Serverlog message types (which atm only determine the color of the message)
This commit is contained in:
@@ -1720,7 +1720,7 @@ namespace Barotrauma
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var attackingCharacter = attacker as Character;
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if (attackingCharacter != null && attackingCharacter.AIController == null)
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{
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GameServer.Log(Name + " attacked by " + attackingCharacter.Name+". Damage: "+attackResult.Damage+" Bleeding damage: "+attackResult.Bleeding, Color.Orange);
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GameServer.Log(Name + " attacked by " + attackingCharacter.Name+". Damage: "+attackResult.Damage+" Bleeding damage: "+attackResult.Bleeding, ServerLog.MessageType.Attack);
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}
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return attackResult;
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@@ -1857,7 +1857,7 @@ namespace Barotrauma
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AnimController.Frozen = false;
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GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", Color.Red);
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GameServer.Log(Name+" has died (Cause of death: "+causeOfDeath+")", ServerLog.MessageType.Attack);
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if (OnDeath != null) OnDeath(this, causeOfDeath);
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -243,7 +244,7 @@ namespace Barotrauma
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string header = index < headers.Count ? headers[index] : "";
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string message = index < messages.Count ? messages[index] : "";
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Barotrauma.Networking.GameServer.Log("Mission info: " + header + " - " + message, Color.Cyan);
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GameServer.Log("Mission info: " + header + " - " + message, ServerLog.MessageType.Error);
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new GUIMessageBox(header, message);
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}
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@@ -30,9 +30,8 @@ namespace Barotrauma
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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missionMsg.UserData = "missionstartmessage";
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Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
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Networking.GameServer.Log(mission.Description, Color.Cyan);
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Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.Error);
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Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.Error);
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}
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}
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}
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@@ -752,12 +752,12 @@ namespace Barotrauma.Items.Components
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if (docked)
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{
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if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.Name + " docked "+item.Submarine.Name+" to "+dockingTarget.item.Submarine, Color.White);
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GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, Color.White);
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GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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@@ -501,7 +501,7 @@ namespace Barotrauma.Items.Components
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if (sender != null && wasOpen != isOpen)
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{
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GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, Color.White);
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GameServer.Log(sender.Name + (isOpen ? " opened " : " closed ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -167,7 +167,7 @@ namespace Barotrauma.Items.Components
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item.body.Enabled = true;
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IsActive = true;
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if (!alreadySelected) Barotrauma.Networking.GameServer.Log(character.Name+" equipped "+item.Name, Color.Orange);
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if (!alreadySelected) Networking.GameServer.Log(character.Name + " equipped " + item.Name, Networking.ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
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picker.DeselectItem(item);
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Barotrauma.Networking.GameServer.Log(character.Name + " unequipped " + item.Name, Color.Orange);
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Networking.GameServer.Log(character.Name + " unequipped " + item.Name, Networking.ServerLog.MessageType.ItemInteraction);
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item.body.Enabled = false;
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IsActive = false;
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@@ -250,7 +250,7 @@ namespace Barotrauma.Items.Components
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logStr += "(" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")";
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}
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logStr += " on " + target + ".";
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Networking.GameServer.Log(logStr, Color.Orange);
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Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack);
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}
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ApplyStatusEffects(ActionType.OnUse, 1.0f, limb.character);
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@@ -77,7 +77,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
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GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -96,7 +96,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -115,7 +115,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -249,11 +249,11 @@ namespace Barotrauma.Items.Components
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{
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if (newFlowPercentage != FlowPercentage)
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{
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GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", Color.Orange);
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GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
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}
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if (newIsActive != IsActive)
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{
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GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
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GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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FlowPercentage = newFlowPercentage;
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@@ -262,8 +262,8 @@ namespace Barotrauma.Items.Components
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", Fission rate: " + (int)fissionRate +
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", Cooling rate: " + (int)coolingRate +
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", Cooling rate: " + coolingRate +
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", Shutdown temp: " + shutDownTemp,
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Color.Orange);
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", Shutdown temp: " + shutDownTemp,
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ServerLog.MessageType.ItemInteraction);
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nextServerLogWriteTime = null;
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lastServerLogWriteTime = (float)Timing.TotalTime;
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@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
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{
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if (item.Condition <= 0.0f) return;
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GameServer.Log("Reactor meltdown!", Color.Red);
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GameServer.Log("Reactor meltdown!", ServerLog.MessageType.ItemInteraction);
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new RepairTask(item, 60.0f, "Reactor meltdown!");
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item.Condition = 0.0f;
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@@ -102,7 +102,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -121,7 +121,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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else if (GameMain.Client != null)
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{
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@@ -289,7 +289,7 @@ namespace Barotrauma.Items.Components
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if (item.CanClientAccess(c))
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{
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RechargeSpeed = newRechargeSpeed;
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GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
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}
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item.CreateServerEvent(this);
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@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Networking.GameServer.Log(item.Name + " rewired by " + c.Character.Name, Color.Orange);
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Networking.GameServer.Log(item.Name + " rewired by " + c.Character.Name, ServerLog.MessageType.ItemInteraction);
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//update the connections
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for (int i = 0; i < Connections.Count; i++)
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@@ -233,7 +233,7 @@ namespace Barotrauma.Items.Components
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Networking.GameServer.Log(
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item.Name + " (" + Connections[i].Name + ") -> " +
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(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"), Color.Orange);
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(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"), ServerLog.MessageType.ItemInteraction);
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}
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}
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@@ -194,7 +194,7 @@ namespace Barotrauma.Items.Components
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if (character != null)
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{
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GameServer.Log(character.Name + " launched " + item.Name, Color.Orange);
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GameServer.Log(character.Name + " launched " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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return true;
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@@ -590,11 +590,11 @@ namespace Barotrauma
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{
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if (Owner == c.Character)
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{
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GameServer.Log(c.Character + " picked up " + item.Name, Color.Orange);
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GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, Color.Orange);
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GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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@@ -605,11 +605,11 @@ namespace Barotrauma
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{
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if (Owner == c.Character)
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{
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GameServer.Log(c.Character + " dropped " + item.Name, Color.Orange);
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GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, Color.Orange);
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GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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@@ -1875,7 +1875,7 @@ namespace Barotrauma
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ApplyStatusEffects(ActionType.OnUse, (float)Timing.Step, c.Character);
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GameServer.Log(c.Character.Name +" used item "+Name, Color.White);
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GameServer.Log(c.Character.Name + " used item " + Name, ServerLog.MessageType.ItemInteraction);
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GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ApplyStatusEffect, c.Character.ID });
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@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
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if (banned == null) return false;
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DebugConsole.Log("Removing ban from " + banned.Name);
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GameServer.Log("Removing ban from " + banned.Name, null);
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GameServer.Log("Removing ban from " + banned.Name, ServerLog.MessageType.ServerMessage);
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bannedPlayers.Remove(banned);
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@@ -189,7 +189,7 @@ namespace Barotrauma.Networking
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public void Save()
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{
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GameServer.Log("Saving banlist", null);
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GameServer.Log("Saving banlist", ServerLog.MessageType.ServerMessage);
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List<string> lines = new List<string>();
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@@ -164,7 +164,7 @@ namespace Barotrauma.Networking
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bool error = false;
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try
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{
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Log("Starting the server...", Color.Cyan);
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Log("Starting the server...", ServerLog.MessageType.ServerMessage);
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server = new NetServer(config);
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netPeer = server;
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@@ -176,7 +176,7 @@ namespace Barotrauma.Networking
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}
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catch (Exception e)
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{
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Log("Error while starting the server (" + e.Message + ")", Color.Red);
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Log("Error while starting the server (" + e.Message + ")", ServerLog.MessageType.Error);
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System.Net.Sockets.SocketException socketException = e as System.Net.Sockets.SocketException;
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@@ -233,7 +233,7 @@ namespace Barotrauma.Networking
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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Log("Server started", Color.Cyan);
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Log("Server started", ServerLog.MessageType.ServerMessage);
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GameMain.NetLobbyScreen.Select();
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started = true;
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@@ -266,7 +266,7 @@ namespace Barotrauma.Networking
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{
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restRequestHandle.Abort();
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DebugConsole.NewMessage("Couldn't register to master server (request timed out)", Color.Red);
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Log("Couldn't register to master server (request timed out)", Color.Red);
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Log("Couldn't register to master server (request timed out)", ServerLog.MessageType.Error);
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yield return CoroutineStatus.Success;
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}
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@@ -304,7 +304,7 @@ namespace Barotrauma.Networking
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request.AddParameter("currplayers", connectedClients.Count);
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request.AddParameter("maxplayers", MaxPlayers);
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Log("Refreshing connection with master server...", Color.Cyan);
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Log("Refreshing connection with master server...", ServerLog.MessageType.ServerMessage);
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var sw = new Stopwatch();
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sw.Start();
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@@ -320,7 +320,7 @@ namespace Barotrauma.Networking
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{
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restRequestHandle.Abort();
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DebugConsole.NewMessage("Couldn't connect to master server (request timed out)", Color.Red);
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Log("Couldn't connect to master server (request timed out)", Color.Red);
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Log("Couldn't connect to master server (request timed out)", ServerLog.MessageType.Error);
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yield return CoroutineStatus.Success;
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}
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@@ -329,22 +329,22 @@ namespace Barotrauma.Networking
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if (masterServerResponse.Content == "Error: server not found")
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{
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Log("Not registered to master server, re-registering...", Color.Red);
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Log("Not registered to master server, re-registering...", ServerLog.MessageType.Error);
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CoroutineManager.StartCoroutine(RegisterToMasterServer());
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}
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else if (masterServerResponse.ErrorException != null)
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{
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DebugConsole.NewMessage("Error while registering to master server (" + masterServerResponse.ErrorException + ")", Color.Red);
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Log("Error while registering to master server (" + masterServerResponse.ErrorException + ")", Color.Red);
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Log("Error while registering to master server (" + masterServerResponse.ErrorException + ")", ServerLog.MessageType.Error);
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}
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else if (masterServerResponse.StatusCode != System.Net.HttpStatusCode.OK)
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{
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DebugConsole.NewMessage("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", Color.Red);
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Log("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", Color.Red);
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Log("Error while reporting to master server (" + masterServerResponse.StatusCode + ": " + masterServerResponse.StatusDescription + ")", ServerLog.MessageType.Error);
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}
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else
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{
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Log("Master server responded", Color.Cyan);
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Log("Master server responded", ServerLog.MessageType.ServerMessage);
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}
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System.Diagnostics.Debug.WriteLine("took "+sw.ElapsedMilliseconds+" ms");
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@@ -406,11 +406,11 @@ namespace Barotrauma.Networking
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{
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if (AutoRestart && isCrewDead)
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{
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Log("Ending round (entire crew dead)", Color.Cyan);
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Log("Ending round (entire crew dead)", ServerLog.MessageType.ServerMessage);
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}
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else
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{
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Log("Ending round (submarine reached the end of the level)", Color.Cyan);
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Log("Ending round (submarine reached the end of the level)", ServerLog.MessageType.ServerMessage);
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}
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EndGame();
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@@ -777,7 +777,7 @@ namespace Barotrauma.Networking
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if (!c.HasPermission(command))
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{
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Log("Client \""+c.name+"\" sent a server command \""+command+"\". Permission denied.", Color.Red);
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Log("Client \""+c.name+"\" sent a server command \""+command+"\". Permission denied.", ServerLog.MessageType.ServerMessage);
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return;
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}
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@@ -788,7 +788,7 @@ namespace Barotrauma.Networking
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var kickedClient = connectedClients.Find(cl => cl != c && cl.name == kickedName);
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if (kickedClient != null)
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{
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Log("Client \"" + c.name + "\" kicked \"" + kickedClient.name + "\".", Color.Red);
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Log("Client \"" + c.name + "\" kicked \"" + kickedClient.name + "\".", ServerLog.MessageType.ServerMessage);
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KickClient(kickedClient, false, false);
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}
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break;
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@@ -797,14 +797,14 @@ namespace Barotrauma.Networking
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var bannedClient = connectedClients.Find(cl => cl != c && cl.name == bannedName);
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if (bannedClient != null)
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{
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Log("Client \"" + c.name + "\" banned \"" + bannedClient.name + "\".", Color.Red);
|
||||
Log("Client \"" + c.name + "\" banned \"" + bannedClient.name + "\".", ServerLog.MessageType.ServerMessage);
|
||||
KickClient(bannedClient, true, false);
|
||||
}
|
||||
break;
|
||||
case ClientPermissions.EndRound:
|
||||
if (gameStarted)
|
||||
{
|
||||
Log("Client \"" + c.name + "\" ended the round.", Color.Cyan);
|
||||
Log("Client \"" + c.name + "\" ended the round.", ServerLog.MessageType.ServerMessage);
|
||||
EndGame();
|
||||
}
|
||||
break;
|
||||
@@ -1088,10 +1088,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameMain.GameSession.StartShift(GameMain.NetLobbyScreen.LevelSeed, teamCount > 1);
|
||||
|
||||
GameServer.Log("Starting a new round...", Color.Cyan);
|
||||
GameServer.Log("Submarine: " + selectedSub.Name, Color.Cyan);
|
||||
GameServer.Log("Game mode: " + selectedMode.Name, Color.Cyan);
|
||||
GameServer.Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, Color.Cyan);
|
||||
GameServer.Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
|
||||
|
||||
bool missionAllowRespawn =
|
||||
!(GameMain.GameSession.gameMode is MissionMode) ||
|
||||
@@ -1166,7 +1166,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (TraitorManager.TraitorCharacter!=null && TraitorManager.TargetCharacter != null)
|
||||
{
|
||||
Log(TraitorManager.TraitorCharacter.Name + " is the traitor and the target is " + TraitorManager.TargetCharacter.Name, Color.Cyan);
|
||||
Log(TraitorManager.TraitorCharacter.Name + " is the traitor and the target is " + TraitorManager.TargetCharacter.Name, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1409,7 +1409,7 @@ namespace Barotrauma.Networking
|
||||
if (string.IsNullOrWhiteSpace(msg)) msg = client.name + " has left the server";
|
||||
if (string.IsNullOrWhiteSpace(targetmsg)) targetmsg = "You have left the server";
|
||||
|
||||
Log(msg, ChatMessage.MessageColor[(int)ChatMessageType.Server]);
|
||||
Log(msg, ServerLog.MessageType.ServerMessage);
|
||||
|
||||
client.Connection.Disconnect(targetmsg);
|
||||
|
||||
@@ -1818,7 +1818,7 @@ namespace Barotrauma.Networking
|
||||
if (Voting.AllowEndVoting && EndVoteMax > 0 &&
|
||||
((float)EndVoteCount / (float)EndVoteMax) >= EndVoteRequiredRatio)
|
||||
{
|
||||
Log("Ending round by votes (" + EndVoteCount + "/" + (EndVoteMax - EndVoteCount) + ")", Color.Cyan);
|
||||
Log("Ending round by votes (" + EndVoteCount + "/" + (EndVoteMax - EndVoteCount) + ")", ServerLog.MessageType.ServerMessage);
|
||||
EndGame();
|
||||
}
|
||||
}
|
||||
@@ -2005,11 +2005,11 @@ namespace Barotrauma.Networking
|
||||
return preferredClient;
|
||||
}
|
||||
|
||||
public static void Log(string line, Color? color)
|
||||
public static void Log(string line, ServerLog.MessageType messageType)
|
||||
{
|
||||
if (GameMain.Server == null || !GameMain.Server.SaveServerLogs) return;
|
||||
|
||||
GameMain.Server.log.WriteLine(line, color);
|
||||
GameMain.Server.log.WriteLine(line, messageType);
|
||||
}
|
||||
|
||||
public override void Disconnect()
|
||||
@@ -2029,7 +2029,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (SaveServerLogs)
|
||||
{
|
||||
Log("Shutting down server...", Color.Cyan);
|
||||
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
|
||||
log.Save();
|
||||
}
|
||||
|
||||
|
||||
@@ -127,45 +127,45 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "You need a name.");
|
||||
|
||||
Log(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " couldn't join the server (no name given)", Color.Red);
|
||||
Log(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " couldn't join the server (no name given)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (clVersion != GameMain.Version.ToString())
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
|
||||
Log(clName + " couldn't join the server (wrong game version)", Color.Red);
|
||||
Log(clName + " couldn't join the server (wrong game version)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
if (clPackageName != GameMain.SelectedPackage.Name)
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
|
||||
Log(clName + " couldn't join the server (wrong content package name)", Color.Red);
|
||||
Log(clName + " couldn't join the server (wrong content package name)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
|
||||
Log(clName + " couldn't join the server (wrong content package hash)", Color.Red);
|
||||
Log(clName + " couldn't join the server (wrong content package hash)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!whitelist.IsWhiteListed(clName, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "You're not in this server's whitelist.");
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
if (!Client.IsValidName(clName))
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "Your name contains illegal symbols.");
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (invalid name)", Color.Red);
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (invalid name)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
if (clName.ToLower() == Name.ToLower())
|
||||
{
|
||||
DisconnectUnauthClient(inc, unauthClient, "That name is taken.");
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", Color.Red);
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
Client nameTaken = ConnectedClients.Find(c => c.name.ToLower() == clName.ToLower());
|
||||
@@ -185,7 +185,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
//can't authorize this client
|
||||
DisconnectUnauthClient(inc, unauthClient, "That name is taken.");
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name already taken)", Color.Red);
|
||||
Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name already taken)", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -741,7 +741,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void SaveClientPermissions()
|
||||
{
|
||||
GameServer.Log("Saving client permissions", null);
|
||||
GameServer.Log("Saving client permissions", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
List<string> lines = new List<string>();
|
||||
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void AddChatMessage(ChatMessage message)
|
||||
{
|
||||
GameServer.Log(message.TextWithSender, message.Color);
|
||||
GameServer.Log(message.TextWithSender, ServerLog.MessageType.Chat);
|
||||
|
||||
string displayedText = message.Text;
|
||||
|
||||
|
||||
@@ -8,6 +8,36 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
class ServerLog
|
||||
{
|
||||
private struct LogMessage
|
||||
{
|
||||
public readonly string Text;
|
||||
public readonly MessageType Type;
|
||||
|
||||
public LogMessage(string text, MessageType type)
|
||||
{
|
||||
Text = "[" + DateTime.Now.ToString() + "] " + text;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
|
||||
public enum MessageType
|
||||
{
|
||||
Chat,
|
||||
ItemInteraction,
|
||||
Attack,
|
||||
ServerMessage,
|
||||
Error
|
||||
}
|
||||
|
||||
private Color[] MessageColor = new Color[]
|
||||
{
|
||||
Color.LightBlue,
|
||||
new Color(238, 208, 0),
|
||||
new Color(204, 74, 78),
|
||||
new Color(157, 225, 160),
|
||||
Color.Red
|
||||
};
|
||||
|
||||
private int linesPerFile = 800;
|
||||
|
||||
public const string SavePath = "ServerLogs";
|
||||
@@ -18,7 +48,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
private GUIListBox listBox;
|
||||
|
||||
private readonly Queue<ColoredText> lines;
|
||||
private readonly Queue<LogMessage> lines;
|
||||
|
||||
private int unsavedLineCount;
|
||||
|
||||
@@ -32,14 +62,14 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
this.serverName = serverName;
|
||||
|
||||
lines = new Queue<ColoredText>();
|
||||
lines = new Queue<LogMessage>();
|
||||
}
|
||||
|
||||
public void WriteLine(string line, Color? color)
|
||||
public void WriteLine(string line, MessageType messageType)
|
||||
{
|
||||
string logLine = "[" + DateTime.Now.ToLongTimeString() + "] " + line;
|
||||
//string logLine = "[" + DateTime.Now.ToLongTimeString() + "] " + line;
|
||||
|
||||
var newText = new ColoredText(logLine, color == null ? Color.White : (Color)color);
|
||||
var newText = new LogMessage(line, messageType);
|
||||
|
||||
lines.Enqueue(newText);
|
||||
|
||||
@@ -62,7 +92,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
listBox.RemoveChild(listBox.children[0]);
|
||||
lines.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateLogFrame()
|
||||
@@ -83,11 +113,11 @@ namespace Barotrauma.Networking
|
||||
clearButton.OnClicked = ClearFilter;
|
||||
clearButton.UserData = searchBox;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(0, 30, 0, 320), "", innerFrame);
|
||||
listBox = new GUIListBox(new Rectangle(0, 30, 0, 340), "", innerFrame);
|
||||
|
||||
var currLines = lines.ToList();
|
||||
|
||||
foreach (ColoredText line in currLines)
|
||||
foreach (LogMessage line in currLines)
|
||||
{
|
||||
AddLine(line);
|
||||
}
|
||||
@@ -104,16 +134,14 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
}
|
||||
|
||||
private void AddLine(ColoredText line)
|
||||
private void AddLine(LogMessage line)
|
||||
{
|
||||
float prevSize = listBox.BarSize;
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, "", Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
|
||||
textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
|
||||
|
||||
//listBox.AddChild(textBlock);
|
||||
|
||||
textBlock.TextColor = line.Color;
|
||||
|
||||
textBlock.TextColor = MessageColor[(int)line.Type];
|
||||
textBlock.CanBeFocused = false;
|
||||
|
||||
if ((prevSize == 1.0f && listBox.BarScroll == 0.0f) || (prevSize < 1.0f && listBox.BarScroll == 1.0f)) listBox.BarScroll = 1.0f;
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void Save()
|
||||
{
|
||||
GameServer.Log("Saving whitelist", null);
|
||||
GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
List<string> lines = new List<string>();
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace Barotrauma.Networking
|
||||
if (wlp == null) return false;
|
||||
|
||||
DebugConsole.Log("Removing " + wlp.Name + " from whitelist");
|
||||
GameServer.Log("Removing " + wlp.Name + " from whitelist", null);
|
||||
GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
whitelistedPlayers.Remove(wlp);
|
||||
Save();
|
||||
|
||||
Reference in New Issue
Block a user