Crash reports & main menu show a "debug build" text in debug builds
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@@ -137,7 +137,11 @@ namespace Barotrauma
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sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
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sb.AppendLine("If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.");
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sb.AppendLine("\n");
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#if DEBUG
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sb.AppendLine("Game version " + GameMain.Version + " (debug build)");
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#else
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sb.AppendLine("Game version " + GameMain.Version);
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#endif
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sb.AppendLine("Graphics mode: " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")");
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sb.AppendLine("Selected content package: " + GameMain.SelectedPackage.Name);
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sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
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@@ -334,7 +334,11 @@ namespace Barotrauma
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GUI.Draw((float)deltaTime, spriteBatch, null);
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#if DEBUG
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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#else
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
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#endif
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spriteBatch.End();
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}
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