TextBoxes align text to the right and hide any overflowing text at the left if the width of the box is exceeded
This commit is contained in:
@@ -26,8 +26,8 @@ namespace Barotrauma
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public bool Wrap;
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private bool overflowScrollActive;
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public bool OverflowScroll;
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private bool overflowClipActive;
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public bool OverflowClip;
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private float textDepth;
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@@ -195,7 +195,7 @@ namespace Barotrauma
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{
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if (text == null) return;
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overflowScrollActive = false;
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overflowClipActive = false;
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wrappedText = text;
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@@ -206,18 +206,18 @@ namespace Barotrauma
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wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale);
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size = MeasureText(wrappedText);
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}
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else if (OverflowScroll)
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else if (OverflowClip)
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{
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overflowScrollActive = size.X > rect.Width;
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overflowClipActive = size.X > rect.Width;
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}
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textPos = new Vector2(rect.Width / 2.0f, rect.Height / 2.0f);
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origin = size * 0.5f;
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if (textAlignment.HasFlag(Alignment.Left) && !overflowScrollActive)
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if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
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origin.X += (rect.Width / 2.0f - padding.X) - size.X / 2;
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if (textAlignment.HasFlag(Alignment.Right) || overflowScrollActive)
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if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
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origin.X -= (rect.Width / 2.0f - padding.Z) - size.X / 2;
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if (textAlignment.HasFlag(Alignment.Top))
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@@ -279,7 +279,7 @@ namespace Barotrauma
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if (TextGetter != null) text = TextGetter();
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if (overflowScrollActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
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if (!string.IsNullOrEmpty(text))
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{
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@@ -291,7 +291,7 @@ namespace Barotrauma
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SpriteEffects.None, textDepth);
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}
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if (overflowScrollActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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DrawChildren(spriteBatch);
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@@ -27,6 +27,8 @@ namespace Barotrauma
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public OnTextChangedHandler OnTextChanged;
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public bool CaretEnabled;
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private int? maxTextWidth;
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public GUITextBlock.TextGetterHandler TextGetter
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{
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@@ -40,12 +42,17 @@ namespace Barotrauma
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set { textBlock.Wrap = value; }
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}
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public bool LimitText
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public int? MaxTextWidth
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{
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get { return textBlock.LimitText; }
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set { textBlock.LimitText = value; }
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get { return maxTextWidth; }
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set
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{
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textBlock.OverflowClip = value != null && (int)value > textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z;
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maxTextWidth = value;
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}
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}
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public bool Enabled
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{
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get;
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@@ -118,7 +125,7 @@ namespace Barotrauma
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}
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}
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public String Text
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public string Text
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{
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get
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{
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@@ -126,28 +133,22 @@ namespace Barotrauma
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}
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set
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{
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if (textBlock.Text == value) return;
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textBlock.Text = value;
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if (textBlock.Text == null) textBlock.Text = "";
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if (textBlock.Text != "")
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{
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/*//if you attempt to display a Character that is not in your font
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//you will get an exception, so we filter the characters
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//remove the filtering if you're using a default Character in your spritefont
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String filtered = "";
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foreach (char c in value)
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if (!Wrap)
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{
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if (Font.Characters.Contains(c)) filtered += c;
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}
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int maxWidth = MaxTextWidth == null ? (int)(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z) : (int)MaxTextWidth;
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textBlock.Text = filtered;*/
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if (!Wrap && Font.MeasureString(textBlock.Text).X > rect.Width)
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{
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//ensure that text cannot be larger than the box
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Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
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if (Font.MeasureString(textBlock.Text).X > maxWidth)
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{
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Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
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}
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}
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}
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}
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}
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@@ -178,8 +179,9 @@ namespace Barotrauma
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if (parent != null)
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parent.AddChild(this);
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textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
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textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
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Font = GUI.Font;
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GUI.Style.Apply(textBlock, style == "" ? "GUITextBox" : style);
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@@ -1,10 +1,6 @@
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using Barotrauma.Items.Components;
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using Barotrauma.Networking.ReliableMessages;
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using Lidgren.Network;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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@@ -18,8 +14,15 @@ namespace Barotrauma.Networking
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class ChatMessage
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{
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public const float SpeakRange = 2000.0f;
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public static Color[] MessageColor = { Color.White, Color.Red, new Color(63, 72, 204), Color.LightGreen, Color.Yellow };
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public static Color[] MessageColor =
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{
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new Color(125, 140, 153),
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new Color(204, 74, 78),
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new Color(63, 72, 204),
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new Color(157, 225, 160),
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new Color(228, 199, 27)
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};
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public readonly string Text;
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@@ -147,6 +147,7 @@ namespace Barotrauma.Networking
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
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chatMsgBox.Font = GUI.SmallFont;
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chatMsgBox.MaxTextWidth = chatBox.Rect.Width * 2;
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chatMsgBox.Padding = Vector4.Zero;
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chatMsgBox.OnEnterPressed = EnterChatMessage;
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chatMsgBox.OnTextChanged = TypingChatMessage;
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@@ -309,10 +310,9 @@ namespace Barotrauma.Networking
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displayedText = message.SenderName + ": " + displayedText;
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), displayedText,
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width - 40, 0), displayedText,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
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Alignment.Left, null, null, true);
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msg.Font = GUI.SmallFont;
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Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
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msg.UserData = message.SenderName;
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msg.Padding = new Vector4(20.0f, 0, 0, 0);
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@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
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{
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LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
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innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 400), null, Alignment.Center, "", LogFrame);
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innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
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new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
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searchBox.Font = GUI.SmallFont;
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searchBox.OnTextChanged = FilterMessages;
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GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
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var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
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var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", innerFrame);
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clearButton.OnClicked = ClearFilter;
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clearButton.UserData = searchBox;
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listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
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listBox = new GUIListBox(new Rectangle(0, 30, 0, 310), "", innerFrame);
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var currLines = lines.ToList();
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@@ -193,10 +193,10 @@ namespace Barotrauma
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var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, "", leftPanel);
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catButton.UserData = i;
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catButton.OnClicked = SelectTab;
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y+=25;
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y += 25;
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GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
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GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 10.0f);
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GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 20.0f);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
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@@ -3,9 +3,6 @@ using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Factories;
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using FarseerPhysics.Dynamics;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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@@ -188,6 +185,7 @@ namespace Barotrauma
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chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, "", chatFrame);
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textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, "", chatFrame);
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textBox.MaxTextWidth = textBox.Rect.Width * 2;
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textBox.Font = GUI.SmallFont;
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//player info panel ------------------------------------------------------------
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@@ -1031,16 +1029,15 @@ namespace Barotrauma
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{
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float prevSize = chatBox.BarSize;
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while (chatBox.CountChildren>20)
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while (chatBox.CountChildren > 20)
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{
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chatBox.RemoveChild(chatBox.children[1]);
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width-20, 0),
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message.TextWithSender,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, message.Color,
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Alignment.Left, "", null, true);
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msg.Font = GUI.SmallFont;
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Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
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msg.UserData = message.SenderName;
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msg.CanBeFocused = false;
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