Fixed crashing if LightManager.UpdateObstructVision is called before ViewTarget has been set. Closes #466
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@@ -238,6 +238,7 @@ namespace Barotrauma.Lights
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public void UpdateObstructVision(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, Vector2 lookAtPosition)
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{
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if (!LosEnabled && !ObstructVision) return;
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if (ViewTarget == null) return;
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graphics.SetRenderTarget(losTexture);
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