Charybdis collider fix
This commit is contained in:
@@ -5,17 +5,17 @@
|
||||
|
||||
<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
|
||||
|
||||
<collider radius="100"/>
|
||||
<collider radius="80" height="440"/>
|
||||
|
||||
<!-- body -->
|
||||
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0" pullpos="0,250">
|
||||
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0">
|
||||
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="160,0,242,688" depth="0.015" origin="0.5,0.5"/>
|
||||
</limb>
|
||||
|
||||
<!-- lower yaw -->
|
||||
<limb id = "1" radius="70" height="100">
|
||||
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
|
||||
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" targetforce="-50"/>
|
||||
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50"/>
|
||||
</limb>
|
||||
|
||||
<!-- front fins -->
|
||||
|
||||
Reference in New Issue
Block a user