New sonar overlay image
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@@ -75,7 +75,7 @@
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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</Steering>
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<Radar canbeselected = "true" powerconsumption="100">
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<Radar canbeselected = "true" powerconsumption="100" displaybordersize="0.2">
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<sound file="radarPing.ogg" type="OnUse" range="4000.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI" color="0.0,0.0,0.0,0.0"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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@@ -106,7 +106,7 @@
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<item name="Screwdriver"/>
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</fixrequirement>
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<Radar canbeselected = "true" powerconsumption="100">
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<Radar canbeselected = "true" powerconsumption="100" displaybordersize="0.2">
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<StatusEffect type="InWater" target="This" condition="-1.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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Binary file not shown.
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 283 KiB |
@@ -198,7 +198,7 @@
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<Holdable slots="Any,RightHand,LeftHand"
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holdangle="30" handle1="-10,0"/>
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<Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true">
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<Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true" displaybordersize="0.2">
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<StatusEffect type="OnUse" target="Contained" Condition="-1.0" disabledeltatime="true"/>
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<sound file="Content/Items/Engine/radarPing.ogg" type="OnUse" range="1000.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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@@ -28,6 +28,8 @@ namespace Barotrauma.Items.Components
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private Vector2 center;
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private float displayRadius;
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private float displayScale;
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private float displayBorderSize;
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[HasDefaultValue(10000.0f, false)]
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public float Range
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@@ -62,6 +64,8 @@ namespace Barotrauma.Items.Components
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{
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radarBlips = new List<RadarBlip>();
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displayBorderSize = ToolBox.GetAttributeFloat(element, "displaybordersize", 0.0f);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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@@ -167,26 +171,20 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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GuiFrame.Draw(spriteBatch);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
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int radius = GuiFrame.Rect.Height / 2 - 30;
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int radius = GuiFrame.Rect.Height / 2 - 10;
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DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
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}
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private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
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{
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center = new Vector2(rect.X + rect.Width * 0.5f, rect.Center.Y);
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displayRadius = rect.Width / 2.0f;
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displayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
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displayScale = displayRadius / range;
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if (IsActive)
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{
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pingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState), 0.0f, (rect.Width / pingCircle.size.X) * pingState);
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pingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState), 0.0f, (displayRadius*2 / pingCircle.size.X) * pingState);
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}
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if (item.Submarine != null && !DetectSubmarineWalls)
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@@ -206,14 +204,23 @@ namespace Barotrauma.Items.Components
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Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
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end.Y = -end.Y;
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.Green);
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.LightBlue);
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}
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}
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}
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foreach (RadarBlip radarBlip in radarBlips)
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if (radarBlips.Count > 0)
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{
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DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
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foreach (RadarBlip radarBlip in radarBlips)
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{
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DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f);
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}
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
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}
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if (GameMain.DebugDraw)
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@@ -500,7 +507,7 @@ namespace Barotrauma.Items.Components
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markerPos.X = (int)markerPos.X;
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markerPos.Y = (int)markerPos.Y;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen * textAlpha);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightBlue);
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if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X+10;
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@@ -511,7 +518,7 @@ namespace Barotrauma.Items.Components
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GUI.DrawString(spriteBatch,
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new Vector2(markerPos.X + 10, markerPos.Y),
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wrappedLabel,
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Color.LightGreen * textAlpha, Color.Black * textAlpha * 0.5f,
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Color.LightBlue * textAlpha, Color.Black * textAlpha * 0.5f,
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2, GUI.SmallFont);
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}
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@@ -508,7 +508,7 @@ namespace Barotrauma
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GUI.Draw((float)deltaTime, spriteBatch, null);
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GUI.Font.DrawString(spriteBatch, "Barotrauma v"+GameMain.Version, new Vector2(10, GameMain.GraphicsHeight-20), Color.White);
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spriteBatch.End();
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}
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