- the server log view is not cleared when saving the log (but old messages are removed when going over the max number of lines)
- log can be viewed in the server lobby, not just in-game - logging pump, reactor & battery state usage - GUIListBox.MouseRect doesn't return an empty rect anymore -> listboxes without selectable content can be scrolled with the mouse wheel
This commit is contained in:
@@ -271,7 +271,7 @@ namespace Barotrauma
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{
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get
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{
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return Rectangle.Empty;
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return rect;
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}
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}
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@@ -77,6 +77,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
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}
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else if (GameMain.Client != null)
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{
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@@ -95,6 +96,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
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}
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else if (GameMain.Client != null)
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{
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@@ -113,6 +115,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
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}
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else if (GameMain.Client != null)
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{
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@@ -239,14 +242,24 @@ namespace Barotrauma.Items.Components
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public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Client c)
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{
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float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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bool isActive = msg.ReadBoolean();
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float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
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bool newIsActive = msg.ReadBoolean();
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if (!item.CanClientAccess(c)) return;
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FlowPercentage = flowPercentage;
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IsActive = isActive;
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if (item.CanClientAccess(c))
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{
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if (newFlowPercentage != FlowPercentage)
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{
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GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", Color.Orange);
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}
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if (newIsActive != IsActive)
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{
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GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
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}
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FlowPercentage = newFlowPercentage;
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IsActive = newIsActive;
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}
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//notify all clients of the changed state
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item.CreateServerEvent(this);
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}
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@@ -55,6 +55,10 @@ namespace Barotrauma.Items.Components
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private bool unsentChanges;
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private float sendUpdateTimer;
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private Character lastUser;
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private float? nextServerLogWriteTime;
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private float lastServerLogWriteTime;
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[Editable, HasDefaultValue(9500.0f, true)]
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public float MeltDownTemp
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{
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@@ -162,6 +166,11 @@ namespace Barotrauma.Items.Components
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var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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lastUser = Character.Controlled;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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unsentChanges = true;
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ShutDownTemp -= 100.0f;
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@@ -171,6 +180,11 @@ namespace Barotrauma.Items.Components
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button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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lastUser = Character.Controlled;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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unsentChanges = true;
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ShutDownTemp += 100.0f;
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@@ -183,6 +197,11 @@ namespace Barotrauma.Items.Components
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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lastUser = Character.Controlled;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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unsentChanges = true;
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FissionRate += 1.0f;
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@@ -192,6 +211,11 @@ namespace Barotrauma.Items.Components
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button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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lastUser = Character.Controlled;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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unsentChanges = true;
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FissionRate -= 1.0f;
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@@ -201,6 +225,11 @@ namespace Barotrauma.Items.Components
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button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
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button.OnPressed = () =>
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{
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lastUser = Character.Controlled;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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unsentChanges = true;
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CoolingRate += 1.0f;
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@@ -210,6 +239,11 @@ namespace Barotrauma.Items.Components
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button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
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button.OnPressed = () =>
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{
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lastUser = Character.Controlled;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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unsentChanges = true;
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CoolingRate -= 1.0f;
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@@ -219,6 +253,23 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (GameMain.Server != null && nextServerLogWriteTime != null)
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{
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if (Timing.TotalTime >= (float)nextServerLogWriteTime)
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{
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GameServer.Log(lastUser + " adjusted reactor settings: " +
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"Temperature: " + (int)temperature +
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", Fission rate: " + (int)fissionRate +
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", Cooling rate: " + (int)coolingRate +
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", Cooling rate: " + coolingRate +
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", Shutdown temp: " + shutDownTemp,
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Color.Orange);
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nextServerLogWriteTime = null;
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lastServerLogWriteTime = (float)Timing.TotalTime;
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}
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}
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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fissionRate = Math.Min(fissionRate, AvailableFuel);
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@@ -572,6 +623,12 @@ namespace Barotrauma.Items.Components
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CoolingRate = coolingRate;
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FissionRate = fissionRate;
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lastUser = c.Character;
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if (nextServerLogWriteTime == null)
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{
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nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
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}
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//need to create a server event to notify all clients of the changed state
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unsentChanges = true;
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}
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@@ -102,6 +102,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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}
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else if (GameMain.Client != null)
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{
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@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
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if (GameMain.Server != null)
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{
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item.CreateServerEvent(this);
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GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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}
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else if (GameMain.Client != null)
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{
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@@ -287,6 +289,7 @@ namespace Barotrauma.Items.Components
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if (item.CanClientAccess(c))
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{
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RechargeSpeed = newRechargeSpeed;
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GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
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}
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item.CreateServerEvent(this);
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@@ -65,6 +65,11 @@ namespace Barotrauma.Networking
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get { return entityEventManager; }
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}
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public ServerLog ServerLog
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{
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get { return log; }
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}
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public TimeSpan UpdateInterval
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{
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get { return updateInterval; }
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@@ -194,7 +199,7 @@ namespace Barotrauma.Networking
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GameMain.NetworkMember = null;
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yield return CoroutineStatus.Success;
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}
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if (config.EnableUPnP)
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{
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server.UPnP.ForwardPort(config.Port, "barotrauma");
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@@ -228,7 +233,7 @@ namespace Barotrauma.Networking
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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DebugConsole.NewMessage("Server started", Color.Green);
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Log("Server started", Color.Cyan);
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GameMain.NetLobbyScreen.Select();
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started = true;
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@@ -20,6 +20,8 @@ namespace Barotrauma.Networking
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private readonly Queue<ColoredText> lines;
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private int unsavedLineCount;
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public int LinesPerFile
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{
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get { return linesPerFile; }
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@@ -38,7 +40,7 @@ namespace Barotrauma.Networking
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string logLine = "[" + DateTime.Now.ToLongTimeString() + "] " + line;
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var newText = new ColoredText(logLine, color == null ? Color.White : (Color)color);
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lines.Enqueue(newText);
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if (LogFrame != null)
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@@ -47,11 +49,19 @@ namespace Barotrauma.Networking
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listBox.UpdateScrollBarSize();
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}
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unsavedLineCount++;
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if (lines.Count >= LinesPerFile)
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if (unsavedLineCount >= LinesPerFile)
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{
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Save();
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lines.Clear();
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unsavedLineCount = 0;
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}
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while (lines.Count > LinesPerFile)
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{
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listBox.RemoveChild(listBox.children[0]);
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lines.Dequeue();
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}
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}
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@@ -59,10 +69,10 @@ namespace Barotrauma.Networking
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{
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LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 400), null, Alignment.Center, "", LogFrame);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 420), null, Alignment.Center, "", LogFrame);
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innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, innerFrame, false, GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
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searchBox.Font = GUI.SmallFont;
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@@ -73,7 +83,7 @@ namespace Barotrauma.Networking
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clearButton.OnClicked = ClearFilter;
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clearButton.UserData = searchBox;
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listBox = new GUIListBox(new Rectangle(0, 30, 0, 310), "", innerFrame);
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listBox = new GUIListBox(new Rectangle(0, 30, 0, 320), "", innerFrame);
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var currLines = lines.ToList();
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@@ -84,9 +94,9 @@ namespace Barotrauma.Networking
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listBox.UpdateScrollBarSize();
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if (listBox.BarScroll==0.0f || listBox.BarScroll==1.0f) listBox.BarScroll = 1.0f;
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if (listBox.BarScroll == 0.0f || listBox.BarScroll == 1.0f) listBox.BarScroll = 1.0f;
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GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, "", innerFrame);
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GUIButton closeButton = new GUIButton(new Rectangle(-100, 10, 100, 15), "Close", Alignment.BottomRight, "", innerFrame);
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closeButton.OnClicked = (GUIButton button, object userData) =>
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{
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LogFrame = null;
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@@ -173,8 +183,6 @@ namespace Barotrauma.Networking
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{
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DebugConsole.ThrowError("Saving the server log to " + filePath + " failed", e);
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}
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lines.Clear();
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}
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}
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}
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@@ -341,7 +341,22 @@ namespace Barotrauma
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serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, "", infoFrame);
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serverMessage.Wrap = true;
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serverMessage.OnTextChanged = UpdateServerMessage;
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var showLogButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Server Log", Alignment.TopRight, "", infoFrame);
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showLogButton.UserData = "showlog";
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showLogButton.OnClicked = (GUIButton button, object userData) =>
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{
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if (GameMain.Server.ServerLog.LogFrame == null)
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{
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GameMain.Server.ServerLog.CreateLogFrame();
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}
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else
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{
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GameMain.Server.ServerLog.LogFrame = null;
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GUIComponent.KeyboardDispatcher.Subscriber = null;
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}
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return true;
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};
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}
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public override void Deselect()
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@@ -383,6 +398,8 @@ namespace Barotrauma
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
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infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
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InfoFrame.FindChild("showlog").Visible = GameMain.Server != null;
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//playerList.Parent.RemoveChild(playerList.Parent.children.Find(c => c.UserData as string == "banListButton"));
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if (IsServer && GameMain.Server != null)
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Reference in New Issue
Block a user