Option to log debug console output to a file. Closes #318
This commit is contained in:
@@ -67,7 +67,18 @@ namespace Barotrauma
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{
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while (queuedMessages.Count > 0)
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{
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AddMessage(queuedMessages.Dequeue());
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var newMsg = queuedMessages.Dequeue();
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AddMessage(newMsg);
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if (GameSettings.SaveDebugConsoleLogs)
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{
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unsavedMessages.Add(newMsg);
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if (unsavedMessages.Count >= messagesPerFile)
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{
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SaveLogs();
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unsavedMessages.Clear();
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}
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}
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}
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}
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@@ -151,7 +162,10 @@ namespace Barotrauma
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{
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while (queuedMessages.Count > 0)
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{
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AddMessage(queuedMessages.Dequeue());
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var newMsg = queuedMessages.Dequeue();
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AddMessage(newMsg);
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if (GameSettings.SaveDebugConsoleLogs) unsavedMessages.Add(newMsg);
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}
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}
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@@ -190,15 +190,16 @@ namespace Barotrauma
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sb.AppendLine("Last debug messages:");
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for (int i = DebugConsole.Messages.Count - 1; i > 0; i--)
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{
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sb.AppendLine(" " + DebugConsole.Messages[i].Time + " - " + DebugConsole.Messages[i].Text);
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sb.AppendLine("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
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}
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sw.WriteLine(sb.ToString());
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sw.Close();
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CrashMessageBox( "A crash report (\"crashreport.txt\") was saved in the root folder of the game."+
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" If you'd like to help fix this bug, please post the report on the Undertow Games forums.");
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if (GameSettings.SaveDebugConsoleLogs) DebugConsole.SaveLogs();
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CrashMessageBox( "A crash report (\"crashreport.log\") was saved in the root folder of the game."+
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" If you'd like to help fix this bug, please post the report on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/");
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}
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}
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#endif
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@@ -128,6 +128,10 @@ namespace Barotrauma
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//used for keeping track of the message entered when pressing up/down
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static int selectedIndex;
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private static List<ColoredText> unsavedMessages = new List<ColoredText>();
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private static int messagesPerFile = 800;
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public const string SavePath = "ConsoleLogs";
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static DebugConsole()
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{
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commands.Add(new Command("help", "", (string[] args) =>
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@@ -987,6 +991,7 @@ namespace Barotrauma
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commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", (string[] args) =>
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{
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throw new NotImplementedException();
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if (GameMain.Server == null) return;
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GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;
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}));
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@@ -2170,18 +2175,28 @@ namespace Barotrauma
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if (string.IsNullOrEmpty((msg))) return;
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#if SERVER
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Messages.Add(new ColoredText(msg, color, isCommand));
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var newMsg = new ColoredText(msg, color, isCommand);
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Messages.Add(newMsg);
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//TODO: REMOVE
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Console.ForegroundColor = XnaToConsoleColor.Convert(color);
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Console.WriteLine(msg);
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Console.ForegroundColor = ConsoleColor.White;
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if (GameSettings.SaveDebugConsoleLogs)
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{
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unsavedMessages.Add(newMsg);
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if (unsavedMessages.Count >= messagesPerFile)
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{
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SaveLogs();
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unsavedMessages.Clear();
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}
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}
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if (Messages.Count > MaxMessages)
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{
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Messages.RemoveRange(0, Messages.Count - MaxMessages);
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}
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}
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#elif CLIENT
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lock (queuedMessages)
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{
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@@ -2276,5 +2291,51 @@ namespace Barotrauma
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isOpen = true;
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#endif
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}
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public static void SaveLogs()
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{
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if (unsavedMessages.Count == 0) return;
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if (!Directory.Exists(SavePath))
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{
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try
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{
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Directory.CreateDirectory(SavePath);
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}
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catch (Exception e)
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{
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ThrowError("Failed to create a folder for debug console logs", e);
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return;
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}
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}
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string fileName = "DebugConsoleLog_" + DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString() + ".txt";
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var invalidChars = Path.GetInvalidFileNameChars();
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foreach (char invalidChar in invalidChars)
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{
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fileName = fileName.Replace(invalidChar.ToString(), "");
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}
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string filePath = Path.Combine(SavePath, fileName);
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if (File.Exists(filePath))
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{
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int fileNum = 2;
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while (File.Exists(filePath + " (" + fileNum + ")"))
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{
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fileNum++;
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}
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filePath = filePath + " (" + fileNum + ")";
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}
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try
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{
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File.WriteAllLines(filePath, unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text));
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}
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catch (Exception e)
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{
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unsavedMessages.Clear();
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ThrowError("Saving debug console log to " + filePath + " failed", e);
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}
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}
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}
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}
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@@ -123,6 +123,7 @@ namespace Barotrauma
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}
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public static bool VerboseLogging { get; set; }
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public static bool SaveDebugConsoleLogs { get; set; }
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public GameSettings(string filePath)
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{
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@@ -141,6 +142,7 @@ namespace Barotrauma
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WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
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VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
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SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
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if (doc == null)
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{
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@@ -284,6 +286,7 @@ namespace Barotrauma
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen));
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if (WasGameUpdated)
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<config masterserverurl="http://www.undertowgames.com/baromaster" autocheckupdates="true" musicvolume="0.5" soundvolume="0.5" verboselogging="false">
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<config masterserverurl="http://www.undertowgames.com/baromaster" autocheckupdates="true" musicvolume="0.5" soundvolume="0.5" verboselogging="false" savedebugconsolelogs="false">
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<graphicsmode fullscreen="true" vsync="true" />
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<contentpackage path="Data/ContentPackages/Vanilla 0.8.xml" />
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<player name=""/>
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