Enable editing of the texture scale of the structures.

This commit is contained in:
itchyOwl
2018-04-06 16:07:17 +03:00
parent 9fc65298e8
commit 22c3af6af6
2 changed files with 9 additions and 2 deletions
@@ -133,7 +133,8 @@ namespace Barotrauma
spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
new Vector2(rect.Width, rect.Height),
color: color);
color: color,
textureScale: TextureScale);
}
}
@@ -177,7 +178,8 @@ namespace Barotrauma
new Vector2(sections[i].rect.Width, sections[i].rect.Height),
color: color,
startOffset: textureOffset,
depth: depth);
depth: depth,
textureScale: TextureScale);
}
}
@@ -145,6 +145,8 @@ namespace Barotrauma
get { return prefab.Tags; }
}
// TODO: encapsulate visuals?
protected Color spriteColor;
[Editable, Serialize("1.0,1.0,1.0,1.0", true)]
public Color SpriteColor
@@ -153,6 +155,9 @@ namespace Barotrauma
set { spriteColor = value; }
}
[Editable, Serialize("1.0, 1.0", true)]
public Vector2 TextureScale { get; set; }
public override Rectangle Rect
{
get