- the server log view is not cleared when saving the log (but old messages are removed when going over the max number of lines)

- log can be viewed in the server lobby, not just in-game
- logging pump, reactor & battery state usage
- GUIListBox.MouseRect doesn't return an empty rect anymore -> listboxes without selectable content can be scrolled with the mouse wheel
This commit is contained in:
Regalis
2017-05-08 21:30:54 +03:00
parent 7dad837733
commit bee570e2e3
7 changed files with 123 additions and 20 deletions

View File

@@ -271,7 +271,7 @@ namespace Barotrauma
{
get
{
return Rectangle.Empty;
return rect;
}
}

View File

@@ -77,6 +77,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -95,6 +96,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -113,6 +115,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -239,14 +242,24 @@ namespace Barotrauma.Items.Components
public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Client c)
{
float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool isActive = msg.ReadBoolean();
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool newIsActive = msg.ReadBoolean();
if (!item.CanClientAccess(c)) return;
FlowPercentage = flowPercentage;
IsActive = isActive;
if (item.CanClientAccess(c))
{
if (newFlowPercentage != FlowPercentage)
{
GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", Color.Orange);
}
if (newIsActive != IsActive)
{
GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
}
FlowPercentage = newFlowPercentage;
IsActive = newIsActive;
}
//notify all clients of the changed state
item.CreateServerEvent(this);
}

View File

@@ -55,6 +55,10 @@ namespace Barotrauma.Items.Components
private bool unsentChanges;
private float sendUpdateTimer;
private Character lastUser;
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
[Editable, HasDefaultValue(9500.0f, true)]
public float MeltDownTemp
{
@@ -162,6 +166,11 @@ namespace Barotrauma.Items.Components
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
ShutDownTemp -= 100.0f;
@@ -171,6 +180,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
ShutDownTemp += 100.0f;
@@ -183,6 +197,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
FissionRate += 1.0f;
@@ -192,6 +211,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
FissionRate -= 1.0f;
@@ -201,6 +225,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
CoolingRate += 1.0f;
@@ -210,6 +239,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
CoolingRate -= 1.0f;
@@ -219,6 +253,23 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (GameMain.Server != null && nextServerLogWriteTime != null)
{
if (Timing.TotalTime >= (float)nextServerLogWriteTime)
{
GameServer.Log(lastUser + " adjusted reactor settings: " +
"Temperature: " + (int)temperature +
", Fission rate: " + (int)fissionRate +
", Cooling rate: " + (int)coolingRate +
", Cooling rate: " + coolingRate +
", Shutdown temp: " + shutDownTemp,
Color.Orange);
nextServerLogWriteTime = null;
lastServerLogWriteTime = (float)Timing.TotalTime;
}
}
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
fissionRate = Math.Min(fissionRate, AvailableFuel);
@@ -572,6 +623,12 @@ namespace Barotrauma.Items.Components
CoolingRate = coolingRate;
FissionRate = fissionRate;
lastUser = c.Character;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
//need to create a server event to notify all clients of the changed state
unsentChanges = true;
}

View File

@@ -102,6 +102,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -287,6 +289,7 @@ namespace Barotrauma.Items.Components
if (item.CanClientAccess(c))
{
RechargeSpeed = newRechargeSpeed;
GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
}
item.CreateServerEvent(this);

View File

@@ -65,6 +65,11 @@ namespace Barotrauma.Networking
get { return entityEventManager; }
}
public ServerLog ServerLog
{
get { return log; }
}
public TimeSpan UpdateInterval
{
get { return updateInterval; }
@@ -194,7 +199,7 @@ namespace Barotrauma.Networking
GameMain.NetworkMember = null;
yield return CoroutineStatus.Success;
}
if (config.EnableUPnP)
{
server.UPnP.ForwardPort(config.Port, "barotrauma");
@@ -228,7 +233,7 @@ namespace Barotrauma.Networking
updateInterval = new TimeSpan(0, 0, 0, 0, 150);
DebugConsole.NewMessage("Server started", Color.Green);
Log("Server started", Color.Cyan);
GameMain.NetLobbyScreen.Select();
started = true;

View File

@@ -20,6 +20,8 @@ namespace Barotrauma.Networking
private readonly Queue<ColoredText> lines;
private int unsavedLineCount;
public int LinesPerFile
{
get { return linesPerFile; }
@@ -38,7 +40,7 @@ namespace Barotrauma.Networking
string logLine = "[" + DateTime.Now.ToLongTimeString() + "] " + line;
var newText = new ColoredText(logLine, color == null ? Color.White : (Color)color);
lines.Enqueue(newText);
if (LogFrame != null)
@@ -47,11 +49,19 @@ namespace Barotrauma.Networking
listBox.UpdateScrollBarSize();
}
unsavedLineCount++;
if (lines.Count >= LinesPerFile)
if (unsavedLineCount >= LinesPerFile)
{
Save();
lines.Clear();
unsavedLineCount = 0;
}
while (lines.Count > LinesPerFile)
{
listBox.RemoveChild(listBox.children[0]);
lines.Dequeue();
}
}
@@ -59,10 +69,10 @@ namespace Barotrauma.Networking
{
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 400), null, Alignment.Center, "", LogFrame);
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 420), null, Alignment.Center, "", LogFrame);
innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, innerFrame, false, GUI.SmallFont);
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
searchBox.Font = GUI.SmallFont;
@@ -73,7 +83,7 @@ namespace Barotrauma.Networking
clearButton.OnClicked = ClearFilter;
clearButton.UserData = searchBox;
listBox = new GUIListBox(new Rectangle(0, 30, 0, 310), "", innerFrame);
listBox = new GUIListBox(new Rectangle(0, 30, 0, 320), "", innerFrame);
var currLines = lines.ToList();
@@ -84,9 +94,9 @@ namespace Barotrauma.Networking
listBox.UpdateScrollBarSize();
if (listBox.BarScroll==0.0f || listBox.BarScroll==1.0f) listBox.BarScroll = 1.0f;
if (listBox.BarScroll == 0.0f || listBox.BarScroll == 1.0f) listBox.BarScroll = 1.0f;
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, "", innerFrame);
GUIButton closeButton = new GUIButton(new Rectangle(-100, 10, 100, 15), "Close", Alignment.BottomRight, "", innerFrame);
closeButton.OnClicked = (GUIButton button, object userData) =>
{
LogFrame = null;
@@ -173,8 +183,6 @@ namespace Barotrauma.Networking
{
DebugConsole.ThrowError("Saving the server log to " + filePath + " failed", e);
}
lines.Clear();
}
}
}

View File

@@ -341,7 +341,22 @@ namespace Barotrauma
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, "", infoFrame);
serverMessage.Wrap = true;
serverMessage.OnTextChanged = UpdateServerMessage;
var showLogButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Server Log", Alignment.TopRight, "", infoFrame);
showLogButton.UserData = "showlog";
showLogButton.OnClicked = (GUIButton button, object userData) =>
{
if (GameMain.Server.ServerLog.LogFrame == null)
{
GameMain.Server.ServerLog.CreateLogFrame();
}
else
{
GameMain.Server.ServerLog.LogFrame = null;
GUIComponent.KeyboardDispatcher.Subscriber = null;
}
return true;
};
}
public override void Deselect()
@@ -383,6 +398,8 @@ namespace Barotrauma
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
InfoFrame.FindChild("showlog").Visible = GameMain.Server != null;
//playerList.Parent.RemoveChild(playerList.Parent.children.Find(c => c.UserData as string == "banListButton"));
if (IsServer && GameMain.Server != null)