Added a filename case check to sprite loading

This commit is contained in:
Joonas Rikkonen
2018-07-08 19:48:47 +03:00
parent 59cfec90b6
commit 847078f1ec
@@ -62,6 +62,7 @@ namespace Barotrauma
if (File.Exists(file))
{
ToolBox.IsProperFilenameCase(file);
return TextureLoader.FromFile(file);
}
else