Charybdis collider fix

This commit is contained in:
Regalis
2017-05-25 18:27:57 +03:00
parent c40c3a1a98
commit 9a7a4e22fb

View File

@@ -5,17 +5,17 @@
<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
<collider radius="100"/>
<collider radius="80" height="440"/>
<!-- body -->
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0" pullpos="0,250">
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="160,0,242,688" depth="0.015" origin="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" radius="70" height="100">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" targetforce="-50"/>
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50"/>
</limb>
<!-- front fins -->