Commit Graph

264 Commits

Author SHA1 Message Date
Regalis
3ec6f008d5 Item/structure sprites flip by default 2016-10-03 16:43:03 +03:00
juanjp600
75e7b3a94e Merged branch master into combat-mission 2016-10-01 20:10:38 -03:00
juanjp600
bdcd894b83 Flipping sprites of staircases & engine 2016-10-01 16:41:16 -03:00
Regalis
c1cb19b940 More suitable tutorial seed + moloch spawn position, moloch nerf 2016-09-29 19:32:14 +03:00
Regalis
25274dd03f Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package 2016-09-29 19:04:45 +03:00
Regalis
cbce785078 - combined the "crew" and "hire" tabs in the SP lobby
- tooltips that show item descriptions in the store menu
- preventing tooltips from going outside the screen
- medical items can be bought, more expensive railgun/depthcharge shells
2016-09-29 18:59:58 +03:00
juanjp600
71ebbc00d9 Merged branch master into combat-mission 2016-09-27 19:42:35 -03:00
Regalis
2bdc7441fc Merge branch 'level-gen-overhaul' 2016-09-27 20:19:29 +03:00
Regalis
9b15d2f894 Improved background sprite placement logic: orientation of the cell edges determined by their normals instead of their position relative to the cell 2016-09-27 20:18:55 +03:00
juanjp600
344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00
Regalis
790212a20b Merge branch 'walldamage' 2016-09-26 16:28:52 +03:00
Regalis
4d6ebe8374 Some more wall damage sounds 2016-09-22 18:14:36 +03:00
Regalis
721f4ff5a6 Particle system improvements:
- particles can collide with the outer walls of the sub
- drag + waterdrag parameters
- fixed particles "twitching" when the submarine is moving fast
- submarine velocity only affects the initial velocity of the particles (i.e. accelerating the sub doesn't automatically accelerate them)
2016-09-21 19:45:20 +03:00
Regalis
b01b52172a Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub 2016-09-21 19:39:00 +03:00
juanjp600
eaf6e25b0e Sharper cursor
Minor detail
2016-09-21 13:34:38 -03:00
Regalis
f8368f464a Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader 2016-09-19 21:51:37 +03:00
Regalis
b24359464b Wall damage shader testing (WIP) 2016-09-16 14:47:08 +03:00
Regalis
7f543c394a More background sprites again, sprite commonness can vary between different level types 2016-09-14 19:54:03 +03:00
Regalis
eae854abbc More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places) 2016-09-13 21:23:37 +03:00
Regalis
fa15428ed2 The entrances and exits of the levels have more variety (not always a straight vertical tunnel) 2016-09-13 18:55:20 +03:00
Regalis
c6105afc80 A separate class for parameters used by the level generator, different "level types" with configurable parameters 2016-09-12 20:48:43 +03:00
Regalis
4bf01aeba7 Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place
+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
2016-09-08 20:21:55 +03:00
Regalis
3b394976e4 A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied) 2016-09-04 19:18:44 +03:00
Regalis
2c51ba50a8 v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit 2016-08-31 22:06:05 +03:00
Sebastian Broberg
1d9c6da392 Modified top window
https://images-ext-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vVWtkeldmSy5wbmcifQ.xZ-njnk5KQ4aug-WzcIzOp5Wxf0.png
2016-08-29 23:55:33 +02:00
Regalis
2c5d272acd - special death messages for husk infections
- fixed husk infections not being removed from clients
- more accurate bleeding indicators
- humanoid standing anim tweaking
2016-08-28 20:22:45 +03:00
Regalis
202f959bd2 Husk egg delivery mission, fixed tigerthresher events/missions on Linux 2016-08-28 20:10:23 +03:00
Regalis
e715f07922 - spam filter closeFactor works correctly even if the client has sent less than 20 messages, slightly more aggressive filtering
- anti-husk drug
- resized medicine/chemical physics bodies to match the sprites
- damage done to items is determined by the structureDamage value of an attack
2016-08-28 17:29:32 +03:00
Regalis
e2885a912d Husk infections, manually attacking when controlling a creature 2016-08-28 16:16:02 +03:00
Regalis
fda251898b Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes) 2016-08-26 20:38:28 +03:00
Regalis
f03d3b2f61 - included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
- medics always have a high enough medical skill to fabricate any drug
- respawned characters get the same ID card tags they would've gotten if they had spawned inside the main sub
- highlighted characters glow in the dark
2016-08-22 21:06:01 +03:00
Regalis
8a2ad8eb64 NPCs don't try to use depth charge tubes when given the "operate railgun" command 2016-08-16 17:37:08 +03:00
Regalis
3f804acd42 v0.5.0, updated subs + changelog 2016-08-14 16:39:27 +03:00
Regalis
19d3d793e7 Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles 2016-08-13 18:26:40 +03:00
Regalis
ec59c47041 Docking ports have a power connector that can be used for distributing power between docked subs, already connected wires in respawn shuttles and the tutorial subs can't be disconnected, flares burn longer 2016-08-13 17:52:35 +03:00
Regalis
04a63a98cd Updated vanilla subs + 2 shuttles, camera item 2016-08-11 21:31:41 +03:00
Regalis
d4338580c7 updated changelog, transparent debug console frame, stuff 2016-08-08 23:32:32 +03:00
Regalis
4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
09782be231 - sonar shows the outlines of docked subs (instead of normal sonar blips)
- fixed lights not being removed if the same explosion is triggered again before the previous one is finished
- fixed electrical shocks from junction boxes stunning nearby players (and not just the player using the jb)
- showing restart timer as mins + secs
- more server settings
2016-07-25 18:30:13 +03:00
Regalis
a4ad91da44 Small pump, added docking ports to all vanilla subs 2016-07-18 20:34:22 +03:00
Regalis
03a3a156ba - fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
19915fc4e5 - server log and item lists in editor can be filtered
- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
cd3ecd36e8 Merge branch 'multisub'
Conflicts:
	.gitignore
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Items/Components/Holdable/RepairTool.cs
	Subsurface_Solution.v12.suo
2016-07-04 17:42:31 +03:00
Regalis
34c6569313 Server can inflict impact damage on clients, character oxygen level syncing bugfix, hulls send a networkevent when oxygen level changes by >=5%, limb velocities aren't reset when receiving a network update 2016-06-29 17:26:26 +03:00
Regalis
38c5251005 Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other) 2016-06-27 17:48:20 +03:00
Regalis
b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis
296c5a14ed - host can respawn
- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis
dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
14c809b2f2 Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names 2016-06-07 20:41:32 +03:00
Regalis
bd4292c3e5 - PowerContainer capacity is initialized before charge to allow setting the charge higher than default capacity
- soundplayer doesn't crash the game if it can't stream a music clip
- some new structure prefabs
- more effective corrigodone (health med)
2016-06-07 18:24:23 +03:00