Fixed clients' characters deselecting items when a status networkevent is received from the server

This commit is contained in:
Regalis
2017-05-24 19:27:51 +03:00
parent d6c700b535
commit 6223861f7a

View File

@@ -1774,9 +1774,12 @@ namespace Barotrauma
}
if (Math.Sign(newStun) != Math.Sign(stunTimer)) AnimController.ResetPullJoints();
stunTimer = newStun;
selectedConstruction = null;
if (newStun > 0.0f)
{
selectedConstruction = null;
}
}
private void Implode(bool isNetworkMessage = false)