Updated changelog (WIP)
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v0.6.0.0
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Rewritten networking code:
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- much more robust syncing logic
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- proper authoritative servers (i.e. much more more hack-proof)
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- the server can transfer multiple files to a client simultaneously
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- having multiple submarines with the same name (but different MD5 hash) in the submarine folder
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doesn't prevent clients from loading the correct one
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- server logs can be viewed in the server lobby, not just in-game
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- logs can be filtered by message type
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- door, docking port and railgun usage are logged
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- the in-game log view isn't cleared when the log is written to a file
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- character skill levels are synced
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- clients can't vote multiple times by disconnecting and reconnecting
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UI:
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- new UI graphics
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- smoothly scrolling listboxes
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- multi-line chat messages don't overlap
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Items:
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- passive sonar: when not active, the sonar shows nearby sources of sound and a faint outline of the
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structures around them. Now it's much easier to monitor how much noise the submarine is making and to
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hide from enemies.
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- new sonar visuals
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- texts in labels can be resized
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- alien weapons can be used as railgun ammo
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- nerfed oxygen and welding fuel tank explosions
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Submarine editor:
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- items/structures that have been copy-pasted from another submarine don't disappear when saving and
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loading the sub
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- fixed crashes when attempting to load a submarine with no walls
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- placing a resizable structure with a height/width of zero is not allowed
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- "are you sure" prompt when trying to delete subs
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- open menus are closed when opening another one (e.g. the save dialog box is automatically closed if
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the item selection menu is opened)
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- background ice formations with a parallax effect
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- swimming animation fix: characters don't swim with their legs extended up over their shoulders after a
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sharp turn
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- the level generation algorithm doesn't place walls behind alien ruins
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- improved fire & smoke particles
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- water puts out fires more slowly
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- explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character
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- heal and revive commands can also be used on other characters than the controlled one
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- fixed fires occasionally causing incorrect sound clips to loop continuously
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v0.5.4.5
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