Updated changelog (WIP)

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Regalis
2017-05-18 18:30:07 +03:00
parent 1b17372f92
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v0.6.0.0
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Rewritten networking code:
- much more robust syncing logic
- proper authoritative servers (i.e. much more more hack-proof)
- the server can transfer multiple files to a client simultaneously
- having multiple submarines with the same name (but different MD5 hash) in the submarine folder
doesn't prevent clients from loading the correct one
- server logs can be viewed in the server lobby, not just in-game
- logs can be filtered by message type
- door, docking port and railgun usage are logged
- the in-game log view isn't cleared when the log is written to a file
- character skill levels are synced
- clients can't vote multiple times by disconnecting and reconnecting
UI:
- new UI graphics
- smoothly scrolling listboxes
- multi-line chat messages don't overlap
Items:
- passive sonar: when not active, the sonar shows nearby sources of sound and a faint outline of the
structures around them. Now it's much easier to monitor how much noise the submarine is making and to
hide from enemies.
- new sonar visuals
- texts in labels can be resized
- alien weapons can be used as railgun ammo
- nerfed oxygen and welding fuel tank explosions
Submarine editor:
- items/structures that have been copy-pasted from another submarine don't disappear when saving and
loading the sub
- fixed crashes when attempting to load a submarine with no walls
- placing a resizable structure with a height/width of zero is not allowed
- "are you sure" prompt when trying to delete subs
- open menus are closed when opening another one (e.g. the save dialog box is automatically closed if
the item selection menu is opened)
- background ice formations with a parallax effect
- swimming animation fix: characters don't swim with their legs extended up over their shoulders after a
sharp turn
- the level generation algorithm doesn't place walls behind alien ruins
- improved fire & smoke particles
- water puts out fires more slowly
- explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character
- heal and revive commands can also be used on other characters than the controlled one
- fixed fires occasionally causing incorrect sound clips to loop continuously
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v0.5.4.5
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