(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:43:40 +03:00
parent 290e86977d
commit 5ec107bf83
86 changed files with 1725 additions and 2036 deletions

View File

@@ -188,6 +188,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CampaignSetupUI.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CampaignUI.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CharacterEditorScreen.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CreditsPlayer.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\GameScreen.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\LevelEditorScreen.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\LobbyScreen.cs" />

View File

@@ -91,7 +91,7 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.Red);
}
}

View File

@@ -1,6 +1,5 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using System.Linq;
namespace Barotrauma
{
@@ -38,20 +37,16 @@ namespace Barotrauma
var currentOrder = ObjectiveManager.CurrentOrder;
if (currentOrder != null)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
}
else if (ObjectiveManager.WaitTimer > 0)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
}
var currentObjective = ObjectiveManager.CurrentObjective;
if (currentObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.SubObjectives.FirstOrDefault();
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.CurrentSubObjective;
if (subObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
}
}
}
@@ -80,8 +75,8 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Blue);
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.SkyBlue);
}
}
}

View File

@@ -121,90 +121,7 @@ namespace Barotrauma
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
}
}
character.MemLocalState.Clear();
}
else
{
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
character.MemLocalState.Clear();
}

View File

@@ -86,7 +86,7 @@ namespace Barotrauma
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun < 0.1f &&
(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
(character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent<Controller>()?.User != character))
{
character.Inventory.Update(deltaTime, cam);
}
@@ -321,7 +321,7 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
character.Inventory.Locked = (character.SelectedConstruction?.GetComponent<Controller>()?.User == character);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :

View File

@@ -50,7 +50,7 @@ namespace Barotrauma
Job.Name, textColor: Job.Prefab.UIColor, font: font);
}
if (personalityTrait != null)
if (personalityTrait != null && TextManager.Language == "English")
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);

View File

@@ -463,7 +463,7 @@ namespace Barotrauma
return;
}
}
bool forceAfflictionContainerUpdate = false;
if (updateDisplayedAfflictionsTimer > 0.0f)
{
@@ -505,7 +505,7 @@ namespace Barotrauma
Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
}
dropItemArea.Visible = !Character.IsDead;
float blurStrength = 0.0f;
@@ -733,7 +733,9 @@ namespace Barotrauma
Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
if (Character.AllowInput && UseHealthWindow &&
Character.SelectedConstruction?.GetComponent<Controller>()?.User != Character &&
hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())

View File

@@ -20,7 +20,7 @@ namespace Barotrauma
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
TextManager.Get("Skills"), font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
@@ -30,7 +30,7 @@ namespace Barotrauma
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items") + ": ", font: GUI.LargeFont);
TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
foreach (string itemName in ItemNames)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),

View File

@@ -56,11 +56,11 @@ namespace Barotrauma
}
public ScalableFont(XElement element, GraphicsDevice gd = null)
: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd)
: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd, element.GetAttributeBool("dynamicloading", false))
{
}
public ScalableFont(string filename, uint size, GraphicsDevice gd = null)
public ScalableFont(string filename, uint size, GraphicsDevice gd = null, bool dynamicLoading = false)
{
if (Lib == null) Lib = new Library();
this.filename = filename;
@@ -310,6 +310,11 @@ namespace Barotrauma
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -344,7 +349,13 @@ namespace Barotrauma
currentPos.Y += baseHeight * 1.8f;
continue;
}
uint charIndex = text[i];
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -376,6 +387,10 @@ namespace Barotrauma
continue;
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd))
{
currentLineX += gd.advance;
@@ -389,6 +404,10 @@ namespace Barotrauma
{
Vector2 retVal = Vector2.Zero;
retVal.Y = baseHeight * 1.8f;
if (DynamicLoading && !texCoords.ContainsKey(c))
{
DynamicRenderAtlas(graphicsDevice, c);
}
if (texCoords.TryGetValue(c, out GlyphData gd))
{
retVal.X = gd.advance;

View File

@@ -166,9 +166,7 @@ namespace Barotrauma
get { return enabled; }
set { enabled = value; }
}
public bool TileSprites;
private static GUITextBlock toolTipBlock;
public Vector2 Center

View File

@@ -12,6 +12,10 @@ namespace Barotrauma
private XElement configElement;
private GraphicsDevice graphicsDevice;
private ScalableFont defaultFont;
public ScalableFont Font { get; private set; }
public ScalableFont SmallFont { get; private set; }
public ScalableFont LargeFont { get; private set; }
@@ -83,6 +87,26 @@ namespace Barotrauma
}
}
/// <summary>
/// Returns the default font of the currently selected language
/// </summary>
public ScalableFont LoadCurrentDefaultFont()
{
defaultFont?.Dispose();
defaultFont = null;
foreach (XElement subElement in configElement.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "font":
defaultFont = LoadFont(subElement, graphicsDevice);
break;
}
}
return defaultFont;
}
private void RescaleFonts()
{
foreach (XElement subElement in configElement.Elements())
@@ -113,9 +137,10 @@ namespace Barotrauma
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
return new ScalableFont(file, size, graphicsDevice);
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
bool dynamicLoading = GetFontDynamicLoading(element);
return new ScalableFont(file, size, graphicsDevice, dynamicLoading);
}
private uint GetFontSize(XElement element)
@@ -146,6 +171,20 @@ namespace Barotrauma
return element.GetAttributeString("file", "");
}
private bool GetFontDynamicLoading(XElement element)
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeBool("dynamicloading", false);
}
}
return element.GetAttributeBool("dynamicloading", false);
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);

View File

@@ -5,15 +5,19 @@ using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.Media;
using System.Linq;
namespace Barotrauma
{
class LoadingScreen
{
private Texture2D backgroundTexture, monsterTexture, titleTexture;
private Texture2D backgroundTexture;
private RenderTarget2D renderTarget;
private Sprite languageSelectionCursor;
private ScalableFont languageSelectionFont;
private Video splashScreen;
public Video SplashScreen
{
@@ -37,35 +41,6 @@ namespace Barotrauma
private string selectedTip;
public Vector2 CenterPosition;
public Vector2 TitlePosition;
private object loadMutex = new object();
private float? loadState;
public Vector2 TitleSize
{
get
{
lock (loadMutex)
{
return splashScreen;
}
}
set
{
lock (loadMutex)
{
splashScreen = value;
}
}
}
private float state;
private string selectedTip;
public Vector2 BackgroundPosition;
public Vector2 TitlePosition;
@@ -99,11 +74,17 @@ namespace Barotrauma
}
public bool WaitForLanguageSelection
{
get;
set;
}
public LoadingScreen(GraphicsDevice graphics)
{
backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
GameMain.Instance.OnResolutionChanged += () =>
GameMain.Instance.OnResolutionChanged += () =>
{
renderTarget?.Dispose();
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -120,7 +101,7 @@ namespace Barotrauma
try
{
DrawSplashScreen(spriteBatch);
if (SplashScreen!=null && SplashScreen.IsPlaying) return;
if (SplashScreen != null && SplashScreen.IsPlaying) return;
}
catch (Exception e)
{
@@ -128,20 +109,27 @@ namespace Barotrauma
GameMain.Config.EnableSplashScreen = false;
}
}
var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
Sprite titleSprite = null;
if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
{
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
}
drawn = true;
graphics.SetRenderTarget(renderTarget);
Scale = GameMain.GraphicsHeight / 1500.0f;
float backgroundScale = GameMain.GraphicsHeight / 1500.0f;
float titleScale = MathHelper.SmoothStep(0.8f, 1.0f, state / 10.0f) * GameMain.GraphicsHeight / 1000.0f;
state += deltaTime;
if (DrawLoadingText)
{
CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
BackgroundPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight * 0.45f);
TitlePosition = new Vector2(GameMain.GraphicsWidth * 0.5f, GameMain.GraphicsHeight * 0.45f);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
@@ -149,16 +137,10 @@ namespace Barotrauma
spriteBatch.Draw(backgroundTexture, BackgroundPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
Scale * 1.5f, SpriteEffects.None, 0.2f);
spriteBatch.Draw(monsterTexture,
CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.1f);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
backgroundScale * 1.5f, SpriteEffects.None, 0.2f);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
spriteBatch.End();
graphics.SetRenderTarget(null);
@@ -171,10 +153,6 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
if (WaitForLanguageSelection)
@@ -219,6 +197,28 @@ namespace Barotrauma
spriteBatch.End();
}
private void DrawLanguageSelectionPrompt(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
{
if (languageSelectionFont == null)
{
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
}
if (languageSelectionCursor == null)
{
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
}
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
foreach (string language in TextManager.AvailableLanguages)
{
languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
textPos += textSpacing;
}
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
}
private void DrawSplashScreen(SpriteBatch spriteBatch)
{
if (SplashScreen != null)

View File

@@ -141,7 +141,7 @@ namespace Barotrauma
}
currentVideo = CreateVideo(scaledVideoResolution);
title.Text = TextManager.Get(contentId);
title.Text = textSettings != null ? TextManager.Get(contentId) : string.Empty;
textContent.Text = textSettings != null ? textSettings.Text : string.Empty;
objectiveText.Text = objective;

View File

@@ -178,7 +178,6 @@ namespace Barotrauma
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
PerformanceCounter = new PerformanceCounter();
IsFixedTimeStep = false;
@@ -322,6 +321,11 @@ namespace Barotrauma
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
}
while (TitleScreen.WaitForLanguageSelection)
{
yield return CoroutineStatus.Running;
}
SoundManager = new Sounds.SoundManager();
SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
@@ -370,11 +374,9 @@ namespace Barotrauma
InitUserStats();
yield return CoroutineStatus.Running;
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
TitleScreen.LoadState = 1.0f;
yield return CoroutineStatus.Running;
@@ -525,7 +527,7 @@ namespace Barotrauma
protected override void UnloadContent()
{
Video.Close();
SoundManager.Dispose();
SoundManager?.Dispose();
}
/// <summary>

View File

@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (GameMain.Client != null)
if (!isSinglePlayer)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
if (string.IsNullOrEmpty(text)) { return; }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -199,7 +195,6 @@ namespace Barotrauma
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
HumanAIController.RefreshTargets(Character.Controlled, order, Character.Controlled.CurrentHull);
return true;
},
UserData = order,
@@ -243,24 +238,27 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
if (character?.Inventory == null) return null;
characterInfos.Add(characterInfo);
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (character == null)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
public void AddCharacter(Character character)
@@ -634,183 +632,9 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -954,12 +778,6 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -1017,23 +835,19 @@ namespace Barotrauma
}
}
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
//only one target (or an order with no particular targets), just show options
else
{
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order

View File

@@ -305,7 +305,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
activeContentSegment.TextContent.GetAttributeInt("width", 300),
activeContentSegment.TextContent.GetAttributeInt("height", 80),
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment, false));
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment));
break;
case TutorialContentTypes.TextOnly:
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
@@ -404,7 +404,8 @@ namespace Barotrauma.Tutorials
{
if (ContentRunning) return;
ContentRunning = true;
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
LoadVideo(segment);
//videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
}
private void ShowSegmentText(TutorialSegment segment)
@@ -419,7 +420,7 @@ namespace Barotrauma.Tutorials
if (segment.ContentType != TutorialContentTypes.TextOnly)
{
videoAction = () => LoadVideo(segment, false);
videoAction = () => LoadVideo(segment);
}
infoBox = CreateInfoFrame(TextManager.Get(segment.Id), tutorialText,
@@ -566,16 +567,16 @@ namespace Barotrauma.Tutorials
#endregion
#region Video
protected void LoadVideo(TutorialSegment segment, bool showText = true)
protected void LoadVideo(TutorialSegment segment)
{
if (videoPlayer == null) videoPlayer = new VideoPlayer();
if (showText)
if (segment.ContentType != TutorialContentTypes.ManualVideo)
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, segment.Objective, StopCurrentContentSegment);
}
else
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, segment.Objective, null);
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, string.Empty, null);
}
}
#endregion

View File

@@ -139,12 +139,16 @@ namespace Barotrauma
{
string newLanguage = obj as string;
if (newLanguage == Language) return true;
UnsavedSettings = true;
Language = newLanguage;
ApplySettings();
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
var msgBox = new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
//change fonts to the default font of the new language to make sure
//they can be displayed when for example changing from English to Chinese
var defaultFont = GUI.Style.LoadCurrentDefaultFont();
msgBox.Header.Font = defaultFont;
msgBox.Text.Font = defaultFont;
return true;
};

View File

@@ -78,8 +78,8 @@ namespace Barotrauma.Items.Components
CanBeFocused = false
};
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.25f, 0.0f) },
"", textAlignment: Alignment.BottomLeft);
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) },
"", textAlignment: Alignment.BottomLeft, wrap: true);
string pumpSpeedStr = TextManager.Get("PumpSpeed");
pumpSpeedText.TextGetter = () => { return pumpSpeedStr + ": " + (int)flowPercentage + " %"; };
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center);
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
@@ -111,7 +111,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center);
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
}
public override void OnItemLoaded()

View File

@@ -104,13 +104,13 @@ namespace Barotrauma.Items.Components
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), GuiFrame.RectTransform, Anchor.Center), isHorizontal: true)
{
RelativeSpacing = 0.015f,
RelativeSpacing = 0.012f,
Stretch = true
};
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), paddedFrame.RectTransform), style: null);
leftHUDColumn = columnLeft;
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.45f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.3f, 1.0f), paddedFrame.RectTransform), style: null);
//----------------------------------------------------------
@@ -131,7 +131,7 @@ namespace Barotrauma.Items.Components
};
var btnText = warningBtn.GetChild<GUITextBlock>();
btnText.Font = GUI.SmallFont;
btnText.Font = GUI.Font;
btnText.Wrap = true;
btnText.SetTextPos();
warningButtons.Add(warningTexts[i], warningBtn);

View File

@@ -117,11 +117,11 @@ namespace Barotrauma.Items.Components
{
if (uiElements[i] is GUIButton button)
{
button.Text = labels[i];
button.Text = customInterfaceElementList[i].Label;
}
else if (uiElements[i] is GUITickBox tickBox)
{
tickBox.Text = labels[i];
tickBox.Text = customInterfaceElementList[i].Label;
}
}
}

View File

@@ -776,37 +776,6 @@ namespace Barotrauma
ic.DrawHUD(spriteBatch, character);
}
}
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
if (ic is Repairable repairable)
{
if (Condition < repairable.ShowRepairUIThreshold)
{
color = Color.Cyan;
}
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
return texts;
}

View File

@@ -92,6 +92,7 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(uiLabel) && !subInventory)
{
uiLabel = ToolBox.WrapText(uiLabel, 250, GUI.Font, 1);
GUI.DrawString(spriteBatch,
new Vector2((int)(BackgroundFrame.Center.X - GUI.Font.MeasureString(uiLabel).X / 2), (int)BackgroundFrame.Y + 5),
uiLabel, Color.White * 0.9f);

View File

@@ -638,7 +638,9 @@ namespace Barotrauma
if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
{
//TODO: translate or replace
var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!");
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
}

View File

@@ -315,7 +315,7 @@ namespace Barotrauma
var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
dimensionsStr, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
@@ -326,7 +326,7 @@ namespace Barotrauma
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
@@ -337,7 +337,7 @@ namespace Barotrauma
var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
@@ -348,18 +348,21 @@ namespace Barotrauma
var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: GUI.Font)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
}
GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
//space
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
if (Description.Length != 0)
{
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
}
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: GUI.Font, wrap: true)

View File

@@ -214,6 +214,10 @@ namespace Barotrauma
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
if (SteamManager.IsInitialized)
{
sb.AppendLine("SteamManager initialized");
}
if (GameMain.Client != null)
{

View File

@@ -226,6 +226,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -495,7 +497,7 @@ namespace Barotrauma
{
IsFixedSize = false
},
TextManager.Get("Shuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip

View File

@@ -15,7 +15,7 @@ namespace Barotrauma
{
class MainMenuScreen : Screen
{
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
private GUIComponent buttonsParent;
@@ -35,22 +35,27 @@ namespace Barotrauma
private Sprite backgroundSprite;
private Sprite backgroundVignette;
private GUIComponent titleText;
private CreditsPlayer creditsPlayer;
#region Creation
public MainMenuScreen(GameMain game)
{
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
style: "TitleText")
{
Color = Color.Black * 0.5f,
CanBeFocused = false
};
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
style: "TitleText");
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
{
AbsoluteOffset = new Point(50, 0)
})
@@ -223,7 +228,7 @@ namespace Barotrauma
};
// === OPTION
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
{
@@ -233,9 +238,9 @@ namespace Barotrauma
//spacing
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
{
Stretch = false,
RelativeSpacing = 0.035f
@@ -247,6 +252,13 @@ namespace Barotrauma
UserData = Tab.Settings,
OnClicked = SelectTab
};
//TODO: translate
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
UserData = Tab.Credits,
OnClicked = SelectTab
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
@@ -255,9 +267,9 @@ namespace Barotrauma
//debug button for quickly starting a new round
#if DEBUG
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
{
{
IgnoreLayoutGroups = true,
UserData = Tab.QuickStartDev,
OnClicked = (tb, userdata) =>
@@ -373,6 +385,8 @@ namespace Barotrauma
{
if (obj is Tab)
{
titleText.Visible = true;
if (GameMain.Config.UnsavedSettings)
{
var applyBox = new GUIMessageBox(
@@ -449,6 +463,9 @@ namespace Barotrauma
if (!Steam.SteamManager.IsInitialized) return false;
GameMain.SteamWorkshopScreen.Select();
break;
case Tab.Credits:
titleText.Visible = false;
break;
}
}
else
@@ -702,11 +719,6 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
GameMain.TitleScreen.TitlePosition =
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
0.1f);
#if !DEBUG
#if !OSX
if (Steam.SteamManager.USE_STEAM)
@@ -780,27 +792,30 @@ namespace Barotrauma
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
#endif
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
if (selectedTab != Tab.Credits)
{
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
{
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
{
Process.Start("http://privacypolicy.daedalic.com");
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
Process.Start("http://privacypolicy.daedalic.com");
}
}
textPos.Y -= textSize.Y;
}
textPos.Y -= textSize.Y;
}
spriteBatch.End();

View File

@@ -437,9 +437,13 @@ namespace Barotrauma
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
{
ToolTip = mode.Description,
UserData = mode
};
//TODO: translate mission descriptions
if (TextManager.Language == "English")
{
textBlock.ToolTip = mode.Description;
}
}
//mission type ------------------------------------------------------------------
@@ -1216,7 +1220,7 @@ namespace Barotrauma
if (sub.HasTag(SubmarineTag.Shuttle))
{
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.1f, 0.0f) },
TextManager.Get("Shuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.ToolTip,

View File

@@ -1184,7 +1184,6 @@ namespace Barotrauma
{
OnClicked = SaveSub
};
#endif
}
@@ -1357,7 +1356,7 @@ namespace Barotrauma
if (sub.HasTag(SubmarineTag.Shuttle))
{
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
TextManager.Get("Shuttle"), font: GUI.SmallFont)
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), font: GUI.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip

View File

@@ -927,6 +927,7 @@ namespace Barotrauma
textTag = textTag.ToLowerInvariant();
var tagTextPairs = TextManager.GetAllTagTextPairs();
tagTextPairs.Sort((t1, t2) => { return t1.Value.CompareTo(t2.Value); });
foreach (KeyValuePair<string, string> tagTextPair in tagTextPairs)
{
if (!tagTextPair.Key.StartsWith(textTag)) { continue; }

View File

@@ -11,7 +11,7 @@ namespace Barotrauma
{
private static Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"])*\"|[^,]*)", RegexOptions.Compiled); // Handling commas inside data fields surrounded by ""
private static List<int> conversationClosingIndent = new List<int>();
private static char[] separator = new char[1] { ',' };
private static char[] separator = new char[1] { '|' };
private const string conversationsPath = "Content/NPCConversations";
private const string infoTextPath = "Content/Texts";
@@ -48,7 +48,7 @@ namespace Barotrauma
DebugConsole.ThrowError("NPCConversation Localization .csv to .xml conversion failed for: " + conversationFiles[i]);
continue;
}
string xmlFileFullPath = $"{conversationsPath}/NPCConversations_{language}_NEW.xml";
string xmlFileFullPath = $"{conversationsPath}/NpcConversations_{language}_NEW.xml";
File.WriteAllLines(xmlFileFullPath, xmlContent);
DebugConsole.NewMessage("Conversation localization .xml file successfully created at: " + xmlFileFullPath);
}
@@ -141,7 +141,8 @@ namespace Barotrauma
for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits
{
string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
//string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
string[] split = csvContent[traitStart + i].Split(separator);
xmlContent.Add(
$"<PersonalityTrait " +
$"{GetVariable("name", split[1])}" +
@@ -151,8 +152,10 @@ namespace Barotrauma
for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
{
string[] presplit = csvContent[i].Split(','); // Handling speaker index fetching, somehow doesn't work with the regex
string[] split = SplitCSV(csvContent[i]);
//string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
//string[] split = SplitCSV(csvContent[i]);
string[] split = csvContent[i].Split(separator);
int emptyFields = 0;
@@ -173,15 +176,15 @@ namespace Barotrauma
continue;
}
string speaker = presplit[1];
int depthIndex = int.Parse(presplit[2]);
string speaker = split[1];
int depthIndex = int.Parse(split[2]);
// 3 = original line
string line = split[4].Replace("\"", "");
string flags = split[5].Replace("\"", "");
string allowedJobs = split[6].Replace("\"", "");
string speakerTags = split[7].Replace("\"", "");
string minIntensity = split[8].Replace("\"", "").Replace(",", ".");
string maxIntensity = split[9].Replace("\"", "").Replace(",", ".");
string line = split[3].Replace("\"", "");
string flags = split[4].Replace("\"", "");
string allowedJobs = split[5].Replace("\"", "");
string speakerTags = split[6].Replace("\"", "");
string minIntensity = split[7].Replace("\"", "").Replace(",", ".");
string maxIntensity = split[8].Replace("\"", "").Replace(",", ".");
string element =
$"{GetIndenting(depthIndex)}" +
@@ -257,7 +260,7 @@ namespace Barotrauma
list.Add("");
}
list.Add(curr.TrimStart(','));
list.Add(curr.TrimStart(separator));
}
return list.ToArray();

View File

@@ -107,24 +107,42 @@ namespace Barotrauma
text = text.Replace("\n", " \n ");
string[] words;
if (TextManager.NoWhiteSpace)
List<string> words = new List<string>();
string currWord = "";
for (int i = 0; i < text.Length; i++)
{
words = new string[text.Length];
for (int i = 0; i < text.Length; i++)
if (isCJK.IsMatch(text[i].ToString()))
{
words[i] = text[i].ToString();
if (currWord.Length > 0)
{
words.Add(currWord);
currWord = "";
}
words.Add(text[i].ToString());
}
else if (text[i] == ' ')
{
if (currWord.Length > 0)
{
words.Add(currWord);
currWord = "";
}
}
else
{
currWord += text[i];
}
}
else
if (currWord.Length > 0)
{
words = text.Split(' ');
words.Add(currWord);
currWord = "";
}
StringBuilder wrappedText = new StringBuilder();
float linePos = 0f;
Vector2 spaceSize = font.MeasureString(" ") * textScale;
for (int i = 0; i < words.Length; ++i)
for (int i = 0; i < words.Count; ++i)
{
if (words[i].Length == 0)
{

View File

@@ -73,6 +73,7 @@
<Character file="Content/Characters/Watcher/Watcher.xml" />
<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
<Outpost file="Content/Map/Outposts/Outpost.sub" />
<Outpost file="Content/Map/Outposts/Outpost2.sub" />
<Submarine file="Submarines/Orca.sub" />
<Submarine file="Submarines/Typhon.sub" />
<Submarine file="Submarines/Selkie.sub" />
@@ -83,8 +84,12 @@
<Submarine file="Submarines/Remora.sub" />
<Submarine file="Submarines/RemoraDrone.sub" />
<Text file="Content/Texts/EnglishVanilla.xml" />
<Text file="Content/Texts/RussianVanillaTest.xml" />
<Text file="Content/Texts/ChineseVanillaTest.xml" />
<Text file="Content/Texts/GermanVanilla.xml" />
<Text file="Content/Texts/FrenchVanilla.xml" />
<Text file="Content/Texts/RussianVanilla.xml" />
<Text file="Content/Texts/BrazilianPortugueseVanilla.xml" />
<Text file="Content/Texts/SimplifiedChineseVanilla.xml" />
<Text file="Content/Texts/TraditionalChineseVanilla.xml" />
<UIStyle file="Content/UI/style.xml"/>
<Afflictions file="Content/Afflictions.xml"/>
<Structure file="Content/Map/StructurePrefabs.xml" />
@@ -98,7 +103,13 @@
<MapGenerationParameters file="Content/Map/MapGenerationParameters.xml" />
<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />
<Missions file="Content/Missions.xml" />
<NPCConversations file="Content/NPCConversations/NpcConversations.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_English.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_German.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_French.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_Russian.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_BrazilianPortuguese.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_SimplifiedChinese.xml"/>
<NPCConversations file="Content/NPCConversations/NpcConversations_TraditionalChinese.xml"/>
<Jobs file="Content/Jobs.xml" />
<Sounds file="Content/Sounds/sounds.xml" />
<Tutorials file="Content/Tutorials/Tutorials.xml" />

View File

@@ -36,7 +36,6 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveLoop.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveManager.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveOperateItem.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveFightIntruders.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectivePumpWater.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRepairItem.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRepairItems.cs" />

View File

@@ -361,6 +361,12 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansCJKsc-Bold.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansCJKsc-Medium.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansTC-Bold.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -499,10 +505,47 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\ChineseVanillaTest.xml">
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_BrazilianPortuguese.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\RussianVanillaTest.xml">
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_English.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_Finnish.xml" />
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_French.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_German.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_Russian.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_SimplifiedChinese.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_TraditionalChinese.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\BrazilianPortugueseVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\Credits.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\FrenchVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\GermanVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\RussianVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\SimplifiedChineseVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\TraditionalChineseVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
@@ -556,6 +599,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\UI\tutorialAtlas.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="$(MSBuildThisFileDirectory)Concentus_LICENSE">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Fonts\BebasNeue-Regular.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -1306,11 +1352,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\SubFins.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversationsFinnish.xml">
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacyhusk\DivingSuit.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -2070,6 +2111,9 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost2.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>

View File

@@ -3,8 +3,6 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -52,6 +50,7 @@ namespace Barotrauma
{
insideSteering = new IndoorsSteeringManager(this, true, false);
outsideSteering = new SteeringManager(this);
objectiveManager = new AIObjectiveManager(c);
updateObjectiveTimer = Rand.Range(0.0f, UpdateObjectiveInterval);
InitProjSpecific();
@@ -90,18 +89,23 @@ namespace Barotrauma
if (Character.SpeechImpediment < 100.0f)
{
// TODO: add a timer -> once per second is enough?
ReportProblems();
UpdateSpeaking();
}
if (objectiveManager.CurrentObjective == null) { return; }
objectiveManager.DoCurrentObjective(deltaTime);
bool run = objectiveManager.CurrentObjective.ForceRun || objectiveManager.GetCurrentPriority() > AIObjectiveManager.RunPriority;
bool run = objectiveManager.GetCurrentPriority() > AIObjectiveManager.OrderPriority;
if (ObjectiveManager.CurrentObjective is AIObjectiveGoTo goTo && goTo.Target != null)
{
run = Vector2.DistanceSquared(Character.SimPosition, goTo.Target.SimPosition) > 3 * 3;
if (Vector2.DistanceSquared(Character.SimPosition, goTo.Target.SimPosition) > 3 * 3)
{
run = true;
}
}
if (!run)
{
run = objectiveManager.CurrentObjective.ForceRun;
}
if (run)
{
@@ -158,7 +162,7 @@ namespace Barotrauma
{
bool oxygenLow = Character.OxygenAvailable < CharacterHealth.LowOxygenThreshold;
bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
bool shouldKeepTheGearOn = objectiveManager.CurrentObjective.KeepDivingGearOn;
bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs);
if (removeDivingSuit)
@@ -184,7 +188,7 @@ namespace Barotrauma
}
}
}
if (!ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFires>() && !ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFire>())
if (!(ObjectiveManager.CurrentOrder is AIObjectiveExtinguishFires) && !(ObjectiveManager.CurrentObjective is AIObjectiveExtinguishFire))
{
var extinguisherItem = Character.Inventory.FindItemByIdentifier("extinguisher") ?? Character.Inventory.FindItemByTag("extinguisher");
if (extinguisherItem != null && Character.HasEquippedItem(extinguisherItem))
@@ -193,21 +197,6 @@ namespace Barotrauma
extinguisherItem.Drop(Character);
}
}
foreach (var item in Character.Inventory.Items)
{
if (item == null) { continue; }
if (ObjectiveManager.CurrentObjective is AIObjectiveIdle)
{
if (item.AllowedSlots.Contains(InvSlotType.RightHand | InvSlotType.LeftHand) && Character.HasEquippedItem(item))
{
// Try to put the weapon in an Any slot, and drop it if that fails
if (!item.AllowedSlots.Contains(InvSlotType.Any) || !Character.Inventory.TryPutItem(item, Character, new List<InvSlotType>() { InvSlotType.Any }))
{
item.Drop(Character);
}
}
}
}
if (Character.IsKeyDown(InputType.Aim))
{
@@ -240,59 +229,41 @@ namespace Barotrauma
Order newOrder = null;
if (Character.CurrentHull != null)
{
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull, Character))
if (Character.CurrentHull.FireSources.Count > 0)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveExtinguishFires, Hull>(Character, Character.CurrentHull);
}
foreach (var gap in Character.CurrentHull.ConnectedGaps)
if (Character.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor == null && g.Open > 0.0f))
{
if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
}
}
foreach (Item item in Item.ItemList)
{
if (item.CurrentHull != Character.CurrentHull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item, Character))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
AddTargets<AIObjectiveRepairItems, Item>(Character, item);
}
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
foreach (Character c in Character.CharacterList)
{
if (c.CurrentHull != Character.CurrentHull) { continue; }
if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
if (c.CurrentHull == Character.CurrentHull && !c.IsDead &&
(c.AIController is EnemyAIController || (c.TeamID != Character.TeamID && Character.TeamID != Character.TeamType.FriendlyNPC && c.TeamID != Character.TeamType.FriendlyNPC)))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
}
}
}
if (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveRescueAll, Character>(Character, Character);
}
if (Character.CurrentHull != null && (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
if (newOrder != null)
{
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
Character.Speak(
newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
}
}
}
@@ -319,7 +290,6 @@ namespace Barotrauma
{
float damage = attackResult.Damage;
if (damage <= 0) { return; }
if (ObjectiveManager.CurrentObjective is AIObjectiveFightIntruders) { return; }
if (attacker == null || attacker.IsDead || attacker.Removed)
{
// Ignore damage from falling etc that we shouldn't react to.
@@ -367,18 +337,18 @@ namespace Barotrauma
{
// Replace the old objective with the new.
ObjectiveManager.Objectives.Remove(combatObjective);
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode, objectiveManager));
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode));
}
}
else
{
if (delay > 0)
{
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode, objectiveManager), delay);
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode), delay);
}
else
{
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode, objectiveManager));
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode));
}
}
}
@@ -389,10 +359,8 @@ namespace Barotrauma
CurrentOrderOption = option;
CurrentOrder = order;
objectiveManager.SetOrder(order, option, orderGiver);
if (speak && Character.SpeechImpediment < 100.0f)
{
Character.Speak(TextManager.Get("DialogAffirmative"), null, 1.0f);
}
if (speak && Character.SpeechImpediment < 100.0f) Character.Speak(TextManager.Get("DialogAffirmative"), null, 1.0f);
SetOrderProjSpecific(order);
}
@@ -429,7 +397,7 @@ namespace Barotrauma
/// <summary>
/// Check whether the character has a diving mask in usable condition plus some oxygen.
/// </summary>
public static bool HasDivingMask(Character character) => HasItem(character, "diving", "oxygensource");
public static bool HasDivingGear(Character character) => HasItem(character, "diving", "oxygensource");
public static bool HasItem(Character character, string tag, string containedTag, float conditionPercentage = 0)
{
@@ -449,9 +417,12 @@ namespace Barotrauma
{
foreach (var c in Character.CharacterList)
{
if (c.AIController is HumanAIController humanAi && humanAi.IsFriendly(character))
if (c.TeamID == character.TeamID)
{
humanAi.RefreshHullSafety(hull);
if (c.AIController is HumanAIController humanAi)
{
humanAi.RefreshHullSafety(hull);
}
}
}
}
@@ -468,79 +439,13 @@ namespace Barotrauma
}
}
public static void RefreshTargets(Character character, Order order, Hull hull)
{
switch (order.AITag)
{
case "reportfire":
AddTargets<AIObjectiveExtinguishFires, Hull>(character, hull);
break;
case "reportbreach":
foreach (var gap in hull.ConnectedGaps)
{
if (AIObjectiveFixLeaks.IsValidTarget(gap, character))
{
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
}
}
break;
case "reportbrokendevices":
foreach (var item in Item.ItemList)
{
if (item.CurrentHull != hull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item, character))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
AddTargets<AIObjectiveRepairItems, Item>(character, item);
}
}
break;
case "reportintruders":
foreach (var enemy in Character.CharacterList)
{
if (enemy.CurrentHull != hull) { continue; }
if (AIObjectiveFightIntruders.IsValidTarget(enemy, character))
{
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
}
}
break;
case "requestfirstaid":
foreach (var c in Character.CharacterList)
{
if (c.CurrentHull != hull) { continue; }
if (AIObjectiveRescueAll.IsValidTarget(c, character))
{
AddTargets<AIObjectiveRescueAll, Character>(character, c);
}
}
break;
default:
#if DEBUG
DebugConsole.ThrowError(order.AITag + " not implemented!");
#endif
break;
}
}
private static void AddTargets<T1, T2>(Character caller, T2 target) where T1 : AIObjectiveLoop<T2>
{
foreach (var c in Character.CharacterList)
{
if (IsFriendly(caller, c) && c.AIController is HumanAIController humanAI)
{
humanAI.ObjectiveManager.GetObjective<T1>()?.AddTarget(target);
}
}
}
public float GetHullSafety(Hull hull)
{
if (hull == null) { return 0; }
bool ignoreFire = ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFires>() || ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFire>();
bool ignoreFire = ObjectiveManager.CurrentObjective is AIObjectiveExtinguishFire || ObjectiveManager.CurrentOrder is AIObjectiveExtinguishFires;
bool ignoreWater = HasDivingSuit(Character);
bool ignoreOxygen = ignoreWater || HasDivingMask(Character);
bool ignoreEnemies = ObjectiveManager.IsCurrentObjective<AIObjectiveFightIntruders>();
bool ignoreOxygen = ignoreWater || HasDivingGear(Character);
bool ignoreEnemies = ObjectiveManager.CurrentObjective is AIObjectiveCombat || ObjectiveManager.CurrentOrder is AIObjectiveCombat;
return GetHullSafety(hull, Character, ignoreWater, ignoreOxygen, ignoreFire, ignoreEnemies);
}
@@ -558,7 +463,7 @@ namespace Barotrauma
// Even the smallest fire reduces the safety by 50%
float fire = hull.FireSources.Count * 0.5f + hull.FireSources.Sum(fs => fs.DamageRange) / hull.Size.X;
float fireFactor = ignoreFire ? 1 : MathHelper.Lerp(1, 0, MathHelper.Clamp(fire, 0, 1));
int enemyCount = Character.CharacterList.Count(e =>
int enemyCount = Character.CharacterList.Count(e =>
e.CurrentHull == hull && !e.IsDead && !e.IsUnconscious &&
(e.AIController is EnemyAIController || (e.TeamID != character.TeamID && character.TeamID != Character.TeamType.FriendlyNPC && e.TeamID != Character.TeamType.FriendlyNPC)));
// The hull safety decreases 90% per enemy up to 100% (TODO: test smaller percentages)
@@ -567,8 +472,7 @@ namespace Barotrauma
return MathHelper.Clamp(safety * 100, 0, 100);
}
public bool IsFriendly(Character other) => IsFriendly(Character, other);
// TODO: If the aliens are quaranteed to be in another team than the player, we wouldn't need to check the species.
public static bool IsFriendly(Character me, Character other) => other.TeamID == me.TeamID && other.SpeciesName == me.SpeciesName;
public bool IsFriendly(Character other) => other.TeamID == Character.TeamID && other.SpeciesName == Character.SpeciesName;
}
}

View File

@@ -287,7 +287,7 @@ namespace Barotrauma
character.AnimController.Anim = AnimController.Animation.None;
character.SelectedConstruction = null;
}
if (Vector2.DistanceSquared(pos, currentPath.CurrentNode.SimPosition) < MathUtils.Pow(collider.radius * 4, 2))
if (Vector2.DistanceSquared(pos, currentPath.CurrentNode.SimPosition) < MathUtils.Pow(collider.radius * 3, 2))
{
currentPath.SkipToNextNode();
}
@@ -301,9 +301,8 @@ namespace Barotrauma
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
float multiplier = InStairs ? 1 : 4;
if (horizontalDistance < collider.radius * multiplier && isAboveFeet && isNotTooHigh)
if (horizontalDistance < collider.radius * 3 && isAboveFeet && isNotTooHigh)
{
currentPath.SkipToNextNode();
}
@@ -322,24 +321,6 @@ namespace Barotrauma
if (!canOpenDoors || character.LockHands) { return false; }
if (door.HasIntegratedButtons)
{
return door.HasRequiredItems(character, false);
}
else
{
return door.Item.GetConnectedComponents<Controller>(true).Any(b => b.HasRequiredItems(character, false) && (buttonFilter == null || buttonFilter(b)));
}
}
private void CheckDoorsInPath()
{
if (door.IsOpen) { return true; }
if (canBreakDoors) { return true; }
if (door.IsStuck) { return false; }
if (!canOpenDoors || character.LockHands) { return false; }
if (door.HasIntegratedButtons)
{
WayPoint currentWaypoint = null;
WayPoint nextWaypoint = null;
Door door = null;
bool shouldBeOpen = false;
@@ -350,19 +331,21 @@ namespace Barotrauma
}
else
{
WayPoint node = null;
WayPoint nextNode = null;
if (i == 0)
{
currentWaypoint = currentPath.CurrentNode;
nextWaypoint = currentPath.NextNode;
node = currentPath.CurrentNode;
nextNode = currentPath.NextNode;
}
else
{
currentWaypoint = currentPath.PrevNode;
nextWaypoint = currentPath.CurrentNode;
node = currentPath.PrevNode;
nextNode = currentPath.CurrentNode;
}
if (currentWaypoint?.ConnectedDoor == null) { continue; }
if (node?.ConnectedDoor == null) continue;
if (nextWaypoint == null)
if (nextNode == null)
{
//the node we're heading towards is the last one in the path, and at a door
//the door needs to be open for the character to reach the node
@@ -370,21 +353,21 @@ namespace Barotrauma
}
else
{
door = currentWaypoint.ConnectedGap.ConnectedDoor;
door = node.ConnectedGap.ConnectedDoor;
if (door.LinkedGap.IsHorizontal)
{
int currentDir = Math.Sign(nextWaypoint.WorldPosition.X - door.Item.WorldPosition.X);
int currentDir = Math.Sign(nextNode.WorldPosition.X - door.Item.WorldPosition.X);
shouldBeOpen = (door.Item.WorldPosition.X - character.WorldPosition.X) * currentDir > -50.0f;
}
else
{
int currentDir = Math.Sign(nextWaypoint.WorldPosition.Y - door.Item.WorldPosition.Y);
int currentDir = Math.Sign(nextNode.WorldPosition.Y - door.Item.WorldPosition.Y);
shouldBeOpen = (door.Item.WorldPosition.Y - character.WorldPosition.Y) * currentDir > -80.0f;
}
}
}
if (door == null) { return; }
if (door == null) return;
//toggle the door if it's the previous node and open, or if it's current node and closed
if (door.IsOpen != shouldBeOpen)
@@ -419,11 +402,22 @@ namespace Barotrauma
break;
}
}
closestButton.Item.TryInteract(character, false, true, false);
buttonPressCooldown = ButtonPressInterval;
break;
}
else if (shouldBeOpen)
else
{
currentPath.Unreachable = true;
return;
if (!door.HasRequiredItems(character, false) && shouldBeOpen)
{
currentPath.Unreachable = true;
return;
}
door.Item.TryInteract(character, false, true, true);
buttonPressCooldown = ButtonPressInterval;
break;
}
}
}
@@ -431,38 +425,32 @@ namespace Barotrauma
private float? GetNodePenalty(PathNode node, PathNode nextNode)
{
if (character == null) { return 0.0f; }
if (character == null) { return 0.0f; }
float penalty = 0.0f;
if (nextNode.Waypoint.ConnectedGap != null && nextNode.Waypoint.ConnectedGap.Open < 0.9f)
{
var door = nextNode.Waypoint.ConnectedDoor;
if (door == null)
if (nextNode.Waypoint.ConnectedDoor == null)
{
penalty = 100.0f;
}
else
else if (!canBreakDoors)
{
if (!CanAccessDoor(door, button =>
{
// Ignore buttons that are on the wrong side of the door
if (door.IsHorizontal)
{
if (Math.Sign(button.Item.WorldPosition.Y - door.Item.WorldPosition.Y) != Math.Sign(character.WorldPosition.Y - door.Item.WorldPosition.Y))
{
return false;
}
}
else
{
if (Math.Sign(button.Item.WorldPosition.X - door.Item.WorldPosition.X) != Math.Sign(character.WorldPosition.X - door.Item.WorldPosition.X))
{
return false;
}
}
return true;
}))
//door closed and the character can't open doors -> node can't be traversed
if (!canOpenDoors || character.LockHands) { return null; }
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
if (!doorButtons.Any())
{
return null;
if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
}
foreach (Controller button in doorButtons)
{
if (Math.Sign(button.Item.Position.X - nextNode.Waypoint.Position.X) !=
Math.Sign(node.Position.X - nextNode.Position.X)) { continue; }
if (!button.HasRequiredItems(character, false)) { return null; }
}
}
}

View File

@@ -12,6 +12,21 @@ namespace Barotrauma
public abstract string DebugTag { get; }
public virtual bool ForceRun => false;
public virtual bool KeepDivingGearOn => false;
protected readonly List<AIObjective> subObjectives = new List<AIObjective>();
public float Priority { get; set; }
protected readonly Character character;
protected string option;
protected bool abandon;
public virtual bool CanBeCompleted => !abandon && subObjectives.All(so => so.CanBeCompleted);
public IEnumerable<AIObjective> SubObjectives => subObjectives;
public AIObjective CurrentSubObjective { get; private set; }
protected HumanAIController HumanAIController => character.AIController as HumanAIController;
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
/// <summary>
/// Run the main objective with all subobjectives concurrently?
@@ -47,7 +62,6 @@ namespace Barotrauma
public AIObjective(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
{
this.objectiveManager = objectiveManager;
this.character = character;
Option = option ?? string.Empty;
@@ -80,6 +94,18 @@ namespace Barotrauma
#endif
subObjectives.Remove(subObjective);
}
else if (subObjective.ShouldInterruptSubObjective(subObjective))
{
#if DEBUG
DebugConsole.NewMessage($"Removing subobjective {subObjective.DebugTag} of {DebugTag}, because it is interrupted.");
#endif
subObjectives.Remove(subObjective);
}
}
if (!subObjectives.Contains(CurrentSubObjective))
{
CurrentSubObjective = null;
}
foreach (AIObjective objective in subObjectives)
@@ -106,40 +132,29 @@ namespace Barotrauma
subObjectives.Add(objective);
}
public void SortSubObjectives()
public void SortSubObjectives(AIObjectiveManager objectiveManager)
{
if (subObjectives.None()) { return; }
subObjectives.Sort((x, y) => y.GetPriority().CompareTo(x.GetPriority()));
if (ConcurrentObjectives)
{
subObjectives.ForEach(so => so.SortSubObjectives());
}
else
{
subObjectives.First().SortSubObjectives();
}
subObjectives.Sort((x, y) => y.GetPriority(objectiveManager).CompareTo(x.GetPriority(objectiveManager)));
CurrentSubObjective = SubObjectives.First();
CurrentSubObjective.SortSubObjectives(objectiveManager);
}
public virtual float GetPriority() => Priority * PriorityModifier;
public virtual float GetPriority(AIObjectiveManager objectiveManager) => Priority;
public virtual void Update(float deltaTime)
public virtual void Update(AIObjectiveManager objectiveManager, float deltaTime)
{
var subObjective = objectiveManager.CurrentObjective?.CurrentSubObjective;
if (objectiveManager.CurrentOrder == this)
{
Priority = AIObjectiveManager.OrderPriority;
}
else if (objectiveManager.WaitTimer <= 0)
else if (objectiveManager.CurrentObjective == this || subObjective == this)
{
if (objectiveManager.CurrentObjective != null)
{
if (objectiveManager.CurrentObjective == this || objectiveManager.CurrentObjective.subObjectives.Any(so => so == this))
{
Priority += Devotion * PriorityModifier * deltaTime;
}
}
Priority = MathHelper.Clamp(Priority, 0, 100);
subObjectives.ForEach(so => so.Update(deltaTime));
Priority += Devotion * deltaTime;
}
Priority = MathHelper.Clamp(Priority, 0, 100);
subObjectives.ForEach(so => so.Update(objectiveManager, deltaTime));
}
/// <summary>
@@ -159,54 +174,13 @@ namespace Barotrauma
}
}
/// <summary>
/// Checks if the objective already is created and added in subobjectives. If not, creates it.
/// Handles objectives that cannot be completed. If the objective has been removed form the subobjectives, a null value is assigned to the reference.
/// Returns true if the objective was created.
/// </summary>
protected bool TryAddSubObjective<T>(ref T objective, Func<T> constructor, Action onAbandon = null) where T : AIObjective
{
if (objective != null)
{
// Sub objective already found, no need to do anything if it remains in the subobjectives
// If the sub objective is removed -> it's either completed or impossible to complete.
if (!subObjectives.Contains(objective))
{
if (!objective.CanBeCompleted)
{
abandon = true;
onAbandon?.Invoke();
}
objective = null;
}
return false;
}
else
{
objective = constructor();
if (!subObjectives.Contains(objective))
{
AddSubObjective(objective);
}
return true;
}
}
public virtual void OnSelected()
{
// Should we reset steering here?
//if (!ConcurrentObjectives)
//{
// SteeringManager.Reset();
//}
}
protected virtual bool ShouldInterruptSubObjective(AIObjective subObjective) => false;
public virtual void OnSelected() { }
public virtual void Reset() { }
protected abstract void Act(float deltaTime);
public abstract bool IsCompleted();
public abstract bool IsDuplicate(AIObjective otherObjective);
}
}

View File

@@ -1,19 +1,19 @@
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class AIObjectiveChargeBatteries : AIObjectiveLoop<PowerContainer>
{
public override string DebugTag => "charge batteries";
private IEnumerable<PowerContainer> batteryList;
private readonly IEnumerable<PowerContainer> batteryList;
public AIObjectiveChargeBatteries(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier)
: base(character, objectiveManager, priorityModifier, option) { }
public AIObjectiveChargeBatteries(Character character, string option) : base(character, option)
{
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
}
public override bool IsDuplicate(AIObjective otherObjective)
{
@@ -22,57 +22,37 @@ namespace Barotrauma
protected override void FindTargets()
{
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
foreach (Item item in Item.ItemList)
{
if (item.Prefab.Identifier != "battery" && !item.HasTag("battery")) { continue; }
if (item.Submarine == null) { continue; }
if (item.Submarine.TeamID != character.TeamID) { continue; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
var battery = item.GetComponent<PowerContainer>();
if (battery != null)
{
if (!ignoreList.Contains(battery))
{
if (!targets.Contains(battery))
{
targets.Add(battery);
}
}
}
}
if (targets.None())
{
character.Speak(TextManager.Get("DialogNoBatteries"), null, 4.0f, "nobatteries", 10.0f);
}
}
protected override bool Filter(PowerContainer battery)
{
if (battery == null) { return false; }
var item = battery.Item;
if (item.Submarine == null) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (item.ConditionPercentage <= 0) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (Option == "charge")
{
if (battery.RechargeRatio >= PowerContainer.aiRechargeTargetRatio - 0.01f) { return false; }
}
else
{
if (battery.RechargeRatio <= 0) { return false; }
}
return true;
}
protected override float TargetEvaluation()
{
if (Option == "charge")
{
return targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(PowerContainer.aiRechargeTargetRatio - t.RechargeRatio)));
}
else
{
return targets.Max(t => MathHelper.Lerp(0, 100, t.RechargeRatio));
targets.Sort((x, y) => x.ChargePercentage.CompareTo(y.ChargePercentage));
}
}
protected override IEnumerable<PowerContainer> GetList()
{
if (batteryList == null)
{
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
}
return batteryList;
}
protected override AIObjective ObjectiveConstructor(PowerContainer battery)
=> new AIObjectiveOperateItem(battery, character, objectiveManager, Option, false, priorityModifier: PriorityModifier) { IsLoop = false };
protected override bool Filter(PowerContainer battery) => true;
protected override float Average(PowerContainer battery) => 100 - battery.ChargePercentage;
protected override IEnumerable<PowerContainer> GetList() => batteryList;
protected override AIObjective ObjectiveConstructor(PowerContainer battery) => new AIObjectiveOperateItem(battery, character, Option, false);
}
}

View File

@@ -1,17 +1,15 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using FarseerPhysics;
namespace Barotrauma
{
class AIObjectiveCombat : AIObjective
{
public override string DebugTag => "combat";
public bool useCoolDown = true;
public override bool KeepDivingGearOn => true;
const float CoolDown = 10.0f;
@@ -43,39 +41,29 @@ namespace Barotrauma
return _weaponComponent;
}
}
private readonly AIObjectiveFindSafety findSafety;
private readonly HashSet<RangedWeapon> rangedWeapons = new HashSet<RangedWeapon>();
private readonly HashSet<MeleeWeapon> meleeWeapons = new HashSet<MeleeWeapon>();
private readonly HashSet<Item> adHocWeapons = new HashSet<Item>();
private AIObjectiveContainItem reloadWeaponObjective;
private AIObjectiveGoTo retreatObjective;
private AIObjectiveGoTo followTargetObjective;
private Hull retreatTarget;
private AIObjectiveGoTo retreatObjective;
private AIObjectiveFindSafety findSafety;
private float coolDownTimer;
public enum CombatMode
{
Defensive,
Offensive,
Offensive, // Not implemented
Retreat
}
public CombatMode Mode { get; private set; }
public AIObjectiveCombat(Character character, Character enemy, CombatMode mode, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public AIObjectiveCombat(Character character, Character enemy, CombatMode mode) : base(character, "")
{
Enemy = enemy;
coolDownTimer = CoolDown;
findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
if (findSafety != null)
{
findSafety.Priority = 0;
findSafety.unreachable.Clear();
}
findSafety = HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>();
findSafety.Priority = 0;
findSafety.unreachable.Clear();
Mode = mode;
if (Enemy == null)
{
@@ -85,22 +73,12 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (useCoolDown)
{
coolDownTimer -= deltaTime;
}
coolDownTimer -= deltaTime;
if (abandon) { return; }
Arm(deltaTime);
Move(deltaTime);
}
private void Arm(float deltaTime)
{
switch (Mode)
{
case CombatMode.Offensive:
case CombatMode.Defensive:
if (Weapon != null && !character.Inventory.Items.Contains(_weapon) || _weaponComponent != null && !_weaponComponent.HasRequiredContainedItems(false))
if (Weapon != null && character.Inventory.Items.Contains(_weapon))
{
Weapon = null;
}
@@ -112,65 +90,40 @@ namespace Barotrauma
{
Mode = CombatMode.Retreat;
}
if (Equip())
else if (Equip(deltaTime))
{
if (Reload(deltaTime))
{
Attack(deltaTime);
}
}
// When defensive, try to retreat to safety. TODO: in offsensive mode, engage the target
Retreat(deltaTime);
break;
case CombatMode.Retreat:
break;
default:
throw new NotImplementedException();
}
}
private void Move(float deltaTime)
{
switch (Mode)
{
case CombatMode.Offensive:
Engage(deltaTime);
break;
case CombatMode.Defensive:
case CombatMode.Retreat:
Retreat(deltaTime);
break;
case CombatMode.Offensive:
default:
throw new NotImplementedException();
throw new System.NotImplementedException();
}
}
private Item GetWeapon()
{
rangedWeapons.Clear();
meleeWeapons.Clear();
adHocWeapons.Clear();
Item weapon = null;
_weaponComponent = null;
foreach (var item in character.Inventory.Items)
var weapon = character.Inventory.FindItemByTag("weapon");
if (weapon == null)
{
if (item == null) { continue; }
foreach (var component in item.Components)
foreach (var item in character.Inventory.Items)
{
if (component is RangedWeapon rw)
if (item == null) { continue; }
foreach (var component in item.Components)
{
if (rw.HasRequiredContainedItems(false))
if (component is MeleeWeapon || component is RangedWeapon)
{
rangedWeapons.Add(rw);
return item;
}
}
else if (component is MeleeWeapon mw)
{
if (mw.HasRequiredContainedItems(false))
{
meleeWeapons.Add(mw);
}
}
else
{
var effects = component.statusEffectLists;
if (effects != null)
{
@@ -180,10 +133,7 @@ namespace Barotrauma
{
if (statusEffect.Afflictions.Any())
{
if (component.HasRequiredContainedItems(false))
{
adHocWeapons.Add(item);
}
return item;
}
}
}
@@ -191,20 +141,6 @@ namespace Barotrauma
}
}
}
var rangedWeapon = rangedWeapons.OrderByDescending(w => w.CombatPriority).FirstOrDefault();
var meleeWeapon = meleeWeapons.OrderByDescending(w => w.CombatPriority).FirstOrDefault();
if (rangedWeapon != null)
{
weapon = rangedWeapon.Item;
}
else if (meleeWeapon != null)
{
weapon = meleeWeapon.Item;
}
if (weapon == null)
{
weapon = adHocWeapons.GetRandom(Rand.RandSync.Server);
}
return weapon;
}
@@ -219,7 +155,7 @@ namespace Barotrauma
}
}
private bool Equip()
private bool Equip(float deltaTime)
{
if (!character.SelectedItems.Contains(Weapon))
{
@@ -230,7 +166,8 @@ namespace Barotrauma
}
else
{
Mode = CombatMode.Retreat;
//couldn't equip the item, escape
//Abandon(deltaTime);
return false;
}
}
@@ -239,7 +176,6 @@ namespace Barotrauma
private void Retreat(float deltaTime)
{
followTargetObjective = null;
if (retreatTarget == null || (retreatObjective != null && !retreatObjective.CanBeCompleted))
{
retreatTarget = findSafety.FindBestHull(new List<Hull>() { character.CurrentHull });
@@ -248,45 +184,12 @@ namespace Barotrauma
{
if (retreatObjective == null || retreatObjective.Target != retreatTarget)
{
retreatObjective = new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true);
retreatObjective = new AIObjectiveGoTo(retreatTarget, character, false, true);
}
retreatObjective.TryComplete(deltaTime);
}
}
private void Engage(float deltaTime)
{
retreatTarget = null;
retreatObjective = null;
if (followTargetObjective == null)
{
followTargetObjective = new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
{
AllowGoingOutside = true,
IgnoreIfTargetDead = true,
CheckVisibility = true
};
}
if (WeaponComponent is RangedWeapon)
{
followTargetObjective.CloseEnough = 3;
}
else if (WeaponComponent is MeleeWeapon mw)
{
followTargetObjective.CloseEnough = ConvertUnits.ToSimUnits(mw.Range);
}
else if (WeaponComponent is RepairTool rt)
{
followTargetObjective.CloseEnough = ConvertUnits.ToSimUnits(rt.Range);
}
else if (WeaponComponent is RepairTool rt)
{
SteeringManager.Reset();
Mode = CombatMode.Retreat;
}
followTargetObjective.TryComplete(deltaTime);
}
private bool Reload(float deltaTime)
{
if (WeaponComponent != null && WeaponComponent.requiredItems.ContainsKey(RelatedItem.RelationType.Contained))
@@ -299,7 +202,7 @@ namespace Barotrauma
{
if (reloadWeaponObjective == null)
{
reloadWeaponObjective = new AIObjectiveContainItem(character, requiredItem.Identifiers, Weapon.GetComponent<ItemContainer>(), objectiveManager);
reloadWeaponObjective = new AIObjectiveContainItem(character, requiredItem.Identifiers, Weapon.GetComponent<ItemContainer>());
}
}
}
@@ -312,7 +215,6 @@ namespace Barotrauma
}
else if (!reloadWeaponObjective.CanBeCompleted)
{
SteeringManager.Reset();
Mode = CombatMode.Retreat;
}
else
@@ -327,31 +229,14 @@ namespace Barotrauma
private IEnumerable<FarseerPhysics.Dynamics.Body> myBodies;
private void Attack(float deltaTime)
{
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
character.CursorPosition = Enemy.Position;
float engageDistance = 500;
if (squaredDistance > engageDistance * engageDistance) { return; }
bool canSeeTarget = character.CanSeeCharacter(Enemy);
if (!canSeeTarget && character.CurrentHull != Enemy.CurrentHull) { return; }
if (Weapon.RequireAimToUse)
{
bool isOperatingButtons = false;
if (SteeringManager == PathSteering)
{
var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons && character.SelectedConstruction == null)
{
character.SetInput(InputType.Aim, false, true);
}
character.SetInput(InputType.Aim, false, true);
}
if (WeaponComponent is MeleeWeapon meleeWeapon)
{
if (squaredDistance <= meleeWeapon.Range * meleeWeapon.Range)
if (Vector2.DistanceSquared(character.Position, Enemy.Position) <= meleeWeapon.Range * meleeWeapon.Range)
{
character.SetInput(InputType.Shoot, false, true);
Weapon.Use(deltaTime, character);
@@ -361,7 +246,7 @@ namespace Barotrauma
{
if (WeaponComponent is RepairTool repairTool)
{
if (squaredDistance > repairTool.Range * repairTool.Range) { return; }
if (Vector2.DistanceSquared(character.Position, Enemy.Position) > repairTool.Range * repairTool.Range) { return; }
}
if (VectorExtensions.Angle(VectorExtensions.Forward(Weapon.body.TransformedRotation), Enemy.Position - character.Position) < MathHelper.PiOver4)
{
@@ -369,8 +254,7 @@ namespace Barotrauma
{
myBodies = character.AnimController.Limbs.Select(l => l.body.FarseerBody);
}
var collisionCategories = Physics.CollisionCharacter | Physics.CollisionWall;
var pickedBody = Submarine.PickBody(character.SimPosition, Enemy.SimPosition, myBodies, collisionCategories);
var pickedBody = Submarine.PickBody(character.SimPosition, Enemy.SimPosition, myBodies);
if (pickedBody != null)
{
Character target = null;
@@ -392,15 +276,17 @@ namespace Barotrauma
}
}
private void Abandon(float deltaTime)
{
abandon = true;
SteeringManager.Reset();
}
public override bool IsCompleted()
{
bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || (useCoolDown && coolDownTimer <= 0);
bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || coolDownTimer <= 0;
if (completed)
{
if (objectiveManager.CurrentOrder == this && Enemy != null && Enemy.IsDead)
{
character.Speak(TextManager.Get("DialogTargetDown"), null, 3.0f, "targetdown", 30.0f);
}
if (Weapon != null)
{
Unequip();
@@ -409,12 +295,8 @@ namespace Barotrauma
return completed;
}
public override bool CanBeCompleted => !abandon &&
(reloadWeaponObjective == null || reloadWeaponObjective.CanBeCompleted) &&
(retreatObjective == null || retreatObjective.CanBeCompleted) &&
(followTargetObjective == null || followTargetObjective.CanBeCompleted);
public override float GetPriority() => (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : Math.Min(100 * PriorityModifier, 100);
public override bool CanBeCompleted => !abandon && (reloadWeaponObjective == null || reloadWeaponObjective.CanBeCompleted) && (retreatObjective == null || retreatObjective.CanBeCompleted);
public override float GetPriority(AIObjectiveManager objectiveManager) => (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : 100;
public override bool IsDuplicate(AIObjective otherObjective)
{

View File

@@ -9,9 +9,15 @@ namespace Barotrauma
{
public override string DebugTag => "contain item";
public int MinContainedAmount = 1;
//can either be a tag or an identifier
private string[] itemIdentifiers;
private ItemContainer container;
public Func<Item, float> GetItemPriority;
public int MinContainedAmount = 1;
public string[] ignoredContainerIdentifiers;
//can either be a tag or an identifier
@@ -21,12 +27,14 @@ namespace Barotrauma
private bool isCompleted;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base (character, objectiveManager, priorityModifier)
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base (character, "")
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
@@ -43,10 +51,22 @@ namespace Barotrauma
int containedItemCount = 0;
foreach (Item item in container.Inventory.Items)
{
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id)))
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
}
return containedItemCount >= MinContainedAmount;
}
public override bool CanBeCompleted
{
get
{
if (goToObjective != null)
{
containedItemCount++;
}
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
return containedItemCount >= MinContainedAmount;
}
@@ -68,16 +88,17 @@ namespace Barotrauma
foreach (string identifier in itemIdentifiers)
{
itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
if (itemToContain != null && itemToContain.Condition > 0.0f) { break; }
}
if (itemToContain != null && itemToContain.Condition > 0.0f) break;
}
if (itemToContain == null)
{
TryAddSubObjective(ref getItemObjective, () =>
new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
});
getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
};
AddSubObjective(getItemObjective);
return;
}
if (container.Item.ParentInventory == character.Inventory)
@@ -94,8 +115,7 @@ namespace Barotrauma
}
else
{
if (container.Item.CurrentHull != character.CurrentHull ||
(Vector2.DistanceSquared(character.Position, container.Item.Position) > Math.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition)))
if (container.Item.CurrentHull != character.CurrentHull || (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance && !container.Item.IsInsideTrigger(character.WorldPosition)))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
@@ -107,15 +127,14 @@ namespace Barotrauma
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveContainItem objective)) { return false; }
if (objective.container != container) { return false; }
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
if (objective == null) return false;
if (objective.container != container) return false;
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
if (objective.itemIdentifiers[i] != itemIdentifiers[i])
{
return false;
}
if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;
}

View File

@@ -8,53 +8,78 @@ namespace Barotrauma
{
public override string DebugTag => "decontain item";
public Func<Item, float> GetItemPriority;
//can either be a tag or an identifier
private readonly string[] itemIdentifiers;
private readonly ItemContainer container;
private readonly Item targetItem;
private string[] itemIdentifiers;
private ItemContainer container;
private AIObjectiveGoTo goToObjective;
private bool isCompleted;
public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public Func<Item, float> GetItemPriority;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
private Item targetItem;
public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container)
: base(character, "")
{
this.targetItem = targetItem;
this.container = container;
}
public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base(character, "")
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.container = container;
}
public override bool IsCompleted() => isCompleted;
public override bool IsCompleted()
{
return isCompleted;
}
public override float GetPriority()
public override bool CanBeCompleted
{
get
{
if (goToObjective != null)
{
return goToObjective.CanBeCompleted;
}
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
}
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return 1.0f;
}
protected override void Act(float deltaTime)
{
if (isCompleted) { return; }
if (isCompleted) return;
Item itemToDecontain = null;
//get the item that should be de-contained
if (targetItem == null)
{
@@ -63,7 +88,7 @@ namespace Barotrauma
foreach (string identifier in itemIdentifiers)
{
itemToDecontain = container.Inventory.FindItemByIdentifier(identifier) ?? container.Inventory.FindItemByTag(identifier);
if (itemToDecontain != null) { break; }
if (itemToDecontain != null) break;
}
}
}
@@ -71,32 +96,38 @@ namespace Barotrauma
{
itemToDecontain = targetItem;
}
if (itemToDecontain == null || itemToDecontain.Container != container.Item) // Item not found or already de-contained, consider complete
{
isCompleted = true;
return;
}
if (itemToDecontain.OwnInventory != character.Inventory && itemToDecontain.ParentInventory != character.Inventory)
{
if (Vector2.DistanceSquared(character.Position, container.Item.Position) > MathUtils.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition))
if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance
&& !container.Item.IsInsideTrigger(character.WorldPosition))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
goToObjective = new AIObjectiveGoTo(container.Item, character);
AddSubObjective(goToObjective);
return;
}
}
itemToDecontain.Drop(character);
isCompleted = true;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveDecontainItem decontainItem)) { return false; }
AIObjectiveDecontainItem decontainItem = otherObjective as AIObjectiveDecontainItem;
if (decontainItem == null) return false;
if (decontainItem.itemIdentifiers != null && itemIdentifiers != null)
{
if (decontainItem.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
if (decontainItem.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < decontainItem.itemIdentifiers.Length; i++)
{
if (decontainItem.itemIdentifiers[i] != itemIdentifiers[i]) { return false; }
if (decontainItem.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;
}
@@ -104,6 +135,7 @@ namespace Barotrauma
{
return decontainItem.targetItem == targetItem;
}
return false;
}
}

View File

@@ -3,7 +3,6 @@ using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -11,117 +10,125 @@ namespace Barotrauma
{
public override string DebugTag => "extinguish fire";
public override bool ForceRun => true;
public override bool ConcurrentObjectives => true;
public override bool KeepDivingGearOn => true;
private readonly Hull targetHull;
private Hull targetHull;
private AIObjectiveGetItem getExtinguisherObjective;
private AIObjectiveGoTo gotoObjective;
private float useExtinquisherTimer;
public AIObjectiveExtinguishFire(Character character, Hull targetHull, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public AIObjectiveExtinguishFire(Character character, Hull targetHull) : base(character, "")
{
this.targetHull = targetHull;
}
public override float GetPriority()
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (Character.CharacterList.Any(c => c.CurrentHull == targetHull && !HumanAIController.IsFriendly(c))) { return 0; }
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - targetHull.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - targetHull.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.1f, MathUtils.InverseLerp(0, 10000, dist));
float severity = AIObjectiveExtinguishFires.GetFireSeverity(targetHull);
float severityFactor = MathHelper.Lerp(0, 1, severity / 100);
float devotion = Math.Max(Priority, 10) / 100;
return MathHelper.Lerp(0, 100, MathHelper.Clamp(devotion + severityFactor * distanceFactor, 0, 1));
float severityFactor = MathHelper.Lerp(0, 1, MathHelper.Clamp(targetHull.FireSources.Sum(fs => fs.Size.X) / targetHull.Size.X, 0, 1));
return MathHelper.Clamp(Priority * severityFactor * distanceFactor, 0, 100);
}
public override bool IsCompleted() => targetHull.FireSources.None();
public override bool IsCompleted()
{
return targetHull.FireSources.Count == 0;
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFire otherExtinguishFire && otherExtinguishFire.targetHull == targetHull;
public override bool IsDuplicate(AIObjective otherObjective)
{
var otherExtinguishFire = otherObjective as AIObjectiveExtinguishFire;
return otherExtinguishFire != null && otherExtinguishFire.targetHull == targetHull;
}
public override bool CanBeCompleted
{
get { return getExtinguisherObjective == null || getExtinguisherObjective.IsCompleted() || getExtinguisherObjective.CanBeCompleted; }
}
protected override void Act(float deltaTime)
{
var extinguisherItem = character.Inventory.FindItemByIdentifier("extinguisher") ?? character.Inventory.FindItemByTag("extinguisher");
if (extinguisherItem == null || extinguisherItem.Condition <= 0.0f || !character.HasEquippedItem(extinguisherItem))
{
TryAddSubObjective(ref getExtinguisherObjective, () =>
if (getExtinguisherObjective == null)
{
character.Speak(TextManager.Get("DialogFindExtinguisher"), null, 2.0f, "findextinguisher", 30.0f);
return new AIObjectiveGetItem(character, "extinguisher", objectiveManager, equip: true);
});
getExtinguisherObjective = new AIObjectiveGetItem(character, "extinguisher", true);
}
else
{
getExtinguisherObjective.TryComplete(deltaTime);
}
return;
}
else
var extinguisher = extinguisherItem.GetComponent<RepairTool>();
if (extinguisher == null)
{
var extinguisher = extinguisherItem.GetComponent<RepairTool>();
if (extinguisher == null)
DebugConsole.ThrowError("AIObjectiveExtinguishFire failed - the item \"" + extinguisherItem + "\" has no RepairTool component but is tagged as an extinguisher");
return;
}
foreach (FireSource fs in targetHull.FireSources)
{
bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range));
bool move = !inRange;
if (inRange || useExtinquisherTimer > 0.0f)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveExtinguishFire failed - the item \"" + extinguisherItem + "\" has no RepairTool component but is tagged as an extinguisher");
#endif
abandon = true;
return;
}
foreach (FireSource fs in targetHull.FireSources)
{
bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range));
bool move = !inRange;
if (inRange || useExtinquisherTimer > 0.0f)
useExtinquisherTimer += deltaTime;
if (useExtinquisherTimer > 2.0f)
{
useExtinquisherTimer += deltaTime;
if (useExtinquisherTimer > 2.0f)
useExtinquisherTimer = 0.0f;
}
character.AIController.SteeringManager.Reset();
character.CursorPosition = fs.Position;
if (extinguisher.Item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.RightHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
}
else if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.LeftHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.LeftHand);
}
if (!character.CanSeeTarget(fs, sightLimb))
{
move = true;
}
else
{
move = false;
extinguisher.Use(deltaTime, character);
if (!targetHull.FireSources.Contains(fs))
{
useExtinquisherTimer = 0.0f;
}
character.AIController.SteeringManager.Reset();
character.CursorPosition = fs.Position;
if (extinguisher.Item.RequireAimToUse)
{
bool isOperatingButtons = false;
if (SteeringManager == PathSteering)
{
var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
{
character.SetInput(InputType.Aim, false, true);
}
}
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.RightHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
}
else if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.LeftHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.LeftHand);
}
if (!character.CanSeeTarget(fs, sightLimb))
{
move = true;
}
else
{
move = false;
extinguisher.Use(deltaTime, character);
if (!targetHull.FireSources.Contains(fs))
{
character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
}
character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
}
}
if (move)
{
//go to the first firesource
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character, objectiveManager));
}
break;
}
if (move)
{
//go to the first firesource
if (gotoObjective == null || !gotoObjective.CanBeCompleted || gotoObjective.IsCompleted())
{
gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character);
}
else
{
gotoObjective.TryComplete(deltaTime);
}
}
break;
}
}
}

View File

@@ -1,44 +1,62 @@
using System.Linq;
using System.Collections.Generic;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class AIObjectiveExtinguishFires : AIObjectiveLoop<Hull>
class AIObjectiveExtinguishFires : AIObjective
{
public override string DebugTag => "extinguish fires";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
public AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
private Dictionary<Hull, AIObjectiveExtinguishFire> extinguishObjectives = new Dictionary<Hull, AIObjectiveExtinguishFire>();
protected override void FindTargets()
public AIObjectiveExtinguishFires(Character character) : base(character, "") { }
public override float GetPriority(AIObjectiveManager objectiveManager)
{
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
if (character.Submarine == null) { return 0; }
int fireCount = character.Submarine.GetHulls(true).Sum(h => h.FireSources.Count);
if (objectiveManager.CurrentOrder == this && fireCount > 0)
{
character.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire", 30.0f);
return AIObjectiveManager.OrderPriority;
}
return MathHelper.Clamp(fireCount * 20, 0, 100);
}
protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t));
public static float GetFireSeverity(Hull hull) => hull.FireSources.Sum(fs => fs.Size.X);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFires;
protected override IEnumerable<Hull> GetList() => Hull.hullList;
protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Hull hull, Character character)
public override bool IsDuplicate(AIObjective otherObjective)
{
if (hull == null) { return false; }
if (hull.FireSources.None()) { return false; }
if (hull.Submarine == null) { return false; }
if (hull.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { return false; }
return true;
return otherObjective is AIObjectiveExtinguishFires;
}
protected override void Act(float deltaTime)
{
SyncRemovedObjectives(extinguishObjectives, Hull.hullList);
if (character.Submarine == null) { return; }
foreach (Hull hull in Hull.hullList)
{
if (hull.FireSources.None()) { continue; }
if (hull.Submarine == null) { continue; }
if (hull.Submarine.TeamID != character.TeamID) { continue; }
// If the character is inside, only take connected hulls into account.
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { continue; }
if (!extinguishObjectives.TryGetValue(hull, out AIObjectiveExtinguishFire objective))
{
objective = new AIObjectiveExtinguishFire(character, hull);
extinguishObjectives.Add(hull, objective);
AddSubObjective(objective);
}
}
if (extinguishObjectives.None())
{
character?.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire", 30.0f);
}
}
}
}

View File

@@ -1,7 +1,6 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -10,10 +9,8 @@ namespace Barotrauma
public override string DebugTag => "find diving gear";
public override bool ForceRun => true;
private readonly string gearTag;
private AIObjectiveGetItem getDivingGear;
private AIObjectiveContainItem getOxygen;
private AIObjective subObjective;
private string gearTag;
public override bool IsCompleted()
{
@@ -24,16 +21,15 @@ namespace Barotrauma
{
var containedItems = character.Inventory.Items[i].ContainedItems;
if (containedItems == null) { continue; }
return containedItems.Any(it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f);
var oxygenTank = containedItems.FirstOrDefault(it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f);
if (oxygenTank != null) { return true; }
}
}
return false;
}
public override float GetPriority() => MathHelper.Clamp(100 - character.OxygenAvailable, 0, 100);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFindDivingGear;
public AIObjectiveFindDivingGear(Character character, bool needDivingSuit, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier)
public AIObjectiveFindDivingGear(Character character, bool needDivingSuit) : base(character, "")
{
gearTag = needDivingSuit ? "divingsuit" : "diving";
}
@@ -46,23 +42,16 @@ namespace Barotrauma
TryAddSubObjective(ref getDivingGear, () =>
{
character.Speak(TextManager.Get("DialogGetDivingGear"), null, 0.0f, "getdivinggear", 30.0f);
return new AIObjectiveGetItem(character, gearTag, objectiveManager, equip: true);
});
subObjective = new AIObjectiveGetItem(character, gearTag, true);
}
}
if (getDivingGear != null) { return; }
var containedItems = item.ContainedItems;
if (containedItems == null)
{
var containedItems = item.ContainedItems;
if (containedItems == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFindDivingGear failed - the item \"" + item + "\" has no proper inventory");
#endif
abandon = true;
return;
}
// Drop empty tanks
if (containedItems == null) { return; }
//check if there's an oxygen tank in the mask/suit
foreach (Item containedItem in containedItems)
{
if (containedItem == null) { continue; }
@@ -70,16 +59,26 @@ namespace Barotrauma
{
containedItem.Drop(character);
}
}
if (containedItems.None(it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f))
{
TryAddSubObjective(ref getOxygen, () =>
else if (containedItem.Prefab.Identifier == "oxygentank" || containedItem.HasTag("oxygensource"))
{
character.Speak(TextManager.Get("DialogGetOxygenTank"), null, 0, "getoxygentank", 30.0f);
return new AIObjectiveContainItem(character, new string[] { "oxygentank", "oxygensource" }, item.GetComponent<ItemContainer>(), objectiveManager);
});
//we've got an oxygen source inside the mask/suit, all good
return;
}
}
if (!(subObjective is AIObjectiveContainItem) || subObjective.IsCompleted())
{
character.Speak(TextManager.Get("DialogGetOxygenTank"), null, 0, "getoxygentank", 30.0f);
subObjective = new AIObjectiveContainItem(character, new string[] { "oxygentank", "oxygensource" }, item.GetComponent<ItemContainer>());
}
}
if (subObjective != null)
{
subObjective.TryComplete(deltaTime);
}
}
public override bool CanBeCompleted => subObjective == null || subObjective.CanBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager) => MathHelper.Clamp(100 - character.OxygenAvailable, 0, 100);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFindDivingGear;
}
}

View File

@@ -10,6 +10,7 @@ namespace Barotrauma
{
public override string DebugTag => "find safety";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
// TODO: expose?
const float priorityIncrease = 25;
@@ -17,7 +18,7 @@ namespace Barotrauma
const float SearchHullInterval = 3.0f;
const float clearUnreachableInterval = 30;
public readonly HashSet<Hull> unreachable = new HashSet<Hull>();
public readonly List<Hull> unreachable = new List<Hull>();
private float currenthullSafety;
private float unreachableClearTimer;
@@ -26,15 +27,49 @@ namespace Barotrauma
private AIObjectiveGoTo goToObjective;
private AIObjectiveFindDivingGear divingGearObjective;
public AIObjectiveFindSafety(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
public AIObjectiveFindSafety(Character character) : base(character, "") { }
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFindSafety;
public override void Update(float deltaTime)
{
var currentHull = character.AnimController.CurrentHull;
if (HumanAIController.NeedsDivingGear(currentHull) && divingGearObjective == null)
{
bool needsDivingSuit = currentHull == null || currentHull.WaterPercentage > 90;
bool hasEquipment = needsDivingSuit ? HumanAIController.HasDivingSuit(character) : HumanAIController.HasDivingGear(character);
if (!hasEquipment)
{
divingGearObjective = new AIObjectiveFindDivingGear(character, needsDivingSuit);
}
}
if (divingGearObjective != null)
{
divingGearObjective.TryComplete(deltaTime);
if (divingGearObjective.IsCompleted())
{
divingGearObjective = null;
Priority = 0;
}
else if (divingGearObjective.CanBeCompleted)
{
// If diving gear objective is active and can be completed, wait for it to complete.
return;
}
else
{
divingGearObjective = null;
// Reduce the timer so that we get a safe hull target faster.
searchHullTimer = Math.Min(1, searchHullTimer);
}
}
if (currenthullSafety < HumanAIController.HULL_SAFETY_THRESHOLD)
{
searchHullTimer = Math.Min(1, searchHullTimer);
}
if (unreachableClearTimer > 0)
{
unreachableClearTimer -= deltaTime;
@@ -44,86 +79,56 @@ namespace Barotrauma
unreachableClearTimer = clearUnreachableInterval;
unreachable.Clear();
}
if (searchHullTimer > 0.0f)
{
unreachableClearTimer = clearUnreachableInterval;
unreachable.Clear();
}
if (character.CurrentHull == null)
{
currenthullSafety = 0;
Priority = 100;
return;
var bestHull = FindBestHull();
if (bestHull != null && bestHull != currentHull)
{
if (goToObjective != null)
{
if (goToObjective.Target != bestHull)
{
// If we need diving gear, we should already have it, if possible.
goToObjective = new AIObjectiveGoTo(bestHull, character, getDivingGearIfNeeded: false)
{
AllowGoingOutside = HumanAIController.HasDivingSuit(character)
};
}
}
else
{
goToObjective = new AIObjectiveGoTo(bestHull, character, getDivingGearIfNeeded: false)
{
AllowGoingOutside = HumanAIController.HasDivingSuit(character)
};
}
}
searchHullTimer = SearchHullInterval;
}
if (character.OxygenAvailable < CharacterHealth.LowOxygenThreshold) { Priority = 100; }
currenthullSafety = HumanAIController.GetHullSafety(character.CurrentHull);
if (currenthullSafety > HumanAIController.HULL_SAFETY_THRESHOLD)
{
Priority -= priorityDecrease * deltaTime;
}
else
{
float dangerFactor = (100 - currenthullSafety) / 100;
Priority += dangerFactor * priorityIncrease * deltaTime;
}
Priority = MathHelper.Clamp(Priority, 0, 100);
if (divingGearObjective != null && !divingGearObjective.IsCompleted() && divingGearObjective.CanBeCompleted)
{
Priority = Math.Max(Priority, Math.Min(AIObjectiveManager.OrderPriority + 20, 100));
}
}
protected override void Act(float deltaTime)
{
var currentHull = character.AnimController.CurrentHull;
bool needsDivingGear = HumanAIController.NeedsDivingGear(currentHull);
bool needsDivingSuit = needsDivingGear && (currentHull == null || currentHull.WaterPercentage > 90);
bool needsEquipment = false;
if (needsDivingSuit)
{
needsEquipment = !HumanAIController.HasDivingSuit(character);
}
else if (needsDivingGear)
{
needsEquipment = !HumanAIController.HasDivingMask(character);
}
if (needsEquipment)
{
TryAddSubObjective(ref divingGearObjective,
() => new AIObjectiveFindDivingGear(character, needsDivingSuit, objectiveManager),
onAbandon: () => searchHullTimer = Math.Min(1, searchHullTimer));
}
else
{
if (divingGearObjective != null && divingGearObjective.IsCompleted())
goToObjective.TryComplete(deltaTime);
if (!goToObjective.CanBeCompleted)
{
// Reset the devotion.
Priority = 0;
divingGearObjective = null;
}
if (currenthullSafety < HumanAIController.HULL_SAFETY_THRESHOLD)
{
searchHullTimer = Math.Min(1, searchHullTimer);
}
if (searchHullTimer > 0.0f)
{
searchHullTimer -= deltaTime;
}
else
{
searchHullTimer = SearchHullInterval;
var bestHull = FindBestHull();
if (bestHull != null && bestHull != currentHull)
if (!unreachable.Contains(goToObjective.Target))
{
if (goToObjective?.Target != bestHull)
{
goToObjective = null;
}
TryAddSubObjective(ref goToObjective, () =>
new AIObjectiveGoTo(bestHull, character, objectiveManager, getDivingGearIfNeeded: false)
{
// If we need diving gear, we should already have it, if possible.
AllowGoingOutside = HumanAIController.HasDivingSuit(character)
}, onAbandon: () => unreachable.Add(goToObjective.Target as Hull));
unreachable.Add(goToObjective.Target as Hull);
}
goToObjective = null;
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
//SteeringManager.SteeringWander();
}
if (goToObjective != null) { return; }
if (currentHull == null) { return; }
}
else if (currentHull != null)
{
//goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found)
// -> attempt to manually steer away from hazards
Vector2 escapeVel = Vector2.Zero;
@@ -131,15 +136,17 @@ namespace Barotrauma
{
Vector2 dir = character.Position - fireSource.Position;
float distMultiplier = MathHelper.Clamp(100.0f / Vector2.Distance(fireSource.Position, character.Position), 0.1f, 10.0f);
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
}
foreach (Character enemy in Character.CharacterList)
{
//don't run from friendly NPCs
if (enemy.TeamID == Character.TeamType.FriendlyNPC) { continue; }
//friendly NPCs don't run away from anything but characters controlled by EnemyAIController (= monsters)
if (character.TeamID == Character.TeamType.FriendlyNPC && !(enemy.AIController is EnemyAIController)) { continue; }
if (enemy.CurrentHull == currentHull && !enemy.IsDead && !enemy.IsUnconscious &&
if (enemy.CurrentHull == currentHull && !enemy.IsDead && !enemy.IsUnconscious &&
(enemy.AIController is EnemyAIController || enemy.TeamID != character.TeamID))
{
Vector2 dir = character.Position - enemy.Position;
@@ -147,6 +154,7 @@ namespace Barotrauma
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
}
}
if (escapeVel != Vector2.Zero)
{
//only move if we haven't reached the edge of the room
@@ -243,5 +251,36 @@ namespace Barotrauma
}
return bestHull;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return (otherObjective is AIObjectiveFindSafety);
}
public override void Update(AIObjectiveManager objectiveManager, float deltaTime)
{
if (character.CurrentHull == null)
{
currenthullSafety = 0;
Priority = 5;
return;
}
if (character.OxygenAvailable < CharacterHealth.LowOxygenThreshold) { Priority = 100; }
currenthullSafety = HumanAIController.GetHullSafety(character.CurrentHull);
if (currenthullSafety > HumanAIController.HULL_SAFETY_THRESHOLD)
{
Priority -= priorityDecrease * deltaTime;
}
else
{
float dangerFactor = (100 - currenthullSafety) / 100;
Priority += dangerFactor * priorityIncrease * deltaTime;
}
Priority = MathHelper.Clamp(Priority, 0, 100);
if (divingGearObjective != null && !divingGearObjective.IsCompleted() && divingGearObjective.CanBeCompleted)
{
Priority = Math.Max(Priority, AIObjectiveManager.OrderPriority + 10);
}
}
}
}

View File

@@ -3,24 +3,28 @@ using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveFixLeak : AIObjective
{
public override string DebugTag => "fix leak";
public override bool KeepDivingGearOn => true;
public override bool ForceRun => true;
public Gap Leak { get; private set; }
private readonly Gap leak;
private AIObjectiveFindDivingGear findDivingGear;
private AIObjectiveGetItem getWeldingTool;
private AIObjectiveContainItem refuelObjective;
private AIObjectiveGoTo gotoObjective;
private AIObjectiveOperateItem operateObjective;
public Gap Leak
{
get { return leak; }
}
public AIObjectiveFixLeak(Gap leak, Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base (character, objectiveManager, priorityModifier)
public AIObjectiveFixLeak(Gap leak, Character character) : base (character, "")
{
Leak = leak;
}
@@ -30,16 +34,17 @@ namespace Barotrauma
return Leak.Open <= 0.0f || Leak.Removed;
}
public override float GetPriority()
public override bool CanBeCompleted => !abandon && base.CanBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (Leak.Open == 0.0f) { return 0.0f; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - Leak.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Leak.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.25f, MathUtils.InverseLerp(0, 10000, dist));
float severity = AIObjectiveFixLeaks.GetLeakSeverity(Leak);
float max = Math.Min((AIObjectiveManager.OrderPriority - 1), 90);
float devotion = Math.Min(Priority, 10) / 100;
return MathHelper.Lerp(0, max, MathHelper.Clamp(devotion + severity * distanceFactor * PriorityModifier, 0, 1));
if (leak.Open == 0.0f) { return 0.0f; }
float leakSize = (leak.IsHorizontal ? leak.Rect.Height : leak.Rect.Width) * Math.Max(leak.Open, 0.1f);
float dist = Vector2.DistanceSquared(character.SimPosition, leak.SimPosition);
dist = Math.Max(dist / 100.0f, 1.0f);
return Math.Min(leakSize / dist, 40.0f);
}
public override bool IsDuplicate(AIObjective otherObjective)
@@ -50,44 +55,59 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (!Leak.IsRoomToRoom)
if (!leak.IsRoomToRoom)
{
if (!HumanAIController.HasDivingSuit(character))
if (findDivingGear == null)
{
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, true, objectiveManager));
findDivingGear = new AIObjectiveFindDivingGear(character, true);
AddSubObjective(findDivingGear);
}
else if (!findDivingGear.CanBeCompleted)
{
abandon = true;
return;
}
}
var weldingTool = character.Inventory.FindItemByTag("weldingtool");
if (weldingTool == null)
{
TryAddSubObjective(ref getWeldingTool, () => new AIObjectiveGetItem(character, "weldingtool", objectiveManager, true));
AddSubObjective(new AIObjectiveGetItem(character, "weldingtool", true));
return;
}
else
{
var containedItems = weldingTool.ContainedItems;
if (containedItems == null)
if (containedItems == null) return;
var fuelTank = containedItems.FirstOrDefault(i => i.HasTag("weldingfueltank") && i.Condition > 0.0f);
if (fuelTank == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no proper inventory");
#endif
abandon = true;
AddSubObjective(new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>()));
return;
}
// Drop empty tanks
foreach (Item containedItem in containedItems)
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null) { return; }
Vector2 gapDiff = leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canReach = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canReach)
{
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.RightHand))
{
if (containedItem == null) { continue; }
if (containedItem.Condition <= 0.0f)
{
containedItem.Drop(character);
}
}
if (containedItems.None(i => i.HasTag("weldingfueltank") && i.Condition > 0.0f))
{
TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>(), objectiveManager));
return;
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
}
else if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.LeftHand))
{
@@ -95,81 +115,45 @@ namespace Barotrauma
}
canReach = character.CanSeeTarget(leak, sightLimb);
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
if (gotoObjective != null)
{
// Check if the objective is already removed -> completed/impossible
if (!subObjectives.Contains(gotoObjective))
{
if (!gotoObjective.CanBeCompleted)
{
abandon = true;
}
gotoObjective = null;
return;
}
}
else
{
gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character)
{
CloseEnough = reach
};
if (!subObjectives.Contains(gotoObjective))
{
AddSubObjective(gotoObjective);
}
}
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
if (gotoObjective == null || gotoObjective.IsCompleted())
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (operateObjective == null)
{
operateObjective = new AIObjectiveOperateItem(repairTool, character, "", true, leak);
AddSubObjective(operateObjective);
}
else if (!subObjectives.Contains(operateObjective))
{
operateObjective = null;
}
}
}
private Vector2 GetStandPosition()

View File

@@ -9,28 +9,38 @@ namespace Barotrauma
class AIObjectiveFixLeaks : AIObjectiveLoop<Gap>
{
public override string DebugTag => "fix leaks";
public override bool KeepDivingGearOn => true;
public override bool ForceRun => true;
public AIObjectiveFixLeaks(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
public AIObjectiveFixLeaks(Character character) : base (character, "") { }
protected override void FindTargets()
{
if (character.Submarine == null) { return 0; }
if (targets.None()) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority, targets.Average(t => Average(t)));
}
protected override void FindTargets()
{
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks", 30.0f);
}
targets.Sort((x, y) => GetGapFixPriority(y).CompareTo(GetGapFixPriority(x)));
}
protected override bool Filter(Gap gap) => IsValidTarget(gap, character);
public static float GetLeakSeverity(Gap leak)
protected override bool Filter(Gap gap)
{
if (leak == null) { return 0; }
float sizeFactor = MathHelper.Lerp(1, 10, MathUtils.InverseLerp(0, 200, (leak.IsHorizontal ? leak.Rect.Width : leak.Rect.Height)));
float severity = sizeFactor * leak.Open;
if (!leak.IsRoomToRoom) { severity *= 50; }
return MathHelper.Min(severity, 100);
bool ignore = ignoreList.Contains(gap) || gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null);
if (!ignore)
{
if (gap.Submarine == null) { ignore = true; }
else if (gap.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { ignore = true; }
}
return ignore;
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
@@ -38,14 +48,9 @@ namespace Barotrauma
protected override IEnumerable<Gap> GetList() => Gap.GapList;
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Gap gap, Character character)
{
if (gap == null) { return false; }
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
if (gap.Submarine == null) { return false; }
if (gap.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
return true;
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
protected override float Average(Gap gap) => gap.Open;
protected override IEnumerable<Gap> GetList() => Gap.GapList;
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character);
}
}

View File

@@ -11,9 +11,6 @@ namespace Barotrauma
{
public override string DebugTag => "get item";
private readonly bool equip;
private readonly HashSet<Item> ignoredItems = new HashSet<Item>();
public Func<Item, float> GetItemPriority;
//can be either tags or identifiers
@@ -23,8 +20,14 @@ namespace Barotrauma
public string[] ignoredContainerIdentifiers;
private AIObjectiveGoTo goToObjective;
private float currItemPriority;
private bool equip;
public override float GetPriority()
private HashSet<Item> ignoredItems = new HashSet<Item>();
private bool canBeCompleted = true;
public override bool CanBeCompleted => canBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (objectiveManager.CurrentOrder == this)
{
@@ -33,19 +36,16 @@ namespace Barotrauma
return 1.0f;
}
public AIObjectiveGetItem(Character character, Item targetItem, AIObjectiveManager objectiveManager, bool equip = false, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public AIObjectiveGetItem(Character character, Item targetItem, bool equip = false) : base(character, "")
{
currSearchIndex = -1;
this.equip = equip;
this.targetItem = targetItem;
}
public AIObjectiveGetItem(Character character, string itemIdentifier, AIObjectiveManager objectiveManager, bool equip = false, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, objectiveManager, equip, priorityModifier) { }
public AIObjectiveGetItem(Character character, string itemIdentifier, bool equip = false) : this(character, new string[] { itemIdentifier }, equip) { }
public AIObjectiveGetItem(Character character, string[] itemIdentifiers, AIObjectiveManager objectiveManager, bool equip = false, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public AIObjectiveGetItem(Character character, string[] itemIdentifiers, bool equip = false) : base(character, "")
{
currSearchIndex = -1;
this.equip = equip;
@@ -54,15 +54,20 @@ namespace Barotrauma
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
CheckInventory();
}
private void CheckInventory()
{
if (itemIdentifiers == null) { return; }
if (itemIdentifiers == null)
{
return;
}
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
if (character.Inventory.Items[i] == null || character.Inventory.Items[i].Condition <= 0.0f) { continue; }
if (character.Inventory.Items[i] == null || character.Inventory.Items[i].Condition <= 0.0f) continue;
if (itemIdentifiers.Any(id => character.Inventory.Items[i].Prefab.Identifier == id || character.Inventory.Items[i].HasTag(id)))
{
targetItem = character.Inventory.Items[i];
@@ -76,7 +81,7 @@ namespace Barotrauma
{
foreach (Item containedItem in containedItems)
{
if (containedItem == null || containedItem.Condition <= 0.0f) { continue; }
if (containedItem == null || containedItem.Condition <= 0.0f) continue;
if (itemIdentifiers.Any(id => containedItem.Prefab.Identifier == id || containedItem.HasTag(id)))
{
targetItem = containedItem;
@@ -94,11 +99,13 @@ namespace Barotrauma
FindTargetItem();
if (targetItem == null || moveToTarget == null)
{
objectiveManager.GetObjective<AIObjectiveIdle>()?.Wander(deltaTime);
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
//SteeringManager.SteeringWander();
return;
}
if (moveToTarget.CurrentHull == character.CurrentHull &&
Vector2.DistanceSquared(character.Position, moveToTarget.Position) < MathUtils.Pow(targetItem.InteractDistance, 2))
Vector2.DistanceSquared(character.Position, moveToTarget.Position) < MathUtils.Pow(targetItem.InteractDistance * 2, 2))
{
int targetSlot = -1;
if (equip)
@@ -116,7 +123,8 @@ namespace Barotrauma
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
//slot not needed by the item, continue
if (!slots.HasFlag(character.Inventory.SlotTypes[i])) { continue; }
if (!slots.HasFlag(character.Inventory.SlotTypes[i])) continue;
targetSlot = i;
//slot free, continue
if (character.Inventory.Items[i] == null) { continue; }
@@ -128,6 +136,7 @@ namespace Barotrauma
}
}
targetItem.TryInteract(character, false, true);
if (targetSlot > -1 && !character.HasEquippedItem(targetItem))
{
character.Inventory.TryPutItem(targetItem, targetSlot, false, false, character);
@@ -135,20 +144,23 @@ namespace Barotrauma
}
else
{
TryAddSubObjective(ref goToObjective,
constructor: () =>
{
//check if we're already looking for a diving gear
bool gettingDivingGear = (targetItem != null && targetItem.Prefab.Identifier == "divingsuit" || targetItem.HasTag("diving")) ||
(itemIdentifiers != null && (itemIdentifiers.Contains("diving") || itemIdentifiers.Contains("divingsuit")));
return new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: !gettingDivingGear);
},
onAbandon: () =>
{
targetItem = null;
moveToTarget = null;
ignoredItems.Add(targetItem);
});
if (goToObjective == null || moveToTarget != goToObjective.Target)
{
//check if we're already looking for a diving gear
bool gettingDivingGear = (targetItem != null && targetItem.Prefab.Identifier == "divingsuit" || targetItem.HasTag("diving")) ||
(itemIdentifiers != null && (itemIdentifiers.Contains("diving") || itemIdentifiers.Contains("divingsuit")));
//don't attempt to get diving gear to reach the destination if the item we're trying to get is diving gear
goToObjective = new AIObjectiveGoTo(moveToTarget, character, false, !gettingDivingGear);
}
goToObjective.TryComplete(deltaTime);
if (!goToObjective.CanBeCompleted)
{
targetItem = null;
moveToTarget = null;
ignoredItems.Add(targetItem);
}
}
}
@@ -164,10 +176,11 @@ namespace Barotrauma
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.");
#endif
abandon = true;
canBeCompleted = false;
}
return;
}
for (int i = 0; i < 10 && currSearchIndex < Item.ItemList.Count - 1; i++)
{
currSearchIndex++;
@@ -176,18 +189,15 @@ namespace Barotrauma
if (item.Submarine == null) { continue; }
else if (item.Submarine.TeamID != character.TeamID) { continue; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
if (item.CurrentHull == null || item.Condition <= 0.0f) { continue; }
if (itemIdentifiers.None(id => item.Prefab.Identifier == id || item.HasTag(id))) { continue; }
if (ignoredContainerIdentifiers != null && item.Container != null)
{
if (ignoredContainerIdentifiers.Contains(item.ContainerIdentifier)) { continue; }
}
// TODO: need to exclude items that already are in the inventory?
//// Don't allow to get items in rooms that have a fire (except fire extinguishers) or an enemy inside (except weapons)
//if (!itemIdentifiers.Contains("extinguisher") && item.CurrentHull.FireSources.Count > 0 ||
// item.GetComponent<MeleeWeapon>() == null && item.GetComponent<RangedWeapon>() == null && Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { continue; }
//if the item is inside a character's inventory, don't steal it unless the character is dead
if (item.ParentInventory is CharacterInventory)
{
@@ -209,9 +219,11 @@ namespace Barotrauma
itemPriority -= Vector2.Distance((rootContainer ?? item).Position, character.Position) * 0.01f;
//ignore if the item has a lower priority than the currently selected one
if (moveToTarget != null && itemPriority < currItemPriority) { continue; }
currItemPriority = itemPriority;
targetItem = item;
moveToTarget = rootContainer ?? item;
}
//if searched through all the items and a target wasn't found, can't be completed
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
@@ -219,21 +231,21 @@ namespace Barotrauma
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}");
#endif
abandon = true;
canBeCompleted = false;
}
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveGetItem getItem = otherObjective as AIObjectiveGetItem;
if (getItem == null) { return false; }
if (getItem.equip != equip) { return false; }
if (getItem == null) return false;
if (getItem.equip != equip) return false;
if (getItem.itemIdentifiers != null && itemIdentifiers != null)
{
if (getItem.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
if (getItem.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < getItem.itemIdentifiers.Length; i++)
{
if (getItem.itemIdentifiers[i] != itemIdentifiers[i]) { return false; }
if (getItem.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;
}
@@ -251,10 +263,7 @@ namespace Barotrauma
foreach (string itemName in itemIdentifiers)
{
var matchingItem = character.Inventory.FindItemByTag(itemName) ?? character.Inventory.FindItemByIdentifier(itemName);
if (matchingItem != null && (!equip || character.HasEquippedItem(matchingItem)))
{
return true;
}
if (matchingItem != null && (!equip || character.HasEquippedItem(matchingItem))) return true;
}
return false;
}

View File

@@ -9,23 +9,29 @@ namespace Barotrauma
{
public override string DebugTag => "go to";
private AIObjectiveFindDivingGear findDivingGear;
private AIObjectiveFindDivingGear findDivingGear;
private Vector2 targetPos;
private bool repeat;
private bool cannotReach;
//how long until the path to the target is declared unreachable
private float waitUntilPathUnreachable;
private bool getDivingGearIfNeeded;
public float CloseEnough { get; set; } = 0.5f;
public bool IgnoreIfTargetDead { get; set; }
public bool AllowGoingOutside { get; set; }
public bool CheckVisibility { get; set; }
public float CloseEnough = 0.5f;
public override float GetPriority()
public bool IgnoreIfTargetDead;
public bool AllowGoingOutside = false;
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (FollowControlledCharacter && Character.Controlled == null) { return 0.0f; }
if (Target != null && Target.Removed) { return 0.0f; }
if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; }
if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
@@ -33,6 +39,44 @@ namespace Barotrauma
return 1.0f;
}
public override bool CanBeCompleted
{
get
{
bool canComplete = !cannotReach && !abandon;
if (canComplete)
{
if (FollowControlledCharacter && Character.Controlled == null)
{
canComplete = false;
}
else if (Target != null && Target.Removed)
{
canComplete = false;
}
else if (!repeat && waitUntilPathUnreachable < 0)
{
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null)
{
canComplete = !PathSteering.CurrentPath.Unreachable;
}
}
}
if (!canComplete)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot reach the target: {(Target != null ? Target.ToString() : TargetPos.ToString())}", Color.Yellow);
#endif
if (HumanAIController.ObjectiveManager.CurrentOrder != null)
{
character.Speak(TextManager.Get("DialogCannotReach"), identifier: "cannotreach", minDurationBetweenSimilar: 10.0f);
}
character.AIController.SteeringManager.Reset();
}
return canComplete;
}
}
public Entity Target { get; private set; }
public Vector2 TargetPos => Target != null ? Target.SimPosition : targetPos;
@@ -66,36 +110,27 @@ namespace Barotrauma
{
if (FollowControlledCharacter)
{
if (Character.Controlled == null)
{
abandon = true;
return;
}
if (Character.Controlled == null) { return; }
Target = Character.Controlled;
}
if (Target == character)
{
character.AIController.SteeringManager.Reset();
abandon = true;
return;
}
}
waitUntilPathUnreachable -= deltaTime;
if (!character.IsClimbing)
{
character.SelectedConstruction = null;
}
if (Target != null)
{
if (Target.Removed)
{
abandon = true;
}
else
{
character.AIController.SelectTarget(Target.AiTarget);
}
}
if (Target != null) { character.AIController.SelectTarget(Target.AiTarget); }
Vector2 currTargetPos = Vector2.Zero;
if (Target == null)
{
currTargetPos = targetPos;
@@ -110,12 +145,8 @@ namespace Barotrauma
currTargetPos -= character.Submarine.SimPosition;
}
}
bool sightCheck = true;
if (CheckVisibility && Target != null)
{
sightCheck = Target is Character ch ? character.CanSeeCharacter(ch) : character.CanSeeTarget(Target);
}
if (sightCheck && Vector2.DistanceSquared(currTargetPos, character.SimPosition) < CloseEnough * CloseEnough)
if (Vector2.DistanceSquared(currTargetPos, character.SimPosition) < CloseEnough * CloseEnough)
{
character.AIController.SteeringManager.Reset();
character.AnimController.TargetDir = currTargetPos.X > character.SimPosition.X ? Direction.Right : Direction.Left;
@@ -123,50 +154,31 @@ namespace Barotrauma
else
{
bool isInside = character.CurrentHull != null;
bool insideSteering = SteeringManager == PathSteering && PathSteering.CurrentPath != null && !PathSteering.IsPathDirty;
bool insideSteering = SteeringManager == PathSteering && PathSteering.CurrentPath != null;
bool targetIsOutside = (Target != null && Target.Submarine == null) || (insideSteering && PathSteering.CurrentPath.HasOutdoorsNodes);
if (isInside && targetIsOutside && !AllowGoingOutside)
{
abandon = true;
}
else if (!repeat && waitUntilPathUnreachable < 0)
{
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null)
{
abandon = PathSteering.CurrentPath.Unreachable;
}
}
if (abandon)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot reach the target: {(Target != null ? Target.ToString() : TargetPos.ToString())}", Color.Yellow);
#endif
if (objectiveManager.CurrentOrder != null)
{
character.Speak(TextManager.Get("DialogCannotReach"), identifier: "cannotreach", minDurationBetweenSimilar: 10.0f);
}
character.AIController.SteeringManager.Reset();
cannotReach = true;
}
else
{
character.AIController.SteeringManager.SteeringSeek(currTargetPos);
if (getDivingGearIfNeeded)
{
var targetHull = Target is Hull h ? h : Target is Item i ? i.CurrentHull : Target is Character c ? c.CurrentHull : character.CurrentHull;
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull);
bool needsDivingSuit = needsDivingGear && (targetIsOutside || targetHull.WaterPercentage > 90);
bool needsEquipment = false;
if (needsDivingSuit)
if (targetIsOutside ||
Target is Hull h && HumanAIController.NeedsDivingGear(h) ||
Target is Item i && HumanAIController.NeedsDivingGear(i.CurrentHull) ||
Target is Character c && HumanAIController.NeedsDivingGear(c.CurrentHull))
{
needsEquipment = !HumanAIController.HasDivingSuit(character);
}
else if (needsDivingGear)
{
needsEquipment = !HumanAIController.HasDivingMask(character);
}
if (needsEquipment)
{
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, needsDivingSuit, objectiveManager));
if (findDivingGear == null)
{
findDivingGear = new AIObjectiveFindDivingGear(character, true);
AddSubObjective(findDivingGear);
}
else if (!findDivingGear.CanBeCompleted)
{
abandon = true;
}
}
}
}
@@ -177,30 +189,40 @@ namespace Barotrauma
{
if (repeat) { return false; }
bool completed = false;
if (Target is Item item)
{
if (item.IsInsideTrigger(character.WorldPosition)) { completed = true; }
if (item.IsInsideTrigger(character.WorldPosition)) completed = true;
}
else if (Target is Character targetCharacter)
{
if (character.CanInteractWith(targetCharacter)) { completed = true; }
if (character.CanInteractWith(targetCharacter)) completed = true;
}
completed = completed || Vector2.DistanceSquared(Target != null ? Target.SimPosition : targetPos, character.SimPosition) < CloseEnough * CloseEnough;
if (completed) { character.AIController.SteeringManager.Reset(); }
if (completed) character.AIController.SteeringManager.Reset();
return completed;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveGoTo objective)) { return false; }
if (objective.Target == Target) { return true; }
return objective.targetPos == targetPos;
}
AIObjectiveGoTo objective = otherObjective as AIObjectiveGoTo;
if (objective == null) return false;
if (objective.Target == Target) return true;
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
}
}

View File

@@ -38,18 +38,6 @@ namespace Barotrauma
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
private float randomTimer;
private float randomUpdateInterval = 5;
public float Random { get; private set; }
public void SetRandom()
{
Random = Rand.Range(0.5f, 1.5f);
randomTimer = randomUpdateInterval;
}
public override float GetPriority()
{
return 1;
@@ -84,7 +72,7 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (PathSteering == null) { return; }
if (PathSteering == null) return;
//don't keep dragging others when idling
if (character.SelectedCharacter != null)
@@ -96,10 +84,24 @@ namespace Barotrauma
character.SelectedConstruction = null;
}
bool currentHullForbidden = IsForbidden(character.CurrentHull);
if (!currentHullForbidden && !character.AnimController.InWater && !character.IsClimbing && HumanAIController.ObjectiveManager.WaitTimer > 0)
{
SteeringManager.Reset();
return;
}
if (!character.IsClimbing)
{
character.SelectedConstruction = null;
}
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
if (currentTargetIsInvalid || currentTarget == null && IsForbidden(character.CurrentHull))
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
if (currentTargetIsInvalid || (currentTarget == null && currentHullForbidden))
{
newTargetTimer = 0;
standStillTimer = 0;
@@ -136,6 +138,7 @@ namespace Barotrauma
{
//choose a random available hull
var randomHull = ToolBox.SelectWeightedRandom(targetHulls, hullWeights, Rand.RandSync.Unsynced);
bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
if (isCurrentHullOK)
{
@@ -143,8 +146,7 @@ namespace Barotrauma
// Only do this when the current hull is ok, because otherwise would block all paths from the current hull to the target hull.
var path = PathSteering.PathFinder.FindPath(character.SimPosition, randomHull.SimPosition);
if (path.Unreachable ||
path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) ||
IsForbidden(n.CurrentHull)))
path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) || IsForbidden(n.CurrentHull)))
{
//can't go to this room, remove it from the list and try another room next frame
int index = targetHulls.IndexOf(randomHull);
@@ -267,6 +269,7 @@ namespace Barotrauma
private void FindTargetHulls()
{
bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
targetHulls.Clear();
hullWeights.Clear();
foreach (var hull in Hull.hullList)
@@ -298,7 +301,7 @@ namespace Barotrauma
}
}
public static bool IsForbidden(Hull hull)
private bool IsForbidden(Hull hull)
{
if (hull == null) { return true; }
string hullName = hull.RoomName?.ToLowerInvariant();

View File

@@ -7,7 +7,7 @@ namespace Barotrauma
{
abstract class AIObjectiveLoop<T> : AIObjective
{
protected HashSet<T> targets = new HashSet<T>();
protected List<T> targets = new List<T>();
protected Dictionary<T, AIObjective> objectives = new Dictionary<T, AIObjective>();
protected HashSet<T> ignoreList = new HashSet<T>();
private float ignoreListTimer;
@@ -17,24 +17,7 @@ namespace Barotrauma
protected virtual float IgnoreListClearInterval => 0;
protected virtual float TargetUpdateInterval => 2;
public HashSet<T> ReportedTargets { get; private set; } = new HashSet<T>();
public bool AddTarget(T target)
{
if (ReportedTargets.Contains(target))
{
return false;
}
if (Filter(target))
{
ReportedTargets.Add(target);
return true;
}
return false;
}
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
: base(character, objectiveManager, priorityModifier, option)
public AIObjectiveLoop(Character character, string option) : base(character, option)
{
Reset();
}
@@ -43,11 +26,9 @@ namespace Barotrauma
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
public override void Update(float deltaTime)
public override void Update(AIObjectiveManager objectiveManager, float deltaTime)
{
base.Update(deltaTime);
base.Update(objectiveManager, deltaTime);
if (IgnoreListClearInterval > 0)
{
if (ignoreListTimer > IgnoreListClearInterval)
@@ -98,29 +79,15 @@ namespace Barotrauma
public override void OnSelected()
{
base.OnSelected();
if (HumanAIController.ObjectiveManager.CurrentOrder == this)
{
Reset();
}
Reset();
}
public override float GetPriority()
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
if (targets.None()) { return 0; }
// Allow the target value to be more than 100.
float targetValue = TargetEvaluation();
// If the target value is less than 1% of the max value, let's just treat it as zero.
if (targetValue < 1) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
float max = MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90);
float devotion = MathHelper.Min(10, Priority);
float value = MathHelper.Clamp((devotion + targetValue * PriorityModifier) / 100, 0, 1);
return MathHelper.Lerp(0, max, value);
float avg = targets.Average(t => Average(t));
return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority + 20, avg / 100);
}
protected void UpdateTargets()
@@ -132,19 +99,12 @@ namespace Barotrauma
protected virtual void FindTargets()
{
foreach (T target in GetList())
foreach (T item in GetList())
{
// The bots always find targets when the objective is an order.
if (objectiveManager.CurrentOrder != this)
if (Filter(item)) { continue; }
if (!targets.Contains(item))
{
// Battery or pump states cannot currently be reported (not implemented) and therefore we must ignore them -> the bots always know if they require attention.
bool ignore = this is AIObjectiveChargeBatteries || this is AIObjectivePumpWater;
if (!ignore && !ReportedTargets.Contains(target)) { continue; }
}
if (!Filter(target)) { continue; }
if (!ignoreList.Contains(target))
{
targets.Add(target);
targets.Add(item);
}
}
}
@@ -156,7 +116,6 @@ namespace Barotrauma
if (!objectives.TryGetValue(target, out AIObjective objective))
{
objective = ObjectiveConstructor(target);
objective.Completed += () => ReportedTargets.Remove(target);
objectives.Add(target, objective);
AddSubObjective(objective);
}
@@ -167,9 +126,7 @@ namespace Barotrauma
/// List of all possible items of the specified type. Used for filtering the removed objectives.
/// </summary>
protected abstract IEnumerable<T> GetList();
protected abstract float TargetEvaluation();
protected abstract float Average(T target);
protected abstract AIObjective ObjectiveConstructor(T target);
protected abstract bool Filter(T target);
}

View File

@@ -9,29 +9,27 @@ namespace Barotrauma
class AIObjectiveManager
{
// TODO: expose
public const float OrderPriority = 70;
public const float RunPriority = 50;
public const float OrderPriority = 50.0f;
// Constantly increases the priority of the selected objective, unless overridden
public const float baseDevotion = 2;
public List<AIObjective> Objectives { get; private set; } = new List<AIObjective>();
public List<AIObjective> Objectives { get; private set; }
private Character character;
/// <summary>
/// When set above zero, the character will stand still doing nothing until the timer runs out. Does not affect orders.
/// When set above zero, the character will stand still doing nothing until the timer runs out. Only affects idling.
/// </summary>
public float WaitTimer;
public AIObjective CurrentOrder { get; private set; }
public AIObjective CurrentObjective { get; private set; }
public bool IsCurrentObjective<T>() where T : AIObjective => CurrentObjective is T;
public AIObjectiveManager(Character character)
{
this.character = character;
CreateAutonomousObjectives();
Objectives = new List<AIObjective>();
}
public void AddObjective(AIObjective objective)
@@ -48,30 +46,6 @@ namespace Barotrauma
}
public Dictionary<AIObjective, CoroutineHandle> DelayedObjectives { get; private set; } = new Dictionary<AIObjective, CoroutineHandle>();
public void CreateAutonomousObjectives()
{
Objectives.Clear();
AddObjective(new AIObjectiveFindSafety(character, this), delay: Rand.Value() / 2);
AddObjective(new AIObjectiveIdle(character, this), delay: Rand.Value() / 2);
int objectiveCount = Objectives.Count;
foreach (var automaticOrder in character.Info.Job.Prefab.AutomaticOrders)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == automaticOrder.aiTag);
if (orderPrefab == null) { throw new Exception("Could not find a matching prefab by ai tag: " + automaticOrder.aiTag); }
// TODO: Similar code is used in CrewManager:815-> DRY
var matchingItems = orderPrefab.ItemIdentifiers.Any() ?
Item.ItemList.FindAll(it => orderPrefab.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(orderPrefab.ItemIdentifiers)) :
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
var item = matchingItems.GetRandom();
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType));
AddObjective(CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier), delay: Rand.Value() / 2);
objectiveCount++;
}
WaitTimer = Math.Max(WaitTimer, Rand.Range(0.5f, 1f) * objectiveCount);
}
public void AddObjective(AIObjective objective, float delay, Action callback = null)
{
if (DelayedObjectives.TryGetValue(objective, out CoroutineHandle coroutine))
@@ -101,7 +75,7 @@ namespace Barotrauma
{
var previousObjective = CurrentObjective;
var firstObjective = Objectives.FirstOrDefault();
if (CurrentOrder != null && firstObjective != null && CurrentOrder.GetPriority() > firstObjective.GetPriority())
if (CurrentOrder != null && firstObjective != null && CurrentOrder.GetPriority(this) > firstObjective.GetPriority(this))
{
CurrentObjective = CurrentOrder;
}
@@ -112,24 +86,18 @@ namespace Barotrauma
if (previousObjective != CurrentObjective)
{
CurrentObjective?.OnSelected();
GetObjective<AIObjectiveIdle>()?.SetRandom();
}
return CurrentObjective;
}
public float GetCurrentPriority()
{
return CurrentObjective == null ? 0.0f : CurrentObjective.GetPriority();
return CurrentObjective == null ? 0.0f : CurrentObjective.GetPriority(this);
}
public void UpdateObjectives(float deltaTime)
{
CurrentOrder?.Update(deltaTime);
if (WaitTimer > 0)
{
WaitTimer -= deltaTime;
return;
}
CurrentOrder?.Update(this, deltaTime);
for (int i = 0; i < Objectives.Count; i++)
{
var objective = Objectives[i];
@@ -149,7 +117,7 @@ namespace Barotrauma
}
else
{
objective.Update(deltaTime);
objective.Update(this, deltaTime);
}
}
GetCurrentObjective();
@@ -159,41 +127,15 @@ namespace Barotrauma
{
if (Objectives.Any())
{
Objectives.Sort((x, y) => y.GetPriority().CompareTo(x.GetPriority()));
Objectives.Sort((x, y) => y.GetPriority(this).CompareTo(x.GetPriority(this)));
}
CurrentObjective?.SortSubObjectives();
CurrentObjective?.SortSubObjectives(this);
}
public void DoCurrentObjective(float deltaTime)
{
if (WaitTimer <= 0)
{
CurrentObjective?.TryComplete(deltaTime);
}
else
{
if (CurrentOrder != null)
{
CurrentOrder.TryComplete(deltaTime);
}
else
{
if (character.AIController is HumanAIController humanAI && humanAI.SteeringManager != null)
{
if (!character.AnimController.InWater &&
!character.IsClimbing &&
!humanAI.UnsafeHulls.Contains(character.CurrentHull) &&
!AIObjectiveIdle.IsForbidden(character.CurrentHull))
{
humanAI.SteeringManager.Reset();
}
else
{
CurrentObjective?.TryComplete(deltaTime);
}
}
}
}
if (WaitTimer > 0.0f) { WaitTimer -= deltaTime; }
CurrentObjective?.TryComplete(deltaTime);
}
public void SetOrder(AIObjective objective)
@@ -203,22 +145,13 @@ namespace Barotrauma
public void SetOrder(Order order, string option, Character orderGiver)
{
CurrentOrder = CreateObjective(order, option, orderGiver);
if (CurrentOrder == null)
{
// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
CreateAutonomousObjectives();
}
}
CurrentOrder = null;
if (order == null) return;
public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)
{
if (order == null) { return null; }
AIObjective newObjective;
switch (order.AITag.ToLowerInvariant())
{
case "follow":
newObjective = new AIObjectiveGoTo(orderGiver, character, this, repeat: true, priorityModifier: priorityModifier)
CurrentOrder = new AIObjectiveGoTo(orderGiver, character, true)
{
CloseEnough = 1.5f,
AllowGoingOutside = true,
@@ -227,41 +160,38 @@ namespace Barotrauma
};
break;
case "wait":
newObjective = new AIObjectiveGoTo(character, character, this, repeat: true, priorityModifier: priorityModifier)
CurrentOrder = new AIObjectiveGoTo(character, character, true)
{
AllowGoingOutside = true
};
break;
case "fixleaks":
newObjective = new AIObjectiveFixLeaks(character, this, priorityModifier);
CurrentOrder = new AIObjectiveFixLeaks(character);
break;
case "chargebatteries":
newObjective = new AIObjectiveChargeBatteries(character, this, option, priorityModifier);
CurrentOrder = new AIObjectiveChargeBatteries(character, option);
break;
case "rescue":
newObjective = new AIObjectiveRescueAll(character, this, priorityModifier);
CurrentOrder = new AIObjectiveRescueAll(character);
break;
case "repairsystems":
newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" };
CurrentOrder = new AIObjectiveRepairItems(character) { RequireAdequateSkills = option != "all" };
break;
case "pumpwater":
newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier);
CurrentOrder = new AIObjectivePumpWater(character, option);
break;
case "extinguishfires":
newObjective = new AIObjectiveExtinguishFires(character, this, priorityModifier);
break;
case "fightintruders":
newObjective = new AIObjectiveFightIntruders(character, this, priorityModifier);
CurrentOrder = new AIObjectiveExtinguishFires(character);
break;
case "steer":
var steering = (order?.TargetEntity as Item)?.GetComponent<Steering>();
if (steering != null) steering.PosToMaintain = steering.Item.Submarine?.WorldPosition;
if (order.TargetItemComponent == null) { return null; }
newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier) { IsLoop = true };
if (order.TargetItemComponent == null) return;
CurrentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
break;
default:
if (order.TargetItemComponent == null) { return null; }
newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier) { IsLoop = true };
if (order.TargetItemComponent == null) return;
CurrentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
break;
}
return newObjective;

View File

@@ -10,6 +10,8 @@ namespace Barotrauma
{
public override string DebugTag => "operate item";
private ItemComponent component, controller;
private ItemComponent component, controller;
private Entity operateTarget;
private bool isCompleted;
@@ -18,25 +20,35 @@ namespace Barotrauma
private AIObjectiveGoTo goToObjective;
private AIObjectiveGetItem getItemObjective;
public override bool CanBeCompleted => base.CanBeCompleted && (!useController || controller != null);
private bool useController;
private AIObjectiveGoTo gotoObjective;
public override bool CanBeCompleted
{
get
{
if (gotoObjective != null && !gotoObjective.CanBeCompleted) return false;
if (useController && controller == null) return false;
return canBeCompleted;
}
}
public Entity OperateTarget => operateTarget;
public ItemComponent Component => component;
public override float GetPriority()
public ItemComponent Component => component;
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (component.Item.ConditionPercentage <= 0) { return 0; }
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
if (component.Item.CurrentHull == null) { return 0; }
if (component.Item.CurrentHull.FireSources.Count > 0) { return 0; }
if (Character.CharacterList.Any(c => c.CurrentHull == component.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return 0; }
float devotion = MathHelper.Min(10, Priority);
float value = devotion + AIObjectiveManager.OrderPriority * PriorityModifier;
float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1), 90);
return MathHelper.Clamp(value, 0, max);
return base.GetPriority(objectiveManager);
}
public AIObjectiveOperateItem(ItemComponent item, Character character, AIObjectiveManager objectiveManager, string option, bool requireEquip, Entity operateTarget = null, bool useController = false, float priorityModifier = 1)
@@ -46,31 +58,34 @@ namespace Barotrauma
this.requireEquip = requireEquip;
this.operateTarget = operateTarget;
this.useController = useController;
if (useController)
{
//try finding the controller with the simpler non-recursive method first
controller =
component.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
component.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
var controllers = component.Item.GetConnectedComponents<Controller>();
if (controllers.Any()) controller = controllers[0];
}
canBeCompleted = true;
}
protected override void Act(float deltaTime)
{
ItemComponent target = useController ? controller : component;
if (useController && controller == null)
{
character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
abandon = true;
return;
}
if (target.CanBeSelected)
{
bool inSameRoom = character.CurrentHull == target.Item.CurrentHull;
bool withinReach = target.Item.IsInsideTrigger(character.WorldPosition) || Vector2.DistanceSquared(character.Position, target.Item.Position) < MathUtils.Pow(target.Item.InteractDistance, 2);
if (inSameRoom && withinReach)
{
if (character.SelectedConstruction != target.Item)
if (character.CurrentHull == target.Item.CurrentHull)
{
if (character.SelectedConstruction != target.Item && target.CanBeSelected)
{
@@ -82,27 +97,19 @@ namespace Barotrauma
}
return;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(target.Item, character, objectiveManager));
}
AddSubObjective(gotoObjective = new AIObjectiveGoTo(target.Item, character));
}
else
{
if (component.Item.GetComponent<Pickable>() == null)
{
//controller/target can't be selected and the item cannot be picked -> objective can't be completed
canBeCompleted = false;
return;
}
else if (!character.Inventory.Items.Contains(component.Item))
{
//controller/target can't be selected and the item cannot be picked -> objective can't be completed
abandon = true;
@@ -125,9 +132,11 @@ namespace Barotrauma
#endif
return;
}
for (int i = 0; i < character.Inventory.Capacity; i++)
{
if (character.Inventory.SlotTypes[i] == InvSlotType.Any || !holdable.AllowedSlots.Any(s => s.HasFlag(character.Inventory.SlotTypes[i])))
if (character.Inventory.SlotTypes[i] == InvSlotType.Any ||
!holdable.AllowedSlots.Any(s => s.HasFlag(character.Inventory.SlotTypes[i])))
{
continue;
}
@@ -161,8 +170,10 @@ namespace Barotrauma
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveOperateItem operateItem)) { return false; }
return (operateItem.component == component || otherObjective.Option == Option);
AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem;
if (operateItem == null) return false;
return (operateItem.component == component ||otherObjective.Option == Option);
}
}
}

View File

@@ -1,74 +1,68 @@
using Barotrauma.Items.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectivePumpWater : AIObjectiveLoop<Pump>
{
public override string DebugTag => "pump water";
private IEnumerable<Pump> pumpList;
public override bool KeepDivingGearOn => true;
private readonly IEnumerable<Pump> pumpList;
public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier, option) { }
public AIObjectivePumpWater(Character character, string option) : base(character, option)
{
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
}
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
if (objectiveManager.CurrentOrder == this && targets.Count > 0)
{
return AIObjectiveManager.OrderPriority;
}
return 0.0f;
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
protected override void FindTargets()
{
if (Option == null) { return; }
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
if (option == null) { return; }
foreach (Item item in Item.ItemList)
{
character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps", 30.0f);
if (item.HasTag("ballast")) { continue; }
if (item.Submarine == null) { continue; }
if (item.Submarine.TeamID != character.TeamID) { continue; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
var pump = item.GetComponent<Pump>();
if (pump != null)
{
if (!ignoreList.Contains(pump))
{
if (option == "stoppumping")
{
if (!pump.IsActive || pump.FlowPercentage == 0.0f) { continue; }
}
else
{
if (!pump.Item.InWater) { continue; }
if (pump.IsActive && pump.FlowPercentage <= -90.0f) { continue; }
}
if (!targets.Contains(pump))
{
targets.Add(pump);
}
}
}
}
}
protected override bool Filter(Pump pump)
{
if (pump == null) { return false; }
if (pump.Item.HasTag("ballast")) { return false; }
if (pump.Item.Submarine == null) { return false; }
if (pump.Item.CurrentHull == null) { return false; }
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
if (pump.Item.ConditionPercentage <= 0) { return false; }
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (Option == "stoppumping")
{
if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
}
else
{
if (!pump.Item.InWater) { return false; }
if (pump.IsActive && pump.FlowPercentage <= -99.9f) { return false; }
}
return true;
}
protected override IEnumerable<Pump> GetList()
{
if (pumpList == null)
{
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
}
return pumpList;
}
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = false };
protected override float TargetEvaluation()
{
if (Option == "stoppumping")
{
return targets.Max(t => MathHelper.Lerp(0, 100, Math.Abs(t.FlowPercentage / 100)));
}
else
{
return targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(-t.FlowPercentage / 100)));
}
}
protected override bool Filter(Pump pump) => true;
protected override IEnumerable<Pump> GetList() => pumpList;
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, Option, false);
protected override float Average(Pump target) => 0;
}
}

View File

@@ -11,33 +11,37 @@ namespace Barotrauma
{
public override string DebugTag => "repair item";
public override bool KeepDivingGearOn => true;
public Item Item { get; private set; }
private AIObjectiveGoTo goToObjective;
private float previousCondition = -1;
private RepairTool repairTool;
public AIObjectiveRepairItem(Character character, Item item, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier)
private float previousCondition = -1;
public AIObjectiveRepairItem(Character character, Item item) : base(character, "")
{
Item = item;
}
public override float GetPriority()
public override float GetPriority(AIObjectiveManager objectiveManager)
{
// TODO: priority list?
if (Item.Repairables.None()) { return 0; }
// Ignore items that are being repaired by someone else.
if (Item.Repairables.Any(r => r.CurrentFixer != null && r.CurrentFixer != character)) { return 0; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - Item.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Item.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.5f, MathUtils.InverseLerp(0, 10000, dist));
float damagePriority = MathHelper.Lerp(1, 0, Item.Condition / Item.MaxCondition);
float damagePriority = MathHelper.Lerp(1, 0, (Item.Condition + 10) / Item.MaxCondition);
float successFactor = MathHelper.Lerp(0, 1, Item.Repairables.Average(r => r.DegreeOfSuccess(character)));
float isSelected = character.SelectedConstruction == Item ? 50 : 0;
float devotion = (Math.Min(Priority, 10) + isSelected) / 100;
float max = MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90);
return MathHelper.Lerp(0, max, MathHelper.Clamp(devotion + damagePriority * distanceFactor * successFactor * PriorityModifier, 0, 1));
float baseLevel = Math.Max(Priority + isSelected, 1);
return MathHelper.Clamp(baseLevel * damagePriority * distanceFactor * successFactor, 0, 100);
}
public override bool CanBeCompleted => !abandon;
public override bool IsCompleted()
{
bool isCompleted = Item.IsFullCondition;
@@ -55,6 +59,15 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (goToObjective != null && !subObjectives.Contains(goToObjective))
{
if (!goToObjective.IsCompleted() && !goToObjective.CanBeCompleted)
{
abandon = true;
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
}
goToObjective = null;
}
foreach (Repairable repairable in Item.Repairables)
{
if (!repairable.HasRequiredItems(character, false))
@@ -64,14 +77,12 @@ namespace Barotrauma
{
foreach (RelatedItem requiredItem in kvp.Value)
{
AddSubObjective(new AIObjectiveGetItem(character, requiredItem.Identifiers, objectiveManager, true));
AddSubObjective(new AIObjectiveGetItem(character, requiredItem.Identifiers, true));
}
}
return;
}
}
// Only continue when the get item sub objectives have been completed.
if (subObjectives.Any(so => so is AIObjectiveGetItem)) { return; }
if (repairTool == null)
{
FindRepairTool();
@@ -103,31 +114,31 @@ namespace Barotrauma
{
// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
abandon = true;
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
character?.Speak(TextManager.Get("DialogRepairFailed").Replace("[itemname]", Item.Name), null, 0.0f, "repairfailed", 10.0f);
}
}
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
break;
}
}
else
else if (goToObjective == null || goToObjective.Target != Item)
{
// If cannot reach the item, approach it.
TryAddSubObjective(ref goToObjective,
constructor: () =>
{
previousCondition = -1;
var objective = new AIObjectiveGoTo(Item, character, objectiveManager);
if (repairTool != null)
{
objective.CloseEnough = ConvertUnits.ToSimUnits(repairTool.Range) * 0.75f;
}
return objective;
},
onAbandon: () => character.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f));
previousCondition = -1;
if (goToObjective != null)
{
subObjectives.Remove(goToObjective);
}
goToObjective = new AIObjectiveGoTo(Item, character);
if (repairTool != null)
{
//goToObjective.CloseEnough = (HumanAIController.AnimController.ArmLength + ConvertUnits.ToSimUnits(repairTool.Range)) * 0.75f;
goToObjective.CloseEnough = ConvertUnits.ToSimUnits(repairTool.Range);
}
AddSubObjective(goToObjective);
}
}
private RepairTool repairTool;
private void FindRepairTool()
{
foreach (Repairable repairable in Item.Repairables)

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
@@ -8,25 +7,18 @@ namespace Barotrauma
class AIObjectiveRepairItems : AIObjectiveLoop<Item>
{
public override string DebugTag => "repair items";
public override bool KeepDivingGearOn => true;
/// <summary>
/// Should the character only attempt to fix items they have the skills to fix, or any damaged item
/// </summary>
public bool RequireAdequateSkills;
public AIObjectiveRepairItems(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
public AIObjectiveRepairItems(Character character) : base(character, "") { }
// TODO: This can allow two active repair items objectives, if RequireAdequateSkills is not at the same value. We don't want that.
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveRepairItems repairItems && repairItems.RequireAdequateSkills == RequireAdequateSkills;
protected override void FindTargets()
{
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoRepairTargets"), null, 3.0f, "norepairtargets", 30.0f);
}
}
protected override void CreateObjectives()
{
foreach (var item in targets)
@@ -46,35 +38,37 @@ namespace Barotrauma
protected override bool Filter(Item item)
{
if (!IsValidTarget(item, character)) { return false; }
if (item.CurrentHull.FireSources.Count > 0) { return false; }
// Don't repair items in rooms that have enemies inside.
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (!objectives.ContainsKey(item))
bool ignore = ignoreList.Contains(item) || item.IsFullCondition;
if (!ignore)
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { return false; }
if (item.Submarine == null) { ignore = true; }
else if (item.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { ignore = true; }
else
{
if (item.Repairables.None()) { ignore = true; }
else
{
foreach (Repairable repairable in item.Repairables)
{
if (!objectives.ContainsKey(item) && item.Condition > repairable.ShowRepairUIThreshold)
{
ignore = true;
}
else if (RequireAdequateSkills && !repairable.HasRequiredSkills(character))
{
ignore = true;
}
if (ignore) { break; }
}
}
}
}
if (RequireAdequateSkills)
{
if (item.Repairables.Any(r => !r.HasRequiredSkills(character))) { return false; }
}
return true;
return ignore;
}
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);
protected override float Average(Item item) => 100 - item.ConditionPercentage;
protected override IEnumerable<Item> GetList() => Item.ItemList;
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Item item, Character character)
{
if (item == null) { return false; }
if (item.IsFullCondition) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (item.Repairables.None()) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
return true;
}
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item);
}
}

View File

@@ -11,6 +11,7 @@ namespace Barotrauma
{
public override string DebugTag => "rescue";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
const float TreatmentDelay = 0.5f;
@@ -20,11 +21,26 @@ namespace Barotrauma
private float treatmentTimer;
public override bool CanBeCompleted => base.CanBeCompleted && AIObjectiveRescueAll.IsValidTarget(targetCharacter, character);
public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
public override bool CanBeCompleted
{
get
{
if (targetCharacter.Removed ||
targetCharacter.IsDead ||
targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.VitalityThreshold)
{
return false;
}
if (goToObjective != null && !goToObjective.CanBeCompleted) { return false; }
return true;
}
}
public AIObjectiveRescue(Character character, Character targetCharacter)
: base(character, "")
{
Debug.Assert(character != targetCharacter);
this.targetCharacter = targetCharacter;
}
@@ -36,19 +52,14 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
// Target is not in a safe place -> Move to a safe place first
if (HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
//target in water -> move to a dry place first
if (targetCharacter.AnimController.InWater)
{
if (character.SelectedCharacter != targetCharacter)
{
// Go to the target and select it
if (!character.CanInteractWith(targetCharacter))
{
if (goToObjective != null && goToObjective.Target != targetCharacter)
{
goToObjective = null;
}
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager));
AddSubObjective(goToObjective = new AIObjectiveGoTo(targetCharacter, character));
}
else
{
@@ -57,28 +68,15 @@ namespace Barotrauma
}
else
{
// Drag the character into safety
if (goToObjective != null && goToObjective.Target == targetCharacter)
{
goToObjective = null;
}
var findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
if (findSafety == null)
{
// Ensure that we have the find safety objective (should always be the case)
objectiveManager.AddObjective(new AIObjectiveFindSafety(character, objectiveManager));
}
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(findSafety.FindBestHull(), character, objectiveManager));
AddSubObjective(new AIObjectiveFindSafety(character));
}
return;
}
if (subObjectives.Any()) { return; }
// We can start applying treatment
//target not in water -> we can start applying treatment
if (!character.CanInteractWith(targetCharacter))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager));
AddSubObjective(goToObjective = new AIObjectiveGoTo(targetCharacter, character));
}
else
{
@@ -89,12 +87,31 @@ namespace Barotrauma
null, 1.0f,
"foundunconscioustarget" + targetCharacter.Name, 60.0f);
}
character.SelectCharacter(targetCharacter);
GiveTreatment(deltaTime);
}
}
// TODO: consider optimizing a bit
protected override bool ShouldInterruptSubObjective(AIObjective subObjective)
{
if (subObjective is AIObjectiveFindSafety)
{
if (character.SelectedCharacter != targetCharacter) return true;
if (character.AnimController.InWater || targetCharacter.AnimController.InWater) return false;
foreach (Limb limb in targetCharacter.AnimController.Limbs)
{
if (!Submarine.RectContains(targetCharacter.CurrentHull.WorldRect, limb.WorldPosition)) return false;
}
return !character.AnimController.InWater && !targetCharacter.AnimController.InWater &&
HumanAIController.GetHullSafety(character.CurrentHull, character) > HumanAIController.HULL_SAFETY_THRESHOLD;
}
return false;
}
private void GiveTreatment(float deltaTime)
{
if (treatmentTimer > 0.0f)
@@ -111,6 +128,7 @@ namespace Barotrauma
{
return Math.Sign(a2.GetVitalityDecrease(targetCharacter.CharacterHealth) - a1.GetVitalityDecrease(targetCharacter.CharacterHealth));
});
//check if we already have a suitable treatment for any of the afflictions
foreach (Affliction affliction in allAfflictions)
{
@@ -125,6 +143,7 @@ namespace Barotrauma
}
}
}
//didn't have any suitable treatments available, try to find some medical items
HashSet<string> suitableItemIdentifiers = new HashSet<string>();
foreach (Affliction affliction in allAfflictions)
@@ -147,8 +166,9 @@ namespace Barotrauma
itemNameList.Add(itemPrefab.Name);
}
//only list the first 4 items
if (itemNameList.Count >= 4) { break; }
if (itemNameList.Count >= 4) break;
}
if (itemNameList.Count > 0)
{
string itemListStr = "";
@@ -165,29 +185,30 @@ namespace Barotrauma
.Replace("[treatmentlist]", itemListStr),
null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
}
character.DeselectCharacter();
AddSubObjective(new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true));
AddSubObjective(new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), true));
}
character.AnimController.Anim = AnimController.Animation.CPR;
}
private void ApplyTreatment(Affliction affliction, Item item)
{
var targetLimb = targetCharacter.CharacterHealth.GetAfflictionLimb(affliction);
bool remove = false;
foreach (ItemComponent ic in item.Components)
{
if (!ic.HasRequiredContainedItems(addMessage: false)) { continue; }
if (!ic.HasRequiredContainedItems(addMessage: false)) continue;
#if CLIENT
ic.PlaySound(ActionType.OnUse, character.WorldPosition, character);
#endif
ic.WasUsed = true;
ic.ApplyStatusEffects(ActionType.OnUse, 1.0f, targetCharacter, targetLimb);
if (ic.DeleteOnUse)
{
remove = true;
}
if (ic.DeleteOnUse) remove = true;
}
if (remove)
{
Entity.Spawner?.AddToRemoveQueue(item);
@@ -196,26 +217,28 @@ namespace Barotrauma
public override bool IsCompleted()
{
bool isCompleted = targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.VitalityThreshold;
bool isCompleted =
targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.VitalityThreshold;
if (isCompleted)
{
character?.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
}
return isCompleted || targetCharacter.Removed || targetCharacter.IsDead;
return isCompleted || targetCharacter.IsDead;
}
public override float GetPriority()
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (targetCharacter.CurrentHull == null || targetCharacter.IsDead) { return 0; ; }
// Don't go into rooms that have enemies
if (Character.CharacterList.Any(c => c.CurrentHull == targetCharacter.CurrentHull && !HumanAIController.IsFriendly(c))) { return 0; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - targetCharacter.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - targetCharacter.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.1f, MathUtils.InverseLerp(0, 10000, dist));
float vitalityFactor = AIObjectiveRescueAll.GetVitalityFactor(targetCharacter);
float devotion = Math.Max(Priority, 10) / 100;
return MathHelper.Lerp(0, 100, MathHelper.Clamp(devotion + vitalityFactor * distanceFactor, 0, 1));
if (targetCharacter.AnimController.CurrentHull == null || targetCharacter.IsDead) { return 0.0f; }
Vector2 diff = targetCharacter.WorldPosition - character.WorldPosition;
float distance = Math.Abs(diff.X) + Math.Abs(diff.Y);
float vitalityFactor = (targetCharacter.MaxVitality - targetCharacter.Vitality) / targetCharacter.MaxVitality;
return 1000.0f * vitalityFactor / distance;
}
}
}

View File

@@ -4,17 +4,21 @@ using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveRescueAll : AIObjectiveLoop<Character>
class AIObjectiveRescueAll : AIObjective
{
public override string DebugTag => "rescue all";
public override bool KeepDivingGearOn => true;
//only treat characters whose vitality is below this (0.8 = 80% of max vitality)
public const float VitalityThreshold = 0.8f;
public AIObjectiveRescueAll(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveRescueAll;
private List<Character> rescueTargets;
public AIObjectiveRescueAll(Character character) : base (character, "")
{
rescueTargets = new List<Character>();
}
protected override void FindTargets()
{
@@ -25,13 +29,31 @@ namespace Barotrauma
}
}
protected override bool Filter(Character target) => IsValidTarget(target, character);
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
GetRescueTargets();
if (!rescueTargets.Any()) { return 0.0f; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
protected override IEnumerable<Character> GetList() => Character.CharacterList;
//if there are targets to rescue, the priority is slightly less
//than the priority of explicit orders given to the character
return AIObjectiveManager.OrderPriority - 5.0f;
}
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier);
protected override float TargetEvaluation() => targets.Max(t => GetVitalityFactor(t)) * 100;
private void GetRescueTargets()
{
rescueTargets = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
c.TeamID == character.TeamID &&
c != character &&
!c.IsDead &&
c.Vitality / c.MaxVitality < VitalityThreshold);
}
public static float GetVitalityFactor(Character character) => (character.MaxVitality - character.Vitality) / character.MaxVitality;
@@ -47,5 +69,8 @@ namespace Barotrauma
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
return true;
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
}
}

View File

@@ -64,7 +64,8 @@ namespace Barotrauma
private Order(XElement orderElement)
{
AITag = orderElement.GetAttributeString("aitag", "");
Name = TextManager.Get("OrderName." + AITag, true) ?? "Name not found";
Name = TextManager.Get("OrderName." + AITag, true) ?? orderElement.GetAttributeString("name", "Name not found");
DoingText = TextManager.Get("OrderNameDoing." + AITag, true) ?? orderElement.GetAttributeString("doingtext", "");
string targetItemType = orderElement.GetAttributeString("targetitemtype", "");
if (!string.IsNullOrWhiteSpace(targetItemType))
@@ -126,6 +127,7 @@ namespace Barotrauma
Name = prefab.Name;
AITag = prefab.AITag;
DoingText = prefab.DoingText;
ItemComponentType = prefab.ItemComponentType;
Options = prefab.Options;
SymbolSprite = prefab.SymbolSprite;
@@ -140,10 +142,8 @@ namespace Barotrauma
{
if (UseController)
{
//try finding the controller with the simpler non-recursive method first
ConnectedController =
targetItem.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
targetItem.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
var controllers = targetItem.Item.GetConnectedComponents<Controller>();
if (controllers.Count > 0) ConnectedController = controllers[0];
}
TargetEntity = targetItem.Item;
TargetItemComponent = targetItem;

View File

@@ -233,7 +233,7 @@ namespace Barotrauma
//}
var body = Submarine.PickBody(end, node.Waypoint.SimPosition, null,
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs );
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs | Physics.CollisionPlatform);
if (body != null)
{

View File

@@ -24,10 +24,7 @@ namespace Barotrauma
{
public static List<JobPrefab> List;
public readonly XElement Items;
public readonly List<string> ItemNames = new List<string>();
public readonly List<SkillPrefab> Skills = new List<SkillPrefab>();
public readonly List<AutonomousObjective> AutomaticOrders = new List<AutonomousObjective>();
public List<SkillPrefab> Skills;
[Serialize("1,1,1,1", false)]
public Color UIColor
@@ -121,6 +118,14 @@ namespace Barotrauma
public XElement ClothingElement { get; private set; }
public JobPrefab(XElement element)
{
SerializableProperty.DeserializeProperties(this, element);
Name = TextManager.Get("JobName." + Identifier);
Description = TextManager.Get("JobDescription." + Identifier);
public XElement ClothingElement { get; private set; }
public JobPrefab(XElement element)
{
SerializableProperty.DeserializeProperties(this, element);

View File

@@ -173,8 +173,8 @@ namespace Barotrauma
var spawnedCharacter = Character.Create(characterInfo, watchmanSpawnpoint.WorldPosition,
Level.Loaded.Seed + (outpost == Level.Loaded.StartOutpost ? "start" : "end"));
InitializeWatchman(spawnedCharacter);
var objectiveManager = (spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager;
objectiveManager?.SetOrder(new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, objectiveManager, repeat: true, getDivingGearIfNeeded: false));
(spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager.SetOrder(
new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, repeat: true, getDivingGearIfNeeded: false));
if (watchmanJob != null)
{
spawnedCharacter.GiveJobItems();

View File

@@ -279,6 +279,8 @@ namespace Barotrauma
}
public static bool ShowUserStatisticsPrompt { get; set; }
public bool ShowLanguageSelectionPrompt { get; set; }
public GameSettings()
{
SelectedContentPackages = new HashSet<ContentPackage>();
@@ -764,6 +766,7 @@ namespace Barotrauma
CheckBindings(!fileFound);
if (!fileFound)
{
ShowLanguageSelectionPrompt = true;
SaveNewPlayerConfig();
}
}
@@ -835,46 +838,6 @@ namespace Barotrauma
VoiceSetting = voiceSetting;
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
}
#endregion
#region Save DefaultConfig
private void SaveNewDefaultConfig()
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
@@ -956,71 +919,6 @@ namespace Barotrauma
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));

View File

@@ -26,8 +26,6 @@ namespace Barotrauma.Items.Components
private bool autoOrientGap;
private bool isStuck;
public bool IsStuck => isStuck;
private float resetPredictionTimer;
private Rectangle doorRect;
@@ -229,7 +227,8 @@ namespace Barotrauma.Items.Components
{
msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
}
return isBroken || base.HasRequiredItems(character, addMessage, msg);
if (isBroken) { return true; }
return base.HasRequiredItems(character, addMessage, msg);
}
public override bool Pick(Character picker)

View File

@@ -281,7 +281,7 @@ namespace Barotrauma.Items.Components
float dist = fromItemToLeak.Length();
//too far away -> consider this done and hope the AI is smart enough to move closer
if (dist > Range * 3.0f) { return true; }
if (dist > Range * 5.0f) return true;
// TODO: use the collider size?
if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController &&
@@ -344,19 +344,7 @@ namespace Barotrauma.Items.Components
character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
if (item.RequireAimToUse)
{
bool isOperatingButtons = false;
if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
{
var door = indoorSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
{
character.SetInput(InputType.Aim, false, true);
}
character.SetInput(InputType.Aim, false, true);
}
// Press the trigger only when the tool is approximately facing the target.
var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
@@ -412,8 +400,7 @@ namespace Barotrauma.Items.Components
object value = property.GetValue(target);
if (value.GetType() == typeof(float))
{
var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
}
}
}

View File

@@ -43,6 +43,11 @@ namespace Barotrauma.Items.Components
set { userPos = value; }
}
public Character User
{
get { return user; }
}
public Controller(Item item, XElement element)
: base(item, element)
{
@@ -163,7 +168,7 @@ namespace Barotrauma.Items.Components
return false;
}
item.SendSignal(0, "1", "trigger_out", character);
item.SendSignal(0, "1", "trigger_out", user);
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
@@ -233,7 +238,7 @@ namespace Barotrauma.Items.Components
private Item GetFocusTarget()
{
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
{

View File

@@ -1000,6 +1000,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);

View File

@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
//load more fuel if the current maximum output is only 50% of the current load
if (NeedMoreFuel(minimumOutputRatio: 0.5f))
{
var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>())
{
MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
GetItemPriority = (Item fuelItem) =>

View File

@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();

View File

@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
{
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * aiRechargeTargetRatio) > 0.05f)
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
{
#if SERVER
item.CreateServerEvent(this);
#endif
RechargeSpeed = maxRechargeSpeed * aiRechargeTargetRatio;
RechargeSpeed = maxRechargeSpeed * 0.5f;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif

View File

@@ -415,7 +415,7 @@ namespace Barotrauma.Items.Components
if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
{
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, objective.objectiveManager, option: "", requireEquip: false));
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
return false;
}
}
@@ -454,11 +454,11 @@ namespace Barotrauma.Items.Components
if (container.Inventory.Items[0] != null && container.Inventory.Items[0].Condition <= 0.0f)
{
var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container, objective.objectiveManager);
var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container);
objective.AddSubObjective(removeShellObjective);
}
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container);
character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
containShellObjective.MinContainedAmount = usableProjectileCount + 1;
containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };

View File

@@ -1612,6 +1612,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -1748,9 +1752,6 @@ namespace Barotrauma
}
}
/// <summary>
/// Note: This function generates garbage and might be a bit too heavy to be used once per frame.
/// </summary>
public List<T> GetConnectedComponents<T>(bool recursive = false) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
@@ -1759,6 +1760,7 @@ namespace Barotrauma
{
HashSet<Connection> alreadySearched = new HashSet<Connection>();
GetConnectedComponentsRecursive(alreadySearched, connectedComponents);
return connectedComponents;
}
@@ -1787,13 +1789,27 @@ namespace Barotrauma
{
if (alreadySearched.Contains(c)) { continue; }
alreadySearched.Add(c);
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
var recipients = c.Recipients;
foreach (Connection recipient in recipients)
{
if (alreadySearched.Contains(recipient)) { continue; }
var component = recipient.Item.GetComponent<T>();
if (component != null)
{
var receiverConnections = wifiReceiver.Item.Connections;
if (receiverConnections == null) { continue; }
foreach (Connection wifiOutput in receiverConnections)
{
if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents);
}
}
recipient.Item.GetConnectedComponentsRecursive<T>(alreadySearched, connectedComponents);
}
}
}
/// <summary>
/// Note: This function generates garbage and might be a bit too heavy to be used once per frame.
/// </summary>
public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
@@ -1823,28 +1839,13 @@ namespace Barotrauma
foreach (Connection recipient in recipients)
{
if (alreadySearched.Contains(recipient)) { continue; }
var component = recipient.Item.GetComponent<T>();
if (component != null)
{
connectedComponents.Add(component);
}
//connected to a wifi component -> see which other wifi components it can communicate with
var wifiComponent = recipient.Item.GetComponent<WifiComponent>();
if (wifiComponent != null && wifiComponent.CanTransmit())
{
foreach (var wifiReceiver in wifiComponent.GetReceiversInRange())
{
var receiverConnections = wifiReceiver.Item.Connections;
if (receiverConnections == null) { continue; }
foreach (Connection wifiOutput in receiverConnections)
{
if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents);
}
}
}
recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents);
}
@@ -2147,6 +2148,29 @@ namespace Barotrauma
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
color = Color.Cyan;
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
public bool Combine(Item item)
{
bool isCombined = false;

View File

@@ -721,6 +721,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get

View File

@@ -109,6 +109,11 @@ namespace Barotrauma
if (!ParseTexturePath(path, file)) { return; }
Name = SourceElement.GetAttributeString("name", null);
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
var overrideElement = GetLocalizationOverrideElement();
if (overrideElement != null && overrideElement.Attribute("sourcerect") != null)
{
sourceVector = overrideElement.GetAttributeVector4("sourcerect", Vector4.Zero);
}
preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true);
bool shouldReturn = false;
if (!lazyLoad)
@@ -240,8 +245,12 @@ namespace Barotrauma
}
if (SourceElement != null)
{
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
sourceRect = SourceElement.GetAttributeRect("sourcerect", Rectangle.Empty);
var overrideElement = GetLocalizationOverrideElement();
if (overrideElement != null && overrideElement.Attribute("sourcerect") != null)
{
sourceRect = overrideElement.GetAttributeRect("sourcerect", Rectangle.Empty);
}
size = SourceElement.GetAttributeVector2("size", Vector2.One);
size.X *= sourceRect.Width;
size.Y *= sourceRect.Height;
@@ -256,6 +265,12 @@ namespace Barotrauma
if (file == "")
{
file = SourceElement.GetAttributeString("texture", "");
var overrideElement = GetLocalizationOverrideElement();
if (overrideElement != null)
{
string overrideFile = overrideElement.GetAttributeString("texture", "");
if (!string.IsNullOrEmpty(overrideFile)) { file = overrideFile; }
}
}
if (file == "")
{
@@ -273,6 +288,22 @@ namespace Barotrauma
}
return true;
}
private XElement GetLocalizationOverrideElement()
{
foreach (XElement subElement in SourceElement.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() == "override")
{
string language = subElement.GetAttributeString("language", "");
if (TextManager.Language.ToLower() == language.ToLower())
{
return subElement;
}
}
}
return null;
}
}
}

View File

@@ -16,14 +16,6 @@ namespace Barotrauma
private static string[] serverMessageCharacters = new string[] { "~", "[", "]", "=" };
public static string Language;
public static bool NoWhiteSpace
{
get
{
if (!textPacks.ContainsKey(Language)) { return false; }
return textPacks[Language].Any(t => t.NoWhiteSpace);
}
}
private static HashSet<string> availableLanguages = new HashSet<string>();
public static IEnumerable<string> AvailableLanguages
@@ -87,7 +79,7 @@ namespace Barotrauma
}
}
public static string Get(string textTag, bool returnNull = false)
public static string Get(string textTag, bool returnNull = false, string fallBackTag = null)
{
if (!textPacks.ContainsKey(Language))
{
@@ -102,7 +94,16 @@ namespace Barotrauma
foreach (TextPack textPack in textPacks[Language])
{
string text = textPack.Get(textTag);
if (text != null) return text;
if (text != null) { return text; }
}
if (!string.IsNullOrEmpty(fallBackTag))
{
foreach (TextPack textPack in textPacks[Language])
{
string text = textPack.Get(fallBackTag);
if (text != null) { return text; }
}
}
//if text was not found and we're using a language other than English, see if we can find an English version

View File

@@ -11,9 +11,7 @@ namespace Barotrauma
public readonly string Language;
private Dictionary<string, List<string>> texts;
public readonly bool NoWhiteSpace;
private readonly string filePath;
public TextPack(string filePath)
@@ -25,7 +23,6 @@ namespace Barotrauma
if (doc == null || doc.Root == null) return;
Language = doc.Root.GetAttributeString("language", "Unknown");
NoWhiteSpace = doc.Root.GetAttributeBool("nowhitespace", false);
foreach (XElement subElement in doc.Root.Elements())
{