Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GameMain.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/NetworkMember.cs Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
@@ -207,31 +207,7 @@ namespace Barotrauma
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{
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y += child.Rect.Height + spacing;
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}
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if (scrollBar.IsHorizontal)
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{
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if (child.Rect.Right < rect.X) continue;
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if (child.Rect.Right > rect.Right) break;
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if (child.Rect.X < rect.X && child.Rect.Right >= rect.X)
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{
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x = rect.X;
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continue;
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}
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}
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else
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{
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if (child.Rect.Y + child.Rect.Height < rect.Y) continue;
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if (child.Rect.Y + child.Rect.Height > rect.Y + rect.Height) break;
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if (child.Rect.Y < rect.Y && child.Rect.Y + child.Rect.Height >= rect.Y)
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{
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y = rect.Y;
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continue;
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}
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}
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if (deltaTime>0.0f) child.Update(deltaTime);
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if (enabled && child.CanBeFocused &&
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(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
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@@ -407,6 +383,8 @@ namespace Barotrauma
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if (!scrollBarHidden) scrollBar.Draw(spriteBatch);
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GameMain.CurrGraphicsDevice.ScissorRectangle = frame.Rect;
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int lastVisible = 0;
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for (int i = 0; i < children.Count; i++)
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{
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@@ -422,6 +400,8 @@ namespace Barotrauma
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lastVisible = i;
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child.Draw(spriteBatch);
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}
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GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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}
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private bool IsChildVisible(GUIComponent child)
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@@ -431,22 +411,12 @@ namespace Barotrauma
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if (scrollBar.IsHorizontal)
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{
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if (child.Rect.Right < rect.X) return false;
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if (child.Rect.Right > rect.Right) return false;
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if (child.Rect.X < rect.X && child.Rect.Right >= rect.X)
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{
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return false;
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}
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if (child.Rect.X > rect.Right) return false;
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}
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else
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{
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if (child.Rect.Y + child.Rect.Height < rect.Y) return false;
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if (child.Rect.Y + child.Rect.Height > rect.Y + rect.Height) return false;
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if (child.Rect.Y < rect.Y && child.Rect.Y + child.Rect.Height >= rect.Y)
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{
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return false;
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}
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if (child.Rect.Bottom < rect.Y) return false;
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if (child.Rect.Y > rect.Bottom) return false;
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}
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return true;
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@@ -26,6 +26,9 @@ namespace Barotrauma
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public bool Wrap;
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private bool overflowClipActive;
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public bool OverflowClip;
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private float textDepth;
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public override Vector4 Padding
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@@ -84,13 +87,7 @@ namespace Barotrauma
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get { return textDepth; }
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set { textDepth = MathHelper.Clamp(value, 0.0f, 1.0f); }
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}
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public bool LimitText
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{
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get;
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set;
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}
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public Vector2 TextPos
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{
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get { return textPos; }
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@@ -157,8 +154,8 @@ namespace Barotrauma
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}
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false)
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: this (rect, text, style, alignment, textAlignment, parent, wrap, null)
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false, ScalableFont font = null)
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: this (rect, text, style, alignment, textAlignment, parent, wrap, font)
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{
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if (color != null) this.color = (Color)color;
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if (textColor != null) this.textColor = (Color)textColor;
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@@ -198,32 +195,29 @@ namespace Barotrauma
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{
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if (text == null) return;
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overflowClipActive = false;
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wrappedText = text;
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Vector2 size = MeasureText(text);
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Vector2 size = MeasureText(text);
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if (Wrap && rect.Width > 0)
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{
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wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale);
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Vector2 newSize = MeasureText(wrappedText);
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size = newSize;
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size = MeasureText(wrappedText);
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}
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if (LimitText && text.Length>1 && size.Y > rect.Height)
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else if (OverflowClip)
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{
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string[] lines = text.Split('\n');
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text = string.Join("\n", lines, 0, lines.Length-1);
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overflowClipActive = size.X > rect.Width;
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}
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textPos = new Vector2(rect.Width / 2.0f, rect.Height / 2.0f);
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origin = size * 0.5f;
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if (textAlignment.HasFlag(Alignment.Left))
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if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
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origin.X += (rect.Width / 2.0f - padding.X) - size.X / 2;
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if (textAlignment.HasFlag(Alignment.Right))
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if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
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origin.X -= (rect.Width / 2.0f - padding.Z) - size.X / 2;
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if (textAlignment.HasFlag(Alignment.Top))
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@@ -253,7 +247,7 @@ namespace Barotrauma
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private Vector2 MeasureText(string text)
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{
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if (Font==null) return Vector2.Zero;
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if (Font == null) return Vector2.Zero;
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Vector2 size = Vector2.Zero;
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while (size == Vector2.Zero)
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@@ -280,13 +274,13 @@ namespace Barotrauma
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Rectangle drawRect = rect;
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if (offset != Vector2.Zero) drawRect.Location += offset.ToPoint();
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//if (currColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
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base.Draw(spriteBatch);
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if (TextGetter != null) Text = TextGetter();
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
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if (!string.IsNullOrEmpty(text))
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{
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Font.DrawString(spriteBatch,
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@@ -297,6 +291,8 @@ namespace Barotrauma
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SpriteEffects.None, textDepth);
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}
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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DrawChildren(spriteBatch);
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if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
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@@ -27,6 +27,8 @@ namespace Barotrauma
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public OnTextChangedHandler OnTextChanged;
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public bool CaretEnabled;
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private int? maxTextWidth;
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public GUITextBlock.TextGetterHandler TextGetter
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{
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@@ -40,12 +42,17 @@ namespace Barotrauma
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set { textBlock.Wrap = value; }
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}
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public bool LimitText
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public int? MaxTextWidth
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{
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get { return textBlock.LimitText; }
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set { textBlock.LimitText = value; }
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get { return maxTextWidth; }
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set
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{
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textBlock.OverflowClip = value != null && (int)value > textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z;
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||||
|
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maxTextWidth = value;
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||||
}
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}
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||||
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public bool Enabled
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{
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get;
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@@ -118,7 +125,7 @@ namespace Barotrauma
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}
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}
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public String Text
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public string Text
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{
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||||
get
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{
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@@ -126,28 +133,22 @@ namespace Barotrauma
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||||
}
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set
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{
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||||
if (textBlock.Text == value) return;
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||||
|
||||
textBlock.Text = value;
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||||
if (textBlock.Text == null) textBlock.Text = "";
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||||
|
||||
if (textBlock.Text != "")
|
||||
{
|
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/*//if you attempt to display a Character that is not in your font
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//you will get an exception, so we filter the characters
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//remove the filtering if you're using a default Character in your spritefont
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String filtered = "";
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||||
foreach (char c in value)
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||||
if (!Wrap)
|
||||
{
|
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if (Font.Characters.Contains(c)) filtered += c;
|
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}
|
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int maxWidth = MaxTextWidth == null ? (int)(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z) : (int)MaxTextWidth;
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||||
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textBlock.Text = filtered;*/
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if (!Wrap && Font.MeasureString(textBlock.Text).X > rect.Width)
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{
|
||||
//ensure that text cannot be larger than the box
|
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Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
|
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if (Font.MeasureString(textBlock.Text).X > maxWidth)
|
||||
{
|
||||
Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
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||||
@@ -178,8 +179,9 @@ namespace Barotrauma
|
||||
if (parent != null)
|
||||
parent.AddChild(this);
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||||
|
||||
textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
|
||||
|
||||
textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
|
||||
|
||||
Font = GUI.Font;
|
||||
|
||||
GUI.Style.Apply(textBlock, style == "" ? "GUITextBox" : style);
|
||||
|
||||
@@ -104,7 +104,16 @@ namespace Barotrauma
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||||
{
|
||||
get { return NetworkMember as GameClient; }
|
||||
}
|
||||
|
||||
public static RasterizerState ScissorTestEnable
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Total seconds elapsed after startup
|
||||
/// </summary>
|
||||
public double TotalElapsedTime
|
||||
{
|
||||
get;
|
||||
@@ -179,6 +188,8 @@ namespace Barotrauma
|
||||
|
||||
CurrGraphicsDevice = GraphicsDevice;
|
||||
|
||||
ScissorTestEnable = new RasterizerState() { ScissorTestEnable = true };
|
||||
|
||||
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
|
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
|
||||
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
using Lidgren.Network;
|
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using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
@@ -17,15 +15,15 @@ namespace Barotrauma.Networking
|
||||
class ChatMessage
|
||||
{
|
||||
public const float SpeakRange = 2000.0f;
|
||||
|
||||
|
||||
public static Color[] MessageColor =
|
||||
{
|
||||
Color.White, //default
|
||||
Color.Red, //error
|
||||
{
|
||||
new Color(125, 140, 153), //default
|
||||
new Color(204, 74, 78), //error
|
||||
new Color(63, 72, 204), //dead
|
||||
Color.LightGreen, //server
|
||||
Color.Yellow, //radio
|
||||
new Color(153, 217, 234) //private
|
||||
new Color(157, 225, 160), //server
|
||||
new Color(148, 230, 7), //radio
|
||||
new Color(228, 199, 27) //private
|
||||
};
|
||||
|
||||
public readonly string Text;
|
||||
|
||||
@@ -158,6 +158,7 @@ namespace Barotrauma.Networking
|
||||
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
|
||||
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
|
||||
chatMsgBox.Font = GUI.SmallFont;
|
||||
chatMsgBox.MaxTextWidth = chatBox.Rect.Width * 2;
|
||||
chatMsgBox.Padding = Vector4.Zero;
|
||||
chatMsgBox.OnEnterPressed = EnterChatMessage;
|
||||
chatMsgBox.OnTextChanged = TypingChatMessage;
|
||||
@@ -247,10 +248,9 @@ namespace Barotrauma.Networking
|
||||
displayedText = message.SenderName + ": " + displayedText;
|
||||
}
|
||||
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width, 0), displayedText,
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width - 40, 0), displayedText,
|
||||
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
|
||||
Alignment.Left, null, null, true);
|
||||
msg.Font = GUI.SmallFont;
|
||||
Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
|
||||
msg.UserData = message.SenderName;
|
||||
|
||||
msg.Padding = new Vector4(20.0f, 0, 0, 0);
|
||||
|
||||
@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
|
||||
innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 400), null, Alignment.Center, "", LogFrame);
|
||||
innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
|
||||
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
|
||||
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
|
||||
searchBox.Font = GUI.SmallFont;
|
||||
searchBox.OnTextChanged = FilterMessages;
|
||||
GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
|
||||
|
||||
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
|
||||
var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", innerFrame);
|
||||
clearButton.OnClicked = ClearFilter;
|
||||
clearButton.UserData = searchBox;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
|
||||
listBox = new GUIListBox(new Rectangle(0, 30, 0, 310), "", innerFrame);
|
||||
|
||||
var currLines = lines.ToList();
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@ namespace Barotrauma
|
||||
|
||||
//-------------------- HUD -----------------------------
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
GUIpanel.Draw(spriteBatch);
|
||||
|
||||
|
||||
@@ -193,10 +193,10 @@ namespace Barotrauma
|
||||
var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, "", leftPanel);
|
||||
catButton.UserData = i;
|
||||
catButton.OnClicked = SelectTab;
|
||||
y+=25;
|
||||
y += 25;
|
||||
|
||||
GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
|
||||
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 10.0f);
|
||||
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
|
||||
|
||||
@@ -1103,7 +1103,7 @@ namespace Barotrauma
|
||||
|
||||
//-------------------- HUD -----------------------------
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
|
||||
@@ -201,7 +201,7 @@ namespace Barotrauma
|
||||
|
||||
DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null)
|
||||
{
|
||||
|
||||
@@ -369,10 +369,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
graphics.Clear(Color.Black);
|
||||
|
||||
//GameMain.GameScreen.DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin();
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
Sprite backGround = GameMain.GameSession.Map.CurrentLocation.Type.Background;
|
||||
spriteBatch.Draw(backGround.Texture, Vector2.Zero, null, Color.White, 0.0f, Vector2.Zero,
|
||||
|
||||
@@ -500,8 +500,8 @@ namespace Barotrauma
|
||||
GameMain.TitleScreen.Draw(spriteBatch, graphics, (float)deltaTime);
|
||||
|
||||
//Game1.GameScreen.DrawMap(graphics, spriteBatch);
|
||||
|
||||
spriteBatch.Begin(0, BlendState.AlphaBlend);
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
buttonsTab.Draw(spriteBatch);
|
||||
if (selectedTab>0) menuTabs[(int)selectedTab].Draw(spriteBatch);
|
||||
|
||||
@@ -3,9 +3,6 @@ using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Barotrauma.Networking;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Factories;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
@@ -198,6 +195,7 @@ namespace Barotrauma
|
||||
|
||||
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, "", chatFrame);
|
||||
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, "", chatFrame);
|
||||
textBox.MaxTextWidth = textBox.Rect.Width * 2;
|
||||
textBox.Font = GUI.SmallFont;
|
||||
|
||||
//player info panel ------------------------------------------------------------
|
||||
@@ -1015,7 +1013,7 @@ namespace Barotrauma
|
||||
{
|
||||
graphics.Clear(Color.Black);
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
if (backgroundSprite!=null)
|
||||
{
|
||||
@@ -1041,16 +1039,15 @@ namespace Barotrauma
|
||||
{
|
||||
float prevSize = chatBox.BarSize;
|
||||
|
||||
while (chatBox.CountChildren>20)
|
||||
while (chatBox.CountChildren > 20)
|
||||
{
|
||||
chatBox.RemoveChild(chatBox.children[1]);
|
||||
}
|
||||
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width, 0),
|
||||
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width-20, 0),
|
||||
message.TextWithSender,
|
||||
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, message.Color,
|
||||
Alignment.Left, "", null, true);
|
||||
msg.Font = GUI.SmallFont;
|
||||
Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
|
||||
msg.UserData = message;
|
||||
msg.CanBeFocused = false;
|
||||
|
||||
|
||||
@@ -322,7 +322,7 @@ namespace Barotrauma
|
||||
GameMain.TitleScreen.DrawLoadingText = false;
|
||||
GameMain.TitleScreen.Draw(spriteBatch, graphics, (float)deltaTime);
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
menu.Draw(spriteBatch);
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user