Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.

This commit is contained in:
Joonas Rikkonen
2018-07-13 11:29:11 +03:00
parent 4f874a276b
commit 015eacbcb0
8 changed files with 43 additions and 31 deletions

View File

@@ -214,9 +214,12 @@ namespace Barotrauma
if (GameMain.GameSession != null)
{
Mission mission = GameMain.GameSession.Mission;
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
if (GameSettings.SendUserStatistics)
{
Mission mission = GameMain.GameSession.Mission;
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
}
GameMain.GameSession = null;
}

View File

@@ -88,8 +88,7 @@ namespace Barotrauma
campaignUI.OnLocationSelected = SelectLocation;
campaignUI.UpdateCharacterLists();
GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("singleplayer");
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("singleplayer");
}
public override void AddToGUIUpdateList()

View File

@@ -143,7 +143,7 @@ namespace Barotrauma
SelectTab(null, 0);
GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("");
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("");
}
public bool SelectTab(GUIButton button, object obj)

View File

@@ -501,7 +501,7 @@ namespace Barotrauma
}
}
GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("multiplayer");
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("multiplayer");
if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);

View File

@@ -349,7 +349,7 @@ namespace Barotrauma
cam.UpdateTransform();
GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("editor");
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("editor");
}
public override void Deselect()

View File

@@ -1949,18 +1949,20 @@ namespace Barotrauma
AnimController.Frozen = false;
GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
string characterType = "Unknown";
if (this == controlled)
characterType = "Player";
else if (IsRemotePlayer)
characterType = "RemotePlayer";
else if (AIController is EnemyAIController)
characterType = "Enemy";
else if (AIController is HumanAIController)
characterType = "AICrew";
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Kill:" + characterType + ":" + SpeciesName + ":" + causeOfDeath);
if (GameSettings.SendUserStatistics)
{
string characterType = "Unknown";
if (this == controlled)
characterType = "Player";
else if (IsRemotePlayer)
characterType = "RemotePlayer";
else if (AIController is EnemyAIController)
characterType = "Enemy";
else if (AIController is HumanAIController)
characterType = "AICrew";
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Kill:" + characterType + ":" + SpeciesName + ":" + causeOfDeath);
}
if (OnDeath != null) OnDeath(this, causeOfDeath);
KillProjSpecific();

View File

@@ -228,9 +228,12 @@ namespace Barotrauma
if (GameMode != null) GameMode.MsgBox();
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Submarine:" + submarine.Name);
GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
if (GameSettings.SendUserStatistics)
{
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Submarine:" + submarine.Name);
GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
}
#if CLIENT
roundSummary = new RoundSummary(this);
@@ -243,9 +246,11 @@ namespace Barotrauma
public void EndRound(string endMessage)
{
if (Mission != null) Mission.End();
GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent((Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
if (GameSettings.SendUserStatistics)
{
GameAnalyticsSDK.Net.GameAnalytics.AddProgressionEvent((Mission == null || Mission.Completed) ? GameAnalyticsSDK.Net.EGAProgressionStatus.Complete : GameAnalyticsSDK.Net.EGAProgressionStatus.Fail,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
}
#if CLIENT
if (roundSummary != null)

View File

@@ -208,8 +208,8 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.Select();
GameMain.NetLobbyScreen.RandomizeSettings();
started = true;
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:Start");
yield return CoroutineStatus.Success;
}
@@ -1359,7 +1359,7 @@ namespace Barotrauma.Networking
}
}
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
if (GameSettings.SendUserStatistics) GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
@@ -2253,8 +2253,11 @@ namespace Barotrauma.Networking
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
log.Save();
}
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
if (GameSettings.SendUserStatistics)
{
GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("GameServer:ShutDown");
}
server.Shutdown("The server has been shut down");
}
}