Regalis
744e2bd031
Fixed characters walking slightly above the floor
2017-05-28 22:37:24 +03:00
Regalis
dc80ee810c
Separate servelog message type for inventory usage
2017-05-28 22:36:55 +03:00
Regalis
b7518fa812
Item connections are cached in the Item constructor instead of OnMapLoaded (-> buttons created mid-round work now)
2017-05-26 20:03:38 +03:00
Regalis
09785184b3
Speech bubbles aren't shown above dead characters
2017-05-26 19:43:55 +03:00
Regalis
9a7a4e22fb
Charybdis collider fix
2017-05-25 18:27:57 +03:00
Regalis
c40c3a1a98
Clients don't modify the colors of the texts in the netlobby sub list, only their alpha
2017-05-25 18:27:47 +03:00
Regalis
44349b97b0
Fixed a null exception when a dragged character is removed
2017-05-25 17:05:28 +03:00
Regalis
6223861f7a
Fixed clients' characters deselecting items when a status networkevent is received from the server
2017-05-24 19:27:51 +03:00
Regalis
d6c700b535
Spawning extra cargo
2017-05-24 18:43:21 +03:00
Regalis
8b4b35e84b
Changelog update, stuff
2017-05-24 17:38:26 +03:00
Regalis
4d0a6677e9
Server notifies clients when an OnFire statuseffect causes an item to break (-> clients can see oxygen/fuel tanks exploding again)
2017-05-24 17:30:20 +03:00
Regalis
3183c9fb03
Sounds can take over an audio channel that's playing at a lower volume if no free channels are found
2017-05-23 20:02:46 +03:00
Regalis
c2b6632877
Server sends position updates for items when their sleep state changes, removed some redundancies from item update methods
2017-05-23 18:45:59 +03:00
Regalis
b6a62eebae
Item selection syncing fix
2017-05-23 17:36:45 +03:00
Regalis
c049f2052e
Heal & revive commands can be used on clients' characters
2017-05-22 20:30:51 +03:00
Regalis
93940ff5a8
- AI crew can avoid firesources in nearby hulls, not just the one they're currently inside
...
- fixed fires, oxygen and water level not being taken into account in path cost calculations
- particle collision fix
2017-05-20 17:11:45 +03:00
Regalis
53bfbb3ea7
Fixed stack overflow when attempting to cancel a file transfer client-side
2017-05-20 15:35:55 +03:00
Regalis
e3b595b9e0
Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)
2017-05-20 15:35:13 +03:00
Regalis
89bd2b1a98
Improved particle collision logic:
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- checking if any of the extents of the particle collide with the edges of the hull, instead of just checking if a position in the direction the particle is heading is outside the hull
- separate fields for friction and restitution
2017-05-18 20:03:58 +03:00
Regalis
2aa0f3ac15
Updated changelog (WIP)
2017-05-18 18:30:07 +03:00
Regalis
1b17372f92
Clients update item rects when a position update is received from the server
2017-05-17 20:44:53 +03:00
Regalis
7f96873256
Fixed mission-related messages being logged as errors, connection errors when fetching server lists are shown as message boxes instead of logging into the debug console
2017-05-17 19:27:41 +03:00
Regalis
9c1a76707f
conflict fix
2017-05-17 18:56:45 +03:00
Regalis
095054182e
Merge branch 'master' into new-netcode
...
Conflicts:
Subsurface/Source/GUI/GUITextBlock.cs
Subsurface/Source/GameMain.cs
Subsurface/Source/Items/Components/Machines/Radar.cs
Subsurface/Source/Networking/GameClient.cs
2017-05-17 18:51:22 +03:00
Regalis
0aca8dbf9d
Humanoid animations work better on uneven floors (e.g. "fake stairs" made from wall pieces).
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If the floor in front of the character is higher than where the character is standing, the character slows down and lifts its feet more. The position of the feet is also clamped below the waist, preventing the character from doing a backwards somersault when running over "fake stairs".
2017-05-14 20:15:31 +03:00
Regalis
1d3da3e70b
Fixed clients being unable to toggle doors when they've predicted the state of the door and waiting for a confirmation from the server, reading a position update for an item with no body doesn't throw an exception
2017-05-10 21:19:10 +03:00
Regalis
ad90cf804d
- respawn, fabricator & deconstructor logging
...
- fixed listbox child hiding 4 real now
- dockingport logging fix (name of the sub instead of submarine.ToString)
2017-05-09 21:39:39 +03:00
Regalis
63b5ad1821
Friendlier serverlog message type labels
2017-05-09 21:07:29 +03:00
Regalis
d0065cdd97
Having a hidden child in a listbox doesn't prevent successive children from being rendered, server log can be filtered by message type
2017-05-09 21:02:42 +03:00
Regalis
c2d918073e
Serverlog message types (which atm only determine the color of the message)
2017-05-09 19:56:12 +03:00
Regalis
bee570e2e3
- the server log view is not cleared when saving the log (but old messages are removed when going over the max number of lines)
...
- log can be viewed in the server lobby, not just in-game
- logging pump, reactor & battery state usage
- GUIListBox.MouseRect doesn't return an empty rect anymore -> listboxes without selectable content can be scrolled with the mouse wheel
2017-05-08 21:30:54 +03:00
Regalis
7dad837733
Server limits chatmessage length and the number of chatmessages written in one packet
2017-05-08 19:06:05 +03:00
Regalis
dd1682d965
Ancient weapons can be used as railgun shells
2017-05-08 18:43:24 +03:00
Regalis
fec8974dd3
"Are you sure" prompt when trying to delete subs in the editor
2017-05-08 18:40:58 +03:00
Regalis
152a92e600
Server removes events if no clients are playing. Otherwise the server would keep creating new events indefinitely and midround-joining clients would instantly get kicked out because they're missing very old events.
...
+ fixed server not sending midroung sync messages if the list of new (non-unique) events is empty
2017-05-05 00:14:30 +03:00
Regalis
e0f7f429e5
New sonar overlay image
2017-05-04 20:57:06 +03:00
Regalis
464078e565
Clients can't send wire positions to the server
2017-05-03 21:28:09 +03:00
Regalis
00bbd1d607
Sonar tweaking
2017-05-03 21:09:05 +03:00
Regalis
043c2fbc5e
Moved TotalElapsedTime from GameMain to the Timing class
2017-05-03 19:15:43 +03:00
Regalis
ba49f59204
Some cleanup (mostly removing redundancies from the GameMain class)
2017-05-03 00:27:13 +03:00
Regalis
39ddd63e0c
Removed references to GameMain from GUIListBox & GUITextBlock (-> launcher works again)
2017-05-02 23:39:09 +03:00
Regalis
ab4e8cee83
The server ignores lastRecvIDs in SYNC_IDS messages if the IDs aren't valid (earlier than the client's previous ID, or more recent than the newest ID).
...
Should be safer than clamping to the valid range - an incorrectly read packet or a message sent just before switching from midround syncing to normal won't cause the IDs to jump to the newest ID and prevent clients from receiving further msgs/events.
2017-05-02 22:46:37 +03:00
Regalis
d1c633385b
Unique event IDs start from 1 (otherwise the server/clients will think event #0 has been already received)
2017-05-02 22:21:58 +03:00
Regalis
d0b52d92fe
Event ID wraparound fixes
2017-05-02 22:18:36 +03:00
Regalis
06db2fed86
Fixed clients incrementing their lastReceivedID every time they receive an empty entity event (even if the event has already been received)
2017-05-02 22:15:18 +03:00
Regalis
6c770afd6a
Clients aren't allowed to use the same name as the server, changed radio msg color back to yellow
2017-05-02 18:36:12 +03:00
Regalis
511f24cc47
Merge branch 'master' into new-netcode
...
Conflicts:
Subsurface/Source/GameMain.cs
Subsurface/Source/Networking/ChatMessage.cs
Subsurface/Source/Networking/NetworkMember.cs
Subsurface/Source/Screens/NetLobbyScreen.cs
2017-05-01 19:25:07 +03:00
Regalis
f92c2df9f7
TextBoxes align text to the right and hide any overflowing text at the left if the width of the box is exceeded
2017-04-30 18:14:25 +03:00
Regalis
eddc33dc89
Smoothly scrolling listboxes, items in the boxes can be partially visible
2017-04-30 17:57:01 +03:00
Regalis
d1d8284b94
Fixed some text overflows in the labels in the vanilla subs
2017-04-28 19:50:10 +03:00