Separate servelog message type for inventory usage
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@@ -590,11 +590,11 @@ namespace Barotrauma
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{
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if (Owner == c.Character)
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{
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GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.Inventory);
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}
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else
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{
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GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.Inventory);
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}
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}
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}
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@@ -605,11 +605,11 @@ namespace Barotrauma
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{
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if (Owner == c.Character)
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{
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GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.Inventory);
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}
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else
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{
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GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.Inventory);
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}
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}
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}
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@@ -24,6 +24,7 @@ namespace Barotrauma.Networking
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{
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Chat,
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ItemInteraction,
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Inventory,
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Attack,
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ServerMessage,
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Error
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@@ -32,6 +33,7 @@ namespace Barotrauma.Networking
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private Color[] messageColor = new Color[]
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{
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Color.LightBlue,
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new Color(255, 142, 0),
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new Color(238, 208, 0),
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new Color(204, 74, 78),
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new Color(157, 225, 160),
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@@ -42,6 +44,7 @@ namespace Barotrauma.Networking
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{
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"Chat message",
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"Item interaction",
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"Inventory usage",
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"Attack & death",
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"Server message",
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"Error"
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