Clients can't send wire positions to the server

This commit is contained in:
Regalis
2017-05-03 21:28:09 +03:00
parent ab4e8cee83
commit 464078e565
2 changed files with 7 additions and 32 deletions

View File

@@ -227,7 +227,7 @@ namespace Barotrauma.Items.Components
if (wires[i, j] == null) continue;
Connections[i].Wires[j] = wires[i,j];
wires[i, j].Connect(Connections[i], false);
wires[i, j].Connect(Connections[i], true);
var otherConnection = Connections[i].Wires[j].OtherConnection(Connections[i]);

View File

@@ -11,7 +11,7 @@ using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class Wire : ItemComponent, IDrawableComponent, IServerSerializable, IClientSerializable
class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
class WireSection
{
@@ -202,10 +202,6 @@ namespace Barotrauma.Items.Components
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
//the wire is active if only one end has been connected
IsActive = connections[0] == null ^ connections[1] == null;
}
@@ -715,8 +711,8 @@ namespace Barotrauma.Items.Components
base.RemoveComponentSpecific();
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write((byte)Math.Min(nodes.Count, 255));
for (int i = 0; i < Math.Min(nodes.Count, 255); i++)
@@ -726,7 +722,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
nodes.Clear();
@@ -735,10 +731,9 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < nodeCount; i++)
{
nodePositions[i] = new Vector2(msg.ReadFloat(), msg.ReadFloat());
nodePositions[i] = new Vector2(msg.ReadFloat(), msg.ReadFloat());
}
if (!item.CanClientAccess(c)) return;
if (nodePositions.Any(n => !MathUtils.IsValid(n))) return;
nodes = nodePositions.ToList();
@@ -746,26 +741,6 @@ namespace Barotrauma.Items.Components
UpdateSections();
Drawable = nodes.Any();
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
ClientWrite(msg, extraData);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
nodes.Clear();
int nodeCount = msg.ReadByte();
for (int i = 0; i < nodeCount; i++)
{
Vector2 newNode = new Vector2(msg.ReadFloat(), msg.ReadFloat());
if (MathUtils.IsValid(newNode)) nodes.Add(newNode);
}
UpdateSections();
Drawable = nodes.Any();
}
}
}