Simplify checks and casts, use pattern matching. Add a todo note.
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@@ -288,6 +288,7 @@ namespace Barotrauma
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return label;
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}
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// TODO: DRY, auto positioning
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private GUIComponent CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, int yPos, GUIComponent parent)
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{
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var label = new GUITextBlock(new Rectangle(0, yPos, 0, 18), property.Name, "", Alignment.TopLeft, Alignment.Left, parent, false, GUI.SmallFont);
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@@ -462,23 +463,21 @@ namespace Barotrauma
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private void TrySendNetworkUpdate(ISerializableEntity entity, SerializableProperty property)
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{
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if (entity is ItemComponent)
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if (entity is ItemComponent e)
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{
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entity = ((ItemComponent)entity).Item;
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entity = e.Item;
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}
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if (GameMain.Server != null)
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{
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IServerSerializable serverSerializable = entity as IServerSerializable;
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if (serverSerializable != null)
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if (entity is IServerSerializable serverSerializable)
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{
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GameMain.Server.CreateEntityEvent(serverSerializable, new object[] { NetEntityEvent.Type.ChangeProperty, property });
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}
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}
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else if (GameMain.Client != null)
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{
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IClientSerializable clientSerializable = entity as IClientSerializable;
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if (clientSerializable != null)
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if (entity is IClientSerializable clientSerializable)
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{
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GameMain.Client.CreateEntityEvent(clientSerializable, new object[] { NetEntityEvent.Type.ChangeProperty, property });
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}
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