(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
This commit is contained in:
@@ -188,6 +188,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CampaignSetupUI.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CampaignUI.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CharacterEditorScreen.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\CreditsPlayer.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\GameScreen.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\LevelEditorScreen.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Screens\LobbyScreen.cs" />
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@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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@@ -86,7 +86,7 @@ namespace Barotrauma
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if (character.Inventory != null)
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{
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if (!character.LockHands && character.Stun < 0.1f &&
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(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
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(character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent<Controller>()?.User != character))
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{
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character.Inventory.Update(deltaTime, cam);
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}
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@@ -321,7 +321,7 @@ namespace Barotrauma
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}
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if (character.Inventory != null && !character.LockHands)
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{
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character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
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character.Inventory.Locked = (character.SelectedConstruction?.GetComponent<Controller>()?.User == character);
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
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CharacterInventory.Layout.Default :
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@@ -50,7 +50,7 @@ namespace Barotrauma
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Job.Name, textColor: Job.Prefab.UIColor, font: font);
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}
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if (personalityTrait != null)
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if (personalityTrait != null && TextManager.Language == "English")
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
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TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);
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@@ -463,7 +463,7 @@ namespace Barotrauma
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return;
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}
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}
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bool forceAfflictionContainerUpdate = false;
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if (updateDisplayedAfflictionsTimer > 0.0f)
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{
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@@ -505,7 +505,7 @@ namespace Barotrauma
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Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
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Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
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}
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dropItemArea.Visible = !Character.IsDead;
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float blurStrength = 0.0f;
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@@ -733,7 +733,9 @@ namespace Barotrauma
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Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
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Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
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if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
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if (Character.AllowInput && UseHealthWindow &&
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Character.SelectedConstruction?.GetComponent<Controller>()?.User != Character &&
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hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
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{
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healthBar.State = GUIComponent.ComponentState.Hover;
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if (PlayerInput.LeftButtonClicked())
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@@ -20,7 +20,7 @@ namespace Barotrauma
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var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
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TextManager.Get("Skills"), font: GUI.LargeFont);
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foreach (SkillPrefab skill in Skills)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
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@@ -30,7 +30,7 @@ namespace Barotrauma
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var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
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{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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TextManager.Get("Items") + ": ", font: GUI.LargeFont);
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TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
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foreach (string itemName in ItemNames)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
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@@ -56,11 +56,11 @@ namespace Barotrauma
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}
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public ScalableFont(XElement element, GraphicsDevice gd = null)
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: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd)
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: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd, element.GetAttributeBool("dynamicloading", false))
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{
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}
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public ScalableFont(string filename, uint size, GraphicsDevice gd = null)
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public ScalableFont(string filename, uint size, GraphicsDevice gd = null, bool dynamicLoading = false)
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{
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if (Lib == null) Lib = new Library();
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this.filename = filename;
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@@ -310,6 +310,11 @@ namespace Barotrauma
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}
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
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{
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if (gd.texIndex >= 0)
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@@ -344,7 +349,13 @@ namespace Barotrauma
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currentPos.Y += baseHeight * 1.8f;
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continue;
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}
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uint charIndex = text[i];
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
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{
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if (gd.texIndex >= 0)
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@@ -376,6 +387,10 @@ namespace Barotrauma
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continue;
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}
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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if (texCoords.TryGetValue(charIndex, out GlyphData gd))
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{
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currentLineX += gd.advance;
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@@ -389,6 +404,10 @@ namespace Barotrauma
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{
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Vector2 retVal = Vector2.Zero;
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retVal.Y = baseHeight * 1.8f;
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if (DynamicLoading && !texCoords.ContainsKey(c))
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{
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DynamicRenderAtlas(graphicsDevice, c);
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}
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if (texCoords.TryGetValue(c, out GlyphData gd))
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{
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retVal.X = gd.advance;
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@@ -166,9 +166,7 @@ namespace Barotrauma
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get { return enabled; }
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set { enabled = value; }
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}
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public bool TileSprites;
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private static GUITextBlock toolTipBlock;
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public Vector2 Center
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@@ -12,6 +12,10 @@ namespace Barotrauma
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private XElement configElement;
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private GraphicsDevice graphicsDevice;
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private ScalableFont defaultFont;
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public ScalableFont Font { get; private set; }
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public ScalableFont SmallFont { get; private set; }
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public ScalableFont LargeFont { get; private set; }
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@@ -83,6 +87,26 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Returns the default font of the currently selected language
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/// </summary>
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public ScalableFont LoadCurrentDefaultFont()
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{
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defaultFont?.Dispose();
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defaultFont = null;
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foreach (XElement subElement in configElement.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "font":
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defaultFont = LoadFont(subElement, graphicsDevice);
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break;
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}
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}
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return defaultFont;
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}
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private void RescaleFonts()
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{
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foreach (XElement subElement in configElement.Elements())
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@@ -113,9 +137,10 @@ namespace Barotrauma
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private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
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{
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string file = GetFontFilePath(element);
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uint size = GetFontSize(element);
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return new ScalableFont(file, size, graphicsDevice);
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string file = GetFontFilePath(element);
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uint size = GetFontSize(element);
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bool dynamicLoading = GetFontDynamicLoading(element);
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return new ScalableFont(file, size, graphicsDevice, dynamicLoading);
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}
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private uint GetFontSize(XElement element)
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@@ -146,6 +171,20 @@ namespace Barotrauma
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return element.GetAttributeString("file", "");
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}
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private bool GetFontDynamicLoading(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
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string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
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if (GameMain.Config.Language.ToLowerInvariant() == language)
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{
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return subElement.GetAttributeBool("dynamicloading", false);
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}
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}
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return element.GetAttributeBool("dynamicloading", false);
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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@@ -5,15 +5,19 @@ using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using Barotrauma.Media;
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using System.Linq;
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namespace Barotrauma
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{
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class LoadingScreen
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{
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private Texture2D backgroundTexture, monsterTexture, titleTexture;
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private Texture2D backgroundTexture;
|
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|
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private RenderTarget2D renderTarget;
|
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|
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private Sprite languageSelectionCursor;
|
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private ScalableFont languageSelectionFont;
|
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|
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private Video splashScreen;
|
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public Video SplashScreen
|
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{
|
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@@ -37,35 +41,6 @@ namespace Barotrauma
|
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|
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private string selectedTip;
|
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|
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public Vector2 CenterPosition;
|
||||
|
||||
public Vector2 TitlePosition;
|
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|
||||
private object loadMutex = new object();
|
||||
private float? loadState;
|
||||
|
||||
public Vector2 TitleSize
|
||||
{
|
||||
get
|
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{
|
||||
lock (loadMutex)
|
||||
{
|
||||
return splashScreen;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
lock (loadMutex)
|
||||
{
|
||||
splashScreen = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float state;
|
||||
|
||||
private string selectedTip;
|
||||
|
||||
public Vector2 BackgroundPosition;
|
||||
|
||||
public Vector2 TitlePosition;
|
||||
@@ -99,11 +74,17 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public bool WaitForLanguageSelection
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public LoadingScreen(GraphicsDevice graphics)
|
||||
{
|
||||
backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
|
||||
|
||||
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
GameMain.Instance.OnResolutionChanged += () =>
|
||||
GameMain.Instance.OnResolutionChanged += () =>
|
||||
{
|
||||
renderTarget?.Dispose();
|
||||
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
@@ -120,7 +101,7 @@ namespace Barotrauma
|
||||
try
|
||||
{
|
||||
DrawSplashScreen(spriteBatch);
|
||||
if (SplashScreen!=null && SplashScreen.IsPlaying) return;
|
||||
if (SplashScreen != null && SplashScreen.IsPlaying) return;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -128,20 +109,27 @@ namespace Barotrauma
|
||||
GameMain.Config.EnableSplashScreen = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
|
||||
Sprite titleSprite = null;
|
||||
if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
|
||||
{
|
||||
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
|
||||
}
|
||||
|
||||
drawn = true;
|
||||
|
||||
graphics.SetRenderTarget(renderTarget);
|
||||
|
||||
Scale = GameMain.GraphicsHeight / 1500.0f;
|
||||
float backgroundScale = GameMain.GraphicsHeight / 1500.0f;
|
||||
float titleScale = MathHelper.SmoothStep(0.8f, 1.0f, state / 10.0f) * GameMain.GraphicsHeight / 1000.0f;
|
||||
|
||||
state += deltaTime;
|
||||
|
||||
if (DrawLoadingText)
|
||||
{
|
||||
CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
|
||||
TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
|
||||
TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
|
||||
BackgroundPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight * 0.45f);
|
||||
TitlePosition = new Vector2(GameMain.GraphicsWidth * 0.5f, GameMain.GraphicsHeight * 0.45f);
|
||||
}
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
|
||||
@@ -149,16 +137,10 @@ namespace Barotrauma
|
||||
|
||||
spriteBatch.Draw(backgroundTexture, BackgroundPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
|
||||
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
|
||||
Scale * 1.5f, SpriteEffects.None, 0.2f);
|
||||
|
||||
spriteBatch.Draw(monsterTexture,
|
||||
CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
|
||||
Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.1f);
|
||||
|
||||
spriteBatch.Draw(titleTexture,
|
||||
TitlePosition, null,
|
||||
Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
|
||||
|
||||
backgroundScale * 1.5f, SpriteEffects.None, 0.2f);
|
||||
|
||||
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
graphics.SetRenderTarget(null);
|
||||
@@ -171,10 +153,6 @@ namespace Barotrauma
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
|
||||
|
||||
spriteBatch.Draw(titleTexture,
|
||||
TitlePosition, null,
|
||||
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
|
||||
|
||||
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
|
||||
|
||||
if (WaitForLanguageSelection)
|
||||
@@ -219,6 +197,28 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
private void DrawLanguageSelectionPrompt(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
if (languageSelectionFont == null)
|
||||
{
|
||||
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
|
||||
}
|
||||
if (languageSelectionCursor == null)
|
||||
{
|
||||
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
|
||||
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
|
||||
textPos += textSpacing;
|
||||
}
|
||||
|
||||
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
|
||||
}
|
||||
|
||||
private void DrawSplashScreen(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (SplashScreen != null)
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
currentVideo = CreateVideo(scaledVideoResolution);
|
||||
title.Text = TextManager.Get(contentId);
|
||||
title.Text = textSettings != null ? TextManager.Get(contentId) : string.Empty;
|
||||
textContent.Text = textSettings != null ? textSettings.Text : string.Empty;
|
||||
objectiveText.Text = objective;
|
||||
|
||||
|
||||
@@ -178,7 +178,6 @@ namespace Barotrauma
|
||||
|
||||
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
|
||||
|
||||
|
||||
PerformanceCounter = new PerformanceCounter();
|
||||
|
||||
IsFixedTimeStep = false;
|
||||
@@ -322,6 +321,11 @@ namespace Barotrauma
|
||||
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
|
||||
}
|
||||
|
||||
while (TitleScreen.WaitForLanguageSelection)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
SoundManager = new Sounds.SoundManager();
|
||||
SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume);
|
||||
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
|
||||
@@ -370,11 +374,9 @@ namespace Barotrauma
|
||||
InitUserStats();
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
|
||||
|
||||
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
|
||||
|
||||
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
|
||||
TitleScreen.LoadState = 1.0f;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
@@ -525,7 +527,7 @@ namespace Barotrauma
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
Video.Close();
|
||||
SoundManager.Dispose();
|
||||
SoundManager?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -74,12 +74,17 @@ namespace Barotrauma
|
||||
public CrewManager(XElement element, bool isSinglePlayer)
|
||||
: this(isSinglePlayer)
|
||||
{
|
||||
if (!isSinglePlayer)
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
||||
//let the server create random conversations in MP
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(text)) { return; }
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
@@ -90,7 +95,6 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
||||
}
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
@@ -239,27 +243,24 @@ namespace Barotrauma
|
||||
|
||||
public IEnumerable<Character> GetCharacters()
|
||||
{
|
||||
if (character?.Inventory == null) return null;
|
||||
if (characterInfos.Contains(characterInfo))
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
||||
if (radioItem == null) return null;
|
||||
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
||||
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
characterInfos.Add(characterInfo);
|
||||
}
|
||||
|
||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
||||
{
|
||||
if (GameMain.Client != null)
|
||||
if (character == null)
|
||||
{
|
||||
//let the server create random conversations in MP
|
||||
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
characters.Remove(character);
|
||||
if (removeInfo) characterInfos.Remove(character.Info);
|
||||
}
|
||||
|
||||
public void AddCharacter(Character character)
|
||||
@@ -633,9 +634,183 @@ namespace Barotrauma
|
||||
{
|
||||
characterListBox.BarScroll = roundedPos;
|
||||
}
|
||||
soundIcon.Visible = !muted && !mutedLocally;
|
||||
soundIconDisabled.Visible = muted || mutedLocally;
|
||||
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
|
||||
{
|
||||
UserData = character,
|
||||
Color = frame.Color,
|
||||
SelectedColor = frame.SelectedColor,
|
||||
HoverColor = frame.HoverColor,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIcon")
|
||||
{
|
||||
UserData = "soundicon",
|
||||
CanBeFocused = false,
|
||||
Visible = true
|
||||
};
|
||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIconDisabled")
|
||||
{
|
||||
UserData = "soundicondisabled",
|
||||
CanBeFocused = true,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
||||
characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -305,7 +305,7 @@ namespace Barotrauma.Tutorials
|
||||
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
|
||||
activeContentSegment.TextContent.GetAttributeInt("width", 300),
|
||||
activeContentSegment.TextContent.GetAttributeInt("height", 80),
|
||||
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment, false));
|
||||
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment));
|
||||
break;
|
||||
case TutorialContentTypes.TextOnly:
|
||||
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
|
||||
@@ -404,7 +404,8 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
if (ContentRunning) return;
|
||||
ContentRunning = true;
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
|
||||
LoadVideo(segment);
|
||||
//videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
|
||||
}
|
||||
|
||||
private void ShowSegmentText(TutorialSegment segment)
|
||||
@@ -419,7 +420,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
if (segment.ContentType != TutorialContentTypes.TextOnly)
|
||||
{
|
||||
videoAction = () => LoadVideo(segment, false);
|
||||
videoAction = () => LoadVideo(segment);
|
||||
}
|
||||
|
||||
infoBox = CreateInfoFrame(TextManager.Get(segment.Id), tutorialText,
|
||||
@@ -566,16 +567,16 @@ namespace Barotrauma.Tutorials
|
||||
#endregion
|
||||
|
||||
#region Video
|
||||
protected void LoadVideo(TutorialSegment segment, bool showText = true)
|
||||
protected void LoadVideo(TutorialSegment segment)
|
||||
{
|
||||
if (videoPlayer == null) videoPlayer = new VideoPlayer();
|
||||
if (showText)
|
||||
if (segment.ContentType != TutorialContentTypes.ManualVideo)
|
||||
{
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, segment.Objective, StopCurrentContentSegment);
|
||||
}
|
||||
else
|
||||
{
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, segment.Objective, null);
|
||||
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, string.Empty, null);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -132,19 +132,24 @@ namespace Barotrauma
|
||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? language, language);
|
||||
//TODO: display the name of the language in the target language?
|
||||
languageDD.AddItem(language, language);
|
||||
}
|
||||
languageDD.SelectItem(TextManager.Language);
|
||||
languageDD.OnSelected = (guiComponent, obj) =>
|
||||
{
|
||||
string newLanguage = obj as string;
|
||||
if (newLanguage == Language) return true;
|
||||
|
||||
UnsavedSettings = true;
|
||||
|
||||
Language = newLanguage;
|
||||
ApplySettings();
|
||||
|
||||
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
||||
//change fonts to the default font of the new language to make sure
|
||||
//they can be displayed when for example changing from English to Chinese
|
||||
var defaultFont = GUI.Style.LoadCurrentDefaultFont();
|
||||
msgBox.Header.Font = defaultFont;
|
||||
msgBox.Text.Font = defaultFont;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -78,8 +78,8 @@ namespace Barotrauma.Items.Components
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.25f, 0.0f) },
|
||||
"", textAlignment: Alignment.BottomLeft);
|
||||
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) },
|
||||
"", textAlignment: Alignment.BottomLeft, wrap: true);
|
||||
string pumpSpeedStr = TextManager.Get("PumpSpeed");
|
||||
pumpSpeedText.TextGetter = () => { return pumpSpeedStr + ": " + (int)flowPercentage + " %"; };
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
|
||||
TextManager.Get("PumpOut"), textAlignment: Alignment.Center);
|
||||
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
|
||||
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
|
||||
{
|
||||
Step = 0.05f,
|
||||
@@ -111,7 +111,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
|
||||
TextManager.Get("PumpIn"), textAlignment: Alignment.Center);
|
||||
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
|
||||
@@ -104,13 +104,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), GuiFrame.RectTransform, Anchor.Center), isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.015f,
|
||||
RelativeSpacing = 0.012f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), style: null);
|
||||
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), paddedFrame.RectTransform), style: null);
|
||||
leftHUDColumn = columnLeft;
|
||||
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), paddedFrame.RectTransform), style: null);
|
||||
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.45f, 1.0f), paddedFrame.RectTransform), style: null);
|
||||
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.3f, 1.0f), paddedFrame.RectTransform), style: null);
|
||||
|
||||
//----------------------------------------------------------
|
||||
@@ -131,7 +131,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
|
||||
var btnText = warningBtn.GetChild<GUITextBlock>();
|
||||
btnText.Font = GUI.SmallFont;
|
||||
btnText.Font = GUI.Font;
|
||||
btnText.Wrap = true;
|
||||
btnText.SetTextPos();
|
||||
warningButtons.Add(warningTexts[i], warningBtn);
|
||||
|
||||
@@ -117,11 +117,11 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (uiElements[i] is GUIButton button)
|
||||
{
|
||||
button.Text = labels[i];
|
||||
button.Text = customInterfaceElementList[i].Label;
|
||||
}
|
||||
else if (uiElements[i] is GUITickBox tickBox)
|
||||
{
|
||||
tickBox.Text = labels[i];
|
||||
tickBox.Text = customInterfaceElementList[i].Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,6 +92,7 @@ namespace Barotrauma
|
||||
|
||||
if (!string.IsNullOrEmpty(uiLabel) && !subInventory)
|
||||
{
|
||||
uiLabel = ToolBox.WrapText(uiLabel, BackgroundFrame.Width, GUI.Font, 1);
|
||||
GUI.DrawString(spriteBatch,
|
||||
new Vector2((int)(BackgroundFrame.Center.X - GUI.Font.MeasureString(uiLabel).X / 2), (int)BackgroundFrame.Y + 5),
|
||||
uiLabel, Color.White * 0.9f);
|
||||
|
||||
@@ -638,7 +638,9 @@ namespace Barotrauma
|
||||
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
|
||||
{
|
||||
//TODO: translate or replace
|
||||
var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!");
|
||||
messageBoxOpen = true;
|
||||
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,7 +315,7 @@ namespace Barotrauma
|
||||
var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
|
||||
dimensionsStr, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
|
||||
@@ -326,7 +326,7 @@ namespace Barotrauma
|
||||
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
|
||||
RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
|
||||
@@ -337,7 +337,7 @@ namespace Barotrauma
|
||||
var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
|
||||
TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
|
||||
@@ -348,18 +348,21 @@ namespace Barotrauma
|
||||
var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: GUI.Font)
|
||||
{ CanBeFocused = false };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
|
||||
string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
|
||||
{ CanBeFocused = false };
|
||||
contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
|
||||
}
|
||||
|
||||
GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
|
||||
|
||||
//space
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
|
||||
|
||||
if (Description.Length != 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
|
||||
TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: GUI.Font, wrap: true)
|
||||
|
||||
@@ -214,6 +214,10 @@ namespace Barotrauma
|
||||
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
|
||||
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
|
||||
if (SteamManager.IsInitialized)
|
||||
{
|
||||
sb.AppendLine("SteamManager initialized");
|
||||
}
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
|
||||
@@ -240,6 +240,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
@@ -509,7 +511,7 @@ namespace Barotrauma
|
||||
{
|
||||
IsFixedSize = false
|
||||
},
|
||||
TextManager.Get("Shuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
|
||||
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
|
||||
{
|
||||
TextColor = textBlock.TextColor * 0.8f,
|
||||
ToolTip = textBlock.ToolTip
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Barotrauma
|
||||
{
|
||||
class MainMenuScreen : Screen
|
||||
{
|
||||
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
|
||||
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
|
||||
|
||||
private GUIComponent buttonsParent;
|
||||
|
||||
@@ -35,22 +35,27 @@ namespace Barotrauma
|
||||
private Sprite backgroundSprite;
|
||||
private Sprite backgroundVignette;
|
||||
|
||||
private GUIComponent titleText;
|
||||
|
||||
private CreditsPlayer creditsPlayer;
|
||||
|
||||
#region Creation
|
||||
public MainMenuScreen(GameMain game)
|
||||
{
|
||||
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
|
||||
|
||||
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
|
||||
{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
|
||||
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
|
||||
style: "TitleText")
|
||||
{
|
||||
Color = Color.Black * 0.5f,
|
||||
CanBeFocused = false
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
|
||||
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
|
||||
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
|
||||
style: "TitleText");
|
||||
|
||||
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
|
||||
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteOffset = new Point(50, 0)
|
||||
})
|
||||
@@ -223,7 +228,7 @@ namespace Barotrauma
|
||||
};
|
||||
|
||||
// === OPTION
|
||||
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
|
||||
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
|
||||
|
||||
new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
|
||||
{
|
||||
@@ -233,9 +238,9 @@ namespace Barotrauma
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
|
||||
|
||||
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
|
||||
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
|
||||
|
||||
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
|
||||
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
|
||||
{
|
||||
Stretch = false,
|
||||
RelativeSpacing = 0.035f
|
||||
@@ -247,6 +252,13 @@ namespace Barotrauma
|
||||
UserData = Tab.Settings,
|
||||
OnClicked = SelectTab
|
||||
};
|
||||
//TODO: translate
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
UserData = Tab.Credits,
|
||||
OnClicked = SelectTab
|
||||
};
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
@@ -255,9 +267,9 @@ namespace Barotrauma
|
||||
|
||||
//debug button for quickly starting a new round
|
||||
#if DEBUG
|
||||
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
|
||||
new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
|
||||
"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
|
||||
{
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
UserData = Tab.QuickStartDev,
|
||||
OnClicked = (tb, userdata) =>
|
||||
@@ -373,6 +385,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (obj is Tab)
|
||||
{
|
||||
titleText.Visible = true;
|
||||
|
||||
if (GameMain.Config.UnsavedSettings)
|
||||
{
|
||||
var applyBox = new GUIMessageBox(
|
||||
@@ -449,6 +463,9 @@ namespace Barotrauma
|
||||
if (!Steam.SteamManager.IsInitialized) return false;
|
||||
GameMain.SteamWorkshopScreen.Select();
|
||||
break;
|
||||
case Tab.Credits:
|
||||
titleText.Visible = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -702,11 +719,6 @@ namespace Barotrauma
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
GameMain.TitleScreen.TitlePosition =
|
||||
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
|
||||
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
|
||||
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
|
||||
0.1f);
|
||||
#if !DEBUG
|
||||
#if !OSX
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
@@ -780,27 +792,30 @@ namespace Barotrauma
|
||||
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
|
||||
#endif
|
||||
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
if (selectedTab != Tab.Credits)
|
||||
{
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
@@ -437,9 +437,13 @@ namespace Barotrauma
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
|
||||
mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
ToolTip = mode.Description,
|
||||
UserData = mode
|
||||
};
|
||||
//TODO: translate mission descriptions
|
||||
if (TextManager.Language == "English")
|
||||
{
|
||||
textBlock.ToolTip = mode.Description;
|
||||
}
|
||||
}
|
||||
|
||||
//mission type ------------------------------------------------------------------
|
||||
@@ -1216,7 +1220,7 @@ namespace Barotrauma
|
||||
if (sub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.1f, 0.0f) },
|
||||
TextManager.Get("Shuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
|
||||
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
|
||||
{
|
||||
TextColor = subTextBlock.TextColor * 0.8f,
|
||||
ToolTip = subTextBlock.ToolTip,
|
||||
|
||||
@@ -1184,7 +1184,6 @@ namespace Barotrauma
|
||||
{
|
||||
OnClicked = SaveSub
|
||||
};
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
@@ -1357,7 +1356,7 @@ namespace Barotrauma
|
||||
if (sub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
|
||||
TextManager.Get("Shuttle"), font: GUI.SmallFont)
|
||||
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), font: GUI.SmallFont)
|
||||
{
|
||||
TextColor = textBlock.TextColor * 0.8f,
|
||||
ToolTip = textBlock.ToolTip
|
||||
|
||||
@@ -927,6 +927,7 @@ namespace Barotrauma
|
||||
|
||||
textTag = textTag.ToLowerInvariant();
|
||||
var tagTextPairs = TextManager.GetAllTagTextPairs();
|
||||
tagTextPairs.Sort((t1, t2) => { return t1.Value.CompareTo(t2.Value); });
|
||||
foreach (KeyValuePair<string, string> tagTextPair in tagTextPairs)
|
||||
{
|
||||
if (!tagTextPair.Key.StartsWith(textTag)) { continue; }
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Barotrauma
|
||||
{
|
||||
private static Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"])*\"|[^,]*)", RegexOptions.Compiled); // Handling commas inside data fields surrounded by ""
|
||||
private static List<int> conversationClosingIndent = new List<int>();
|
||||
private static char[] separator = new char[1] { ',' };
|
||||
private static char[] separator = new char[1] { '|' };
|
||||
|
||||
private const string conversationsPath = "Content/NPCConversations";
|
||||
private const string infoTextPath = "Content/Texts";
|
||||
@@ -48,7 +48,7 @@ namespace Barotrauma
|
||||
DebugConsole.ThrowError("NPCConversation Localization .csv to .xml conversion failed for: " + conversationFiles[i]);
|
||||
continue;
|
||||
}
|
||||
string xmlFileFullPath = $"{conversationsPath}/NPCConversations_{language}_NEW.xml";
|
||||
string xmlFileFullPath = $"{conversationsPath}/NpcConversations_{language}_NEW.xml";
|
||||
File.WriteAllLines(xmlFileFullPath, xmlContent);
|
||||
DebugConsole.NewMessage("Conversation localization .xml file successfully created at: " + xmlFileFullPath);
|
||||
}
|
||||
@@ -141,7 +141,8 @@ namespace Barotrauma
|
||||
|
||||
for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits
|
||||
{
|
||||
string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
|
||||
//string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
|
||||
string[] split = csvContent[traitStart + i].Split(separator);
|
||||
xmlContent.Add(
|
||||
$"<PersonalityTrait " +
|
||||
$"{GetVariable("name", split[1])}" +
|
||||
@@ -151,8 +152,10 @@ namespace Barotrauma
|
||||
|
||||
for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
|
||||
{
|
||||
string[] presplit = csvContent[i].Split(','); // Handling speaker index fetching, somehow doesn't work with the regex
|
||||
string[] split = SplitCSV(csvContent[i]);
|
||||
//string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
|
||||
//string[] split = SplitCSV(csvContent[i]);
|
||||
|
||||
string[] split = csvContent[i].Split(separator);
|
||||
|
||||
int emptyFields = 0;
|
||||
|
||||
@@ -173,15 +176,15 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
|
||||
string speaker = presplit[1];
|
||||
int depthIndex = int.Parse(presplit[2]);
|
||||
string speaker = split[1];
|
||||
int depthIndex = int.Parse(split[2]);
|
||||
// 3 = original line
|
||||
string line = split[4].Replace("\"", "");
|
||||
string flags = split[5].Replace("\"", "");
|
||||
string allowedJobs = split[6].Replace("\"", "");
|
||||
string speakerTags = split[7].Replace("\"", "");
|
||||
string minIntensity = split[8].Replace("\"", "").Replace(",", ".");
|
||||
string maxIntensity = split[9].Replace("\"", "").Replace(",", ".");
|
||||
string line = split[3].Replace("\"", "");
|
||||
string flags = split[4].Replace("\"", "");
|
||||
string allowedJobs = split[5].Replace("\"", "");
|
||||
string speakerTags = split[6].Replace("\"", "");
|
||||
string minIntensity = split[7].Replace("\"", "").Replace(",", ".");
|
||||
string maxIntensity = split[8].Replace("\"", "").Replace(",", ".");
|
||||
|
||||
string element =
|
||||
$"{GetIndenting(depthIndex)}" +
|
||||
@@ -257,7 +260,7 @@ namespace Barotrauma
|
||||
list.Add("");
|
||||
}
|
||||
|
||||
list.Add(curr.TrimStart(','));
|
||||
list.Add(curr.TrimStart(separator));
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
|
||||
@@ -107,24 +107,42 @@ namespace Barotrauma
|
||||
|
||||
text = text.Replace("\n", " \n ");
|
||||
|
||||
string[] words;
|
||||
if (TextManager.NoWhiteSpace)
|
||||
List<string> words = new List<string>();
|
||||
string currWord = "";
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
words = new string[text.Length];
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
if (isCJK.IsMatch(text[i].ToString()))
|
||||
{
|
||||
words[i] = text[i].ToString();
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
words.Add(text[i].ToString());
|
||||
}
|
||||
else if (text[i] == ' ')
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currWord += text[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words = text.Split(' ');
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
|
||||
StringBuilder wrappedText = new StringBuilder();
|
||||
float linePos = 0f;
|
||||
Vector2 spaceSize = font.MeasureString(" ") * textScale;
|
||||
for (int i = 0; i < words.Length; ++i)
|
||||
for (int i = 0; i < words.Count; ++i)
|
||||
{
|
||||
if (words[i].Length == 0)
|
||||
{
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
<Character file="Content/Characters/Watcher/Watcher.xml" />
|
||||
<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
|
||||
<Outpost file="Content/Map/Outposts/Outpost.sub" />
|
||||
<Outpost file="Content/Map/Outposts/Outpost2.sub" />
|
||||
<Submarine file="Submarines/Orca.sub" />
|
||||
<Submarine file="Submarines/Typhon.sub" />
|
||||
<Submarine file="Submarines/Selkie.sub" />
|
||||
@@ -83,8 +84,12 @@
|
||||
<Submarine file="Submarines/Remora.sub" />
|
||||
<Submarine file="Submarines/RemoraDrone.sub" />
|
||||
<Text file="Content/Texts/EnglishVanilla.xml" />
|
||||
<Text file="Content/Texts/RussianVanillaTest.xml" />
|
||||
<Text file="Content/Texts/ChineseVanillaTest.xml" />
|
||||
<Text file="Content/Texts/GermanVanilla.xml" />
|
||||
<Text file="Content/Texts/FrenchVanilla.xml" />
|
||||
<Text file="Content/Texts/RussianVanilla.xml" />
|
||||
<Text file="Content/Texts/BrazilianPortugueseVanilla.xml" />
|
||||
<Text file="Content/Texts/SimplifiedChineseVanilla.xml" />
|
||||
<Text file="Content/Texts/TraditionalChineseVanilla.xml" />
|
||||
<UIStyle file="Content/UI/style.xml"/>
|
||||
<Afflictions file="Content/Afflictions.xml"/>
|
||||
<Structure file="Content/Map/StructurePrefabs.xml" />
|
||||
@@ -98,7 +103,13 @@
|
||||
<MapGenerationParameters file="Content/Map/MapGenerationParameters.xml" />
|
||||
<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />
|
||||
<Missions file="Content/Missions.xml" />
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_English.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_German.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_French.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_Russian.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_BrazilianPortuguese.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_SimplifiedChinese.xml"/>
|
||||
<NPCConversations file="Content/NPCConversations/NpcConversations_TraditionalChinese.xml"/>
|
||||
<Jobs file="Content/Jobs.xml" />
|
||||
<Sounds file="Content/Sounds/sounds.xml" />
|
||||
<Tutorials file="Content/Tutorials/Tutorials.xml" />
|
||||
|
||||
@@ -361,6 +361,12 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansCJKsc-Bold.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansCJKsc-Medium.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansTC-Bold.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -499,10 +505,47 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\ChineseVanillaTest.xml">
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_BrazilianPortuguese.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\RussianVanillaTest.xml">
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_English.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_Finnish.xml" />
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_French.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_German.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_Russian.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_SimplifiedChinese.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_TraditionalChinese.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\BrazilianPortugueseVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\Credits.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\FrenchVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\GermanVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\RussianVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\SimplifiedChineseVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\TraditionalChineseVanilla.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
|
||||
@@ -556,6 +599,9 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\UI\tutorialAtlas.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="$(MSBuildThisFileDirectory)Concentus_LICENSE">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Fonts\BebasNeue-Regular.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -1306,11 +1352,6 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\SubFins.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversationsFinnish.xml">
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacyhusk\DivingSuit.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -2070,6 +2111,9 @@
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Map\Outposts\Outpost2.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@@ -150,6 +150,31 @@ namespace Barotrauma
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
|
||||
// TODO: use the collider size/reach?
|
||||
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
|
||||
{
|
||||
HumanAIController.AnimController.Crouching = true;
|
||||
}
|
||||
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
|
||||
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
|
||||
if (canOperate)
|
||||
{
|
||||
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
|
||||
}
|
||||
else
|
||||
{
|
||||
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
|
||||
}
|
||||
var repairTool = weldingTool.GetComponent<RepairTool>();
|
||||
if (repairTool == null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
|
||||
@@ -74,6 +74,21 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -94,6 +94,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -279,6 +279,8 @@ namespace Barotrauma
|
||||
}
|
||||
public static bool ShowUserStatisticsPrompt { get; set; }
|
||||
|
||||
public bool ShowLanguageSelectionPrompt { get; set; }
|
||||
|
||||
public GameSettings()
|
||||
{
|
||||
SelectedContentPackages = new HashSet<ContentPackage>();
|
||||
@@ -764,6 +766,7 @@ namespace Barotrauma
|
||||
CheckBindings(!fileFound);
|
||||
if (!fileFound)
|
||||
{
|
||||
ShowLanguageSelectionPrompt = true;
|
||||
SaveNewPlayerConfig();
|
||||
}
|
||||
}
|
||||
@@ -916,6 +919,71 @@ namespace Barotrauma
|
||||
|
||||
selectedContentPackagePaths = new HashSet<string>();
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "keymapping":
|
||||
foreach (XAttribute attribute in subElement.Attributes())
|
||||
{
|
||||
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
|
||||
{
|
||||
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
|
||||
{
|
||||
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
|
||||
{
|
||||
keyMapping[(int)inputType] = new KeyOrMouse(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "gameplay":
|
||||
jobPreferences = new List<string>();
|
||||
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
|
||||
{
|
||||
string jobIdentifier = ele.GetAttributeString("identifier", "");
|
||||
if (string.IsNullOrEmpty(jobIdentifier)) continue;
|
||||
jobPreferences.Add(jobIdentifier);
|
||||
}
|
||||
break;
|
||||
case "player":
|
||||
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
|
||||
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
|
||||
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
|
||||
{
|
||||
CharacterGender = g;
|
||||
}
|
||||
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
|
||||
{
|
||||
CharacterRace = r;
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterRace = Race.White;
|
||||
}
|
||||
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
|
||||
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
|
||||
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
|
||||
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
|
||||
break;
|
||||
case "tutorials":
|
||||
foreach (XElement tutorialElement in subElement.Elements())
|
||||
{
|
||||
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UnsavedSettings = false;
|
||||
|
||||
selectedContentPackagePaths = new HashSet<string>();
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
|
||||
|
||||
@@ -43,6 +43,11 @@ namespace Barotrauma.Items.Components
|
||||
set { userPos = value; }
|
||||
}
|
||||
|
||||
public Character User
|
||||
{
|
||||
get { return user; }
|
||||
}
|
||||
|
||||
public Controller(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
@@ -163,7 +168,7 @@ namespace Barotrauma.Items.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
item.SendSignal(0, "1", "trigger_out", character);
|
||||
item.SendSignal(0, "1", "trigger_out", user);
|
||||
|
||||
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
|
||||
|
||||
@@ -233,7 +238,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Item GetFocusTarget()
|
||||
{
|
||||
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
|
||||
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
|
||||
|
||||
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
||||
@@ -601,6 +601,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -1640,6 +1640,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -227,6 +227,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
@@ -109,6 +109,11 @@ namespace Barotrauma
|
||||
if (!ParseTexturePath(path, file)) { return; }
|
||||
Name = SourceElement.GetAttributeString("name", null);
|
||||
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
|
||||
var overrideElement = GetLocalizationOverrideElement();
|
||||
if (overrideElement != null && overrideElement.Attribute("sourcerect") != null)
|
||||
{
|
||||
sourceVector = overrideElement.GetAttributeVector4("sourcerect", Vector4.Zero);
|
||||
}
|
||||
preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true);
|
||||
bool shouldReturn = false;
|
||||
if (!lazyLoad)
|
||||
@@ -240,8 +245,12 @@ namespace Barotrauma
|
||||
}
|
||||
if (SourceElement != null)
|
||||
{
|
||||
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
|
||||
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
|
||||
sourceRect = SourceElement.GetAttributeRect("sourcerect", Rectangle.Empty);
|
||||
var overrideElement = GetLocalizationOverrideElement();
|
||||
if (overrideElement != null && overrideElement.Attribute("sourcerect") != null)
|
||||
{
|
||||
sourceRect = overrideElement.GetAttributeRect("sourcerect", Rectangle.Empty);
|
||||
}
|
||||
size = SourceElement.GetAttributeVector2("size", Vector2.One);
|
||||
size.X *= sourceRect.Width;
|
||||
size.Y *= sourceRect.Height;
|
||||
@@ -256,6 +265,12 @@ namespace Barotrauma
|
||||
if (file == "")
|
||||
{
|
||||
file = SourceElement.GetAttributeString("texture", "");
|
||||
var overrideElement = GetLocalizationOverrideElement();
|
||||
if (overrideElement != null)
|
||||
{
|
||||
string overrideFile = overrideElement.GetAttributeString("texture", "");
|
||||
if (!string.IsNullOrEmpty(overrideFile)) { file = overrideFile; }
|
||||
}
|
||||
}
|
||||
if (file == "")
|
||||
{
|
||||
@@ -273,6 +288,22 @@ namespace Barotrauma
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private XElement GetLocalizationOverrideElement()
|
||||
{
|
||||
foreach (XElement subElement in SourceElement.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "override")
|
||||
{
|
||||
string language = subElement.GetAttributeString("language", "");
|
||||
if (TextManager.Language.ToLower() == language.ToLower())
|
||||
{
|
||||
return subElement;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,14 +16,6 @@ namespace Barotrauma
|
||||
private static string[] serverMessageCharacters = new string[] { "~", "[", "]", "=" };
|
||||
|
||||
public static string Language;
|
||||
public static bool NoWhiteSpace
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!textPacks.ContainsKey(Language)) { return false; }
|
||||
return textPacks[Language].Any(t => t.NoWhiteSpace);
|
||||
}
|
||||
}
|
||||
|
||||
private static HashSet<string> availableLanguages = new HashSet<string>();
|
||||
public static IEnumerable<string> AvailableLanguages
|
||||
@@ -87,7 +79,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static string Get(string textTag, bool returnNull = false)
|
||||
public static string Get(string textTag, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
if (!textPacks.ContainsKey(Language))
|
||||
{
|
||||
@@ -102,7 +94,16 @@ namespace Barotrauma
|
||||
foreach (TextPack textPack in textPacks[Language])
|
||||
{
|
||||
string text = textPack.Get(textTag);
|
||||
if (text != null) return text;
|
||||
if (text != null) { return text; }
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(fallBackTag))
|
||||
{
|
||||
foreach (TextPack textPack in textPacks[Language])
|
||||
{
|
||||
string text = textPack.Get(fallBackTag);
|
||||
if (text != null) { return text; }
|
||||
}
|
||||
}
|
||||
|
||||
//if text was not found and we're using a language other than English, see if we can find an English version
|
||||
|
||||
@@ -11,9 +11,7 @@ namespace Barotrauma
|
||||
public readonly string Language;
|
||||
|
||||
private Dictionary<string, List<string>> texts;
|
||||
|
||||
public readonly bool NoWhiteSpace;
|
||||
|
||||
|
||||
private readonly string filePath;
|
||||
|
||||
public TextPack(string filePath)
|
||||
@@ -25,7 +23,6 @@ namespace Barotrauma
|
||||
if (doc == null || doc.Root == null) return;
|
||||
|
||||
Language = doc.Root.GetAttributeString("language", "Unknown");
|
||||
NoWhiteSpace = doc.Root.GetAttributeBool("nowhitespace", false);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
|
||||
@@ -393,7 +393,9 @@ namespace Barotrauma
|
||||
{
|
||||
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
|
||||
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
|
||||
while (DecompressFile(sDir, zipStream, progress)) ;
|
||||
while (DecompressFile(sDir, zipStream, progress)) { };
|
||||
|
||||
break;
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Reference in New Issue
Block a user