Joonas Rikkonen
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e0fd39fa57
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v0.8.1.5
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2018-07-17 21:37:59 +03:00 |
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Joonas Rikkonen
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d831654690
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Fixed linux build
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2018-07-17 21:37:44 +03:00 |
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Joonas Rikkonen
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23e0a76f37
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Character head & gender settings are saved. Closes #474
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2018-07-17 13:38:21 +03:00 |
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Joonas Rikkonen
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b61898b16f
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Fixed clients assigning a wrong name to submarines with dots in their name (e.g. Sub Mk.Iv), because the part after the dots was considered a file extension and stripped out in the submarine constructor. Closes #472
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2018-07-16 21:09:01 +03:00 |
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Joonas Rikkonen
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ac5bad3011
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Dedicated server can give clients the permission to use commands that only exist in the client project (los, lights, control, etc). Closes #476
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2018-07-16 11:43:50 +03:00 |
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Joonas Rikkonen
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734b86bfba
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Fixed clients being unable to give non-permanent or range bans. Closes #481
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2018-07-16 11:24:24 +03:00 |
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Joonas Rikkonen
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015eacbcb0
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Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.
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2018-07-13 11:29:11 +03:00 |
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Joonas Rikkonen
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809fc74ddd
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Merge branch 'analytics'
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2018-07-11 10:37:33 +03:00 |
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Joonas Rikkonen
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b01826e4f8
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Fixed crashing if LightManager.UpdateObstructVision is called before ViewTarget has been set. Closes #466
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2018-07-11 10:34:53 +03:00 |
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Joonas Rikkonen
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c7e220d222
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Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills
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2018-07-10 15:49:08 +03:00 |
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Joonas Rikkonen
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51f2455ada
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Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports.
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2018-07-10 13:40:54 +03:00 |
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Joonas Rikkonen
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847078f1ec
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Added a filename case check to sprite loading
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2018-07-08 19:48:47 +03:00 |
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Joonas Rikkonen
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59cfec90b6
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v0.8.1.4
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2018-07-08 19:32:32 +03:00 |
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Joonas Rikkonen
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27b02e6957
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v0.8.1.3
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2018-07-06 21:01:47 +03:00 |
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juanjp600
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e9374812a5
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Fixed case-sensitivity issues, part six quadrillion
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2018-06-06 14:59:32 -03:00 |
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Joonas Rikkonen
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bb31fd1e73
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Moved some client-specific limb code to the client project, dripping water particles when characters get out from water
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2018-05-21 19:17:34 +03:00 |
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Joonas Rikkonen
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f931d81aed
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Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
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2018-05-17 23:45:29 +03:00 |
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Joonas Rikkonen
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244acd3ec5
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Fixed character getting spawned at a random spawnpoint in any sub if no spawpoint that fits the character's job is found, making it possible for them to spawn inside the respawn shuttle. Closes #408
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2018-05-17 19:56:36 +03:00 |
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Joonas Rikkonen
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323c9ceabb
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v0.8.1.2
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2018-04-25 21:35:03 +03:00 |
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Joonas Rikkonen
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8190358d2b
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v0.8.1.1
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2018-04-24 22:21:16 +03:00 |
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Joonas Rikkonen
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fdcd34fc12
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v0.8.1.0
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2018-04-24 22:19:21 +03:00 |
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Joonas Rikkonen
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e61dc5ae5f
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Option to log debug console output to a file. Closes #318
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2018-04-20 20:11:01 +03:00 |
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Joonas Rikkonen
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c6f3d0c1b8
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Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s.
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2018-04-18 17:24:10 +03:00 |
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Joonas Rikkonen
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edf5bacc89
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Fixed EndRound music looping forever. Closes #334
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2018-04-18 11:02:58 +03:00 |
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Joonas Rikkonen
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9a8f13140e
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Cherry-picked [ab78991]: Rendering tiled sprites with scaling works correctly now (I think?), added option to edit the offset of structure textures
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2018-04-17 14:06:40 +03:00 |
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Joonas Rikkonen
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607acb6e8a
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Fixed wall sections being rendered incorrectly if texture scale is changed, fixed gaps between tiles due to the width/height of the tile being rounded down as a result of texture scaling
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2018-04-10 22:28:14 +03:00 |
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Joonas Rikkonen
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8c4531188b
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Fixed scrollable area of GUIListBoxes not changing when children are hidden (e.g. when filtering messages in the server log), fixed new log messages appearing in the server log even if the type of message has been filtered out.
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2018-04-09 17:31:03 +03:00 |
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Joonas Rikkonen
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324b7f8edd
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Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
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2018-04-09 16:01:38 +03:00 |
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itchyOwl
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a34a024f58
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Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
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2018-04-09 09:54:26 +03:00 |
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itchyOwl
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22c3af6af6
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Enable editing of the texture scale of the structures.
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2018-04-06 16:07:17 +03:00 |
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itchyOwl
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9fc65298e8
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Reduce duplicate code in Sprite constructors.
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2018-04-06 15:56:32 +03:00 |
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itchyOwl
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1d30cbfac7
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Add a null check. Simplify.
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2018-04-06 15:11:04 +03:00 |
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itchyOwl
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061c7d17f1
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Clean up a bit.
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2018-04-06 14:21:29 +03:00 |
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itchyOwl
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b86b8cd377
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Use a single method with optional parameters for drawing tiled textures.
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2018-04-06 11:54:41 +03:00 |
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itchyOwl
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d7d69616e3
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Simplify checks and casts, use pattern matching. Add a todo note.
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2018-04-06 11:50:54 +03:00 |
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Joonas Rikkonen
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807ec87694
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Fixed items in cloned/copypasted inventories not being saved. Closes #342 and #38
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2018-04-05 13:45:21 +03:00 |
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itchyOwl
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b599206294
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Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128)
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2018-03-27 11:29:36 +03:00 |
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Joonas Rikkonen
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3f8ead6ad2
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Name tag and healthpor positions are clamped inside the hull a character is inside. Closes #158
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2018-03-09 19:16:38 +02:00 |
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juanjp600
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82dcbc3ae8
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Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
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2018-03-07 22:53:28 -03:00 |
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Joonas Rikkonen
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3bfca8c67d
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v0.8.0.5
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2018-03-07 20:40:09 +02:00 |
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Joonas Rikkonen
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3bcf7a849b
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Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
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2018-03-07 20:40:00 +02:00 |
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Joonas Rikkonen
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dd701e981e
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Fixed MP round summary always showing the game over text if the sub didn't progress to the next location. Closes #314
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2018-03-06 17:26:58 +02:00 |
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Joonas Rikkonen
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10ce4bd20d
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Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
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2018-03-06 16:43:36 +02:00 |
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Joonas Rikkonen
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dda8854b58
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Fixed campaign view button staying visible in the server lobby after the campaign has been exited. (See #315)
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2018-03-06 15:44:15 +02:00 |
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Joonas Rikkonen
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366d57b98d
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Crash reports & main menu show a "debug build" text in debug builds
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2018-03-06 14:35:09 +02:00 |
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Joonas Rikkonen
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08ade1dc6f
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Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315)
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2018-03-06 14:18:37 +02:00 |
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Joonas Rikkonen
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8c04722385
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Lighting optimization: lightsources mark convex hulls that are within range but not visible as hidden and don't recalculate the light volume when these convex hulls change (= e.g. when opening/closing a door, only the lightsources that cast light to the door have to recalculated).
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2018-03-05 23:22:28 +02:00 |
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Joonas Rikkonen
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d57102271d
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Fixed exceptions when trying to render LOS with no convex hulls within the view
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2018-03-05 18:16:51 +02:00 |
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Joonas Rikkonen
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4f32a90e62
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Fixed mouserects of the back and tab buttons being clamped in mp campaign UI. Closes #305
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2018-03-05 11:26:34 +02:00 |
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Joonas Rikkonen
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a04842705a
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Fixed crashing when clicking the "refreshing server list" text. Closes #312
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2018-03-04 21:24:17 +02:00 |
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