauma
private void SelectCharacter(Character character)
{
if (!AllowCharacterSwitch) { return; }
//make the previously selected character wait in place for some time
//(so they don't immediately start idling and walking away from their station)
if (Character.Controlled?.AIController?.ObjectiveManager != null)

View File

@@ -303,7 +303,7 @@ namespace Barotrauma.Tutorials
yield return new WaitForSeconds(1.0f);
infoBox = CreateInfoFrame("Uh-oh... Something enormous just appeared on the sonar.");
infoBox = CreateInfoFrame("", "Uh-oh... Something enormous just appeared on the sonar.");
List<Structure> windows = new List<Structure>();
foreach (Structure s in Structure.WallList)

View File

@@ -4,22 +4,12 @@ using System;
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
using System.Linq;
using Microsoft.Xna.Framework.Input;
namespace Barotrauma.Tutorials
{
class ContextualTutorial : Tutorial
{
public static bool Selected = false;
public static bool ContentRunning = false;
public static bool Initialized = false;
private enum ContentTypes { None = 0, Video = 1, TextOnly = 2 };
private TutorialSegment activeSegment;
private List<TutorialSegment> segments;
private VideoPlayer videoPlayer;
private Steering navConsole;
private Reactor reactor;
@@ -33,83 +23,29 @@ namespace Barotrauma.Tutorials
private List<Pair<Character, float>> characterTimeOnSonar;
private float requiredTimeOnSonar = 5f;
private bool started = false;
private string playableContentPath;
private float tutorialTimer;
private bool disableTutorialOnDeficiencyFound = true;
private GUIFrame holderFrame, objectiveFrame;
private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
private string objectiveTranslated;
private float floodTutorialTimer = 0.0f;
private const float floodTutorialDelay = 2.0f;
private float medicalTutorialTimer = 0.0f;
private const float medicalTutorialDelay = 2.0f;
private Point screenResolution;
private float prevUIScale;
private class TutorialSegment
{
public string Id;
public string Objective;
public ContentTypes ContentType;
public XElement TextContent;
public XElement VideoContent;
public bool IsTriggered;
public GUIButton ReplayButton;
public GUITextBlock LinkedTitle, LinkedText;
public TutorialSegment(XElement config)
{
Id = config.GetAttributeString("id", "Missing ID");
Objective = TextManager.Get(config.GetAttributeString("objective", string.Empty), true);
Enum.TryParse(config.GetAttributeString("contenttype", "None"), true, out ContentType);
IsTriggered = config.GetAttributeBool("istriggered", false);
switch (ContentType)
{
case ContentTypes.None:
break;
case ContentTypes.Video:
VideoContent = config.Element("Video");
TextContent = config.Element("Text");
break;
case ContentTypes.TextOnly:
TextContent = config.Element("Text");
break;
}
}
}
public ContextualTutorial(XElement element) : base(element)
{
playableContentPath = element.GetAttributeString("playablecontentpath", "");
segments = new List<TutorialSegment>();
foreach (var segment in element.Elements("Segment"))
{
segments.Add(new TutorialSegment(segment));
}
Name = "ContextualTutorial";
}
public override void Initialize()
{
base.Initialize();
for (int i = 0; i < segments.Count; i++)
{
segments[i].IsTriggered = false;
}
if (Initialized) return;
Initialized = true;
base.Initialize();
videoPlayer = new VideoPlayer();
characterTimeOnSonar = new List<Pair<Character, float>>();
}
@@ -167,10 +103,7 @@ namespace Barotrauma.Tutorials
base.Start();
injuredMember = null;
activeObjectives.Clear();
objectiveTranslated = TextManager.Get("Objective");
CreateObjectiveFrame();
activeSegment = null;
activeContentSegment = null;
tutorialTimer = floodTutorialTimer = medicalTutorialTimer = 0.0f;
subStartingPosition = Vector2.Zero;
characterTimeOnSonar.Clear();
@@ -183,10 +116,10 @@ namespace Barotrauma.Tutorials
#if DEBUG
if (reactor == null || navConsole == null || sonar == null)
{
infoBox = CreateInfoFrame("Submarine not compatible with the tutorial:"
infoBox = CreateInfoFrame("Error", "Submarine not compatible with the tutorial:"
+ "\nReactor - " + (reactor != null ? "OK" : "Tag 'reactor' not found")
+ "\nNavigation Console - " + (navConsole != null ? "OK" : "Tag 'command' not found")
+ "\nSonar - " + (sonar != null ? "OK" : "Not found under Navigation Console"), true);
+ "\nSonar - " + (sonar != null ? "OK" : "Not found under Navigation Console"), hasButton: true);
CoroutineManager.StartCoroutine(WaitForErrorClosed());
return;
}
@@ -222,62 +155,15 @@ namespace Barotrauma.Tutorials
}
#endif
public void Stop()
public override void Stop()
{
started = ContentRunning = Initialized = false;
videoPlayer.Remove();
videoPlayer = null;
base.Stop();
characterTimeOnSonar = null;
}
private void CreateObjectiveFrame()
{
holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
for (int i = 0; i < activeObjectives.Count; i++)
{
CreateObjectiveGUI(activeObjectives[i], i);
}
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
}
public override void AddToGUIUpdateList()
{
if (videoPlayer != null)
{
videoPlayer.AddToGUIUpdateList(order: 100);
}
if (GUI.DisableHUD) return;
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale)
{
CreateObjectiveFrame();
}
if (objectiveFrame != null && activeObjectives.Count > 0)
{
objectiveFrame.AddToGUIUpdateList(order: -1);
}
base.AddToGUIUpdateList();
}
public override void Update(float deltaTime)
{
if (videoPlayer != null)
{
videoPlayer.Update();
}
if (infoBox != null)
{
if (PlayerInput.KeyHit(Keys.Enter) || PlayerInput.KeyHit(Keys.Escape))
{
CloseInfoFrame(null, null);
}
}
base.Update(deltaTime);
if (!started || ContentRunning) return;
@@ -285,93 +171,12 @@ namespace Barotrauma.Tutorials
for (int i = 0; i < segments.Count; i++)
{
if (segments[i].IsTriggered || activeObjectives.Contains(segments[i])) continue;
if (segments[i].IsTriggered || HasObjective(segments[i])) continue;
if (CheckContextualTutorials(i, deltaTime)) // Found a relevant tutorial, halt finding new ones
{
break;
}
}
for (int i = 0; i < activeObjectives.Count; i++)
{
CheckActiveObjectives(activeObjectives[i], deltaTime);
}
}
private void ClosePreTextAndTriggerVideoCallback()
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.VideoContent), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
}
private void CurrentSegmentStopCallback()
{
if (!string.IsNullOrEmpty(activeSegment.Objective))
{
AddNewObjective(activeSegment);
}
activeSegment = null;
ContentRunning = false;
}
private void AddNewObjective(TutorialSegment segment)
{
activeObjectives.Add(segment);
CreateObjectiveGUI(segment, activeObjectives.Count - 1);
}
private void CreateObjectiveGUI(TutorialSegment segment, int index)
{
Point replayButtonSize = new Point((int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).X * GUI.Scale), (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f * GUI.Scale));
segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopRight, Pivot.TopRight) { AbsoluteOffset = new Point(0, (replayButtonSize.Y + (int)(20f * GUI.Scale)) * index) }, style: null);
segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) =>
{
ReplaySegmentVideo(segment);
return true;
};
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveTranslated).Y / 2f + 5) * GUI.Scale);
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.BottomCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) }, objectiveTranslated, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) }, segment.Objective, textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
segment.LinkedTitle.TextScale = segment.LinkedText.TextScale = GUI.Scale;
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
}
private void RemoveCompletedObjective(TutorialSegment objective)
{
objective.IsTriggered = true;
int checkMarkHeight = (int)(objective.ReplayButton.Rect.Height * 1.2f);
int checkMarkWidth = (int)(checkMarkHeight * 0.93f);
Color color = new Color(4, 180, 108);
RectTransform rectTA = new RectTransform(new Point(checkMarkWidth, checkMarkHeight), objective.ReplayButton.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft);
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - 5, 0);
GUIImage checkmark = new GUIImage(rectTA, "CheckMark");
checkmark.Color = color;
RectTransform rectTB = new RectTransform(new Vector2(1.1f, .8f), objective.LinkedText.RectTransform, Anchor.Center, Pivot.Center);
GUIImage stroke = new GUIImage(rectTB, "Stroke");
stroke.Color = color;
CoroutineManager.StartCoroutine(WaitForObjectiveEnd(objective));
}
private IEnumerable<object> WaitForObjectiveEnd(TutorialSegment objective)
{
yield return new WaitForSeconds(2.0f);
objectiveFrame.RemoveChild(objective.ReplayButton);
activeObjectives.Remove(objective);
for (int i = 0; i < activeObjectives.Count; i++)
{
activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = new Point(0, (activeObjectives[i].ReplayButton.Rect.Height + 20) * i);
}
}
private bool CheckContextualTutorials(int index, float deltaTime)
@@ -526,17 +331,7 @@ namespace Barotrauma.Tutorials
return true;
}
private bool HasObjective(string objectiveName)
{
for (int i = 0; i < activeObjectives.Count; i++)
{
if (activeObjectives[i].Id == objectiveName) return true;
}
return false;
}
private void CheckActiveObjectives(TutorialSegment objective, float deltaTime)
protected override void CheckActiveObjectives(TutorialSegment objective, float deltaTime)
{
switch(objective.Id)
{
@@ -704,50 +499,9 @@ namespace Barotrauma.Tutorials
return characterTimeOnSonar.Find(ct => ct.Second >= requiredTimeOnSonar && !ct.First.IsDead) != null;
}
private void TriggerTutorialSegment(int index, params object[] args)
protected override void TriggerTutorialSegment(int index, params object[] args)
{
Inventory.draggingItem = null;
ContentRunning = true;
activeSegment = segments[index];
string tutorialText = TextManager.GetFormatted(activeSegment.TextContent.GetAttributeString("tag", ""), true, args);
string objectiveText = string.Empty;
if (!string.IsNullOrEmpty(activeSegment.Objective))
{
if (args.Length == 0)
{
objectiveText = activeSegment.Objective;
}
else
{
objectiveText = string.Format(activeSegment.Objective, args);
}
activeSegment.Objective = objectiveText;
}
else
{
activeSegment.IsTriggered = true; // Complete at this stage only if no related objective
}
switch (activeSegment.ContentType)
{
case ContentTypes.None:
break;
case ContentTypes.Video:
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
activeSegment.TextContent.GetAttributeInt("width", 300),
activeSegment.TextContent.GetAttributeInt("height", 80),
activeSegment.TextContent.GetAttributeString("anchor", "Center"), true, ClosePreTextAndTriggerVideoCallback);
break;
case ContentTypes.TextOnly:
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
activeSegment.TextContent.GetAttributeInt("width", 300),
activeSegment.TextContent.GetAttributeInt("height", 80),
activeSegment.TextContent.GetAttributeString("anchor", "Center"), true, CurrentSegmentStopCallback);
break;
}
base.TriggerTutorialSegment(index, args);
for (int i = 0; i < segments.Count; i++)
{
@@ -757,13 +511,6 @@ namespace Barotrauma.Tutorials
CoroutineManager.StartCoroutine(WaitToStop()); // Completed
}
private void ReplaySegmentVideo(TutorialSegment segment)
{
if (ContentRunning) return;
ContentRunning = true;
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
}
private IEnumerable<object> WaitToStop()
{
while (ContentRunning) yield return null;

View File

@@ -170,7 +170,7 @@ namespace Barotrauma.Tutorials
yield return new WaitForSeconds(2.0f);
}*/
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Medical supplies objective
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Medical supplies objective
do
{

View File

@@ -508,7 +508,7 @@ namespace Barotrauma.Tutorials
mechanic.AddActiveObjectiveEntity(mechanic_brokenWall_2, mechanic_repairIcon, mechanic_repairIconColor);
do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_2));
mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_2);
TriggerTutorialSegment(9, GameMain.Config.KeyBind(InputType.Use)); // Repairing machinery (pump)
TriggerTutorialSegment(9, GameMain.Config.KeyBind(InputType.Select)); // Repairing machinery (pump)
SetHighlight(mechanic_brokenPump.Item, true);
Repairable repairablePumpComponent = mechanic_brokenPump.Item.GetComponent<Repairable>();
do

View File

@@ -1,44 +1,118 @@
using System;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Tutorials
{
class ScenarioTutorial : Tutorial
{
private CoroutineHandle tutorialCoroutine;
private Character character;
private string spawnSub;
private SpawnType spawnPointType;
private string submarinePath;
private string startOutpostPath;
private string endOutpostPath;
private string levelSeed;
private string levelParams;
private Submarine startOutpost = null;
private Submarine endOutpost = null;
private bool currentTutorialCompleted = false;
private float fadeOutTime = 3f;
protected float waitBeforeFade = 4f;
// Colors
protected Color highlightColor = Color.OrangeRed;
protected Color uiHighlightColor = new Color(150, 50, 0);
protected Color buttonHighlightColor = new Color(255, 100, 0);
protected Color inaccessibleColor = Color.Red;
protected Color accessibleColor = Color.Green;
public ScenarioTutorial(XElement element) : base(element)
{
submarinePath = element.GetAttributeString("submarinepath", "");
startOutpostPath = element.GetAttributeString("startoutpostpath", "");
endOutpostPath = element.GetAttributeString("endoutpostpath", "");
levelSeed = element.GetAttributeString("levelseed", "tuto");
Enum.TryParse(element.GetAttributeString("spawnpointtype", "Human"), true, out spawnPointType);
levelParams = element.GetAttributeString("levelparams", "");
spawnSub = element.GetAttributeString("spawnsub", "");
Enum.TryParse(element.GetAttributeString("spawnpointtype", "Human"), true, out spawnPointType);
}
public override void Initialize()
{
base.Initialize();
currentTutorialCompleted = false;
GameMain.Instance.ShowLoading(Loading());
}
private IEnumerable<object> Loading()
{
Submarine.MainSub = Submarine.Load(submarinePath, "", true);
LevelGenerationParams generationParams = LevelGenerationParams.LevelParams.Find(p => p.Name == levelParams);
yield return CoroutineStatus.Running;
GameMain.GameSession = new GameSession(Submarine.MainSub, "",
GameModePreset.List.Find(g => g.Identifier == "tutorial"));
(GameMain.GameSession.GameMode as TutorialMode).Tutorial = this;
if (generationParams != null)
{
Biome biome = LevelGenerationParams.GetBiomes().Find(b => generationParams.AllowedBiomes.Contains(b));
if (startOutpostPath != string.Empty)
{
startOutpost = Submarine.Load(startOutpostPath, "", false);
}
if (endOutpostPath != string.Empty)
{
endOutpost = Submarine.Load(endOutpostPath, "", false);
}
Level tutorialLevel = new Level(levelSeed, 0, 0, generationParams, biome, startOutpost, endOutpost);
GameMain.GameSession.StartRound(tutorialLevel);
}
else
{
GameMain.GameSession.StartRound(levelSeed);
}
GameMain.GameSession.EventManager.Events.Clear();
GameMain.GameSession.EventManager.Enabled = false;
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;
}
public override void Start()
{
base.Start();
WayPoint wayPoint = WayPoint.GetRandom(spawnPointType, null);
Submarine.MainSub.GodMode = true;
CharacterInfo charInfo = configElement.Element("Character") == null ?
new CharacterInfo(Character.HumanConfigFile, "", JobPrefab.List.Find(jp => jp.Identifier == "engineer")) :
new CharacterInfo(configElement.Element("Character"));
WayPoint wayPoint = GetSpawnPoint(charInfo);
if (wayPoint == null)
{
DebugConsole.ThrowError("A waypoint with the spawntype \"" + spawnPointType + "\" is required for the tutorial event");
return;
}
CharacterInfo charInfo = configElement.Element("Character") == null ?
new CharacterInfo(Character.HumanConfigFile, "", JobPrefab.List.Find(jp => jp.Identifier == "engineer")) :
new CharacterInfo(configElement.Element("Character"));
character = Character.Create(charInfo, wayPoint.WorldPosition, "", false, false);
Character.Controlled = character;
character.GiveJobItems(null);
@@ -52,22 +126,82 @@ namespace Barotrauma.Tutorials
idCard.AddTag("com");
idCard.AddTag("eng");
CoroutineManager.StartCoroutine(UpdateState());
tutorialCoroutine = CoroutineManager.StartCoroutine(UpdateState());
}
private IEnumerable<object> Loading()
public override void AddToGUIUpdateList()
{
Submarine.MainSub = Submarine.Load(submarinePath, "", true);
yield return CoroutineStatus.Running;
if (!currentTutorialCompleted)
{
base.AddToGUIUpdateList();
}
}
GameMain.GameSession = new GameSession(Submarine.MainSub, "",
GameModePreset.List.Find(g => g.Identifier == "tutorial"));
(GameMain.GameSession.GameMode as TutorialMode).tutorial = this;
GameMain.GameSession.StartRound(levelSeed);
GameMain.GameSession.EventManager.Events.Clear();
GameMain.GameScreen.Select();
private WayPoint GetSpawnPoint(CharacterInfo charInfo)
{
Submarine spawnSub = null;
yield return CoroutineStatus.Success;
if (this.spawnSub != string.Empty)
{
switch (this.spawnSub)
{
case "startoutpost":
spawnSub = startOutpost;
break;
case "endoutpost":
spawnSub = endOutpost;
break;
default:
spawnSub = Submarine.MainSub;
break;
}
}
return WayPoint.GetRandom(spawnPointType, charInfo.Job, spawnSub);
}
protected bool HasOrder(Character character, string aiTag, string option = null)
{
if (character.CurrentOrder?.AITag == aiTag)
{
if (option == null)
{
return true;
}
else
{
HumanAIController humanAI = character.AIController as HumanAIController;
return humanAI.CurrentOrderOption == option;
}
}
return false;
}
protected void SetHighlight(Item item, bool state)
{
if (item.ExternalHighlight == state) return;
item.SpriteColor = (state) ? highlightColor : Color.White;
item.ExternalHighlight = state;
}
protected void SetHighlight(Structure structure, bool state)
{
structure.SpriteColor = (state) ? highlightColor : Color.White;
structure.ExternalHighlight = state;
}
protected void SetHighlight(Character character, bool state)
{
character.ExternalHighlight = state;
}
protected void SetDoorAccess(Door door, LightComponent light, bool state)
{
if (state && door != null) door.requiredItems.Clear();
if (light != null) light.LightColor = (state) ? accessibleColor : inaccessibleColor;
}
public override void Update(float deltaTime)
@@ -75,27 +209,47 @@ namespace Barotrauma.Tutorials
base.Update(deltaTime);
if (character != null)
{
if (Character.Controlled == null)
if (character.Oxygen < 1)
{
CoroutineManager.StopCoroutines("TutorialMode.UpdateState");
character.Oxygen = 1;
}
if (character.IsDead)
{
CoroutineManager.StartCoroutine(Dead());
}
else if (Character.Controlled == null)
{
if (tutorialCoroutine != null)
{
CoroutineManager.StopCoroutines(tutorialCoroutine);
}
infoBox = null;
}
else if (Character.Controlled.IsDead)
{
Character.Controlled = null;
CoroutineManager.StopCoroutines("TutorialMode.UpdateState");
infoBox = null;
CoroutineManager.StartCoroutine(Dead());
}
}
}
public override void Stop()
{
if (tutorialCoroutine != null)
{
CoroutineManager.StopCoroutines(tutorialCoroutine);
}
base.Stop();
}
private IEnumerable<object> Dead()
{
GUI.PreventPauseMenuToggle = true;
Character.Controlled = character = null;
Stop();
yield return new WaitForSeconds(3.0f);
var messageBox = new GUIMessageBox("You have died", "Do you want to try again?", new string[] { "Yes", "No" });
var messageBox = new GUIMessageBox(TextManager.Get("Tutorial.TryAgainHeader"), TextManager.Get("Tutorial.TryAgain"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
messageBox.Buttons[0].OnClicked += Restart;
messageBox.Buttons[0].OnClicked += messageBox.Close;
@@ -106,5 +260,29 @@ namespace Barotrauma.Tutorials
yield return CoroutineStatus.Success;
}
protected IEnumerable<object> TutorialCompleted()
{
GUI.PreventPauseMenuToggle = true;
Character.Controlled.ClearInputs();
Character.Controlled = null;
yield return new WaitForSeconds(waitBeforeFade);
var endCinematic = new RoundEndCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, fadeOutTime);
currentTutorialCompleted = Completed = true;
while (endCinematic.Running) yield return null;
Stop();
GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
}
protected void Heal(Character character)
{
character.SetAllDamage(0.0f, 0.0f, 0.0f);
character.Oxygen = 100.0f;
character.Bloodloss = 0.0f;
character.SetStun(0.0f, true);
}
}
}

View File

@@ -1,15 +1,23 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
namespace Barotrauma.Tutorials
{
abstract class Tutorial
{
#region Tutorial variables
public static bool Initialized = false;
public static bool ContentRunning = false;
public static List<Tutorial> Tutorials;
protected bool started = false;
protected GUIComponent infoBox;
private Action infoBoxClosedCallback;
protected XElement configElement;
@@ -17,6 +25,54 @@ namespace Barotrauma.Tutorials
private enum TutorialType { None, Scenario, Contextual };
private TutorialType tutorialType = TutorialType.None;
protected VideoPlayer videoPlayer;
protected enum TutorialContentTypes { None = 0, Video = 1, ManualVideo = 2, TextOnly = 3 };
protected string playableContentPath;
protected Point screenResolution;
protected float prevUIScale;
private GUIFrame holderFrame, objectiveFrame;
private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
private string objectiveTranslated;
protected TutorialSegment activeContentSegment;
protected List<TutorialSegment> segments;
protected class TutorialSegment
{
public string Id;
public string Objective;
public TutorialContentTypes ContentType;
public XElement TextContent;
public XElement VideoContent;
public bool IsTriggered;
public GUIButton ReplayButton;
public GUITextBlock LinkedTitle, LinkedText;
public object[] Args;
public TutorialSegment(XElement config)
{
Id = config.GetAttributeString("id", "Missing ID");
Objective = TextManager.Get(config.GetAttributeString("objective", string.Empty), true);
Enum.TryParse(config.GetAttributeString("contenttype", "None"), true, out ContentType);
IsTriggered = config.GetAttributeBool("istriggered", false);
switch (ContentType)
{
case TutorialContentTypes.None:
break;
case TutorialContentTypes.Video:
case TutorialContentTypes.ManualVideo:
VideoContent = config.Element("Video");
TextContent = config.Element("Text");
break;
case TutorialContentTypes.TextOnly:
TextContent = config.Element("Text");
break;
}
}
}
public string Name
{
get;
@@ -34,7 +90,9 @@ namespace Barotrauma.Tutorials
GameMain.Config.SaveNewPlayerConfig();
}
}
#endregion
#region Tutorial Controls
public static void Init()
{
Tutorials = new List<Tutorial>();
@@ -107,26 +165,85 @@ namespace Barotrauma.Tutorials
Name = element.GetAttributeString("name", "Unnamed");
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
Enum.TryParse(element.GetAttributeString("tutorialtype", "Scenario"), true, out tutorialType);
playableContentPath = element.GetAttributeString("playablecontentpath", "");
segments = new List<TutorialSegment>();
foreach (var segment in element.Elements("Segment"))
{
segments.Add(new TutorialSegment(segment));
}
}
public virtual void Initialize()
{
if (Initialized) return;
Initialized = true;
videoPlayer = new VideoPlayer();
}
public virtual void Start()
{
activeObjectives.Clear();
objectiveTranslated = TextManager.Get("Tutorial.Objective");
CreateObjectiveFrame();
// Setup doors: Clear all requirements, unless the door is setup as locked.
foreach (var item in Item.ItemList)
{
var door = item.GetComponent<Door>();
if (door != null)
{
if (door.requiredItems.Values.None(ris => ris.None(ri => ri.Identifiers.None(i => i == "locked"))))
{
door.requiredItems.Clear();
}
}
}
}
public virtual void AddToGUIUpdateList()
{
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale)
{
CreateObjectiveFrame();
}
if (objectiveFrame != null && activeObjectives.Count > 0)
{
objectiveFrame.AddToGUIUpdateList(order: -1);
}
if (infoBox != null) infoBox.AddToGUIUpdateList(order: 100);
if (videoPlayer != null) videoPlayer.AddToGUIUpdateList(order: 100);
}
public virtual void Update(float deltaTime)
{
if (videoPlayer != null)
{
videoPlayer.Update();
}
if (activeObjectives != null)
{
for (int i = 0; i < activeObjectives.Count; i++)
{
CheckActiveObjectives(activeObjectives[i], deltaTime);
}
}
}
public void CloseActiveContentGUI()
{
if (videoPlayer.IsPlaying)
{
videoPlayer.Stop();
}
else if (infoBox != null)
{
CloseInfoFrame(null, null);
}
}
public virtual IEnumerable<object> UpdateState()
@@ -134,6 +251,233 @@ namespace Barotrauma.Tutorials
yield return CoroutineStatus.Success;
}
protected bool Restart(GUIButton button, object obj)
{
GUI.PreventPauseMenuToggle = false;
TutorialMode.StartTutorial(this);
return true;
}
protected virtual void TriggerTutorialSegment(int index, params object[] args)
{
Inventory.draggingItem = null;
ContentRunning = true;
activeContentSegment = segments[index];
segments[index].Args = args;
string tutorialText = TextManager.GetFormatted(activeContentSegment.TextContent.GetAttributeString("tag", ""), true, args);
tutorialText = TextManager.ParseInputTypes(tutorialText);
string objectiveText = string.Empty;
if (!string.IsNullOrEmpty(activeContentSegment.Objective))
{
if (args.Length == 0)
{
objectiveText = activeContentSegment.Objective;
}
else
{
objectiveText = string.Format(activeContentSegment.Objective, args);
}
objectiveText = TextManager.ParseInputTypes(objectiveText);
activeContentSegment.Objective = objectiveText;
}
else
{
activeContentSegment.IsTriggered = true; // Complete at this stage only if no related objective
}
switch (activeContentSegment.ContentType)
{
case TutorialContentTypes.None:
break;
case TutorialContentTypes.Video:
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
activeContentSegment.TextContent.GetAttributeInt("width", 300),
activeContentSegment.TextContent.GetAttributeInt("height", 80),
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, () => LoadVideo(activeContentSegment));
break;
case TutorialContentTypes.ManualVideo:
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
activeContentSegment.TextContent.GetAttributeInt("width", 300),
activeContentSegment.TextContent.GetAttributeInt("height", 80),
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment, false));
break;
case TutorialContentTypes.TextOnly:
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
activeContentSegment.TextContent.GetAttributeInt("width", 300),
activeContentSegment.TextContent.GetAttributeInt("height", 80),
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment);
break;
}
}
public virtual void Stop()
{
started = ContentRunning = Initialized = false;
infoBox = null;
if (videoPlayer != null)
{
videoPlayer.Remove();
videoPlayer = null;
}
}
#endregion
#region Objectives
private void CreateObjectiveFrame()
{
holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
for (int i = 0; i < activeObjectives.Count; i++)
{
CreateObjectiveGUI(activeObjectives[i], i, activeObjectives[i].ContentType);
}
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
}
protected void StopCurrentContentSegment()
{
if (!string.IsNullOrEmpty(activeContentSegment.Objective))
{
AddNewObjective(activeContentSegment, activeContentSegment.ContentType);
}
activeContentSegment = null;
ContentRunning = false;
}
protected virtual void CheckActiveObjectives(TutorialSegment objective, float deltaTime)
{
}
protected bool HasObjective(TutorialSegment segment)
{
return activeObjectives.Contains(segment);
}
protected void AddNewObjective(TutorialSegment segment, TutorialContentTypes type)
{
activeObjectives.Add(segment);
CreateObjectiveGUI(segment, activeObjectives.Count - 1, type);
}
private void CreateObjectiveGUI(TutorialSegment segment, int index, TutorialContentTypes type)
{
Point replayButtonSize = new Point((int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).X * GUI.Scale), (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f * GUI.Scale));
segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopRight, Pivot.TopRight) { AbsoluteOffset = new Point(0, (replayButtonSize.Y + (int)(20f * GUI.Scale)) * index) }, style: null);
segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) =>
{
if (type == TutorialContentTypes.Video)
{
ReplaySegmentVideo(segment);
}
else
{
ShowSegmentText(segment);
}
return true;
};
string objectiveText = TextManager.ParseInputTypes(objectiveTranslated);
int yOffset = (int)((GUI.ObjectiveNameFont.MeasureString(objectiveText).Y / 2f + 5) * GUI.Scale);
segment.LinkedTitle = new GUITextBlock(new RectTransform(new Point((int)GUI.ObjectiveNameFont.MeasureString(objectiveText).X, yOffset), segment.ReplayButton.RectTransform, Anchor.CenterRight, Pivot.BottomRight) { AbsoluteOffset = new Point((int)(-10 * GUI.Scale), 0) },
objectiveText, textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight);
segment.LinkedText = new GUITextBlock(new RectTransform(new Point(replayButtonSize.X, yOffset), segment.ReplayButton.RectTransform, Anchor.Center, Pivot.TopCenter) { AbsoluteOffset = new Point((int)(10 * GUI.Scale), 0) },
TextManager.ParseInputTypes(segment.Objective), textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.CenterRight);
segment.LinkedTitle.TextScale = segment.LinkedText.TextScale = GUI.Scale;
segment.LinkedTitle.Color = segment.LinkedTitle.HoverColor = segment.LinkedTitle.PressedColor = segment.LinkedTitle.SelectedColor = Color.Transparent;
segment.LinkedText.Color = segment.LinkedText.HoverColor = segment.LinkedText.PressedColor = segment.LinkedText.SelectedColor = Color.Transparent;
segment.ReplayButton.Color = segment.ReplayButton.HoverColor = segment.ReplayButton.PressedColor = segment.ReplayButton.SelectedColor = Color.Transparent;
}
private void ReplaySegmentVideo(TutorialSegment segment)
{
if (ContentRunning) return;
ContentRunning = true;
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
}
private void ShowSegmentText(TutorialSegment segment)
{
if (ContentRunning) return;
Inventory.draggingItem = null;
ContentRunning = true;
string tutorialText = TextManager.GetFormatted(segment.TextContent.GetAttributeString("tag", ""), true, segment.Args);
Action videoAction = null;
if (segment.ContentType != TutorialContentTypes.TextOnly)
{
videoAction = () => LoadVideo(segment, false);
}
infoBox = CreateInfoFrame(TextManager.Get(segment.Id), tutorialText,
segment.TextContent.GetAttributeInt("width", 300),
segment.TextContent.GetAttributeInt("height", 80),
segment.TextContent.GetAttributeString("anchor", "Center"), true, () => ContentRunning = false, videoAction);
}
protected void RemoveCompletedObjective(TutorialSegment segment)
{
if (!HasObjective(segment)) return;
segment.IsTriggered = true;
segment.ReplayButton.OnClicked = null;
int checkMarkHeight = (int)(segment.ReplayButton.Rect.Height * 1.2f);
int checkMarkWidth = (int)(checkMarkHeight * 0.93f);
Color color = new Color(4, 180, 108);
int objectiveTextWidth = segment.LinkedText.Rect.Width;
int objectiveTitleWidth = segment.LinkedTitle.Rect.Width;
RectTransform rectTA;
if (objectiveTextWidth > objectiveTitleWidth)
{
rectTA = new RectTransform(new Point(checkMarkWidth, checkMarkHeight), segment.ReplayButton.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft);
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - 5, 0);
}
else
{
rectTA = new RectTransform(new Point(checkMarkWidth, checkMarkHeight), segment.ReplayButton.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft);
rectTA.AbsoluteOffset = new Point(-rectTA.Rect.Width - 5 - (objectiveTitleWidth), 0);
}
GUIImage checkmark = new GUIImage(rectTA, "CheckMark");
checkmark.Color = checkmark.SelectedColor = checkmark.HoverColor = checkmark.PressedColor = color;
RectTransform rectTB = new RectTransform(new Vector2(1.1f, .8f), segment.LinkedText.RectTransform, Anchor.Center, Pivot.Center);
GUIImage stroke = new GUIImage(rectTB, "Stroke");
stroke.Color = stroke.SelectedColor = stroke.HoverColor = stroke.PressedColor = color;
CoroutineManager.StartCoroutine(WaitForObjectiveEnd(segment));
}
private IEnumerable<object> WaitForObjectiveEnd(TutorialSegment objective)
{
yield return new WaitForSeconds(2.0f);
objectiveFrame.RemoveChild(objective.ReplayButton);
activeObjectives.Remove(objective);
for (int i = 0; i < activeObjectives.Count; i++)
{
activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = new Point(0, (activeObjectives[i].ReplayButton.Rect.Height + 20) * i);
}
}
#endregion
#region InfoFrame
protected bool CloseInfoFrame(GUIButton button, object userData)
{
infoBox = null;
@@ -141,73 +485,71 @@ namespace Barotrauma.Tutorials
return true;
}
protected GUIComponent CreateInfoFrame(string text, bool hasButton = false, Action callback = null)
protected GUIComponent CreateInfoFrame(string title, string text, int width = 300, int height = 80, string anchorStr = "", bool hasButton = false, Action callback = null, Action showVideo = null)
{
int width = 300;
int height = hasButton ? 110 : 80;
if (hasButton) height += 60;
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
height += wrappedText.Split('\n').Length * 25;
var infoBlock = new GUIFrame(new RectTransform(new Point(width, height), GUI.Canvas, Anchor.TopRight) { AbsoluteOffset = new Point(20) });
infoBlock.Flash(Color.Green);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.7f), infoBlock.RectTransform, Anchor.Center),
text, wrap: true);
infoBoxClosedCallback = callback;
if (hasButton)
{
var okButton = new GUIButton(new RectTransform(new Point(160, 50), infoBlock.RectTransform, Anchor.BottomCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, -10) },
TextManager.Get("OK"))
{
OnClicked = CloseInfoFrame
};
}
GUI.PlayUISound(GUISoundType.UIMessage);
return infoBlock;
}
protected GUIComponent CreateInfoFrame(string title, string text, int width, int height, string anchorStr, bool hasButton = false, Action callback = null)
{
if (hasButton) height += 30;
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
height += wrappedText.Split('\n').Length * 25;
float textScale = GUI.Scale;
string wrappedText = ToolBox.WrapText(text, width, GUI.Font, textScale);
height += (int)(GUI.Font.MeasureString(wrappedText).Y * textScale + 50);
if (title.Length > 0)
{
height += 35;
}
Anchor anchor = Anchor.TopRight;
Enum.TryParse(anchorStr, out anchor);
var infoBlock = new GUIFrame(new RectTransform(new Point((int)(width * GUI.Scale), (int)(height * GUI.Scale)), GUI.Canvas, anchor) { AbsoluteOffset = new Point(20) });
if (anchorStr != string.Empty)
{
Enum.TryParse(anchorStr, out anchor);
}
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", new Color(0, 0, 0, 1f));
var infoBlock = new GUIFrame(new RectTransform(new Point((int)(width * GUI.Scale), (int)(height * GUI.Scale)), background.RectTransform, anchor) { AbsoluteOffset = new Point(20) });
infoBlock.Flash(Color.Green);
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), infoBlock.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
};
if (title.Length > 0)
{
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1f, .35f), infoBlock.RectTransform, Anchor.TopCenter,
Pivot.TopCenter), title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
titleBlock.TextScale = GUI.Scale;
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform),
title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
titleBlock.TextScale = textScale;
}
var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.9f, 1f), infoBlock.RectTransform, Anchor.BottomCenter),
text, wrap: true);
textBlock.TextScale = GUI.Scale;
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), infoContent.RectTransform), text, wrap: true);
infoBoxClosedCallback = callback;
if (hasButton)
{
var okButton = new GUIButton(new RectTransform(new Point(160, 50), infoBlock.RectTransform, Anchor.BottomCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, -10) },
TextManager.Get("OK"))
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform) { MinSize = new Point(0, 30), MaxSize = new Point((int) infoContent.Rect.X, 60) }, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.1f
};
if (showVideo != null)
{
var videoButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonContainer.RectTransform),
TextManager.Get("Video"), style: "GUIButtonLarge")
{
OnClicked = (GUIButton button, object obj) =>
{
showVideo();
return true;
}
};
}
var okButton = new GUIButton(new RectTransform(new Vector2(0.6f, 1.0f), buttonContainer.RectTransform),
TextManager.Get("OK"), style: "GUIButtonLarge")
{
OnClicked = CloseInfoFrame
};
@@ -215,13 +557,55 @@ namespace Barotrauma.Tutorials
GUI.PlayUISound(GUISoundType.UIMessage);
return infoBlock;
return background;
}
#endregion
#region Video
protected void LoadVideo(TutorialSegment segment, bool showText = true)
{
if (videoPlayer == null) videoPlayer = new VideoPlayer();
if (showText)
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, segment.Objective, StopCurrentContentSegment);
}
else
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, segment.Objective, null);
}
}
#endregion
#region Highlights
protected void HighlightInventorySlot(Inventory inventory, string identifier, Color color, float fadeInDuration, float fadeOutDuration, float scaleUpAmount)
{
if (inventory.slots == null) { return; }
for (int i = 0; i < inventory.Items.Length; i++)
{
if (inventory.Items[i] != null && inventory.Items[i].Prefab.Identifier == identifier)
{
HighlightInventorySlot(inventory, i, color, fadeInDuration, fadeOutDuration, scaleUpAmount);
}
}
}
protected bool Restart(GUIButton button, object obj)
protected void HighlightInventorySlotWithTag(Inventory inventory, string tag, Color color, float fadeInDuration, float fadeOutDuration, float scaleUpAmount)
{
TutorialMode.StartTutorial(this);
return true;
if (inventory.slots == null) { return; }
for (int i = 0; i < inventory.Items.Length; i++)
{
if (inventory.Items[i] != null && inventory.Items[i].HasTag(tag))
{
HighlightInventorySlot(inventory, i, color, fadeInDuration, fadeOutDuration, scaleUpAmount);
}
}
}
protected void HighlightInventorySlot(Inventory inventory, int index, Color color, float fadeInDuration, float fadeOutDuration, float scaleUpAmount)
{
if (inventory.slots == null || index < 0 || inventory.slots[index].HighlightTimer > 0) return;
inventory.slots[index].ShowBorderHighlight(color, fadeInDuration, fadeOutDuration, scaleUpAmount);
}
#endregion
}
}

View File

@@ -4,7 +4,7 @@ namespace Barotrauma
{
class TutorialMode : GameMode
{
public Tutorial tutorial;
public Tutorial Tutorial;
public static void StartTutorial(Tutorial tutorial)
{
@@ -19,18 +19,20 @@ namespace Barotrauma
public override void Start()
{
base.Start();
tutorial.Start();
GameMain.GameSession.CrewManager = new CrewManager(true);
Tutorial.Start();
}
public override void AddToGUIUpdateList()
{
tutorial.AddToGUIUpdateList();
base.AddToGUIUpdateList();
Tutorial.AddToGUIUpdateList();
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
tutorial.Update(deltaTime);
Tutorial.Update(deltaTime);
}
}
}

View File

@@ -100,6 +100,7 @@ namespace Barotrauma
limbSlotIcons.Add(InvSlotType.Head, new Sprite("Content/UI/IconAtlas.png", new Rectangle(896 + margin, 128 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.LeftHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(640 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.RightHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(768 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.OuterClothes, new Sprite("Content/UI/IconAtlas.png", new Rectangle(768 + margin, 896 + margin, 128 - margin * 2, 128 - margin * 2)));
}
SlotPositions = new Vector2[SlotTypes.Length];
CurrentLayout = Layout.Default;

View File

@@ -23,7 +23,7 @@ namespace Barotrauma.Items.Components
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f)
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.SpriteDepth - 0.0001f);
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, item.Scale, SpriteEffects.None, item.SpriteDepth - 0.0001f);
}
}

View File

@@ -9,6 +9,10 @@ namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay;
@@ -44,7 +48,6 @@ namespace Barotrauma.Items.Components
Visible = false,
CanBeFocused = false
};
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), paddedFrame.RectTransform), style: null);
}
@@ -71,7 +74,7 @@ namespace Barotrauma.Items.Components
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
inSufficientPowerWarning.Visible = powerConsumption > 0 && voltage < minVoltage;
activateButton.Enabled = !inSufficientPowerWarning.Visible;
//activateButton.Enabled = !inSufficientPowerWarning.Visible;
}
private bool ToggleActive(GUIButton button, object obj)

View File

@@ -15,6 +15,10 @@ namespace Barotrauma.Items.Components
private GUIFrame selectedItemFrame;
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUITextBox itemFilterBox;
@@ -22,6 +26,10 @@ namespace Barotrauma.Items.Components
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
public FabricationRecipe SelectedItem
{
get { return selectedItem; }
}
private FabricationRecipe selectedItem;
private GUIComponent inSufficientPowerWarning;
@@ -73,7 +81,31 @@ namespace Barotrauma.Items.Components
{
CanBeFocused = false
};
CreateRecipes();
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
{
OnClicked = StartButtonClicked,
UserData = selectedItem,
Enabled = false
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
};
}
partial void CreateRecipes()
{
itemList.Content.RectTransform.ClearChildren();
foreach (FabricationRecipe fi in fabricationRecipes)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
@@ -101,23 +133,6 @@ namespace Barotrauma.Items.Components
};
}
}
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
{
OnClicked = StartButtonClicked,
UserData = selectedItem,
Enabled = false
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
};
}
partial void OnItemLoadedProjSpecific()
@@ -241,6 +256,7 @@ namespace Barotrauma.Items.Components
}
}
}
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
@@ -363,6 +379,29 @@ namespace Barotrauma.Items.Components
return true;
}
public void HighlightRecipe(string identifier, Color color)
{
foreach (GUIComponent child in itemList.Content.Children)
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
if (recipe.TargetItem.Identifier == identifier)
{
if (child.FlashTimer > 0.0f) return;
child.Flash(color, 1.5f, false);
for (int i = 0; i < child.CountChildren; i++)
{
var grandChild = child.GetChild(i);
if (grandChild is GUITextBlock) continue;
grandChild.Flash(color, 1.5f, false);
}
return;
}
}
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (selectedItem == null) { return false; }

View File

@@ -10,6 +10,10 @@ namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
public GUIScrollBar IsActiveSlider
{
get { return isActiveSlider; }
}
private GUIScrollBar isActiveSlider;
private GUIScrollBar pumpSpeedSlider;
private GUITickBox powerIndicator;
@@ -49,7 +53,6 @@ namespace Barotrauma.Items.Components
};
var sliderHandle = isActiveSlider.GetChild<GUIButton>();
sliderHandle.RectTransform.NonScaledSize = new Point(84, sliderHandle.Rect.Height);
isActiveSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
bool active = scrollBar.BarScroll < 0.5f;

View File

@@ -11,7 +11,16 @@ namespace Barotrauma.Items.Components
{
partial class Reactor : Powered, IServerSerializable, IClientSerializable
{
public GUIScrollBar AutoTempSlider
{
get { return autoTempSlider; }
}
private GUIScrollBar autoTempSlider;
public GUIScrollBar OnOffSwitch
{
get { return onOffSwitch; }
}
private GUIScrollBar onOffSwitch;
private const int GraphSize = 25;
@@ -27,7 +36,16 @@ namespace Barotrauma.Items.Components
private Sprite graphLine;
public GUIScrollBar FissionRateScrollBar
{
get { return fissionRateScrollBar; }
}
private GUIScrollBar fissionRateScrollBar;
public GUIScrollBar TurbineOutputScrollBar
{
get { return turbineOutputScrollBar; }
}
private GUIScrollBar turbineOutputScrollBar;
private float[] outputGraph = new float[GraphSize];

View File

@@ -20,6 +20,10 @@ namespace Barotrauma.Items.Components
private bool unsentChanges;
private float networkUpdateTimer;
public GUITickBox ActiveTickBox
{
get { return activeTickBox; }
}
private GUITickBox activeTickBox, passiveTickBox;
private GUITextBlock signalWarningText;

View File

@@ -10,6 +10,10 @@ namespace Barotrauma.Items.Components
{
partial class Repairable : ItemComponent, IDrawableComponent
{
public GUIButton RepairButton
{
get { return repairButton; }
}
private GUIButton repairButton;
private GUIProgressBar progressBar;

View File

@@ -18,6 +18,14 @@ namespace Barotrauma.Items.Components
private static Wire draggingConnected;
private Color flashColor;
private float flashDuration = 1.5f;
public float FlashTimer
{
get { return flashTimer; }
}
private float flashTimer;
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
{
Rectangle panelRect = panel.GuiFrame.Rect;
@@ -174,14 +182,38 @@ namespace Barotrauma.Items.Components
}
}
}
if (flashTimer > 0.0f)
{
//the number of flashes depends on the duration, 1 flash per 1 full second
int flashCycleCount = (int)Math.Max(flashDuration, 1);
float flashCycleDuration = flashDuration / flashCycleCount;
//MathHelper.Pi * 0.8f -> the curve goes from 144 deg to 0,
//i.e. quickly bumps up from almost full brightness to full and then fades out
connectionSpriteHighlight.Draw(spriteBatch, position, flashColor * (float)Math.Sin(flashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f));
}
if (Wires.Any(w => w != null && w != draggingConnected))
{
int screwIndex = (int)Math.Floor(position.Y / 30.0f) % screwSprites.Count;
screwSprites[screwIndex].Draw(spriteBatch, position);
}
}
public void Flash(Color? color = null, float flashDuration = 1.5f)
{
flashTimer = flashDuration;
this.flashDuration = flashDuration;
flashColor = (color == null) ? Color.Red : (Color)color;
}
public void UpdateFlashTimer(float deltaTime)
{
if (flashTimer <= 0) return;
flashTimer -= deltaTime;
}
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire, ConnectionPanel panel, string label)
{
if (draggingConnected == wire)

View File

@@ -92,6 +92,25 @@ namespace Barotrauma.Items.Components
}
}
public void HighlightElement(int index, Color color, float duration, float pulsateAmount = 0.0f)
{
if (index < 0 || index >= uiElements.Count) { return; }
uiElements[index].Flash(color, duration);
if (pulsateAmount > 0.0f)
{
if (uiElements[index] is GUIButton button)
{
button.Frame.Pulsate(Vector2.One, Vector2.One * (1.0f + pulsateAmount), duration);
button.Frame.RectTransform.SetPosition(Anchor.Center);
}
else
{
uiElements[index].Pulsate(Vector2.One, Vector2.One * (1.0f + pulsateAmount), duration);
}
}
}
partial void UpdateLabelsProjSpecific()
{
for (int i = 0; i < labels.Length && i < uiElements.Count; i++)

View File

@@ -26,6 +26,7 @@ namespace Barotrauma
public Color Color;
public Color HighlightColor;
public float HighlightScaleUpAmount;
private CoroutineHandle highlightCoroutine;
public float HighlightTimer;
@@ -80,7 +81,7 @@ namespace Barotrauma
return rect.Contains(PlayerInput.MousePosition);
}
public void ShowBorderHighlight(Color color, float fadeInDuration, float fadeOutDuration)
public void ShowBorderHighlight(Color color, float fadeInDuration, float fadeOutDuration, float scaleUpAmount = 0.5f)
{
if (highlightCoroutine != null)
{
@@ -88,6 +89,7 @@ namespace Barotrauma
highlightCoroutine = null;
}
HighlightScaleUpAmount = scaleUpAmount;
highlightCoroutine = CoroutineManager.StartCoroutine(UpdateBorderHighlight(color, fadeInDuration, fadeOutDuration));
}
@@ -800,8 +802,7 @@ namespace Barotrauma
if (slot.HighlightColor.A > 0)
{
float scaleUpAmount = 0.5f;
float inflateAmount = (slot.HighlightColor.A / 255.0f) * scaleUpAmount * 0.5f;
float inflateAmount = (slot.HighlightColor.A / 255.0f) * slot.HighlightScaleUpAmount * 0.5f;
rect.Inflate(rect.Width * inflateAmount, rect.Height * inflateAmount);
}

View File

@@ -184,7 +184,7 @@ namespace Barotrauma
if (!Visible || (!editing && hiddenInGame)) return;
if (editing && !ShowItems) return;
Color color = isHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? Color.Orange : GetSpriteColor();
Color color = IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? Color.Orange : GetSpriteColor();
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
BrokenItemSprite fadeInBrokenSprite = null;

View File

@@ -326,843 +326,6 @@ namespace Barotrauma
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
}
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)

View File

@@ -42,7 +42,21 @@ namespace Barotrauma
MathHelper.Clamp(value.Y, 0.01f, 10));
}
}
private string specialTag;
[Editable, Serialize("", true)]
public string SpecialTag
{
get { return specialTag; }
set { specialTag = value; }
}
// Only for testing in the debug build. Not saved.
#if DEBUG
[Editable, Serialize(true, false)]
#endif
public bool DrawTiled { get; protected set; } = true;
protected Vector2 textureOffset = Vector2.Zero;
[Editable(MinValueFloat = -1000f, MaxValueFloat = 1000f, ValueStep = 10f), Serialize("0.0, 0.0", true)]
public Vector2 TextureOffset
@@ -187,7 +201,7 @@ namespace Barotrauma
if (HasBody && !ShowWalls) return;
}
Color color = isHighlighted ? Color.Orange : spriteColor;
Color color = IsHighlighted ? Color.Orange : spriteColor;
if (IsSelected && editing)
{
//color = Color.Lerp(color, Color.Gold, 0.5f);

View File

@@ -20,6 +20,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -68,25 +70,20 @@ namespace Barotrauma
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed") + ":");
seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8));
if (!isMultiplayer)
{
contextualTutorialBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform), TextManager.Get("TutorialActive"));
UpdateTutorialSelection();
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub") + ":");
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true)
{
Stretch = true
};
subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true };
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), leftColumn.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(0.9f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font);
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), filterContainer.RectTransform), "x")
var clearButton = new GUIButton(new RectTransform(new Vector2(0.075f, 1.0f), filterContainer.RectTransform), "x")
{
OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterSubs(subList, ""); searchBox.Flash(Color.White); return true; }
};
@@ -399,14 +396,7 @@ namespace Barotrauma
},
Enabled = false
};
}
public void UpdateTutorialSelection()
{
if (isMultiplayer) return;
Tutorial contextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial);
contextualTutorialBox.Selected = (contextualTutorial != null) ? !GameMain.Config.CompletedTutorialNames.Contains(contextualTutorial.Name) : true;
}
}
private bool SelectSaveFile(GUIComponent component, object obj)
{

View File

@@ -182,23 +182,24 @@ namespace Barotrauma
{
TextGetter = GetMoney
};
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.5f), storeContentTop.RectTransform), isHorizontal: true)
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.4f), storeContentTop.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterRight, font: GUI.Font);
searchBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
searchBox.OnTextChanged += (textBox, text) => { FilterStoreItems(null, text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), filterContainer.RectTransform), "x")
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterContainer.RectTransform), "x")
{
OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterStoreItems(selectedItemCategory, ""); searchBox.Flash(Color.White); return true; }
};
var storeItemLists = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), storeContent.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
Stretch = true
};
myItemList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), storeItemLists.RectTransform));
storeItemList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), storeItemLists.RectTransform))

View File

@@ -59,10 +59,10 @@ namespace Barotrauma
Stretch = true,
RelativeSpacing = 0.02f
};
// === CAMPAIGN
var campaignHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, isHorizontal: true);
new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), campaignHolder.RectTransform), "MainMenuCampaignIcon")
{
CanBeFocused = false
@@ -84,6 +84,17 @@ namespace Barotrauma
RelativeSpacing = 0.035f
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), "Tutorial", textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
UserData = Tab.Tutorials,
OnClicked = (tb, userdata) =>
{
SelectTab(tb, userdata);
return true;
}
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("LoadGameButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
@@ -184,6 +195,10 @@ namespace Barotrauma
UserData = Tab.SteamWorkshop,
OnClicked = SelectTab
};
#if OSX && !DEBUG
steamWorkshopButton.Text += " (Not yet available on MacOS)";
#endif
}
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SubEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
@@ -309,6 +324,7 @@ namespace Barotrauma
false, null, "");
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial is ContextualTutorial) continue;
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
{
UserData = tutorial
@@ -320,8 +336,6 @@ namespace Barotrauma
return true;
};
UpdateTutorialList();
this.game = game;
menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null, color: Color.Black * 0.5f)
@@ -331,9 +345,9 @@ namespace Barotrauma
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
}
#endregion
#endregion
#region Selection
#region Selection
public override void Select()
{
base.Select();
@@ -348,10 +362,6 @@ namespace Barotrauma
ResetButtonStates(null);
UpdateTutorialList();
ResetButtonStates(null);
GameAnalyticsManager.SetCustomDimension01("");
}
@@ -397,7 +407,6 @@ namespace Barotrauma
case Tab.NewGame:
campaignSetupUI.CreateDefaultSaveName();
campaignSetupUI.RandomizeSeed();
campaignSetupUI.UpdateTutorialSelection();
campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
break;
case Tab.LoadGame:
@@ -414,6 +423,7 @@ namespace Barotrauma
case Tab.HostServer:
break;
case Tab.Tutorials:
UpdateTutorialList();
break;
case Tab.CharacterEditor:
Submarine.MainSub = null;
@@ -444,6 +454,8 @@ namespace Barotrauma
public bool ReturnToMainMenu(GUIButton button, object obj)
{
GUI.PreventPauseMenuToggle = false;
if (Selected != this)
{
Select();
@@ -468,7 +480,7 @@ namespace Barotrauma
otherButton.Selected = false;
}
}
#endregion
#endregion
private void QuickStart()
{
@@ -646,6 +658,7 @@ namespace Barotrauma
FileName = filename,
Arguments = arguments
#if !DEBUG
,
WindowStyle = ProcessWindowStyle.Hidden
#endif
};
@@ -685,6 +698,7 @@ namespace Barotrauma
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
0.1f);
#if !DEBUG
#if !OSX
if (Steam.SteamManager.USE_STEAM)
{
if (GameMain.Config.UseSteamMatchmaking)
@@ -694,6 +708,16 @@ namespace Barotrauma
}
steamWorkshopButton.Enabled = Steam.SteamManager.IsInitialized;
}
#else
if (Steam.SteamManager.USE_STEAM)
{
if (GameMain.Config.UseSteamMatchmaking)
{
joinServerButton.Enabled = Steam.SteamManager.IsInitialized;
hostServerButton.Enabled = Steam.SteamManager.IsInitialized;
}
}
#endif
#else
joinServerButton.Enabled = true;
hostServerButton.Enabled = true;
@@ -804,8 +828,7 @@ namespace Barotrauma
}
selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
ContextualTutorial.Selected = campaignSetupUI.TutorialSelected;
GameMain.GameSession = new GameSession(selectedSub, saveName,
GameModePreset.List.Find(g => g.Identifier == "singleplayercampaign"));
(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(mapSeed);
@@ -832,7 +855,7 @@ namespace Barotrauma
GameMain.LobbyScreen.Select();
}
#region UI Methods
#region UI Methods
private void CreateHostServerFields()
{
Vector2 textLabelSize = new Vector2(1.0f, 0.1f);
@@ -913,7 +936,7 @@ namespace Barotrauma
OnClicked = HostServerClicked
};
}
#endregion
#endregion
}
}

View File

@@ -1301,6 +1301,12 @@ namespace Barotrauma
var paddedLoadFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { Stretch = true, RelativeSpacing = 0.02f };
var deleteButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform, Anchor.Center));
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform), isHorizontal: true)
{
Stretch = true
};
var subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedLoadFrame.RectTransform))
{
ScrollBarVisible = true,
@@ -1311,15 +1317,13 @@ namespace Barotrauma
}
};
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(0.9f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; };
searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; };
searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), filterContainer.RectTransform), "x")
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterContainer.RectTransform), "x")
{
OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterSubs(subList, ""); searchBox.Flash(Color.White); return true; }
};

View File

@@ -12,6 +12,7 @@
<Item file="Content/Items/Jobgear/Assistant/assistant_gear.xml" />
<Item file="Content/Items/Jobgear/Watchman/watchman_gear.xml" />
<Item file="Content/Items/Jobgear/Security/securityofficer_gear.xml" />
<Item file="Content/Items/Jobgear/Clown/clown.xml" />
<Item file="Content/Items/Jobgear/misc.xml" />
<Item file="Content/Items/CreatureLoot/creatureloot.xml" />
<Item file="Content/Items/Diving/divinggear.xml" />

View File

@@ -181,6 +181,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\Entity.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\EntityGrid.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\Explosion.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\DummyFireSource.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\FireSource.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\Gap.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Map\Hull.cs" />

View File

@@ -379,6 +379,18 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\assistant_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Clown\clown_legs_female.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Clown\clown_legs_male.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Clown\clown_torso_female.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Clown\clown_torso_male.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -409,6 +421,12 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_torso_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Clown\clown.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Old\clownshirt.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -445,9 +463,24 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\LabelLetters.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OpbgMaintenanceBay.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OpbgShop.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OpbgSocialCenter.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_A.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_B.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -475,6 +508,54 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\9_SwitchCharacter\BaroTutorial_SwitchCharacter.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_cpr.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_deconstruct.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_equip.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_fabricate.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_inventory.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_leaks.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_loaders.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_medinterface1.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_medinterface2.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_navigation.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_ranged.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_reactor.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_undock.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_unequip.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_wiring.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\UI\tutorialAtlas.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -1144,6 +1225,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Lights\pointlight_falloff.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Lights\light_fluorescent_L2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\AlienBackground1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -1635,15 +1719,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\captain_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownmask.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownpants.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownshirt.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\medic_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -2109,9 +2184,19 @@
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\SoftImpact3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Tutorials\Dugong_Tutorial.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialOutpost.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Berilia.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Dugong_Tutorial.sub">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\TutorialOutpost.sub" />
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\CARRIER_alarmLoop.ogg">

View File

@@ -1110,6 +1110,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range

View File

@@ -426,7 +426,7 @@ namespace Barotrauma
}
}
private bool canSpeak;
public bool CanSpeak;
private bool speechImpedimentSet;
@@ -436,7 +436,7 @@ namespace Barotrauma
{
get
{
if (!canSpeak || IsUnconscious || Stun > 0.0f || IsDead) return 100.0f;
if (!CanSpeak || IsUnconscious || Stun > 0.0f || IsDead) return 100.0f;
return speechImpediment;
}
set
@@ -710,7 +710,7 @@ namespace Barotrauma
displayName = TextManager.Get($"Character.{Path.GetFileName(Path.GetDirectoryName(file))}", true);
IsHumanoid = doc.Root.GetAttributeBool("humanoid", false);
canSpeak = doc.Root.GetAttributeBool("canspeak", false);
CanSpeak = doc.Root.GetAttributeBool("canspeak", false);
needsAir = doc.Root.GetAttributeBool("needsair", false);
Noise = doc.Root.GetAttributeFloat("noise", 100f);
@@ -1588,9 +1588,8 @@ namespace Barotrauma
}
}
}
if (item.InteractDistance == 0.0f && !item.Prefab.Triggers.Any()) return false;
if (item.InteractDistance == 0.0f && !item.Prefab.Triggers.Any()) { return false; }
Pickable pickableComponent = item.GetComponent<Pickable>();
if (pickableComponent != null && (pickableComponent.Picker != null && !pickableComponent.Picker.IsDead)) { return false; }
@@ -2718,6 +2717,10 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif

View File

@@ -399,7 +399,7 @@ namespace Barotrauma
{
ID = idCounter;
idCounter++;
Name = element.GetAttributeString("name", "unnamed");
Name = element.GetAttributeString("name", "");
string genderStr = element.GetAttributeString("gender", "male").ToLowerInvariant();
File = element.GetAttributeString("file", "");
SourceElement = GetConfig(File).Root;
@@ -423,6 +423,29 @@ namespace Barotrauma
element.GetAttributeInt("beardindex", -1),
element.GetAttributeInt("moustacheindex", -1),
element.GetAttributeInt("faceattachmentindex", -1));
if (string.IsNullOrEmpty(Name))
{
if (SourceElement.Element("name") != null)
{
string firstNamePath = SourceElement.Element("name").GetAttributeString("firstname", "");
if (firstNamePath != "")
{
firstNamePath = firstNamePath.Replace("[GENDER]", (Head.gender == Gender.Female) ? "female" : "male");
Name = ToolBox.GetRandomLine(firstNamePath);
}
string lastNamePath = SourceElement.Element("name").GetAttributeString("lastname", "");
if (lastNamePath != "")
{
lastNamePath = lastNamePath.Replace("[GENDER]", (Head.gender == Gender.Female) ? "female" : "male");
if (Name != "") Name += " ";
Name += ToolBox.GetRandomLine(lastNamePath);
}
}
}
StartItemsGiven = element.GetAttributeBool("startitemsgiven", false);
string personalityName = element.GetAttributeString("personality", "");
ragdollFileName = element.GetAttributeString("ragdoll", string.Empty);

View File

@@ -801,10 +801,7 @@ namespace Barotrauma.Items.Components
string msg = TextManager.Get(Msg, true);
if (msg != null)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
}
msg = TextManager.ParseInputTypes(msg);
DisplayMsg = msg;
}
else

View File

@@ -13,6 +13,11 @@ namespace Barotrauma.Items.Components
private ItemContainer inputContainer, outputContainer;
public ItemContainer InputContainer
{
get { return inputContainer; }
}
public ItemContainer OutputContainer
{
get { return outputContainer; }
@@ -102,6 +107,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);

View File

@@ -23,6 +23,16 @@ namespace Barotrauma.Items.Components
private ItemContainer inputContainer, outputContainer;
public ItemContainer InputContainer
{
get { return inputContainer; }
}
public ItemContainer OutputContainer
{
get { return outputContainer; }
}
private float progressState;
public Fabricator(Item item, XElement element)
@@ -98,7 +108,23 @@ namespace Barotrauma.Items.Components
{
return (picker != null);
}
public void RemoveFabricationRecipes(List<string> allowedIdentifiers)
{
for (int i = 0; i < fabricationRecipes.Count; i++)
{
if (!allowedIdentifiers.Contains(fabricationRecipes[i].TargetItem.Identifier))
{
fabricationRecipes.RemoveAt(i);
i--;
}
}
CreateRecipes();
}
partial void CreateRecipes();
private void StartFabricating(FabricationRecipe selectedItem, Character user)
{
if (selectedItem == null) return;

View File

@@ -259,7 +259,7 @@ namespace Barotrauma.Items.Components
int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
if (clockDir == 0) clockDir = 12;
return TextManager.Get("SubDirOClock").Replace("[dir]", clockDir.ToString());
return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
}
private Vector2 GetTransducerCenter()

View File

@@ -575,6 +575,19 @@ namespace Barotrauma.Items.Components
return true;
}
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
networkUpdateTimer -= deltaTime;

View File

@@ -206,6 +206,16 @@ namespace Barotrauma
return true;
}
public bool IsFull()
{
for (int i = 0; i < capacity; i++)
{
if (Items[i] == null) return false;
}
return true;
}
protected bool TrySwapping(int index, Item item, Character user, bool createNetworkEvent)
{
if (item?.ParentInventory == null || Items[index] == null) return false;

View File

@@ -1200,6 +1200,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }

View File

@@ -132,14 +132,16 @@ namespace Barotrauma
//default size
protected Vector2 size;
private float impactTolerance;
private List<XElement> fabricationRecipeElements = new List<XElement>();
private bool canSpriteFlipX, canSpriteFlipY;
private Dictionary<string, PriceInfo> prices;
//an area next to the construction
//the construction can be Activated() by a Character inside the area
/// <summary>
/// Defines areas where the item can be interacted with. If RequireBodyInsideTrigger is set to true, the character
/// has to be within the trigger to interact. If it's set to false, having the cursor within the trigger is enough.
/// </summary>
public List<Rectangle> Triggers;
private List<XElement> fabricationRecipeElements = new List<XElement>();

View File

@@ -40,7 +40,7 @@ namespace Barotrauma
flames = true;
underwaterBubble = true;
}
public Explosion(XElement element, string parentDebugName)
{
attack = new Attack(element, parentDebugName + ", Explosion");
@@ -62,6 +62,16 @@ namespace Barotrauma
CameraShake = element.GetAttributeFloat("camerashake", attack.Range * 0.1f);
}
public void DisableParticles()
{
sparks = false;
shockwave = false;
smoke = false;
flash = false;
flames = false;
underwaterBubble = false;
}
public List<Triplet<Explosion, Vector2, float>> GetRecentExplosions(float maxSecondsAgo)
{
return prevExplosions.FindAll(e => e.Third >= Timing.TotalTime - maxSecondsAgo);

View File

@@ -15,14 +15,15 @@ namespace Barotrauma
{
const float OxygenConsumption = 50.0f;
const float GrowSpeed = 5.0f;
private Hull hull;
protected Hull hull;
protected Vector2 position;
protected Vector2 size;
private bool removed;
private bool removed;
private bool removed;
protected bool removed;
#if CLIENT
private List<Decal> burnDecals = new List<Decal>();
@@ -184,6 +185,16 @@ namespace Barotrauma
}
}
protected virtual void ReduceOxygen(float deltaTime)
{
hull.Oxygen -= size.X * deltaTime * OxygenConsumption;
}
protected virtual void AdjustXPos(float growModifier, float deltaTime)
{
position.X -= GrowSpeed * growModifier * 0.5f * deltaTime;
}
partial void UpdateProjSpecific(float growModifier);
private void OnChangeHull(Vector2 pos, Hull particleHull)

View File

@@ -660,6 +660,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get

View File

@@ -138,6 +138,9 @@ namespace Barotrauma
public Submarine StartOutpost { get; private set; }
public Submarine EndOutpost { get; private set; }
private Submarine preSelectedStartOutpost;
private Submarine preSelectedEndOutpost;
public string Seed
{
get { return seed; }
@@ -209,7 +212,7 @@ namespace Barotrauma
/// </summary>
/// <param name="difficulty">A scalar between 0-100</param>
/// <param name="sizeFactor">A scalar between 0-1 (0 = the minimum width defined in the generation params is used, 1 = the max width is used)</param>
public Level(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome)
public Level(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome, Submarine startOutpost = null, Submarine endOutPost = null)
: base(null)
{
@@ -225,6 +228,9 @@ namespace Barotrauma
(width / GridCellSize) * GridCellSize,
(generationParams.Height / GridCellSize) * GridCellSize);
preSelectedStartOutpost = startOutpost;
preSelectedEndOutpost = endOutPost;
//remove from entity dictionary
base.Remove();
}
@@ -1510,14 +1516,24 @@ namespace Barotrauma
continue;
}
//only create a starting outpost in campaign mode
if (GameMain.GameSession?.GameMode as CampaignMode == null && ((i == 0) == !Mirrored))
//only create a starting outpost in campaign and tutorial modes
if (!IsModeStartOutpostCompatible() && ((i == 0) == !Mirrored))
{
continue;
}
string outpostFile = outpostFiles.GetRandom(Rand.RandSync.Server);
var outpost = new Submarine(outpostFile, tryLoad: false);
Submarine outpost = null;
if (i == 0 && preSelectedStartOutpost == null || i == 1 && preSelectedEndOutpost == null)
{
string outpostFile = outpostFiles.GetRandom(Rand.RandSync.Server);
outpost = new Submarine(outpostFile, tryLoad: false);
}
else
{
outpost = (i == 0) ? preSelectedStartOutpost : preSelectedEndOutpost;
}
outpost.Load(unloadPrevious: false);
outpost.MakeOutpost();
@@ -1569,6 +1585,15 @@ namespace Barotrauma
}
}
private bool IsModeStartOutpostCompatible()
{
#if CLIENT
return GameMain.GameSession?.GameMode as CampaignMode != null || GameMain.GameSession?.GameMode as TutorialMode != null;
#else
return GameMain.GameSession?.GameMode as CampaignMode != null;
#endif
}
public override void Remove()
{
base.Remove();

View File

@@ -431,6 +431,12 @@ namespace Barotrauma
else if (ic is Pickable pickable)
{
//prevent picking up (or deattaching) items
#if CLIENT
if (GameMain.GameSession.GameMode is TutorialMode)
{
continue;
}
#endif
pickable.CanBePicked = false;
pickable.CanBeSelected = false;
}
@@ -1426,7 +1432,7 @@ namespace Barotrauma
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
if (previewImage != null)
{
doc.Root.Add(new XAttribute("previewimage", Convert.ToBase64String(previewImage.ToArray())));
//doc.Root.Add(new XAttribute("previewimage", Convert.ToBase64String(previewImage.ToArray())));
}
try

View File

@@ -162,21 +162,6 @@ namespace Barotrauma
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();

View File

@@ -46,7 +46,15 @@ namespace Barotrauma
if (File.Exists(filePath))
{
doc = XDocument.Load(filePath, LoadOptions.SetBaseUri);
try
{
doc = XDocument.Load(filePath, LoadOptions.SetBaseUri);
}
catch
{
return null;
}
if (doc.Root == null) return null;
}

View File

@@ -79,6 +79,40 @@ namespace Barotrauma
}
public static string Get(string textTag, bool returnNull = false)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
}
public static string GetFormatted(string textTag, bool returnNull = false, params object[] args)
{
string text = Get(textTag, returnNull);
if (text == null || text.Length == 0)
{
if (returnNull)
{
return null;
}
else
{
DebugConsole.ThrowError("Text \"" + textTag + "\" not found.");
return textTag;
}
}
return string.Format(text, args);
}
// Format: ServerMessage.Identifier1/ServerMessage.Indentifier2~[variable1]=value~[variable2]=value
public static string GetServerMessage(string serverMessage)
{
if (!textPacks.ContainsKey(Language))
{
@@ -118,6 +152,16 @@ namespace Barotrauma
}
}
public static string ParseInputTypes(string text)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
text = text.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
text = text.Replace("[InputType." + inputType.ToString() + "]", GameMain.Config.KeyBind(inputType).ToString());
}
return text;
}
public static string GetFormatted(string textTag, bool returnNull = false, params object[] args)
{
string text = Get(textTag, returnNull);