TextBoxes align text to the right and hide any overflowing text at the left if the width of the box is exceeded

This commit is contained in:
Regalis
2017-04-30 18:14:25 +03:00
parent eddc33dc89
commit f92c2df9f7
7 changed files with 56 additions and 54 deletions

View File

@@ -26,8 +26,8 @@ namespace Barotrauma
public bool Wrap;
private bool overflowScrollActive;
public bool OverflowScroll;
private bool overflowClipActive;
public bool OverflowClip;
private float textDepth;
@@ -195,7 +195,7 @@ namespace Barotrauma
{
if (text == null) return;
overflowScrollActive = false;
overflowClipActive = false;
wrappedText = text;
@@ -206,18 +206,18 @@ namespace Barotrauma
wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale);
size = MeasureText(wrappedText);
}
else if (OverflowScroll)
else if (OverflowClip)
{
overflowScrollActive = size.X > rect.Width;
overflowClipActive = size.X > rect.Width;
}
textPos = new Vector2(rect.Width / 2.0f, rect.Height / 2.0f);
origin = size * 0.5f;
if (textAlignment.HasFlag(Alignment.Left) && !overflowScrollActive)
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
origin.X += (rect.Width / 2.0f - padding.X) - size.X / 2;
if (textAlignment.HasFlag(Alignment.Right) || overflowScrollActive)
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
origin.X -= (rect.Width / 2.0f - padding.Z) - size.X / 2;
if (textAlignment.HasFlag(Alignment.Top))
@@ -279,7 +279,7 @@ namespace Barotrauma
if (TextGetter != null) text = TextGetter();
if (overflowScrollActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
if (!string.IsNullOrEmpty(text))
{
@@ -291,7 +291,7 @@ namespace Barotrauma
SpriteEffects.None, textDepth);
}
if (overflowScrollActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
DrawChildren(spriteBatch);

View File

@@ -27,6 +27,8 @@ namespace Barotrauma
public OnTextChangedHandler OnTextChanged;
public bool CaretEnabled;
private int? maxTextWidth;
public GUITextBlock.TextGetterHandler TextGetter
{
@@ -40,12 +42,17 @@ namespace Barotrauma
set { textBlock.Wrap = value; }
}
public bool LimitText
public int? MaxTextWidth
{
get { return textBlock.LimitText; }
set { textBlock.LimitText = value; }
get { return maxTextWidth; }
set
{
textBlock.OverflowClip = value != null && (int)value > textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z;
maxTextWidth = value;
}
}
public bool Enabled
{
get;
@@ -118,7 +125,7 @@ namespace Barotrauma
}
}
public String Text
public string Text
{
get
{
@@ -126,28 +133,22 @@ namespace Barotrauma
}
set
{
if (textBlock.Text == value) return;
textBlock.Text = value;
if (textBlock.Text == null) textBlock.Text = "";
if (textBlock.Text != "")
{
/*//if you attempt to display a Character that is not in your font
//you will get an exception, so we filter the characters
//remove the filtering if you're using a default Character in your spritefont
String filtered = "";
foreach (char c in value)
if (!Wrap)
{
if (Font.Characters.Contains(c)) filtered += c;
}
int maxWidth = MaxTextWidth == null ? (int)(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z) : (int)MaxTextWidth;
textBlock.Text = filtered;*/
if (!Wrap && Font.MeasureString(textBlock.Text).X > rect.Width)
{
//ensure that text cannot be larger than the box
Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
if (Font.MeasureString(textBlock.Text).X > maxWidth)
{
Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
}
}
}
}
}
@@ -178,8 +179,9 @@ namespace Barotrauma
if (parent != null)
parent.AddChild(this);
textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
textBlock = new GUITextBlock(new Rectangle(0,0,0,0), "", color, textColor, textAlignment, style, this);
Font = GUI.Font;
GUI.Style.Apply(textBlock, style == "" ? "GUITextBox" : style);

View File

@@ -1,10 +1,6 @@
using Barotrauma.Items.Components;
using Barotrauma.Networking.ReliableMessages;
using Lidgren.Network;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
@@ -18,8 +14,15 @@ namespace Barotrauma.Networking
class ChatMessage
{
public const float SpeakRange = 2000.0f;
public static Color[] MessageColor = { Color.White, Color.Red, new Color(63, 72, 204), Color.LightGreen, Color.Yellow };
public static Color[] MessageColor =
{
new Color(125, 140, 153),
new Color(204, 74, 78),
new Color(63, 72, 204),
new Color(157, 225, 160),
new Color(228, 199, 27)
};
public readonly string Text;

View File

@@ -147,6 +147,7 @@ namespace Barotrauma.Networking
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
chatMsgBox.Font = GUI.SmallFont;
chatMsgBox.MaxTextWidth = chatBox.Rect.Width * 2;
chatMsgBox.Padding = Vector4.Zero;
chatMsgBox.OnEnterPressed = EnterChatMessage;
chatMsgBox.OnTextChanged = TypingChatMessage;
@@ -309,10 +310,9 @@ namespace Barotrauma.Networking
displayedText = message.SenderName + ": " + displayedText;
}
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), displayedText,
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width - 40, 0), displayedText,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
Alignment.Left, null, null, true);
msg.Font = GUI.SmallFont;
Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
msg.UserData = message.SenderName;
msg.Padding = new Vector4(20.0f, 0, 0, 0);

View File

@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
{
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 400), null, Alignment.Center, "", LogFrame);
innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
searchBox.Font = GUI.SmallFont;
searchBox.OnTextChanged = FilterMessages;
GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", innerFrame);
clearButton.OnClicked = ClearFilter;
clearButton.UserData = searchBox;
listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
listBox = new GUIListBox(new Rectangle(0, 30, 0, 310), "", innerFrame);
var currLines = lines.ToList();

View File

@@ -193,10 +193,10 @@ namespace Barotrauma
var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, "", leftPanel);
catButton.UserData = i;
catButton.OnClicked = SelectTab;
y+=25;
y += 25;
GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 10.0f);
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 20.0f);
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);

View File

@@ -3,9 +3,6 @@ using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
using System.IO;
using System.Linq;
using System.Collections.Generic;
@@ -188,6 +185,7 @@ namespace Barotrauma
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, "", chatFrame);
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, "", chatFrame);
textBox.MaxTextWidth = textBox.Rect.Width * 2;
textBox.Font = GUI.SmallFont;
//player info panel ------------------------------------------------------------
@@ -1031,16 +1029,15 @@ namespace Barotrauma
{
float prevSize = chatBox.BarSize;
while (chatBox.CountChildren>20)
while (chatBox.CountChildren > 20)
{
chatBox.RemoveChild(chatBox.children[1]);
}
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width-20, 0),
message.TextWithSender,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, message.Color,
Alignment.Left, "", null, true);
msg.Font = GUI.SmallFont;
Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
msg.UserData = message.SenderName;
msg.CanBeFocused = false;