Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)

This commit is contained in:
Regalis
2016-08-26 20:38:28 +03:00
parent 712953cc9e
commit fda251898b
14 changed files with 127 additions and 148 deletions
@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" radius="20" height="240" impacttolerance="50.0">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" targetforce="-50"/>
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
</limb>
<!-- body -->
@@ -30,7 +30,7 @@
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true" impacttolerance="50.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" targetforce="-30"/>
<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" torque="-20" targetforce="-30"/>
</limb>
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
@@ -44,12 +44,12 @@
<limb id = "8" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack range="800" duration="0.5" damage="30" stun="5.0" torque="-100" structuredamage="500" damagetype="slash"/>
</limb>
<limb id = "9" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack range="800" duration="0.5" damage="30" stun="5.0" torque="100" structuredamage="500" damagetype="slash"/>
</limb>
@@ -28,12 +28,12 @@
<limb id = "4" width="30" height="239" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.05" origin="0.5,0.5"/>
<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
</limb>
<limb id = "5" width="30" height="239" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.05" origin="0.5,0.5"/>
<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
</limb>
@@ -18,7 +18,7 @@
</limb>
<limb id = "2" width="30" height="175" impacttolerance="100">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
</limb>
<limb id = "3" width="30" height="178" impacttolerance="100.0">
@@ -27,7 +27,7 @@
<limb id = "4" width="30" height="175" impacttolerance="100">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
</limb>
+18 -8
View File
@@ -16,12 +16,22 @@
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="93,1,34,31" depth="0.04" origin="0.5,0.5"/>
<attack type="PinchCCW" range="100" duration="0.5" damage="10" stun="0.1" bleedingdamage="3" structuredamage="30" damagetype="slash"/>
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
</limb>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" impacttolerance="5.0" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
<attack range="70" duration="0.2" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
</attack>
</limb>
<!-- body -->
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="Torso" sourcerect="40,0,42,97" origin="0.5,0.55"/>
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="Torso" sourcerect="41,1,42,96" origin="0.5,0.55"/>
</limb>
<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="10.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="0,0,1,1" depth="0.045" origin="0.5,0.5"/>
@@ -66,14 +76,14 @@
<limb id = "11" radius="5" height="13" mass = "2" type ="RightFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Husk/legs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-8,33" lowerlimit="0" upperlimit="10"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,15" lowerlimit="30" upperlimit="60"/>
<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-3,28" lowerlimit="0" upperlimit="10"/>
<!-- spike to head -->
<joint limb1="0" limb1anchor="35,-8" limb2="13" limb2anchor="30,0" lowerlimit="-40" upperlimit="0"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,15" lowerlimit="30" upperlimit="60"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
@@ -46,7 +46,7 @@
<!-- ""claw" -->
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
<attack type="PinchCW" range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-50"/>
<attack range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" torque="-20" damagetype="slash" targetforce="-50"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
@@ -11,7 +11,7 @@
<!-- head -->
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0" impacttolerance="100">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
<attack type="Hit" range="700" duration="0.2" damage="200" stun="5" force="300" damagetype="blunt" targetforce="100"/>
<attack range="700" duration="0.2" damage="200" stun="5" force="25" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" width="50" height="440" flip="true">
@@ -17,7 +17,7 @@
<limb id = "1" width="16" height="103" impacttolerance="50.0">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/TigerThresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" targetforce="-50"/>
<attack range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" torque="80" targetforce="-50"/>
</limb>
<!-- body -->
@@ -6,6 +6,7 @@
<!-- head -->
<limb id = "0" width="350" height="320" type="Head" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
<attack range="150" duration="0.2" damage="200" stun="5" force="10" damagetype="blunt" targetforce="100"/>
</limb>
@@ -13,8 +14,7 @@
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
<lightsource range="200.0" color="0.8,0.8,1.0,1.0">
<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
</lightsource>
</lightsource>
</limb>
<limb id = "2" width="300" height="119" flip="true">
@@ -218,24 +218,27 @@ namespace Barotrauma
}
//steeringManager.SteeringAvoid(deltaTime, 1.0f);
steeringManager.SteeringSeek(attackSimPosition);
Limb attackLimb = attackingLimb;
//check if any of the limbs is close enough to attack the target
if (attackingLimb == null)
{
foreach (Limb limb in Character.AnimController.Limbs)
{
if (limb.attack==null || limb.attack.Type == AttackType.None) continue;
if (limb.attack==null) continue;
attackLimb = limb;
if (ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackSimPosition)) > limb.attack.Range) continue;
attackingLimb = limb;
break;
}
return;
}
UpdateLimbAttack(deltaTime, attackingLimb, attackSimPosition);
if (attackLimb != null)
{
steeringManager.SteeringSeek(attackSimPosition - (attackLimb.SimPosition - SimPosition));
if (attackingLimb != null) UpdateLimbAttack(deltaTime, attackingLimb, attackSimPosition);
}
}
private void UpdateCoolDown(Vector2 attackPosition, float deltaTime)
@@ -330,84 +333,15 @@ namespace Barotrauma
private void UpdateLimbAttack(float deltaTime, Limb limb, Vector2 attackPosition)
{
IDamageable damageTarget = null;
var damageTarget = (wallAttackPos != Vector2.Zero && targetEntity != null) ? targetEntity : selectedAiTarget.Entity as IDamageable;
float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackPosition));
limb.UpdateAttack(deltaTime, attackPosition, damageTarget);
switch (limb.attack.Type)
{
case AttackType.PinchCW:
case AttackType.PinchCCW:
float dir = (limb.attack.Type == AttackType.PinchCW) ? 1.0f : -1.0f;
damageTarget = (wallAttackPos != Vector2.Zero && targetEntity != null) ? targetEntity : selectedAiTarget.Entity as IDamageable;
attackTimer += deltaTime*0.05f;
if (damageTarget == null)
{
attackTimer = limb.attack.Duration;
break;
}
if (dist < limb.attack.Range * 0.5f)
{
attackTimer += deltaTime;
limb.body.ApplyTorque(limb.Mass * 50.0f * Character.AnimController.Dir * dir);
if (attackTimer >= limb.attack.Duration)
{
limb.attack.DoDamage(Character, damageTarget, limb.WorldPosition, 1.0f, (limb.soundTimer <= 0.0f));
limb.soundTimer = Limb.SoundInterval;
}
}
Vector2 diff = attackPosition - limb.SimPosition;
if (diff.LengthSquared() > 0.00001f)
{
limb.body.ApplyLinearImpulse(limb.Mass * 10.0f *
Vector2.Normalize(attackPosition - limb.SimPosition));
}
steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
break;
case AttackType.Hit:
damageTarget = (wallAttackPos != Vector2.Zero && targetEntity != null) ? targetEntity : selectedAiTarget.Entity as IDamageable;
if (damageTarget == null)
{
attackTimer = limb.attack.Duration;
break;
}
if (dist < limb.attack.Range)
{
attackTimer += deltaTime;
limb.body.ApplyForce(limb.Mass * limb.attack.Force * Vector2.Normalize(attackPosition - limb.SimPosition));
if (damageTarget is Character && dist<limb.attack.Range*0.5f)
{
limb.attack.DoDamage(Character, damageTarget, limb.WorldPosition, deltaTime, (limb.soundTimer <= 0.0f));
limb.soundTimer = Limb.SoundInterval;
}
}
steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
break;
default:
attackTimer = limb.attack.Duration;
break;
}
if (attackTimer >= limb.attack.Duration)
if (limb.AttackTimer >= limb.attack.Duration)
{
wallAttackPos = Vector2.Zero;
attackTimer = 0.0f;
if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
limb.AttackTimer = 0.0f;
if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
}
}
+32 -25
View File
@@ -2,6 +2,7 @@
using Barotrauma.Particles;
using System;
using System.Xml.Linq;
using System.Collections.Generic;
namespace Barotrauma
@@ -13,11 +14,6 @@ namespace Barotrauma
public enum DamageType { None, Blunt, Slash, Burn }
public enum AttackType
{
None, PinchCW, PinchCCW, Hit
}
struct AttackResult
{
public readonly float Damage;
@@ -36,8 +32,6 @@ namespace Barotrauma
class Attack
{
public readonly AttackType Type;
public readonly float Range;
public readonly float Duration;
@@ -47,8 +41,12 @@ namespace Barotrauma
private readonly float damage;
private readonly float bleedingDamage;
private readonly List<StatusEffect> statusEffects;
public readonly float Force;
public readonly float Torque;
public readonly float TargetForce;
private Sound sound;
@@ -74,23 +72,8 @@ namespace Barotrauma
return (Duration == 0.0f) ? structureDamage : structureDamage * deltaTime;
}
//public Attack(AttackType type, float range,)
//{
//}
public Attack(XElement element)
{
try
{
Type = (AttackType)Enum.Parse(typeof(AttackType), element.Attribute("type").Value, true);
}
catch
{
Type = AttackType.None;
}
try
{
DamageType = (DamageType)Enum.Parse(typeof(DamageType), ToolBox.GetAttributeString(element, "damagetype", "None"), true);
@@ -106,9 +89,10 @@ namespace Barotrauma
bleedingDamage = ToolBox.GetAttributeFloat(element, "bleedingdamage", 0.0f);
Force = ToolBox.GetAttributeFloat(element,"force", 0.0f);
TargetForce = ToolBox.GetAttributeFloat(element, "targetforce", 0.0f);
Torque = ToolBox.GetAttributeFloat(element, "torque", 0.0f);
Stun = ToolBox.GetAttributeFloat(element, "stun", 0.0f);
string soundPath = ToolBox.GetAttributeString(element, "sound", "");
@@ -123,10 +107,20 @@ namespace Barotrauma
priority = ToolBox.GetAttributeFloat(element, "priority", 1.0f);
statusEffects = new List<StatusEffect>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "particleemitter") continue;
particleEmitterPrefab = new ParticleEmitterPrefab(subElement);
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "particleemitter":
particleEmitterPrefab = new ParticleEmitterPrefab(subElement);
break;
case "statuseffect":
statusEffects.Add(StatusEffect.Load(subElement));
break;
}
}
}
@@ -143,6 +137,19 @@ namespace Barotrauma
sound.Play(1.0f, 500.0f, worldPosition);
}
foreach (StatusEffect effect in statusEffects)
{
if (effect.Targets.HasFlag(StatusEffect.TargetType.This) && attacker is Character)
{
effect.Apply(ActionType.OnUse, deltaTime, (Character)attacker, (Character)attacker);
}
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character) && target is Character)
{
effect.Apply(ActionType.OnUse, deltaTime, (Character)target, (Character)target);
}
}
return target.AddDamage(attacker, worldPosition, this, deltaTime, playSound);
}
+49 -9
View File
@@ -156,6 +156,8 @@ namespace Barotrauma
private float scale;
public float AttackTimer;
//public float Damage
//{
// get { return damage; }
@@ -223,6 +225,8 @@ namespace Barotrauma
refJointIndex = -1;
Vector2 pullJointPos = Vector2.Zero;
if (element.Attribute("type") != null)
{
try
@@ -236,25 +240,26 @@ namespace Barotrauma
}
Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
jointPos = ConvertUnits.ToSimUnits(jointPos);
pullJointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
pullJointPos = ConvertUnits.ToSimUnits(pullJointPos);
stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero) * scale;
stepOffset = ConvertUnits.ToSimUnits(stepOffset);
refJointIndex = ToolBox.GetAttributeInt(element, "refjoint", -1);
pullJoint = new FixedMouseJoint(body.FarseerBody, jointPos);
pullJoint.Enabled = false;
pullJoint.MaxForce = ((type == LimbType.LeftHand || type == LimbType.RightHand) ? 400.0f : 150.0f) * body.Mass;
GameMain.World.AddJoint(pullJoint);
}
else
{
type = LimbType.None;
}
pullJoint = new FixedMouseJoint(body.FarseerBody, pullJointPos);
pullJoint.Enabled = false;
pullJoint.MaxForce = ((type == LimbType.LeftHand || type == LimbType.RightHand) ? 400.0f : 150.0f) * body.Mass;
GameMain.World.AddJoint(pullJoint);
steerForce = ToolBox.GetAttributeFloat(element, "steerforce", 0.0f);
//maxHealth = Math.Max(ToolBox.GetAttributeFloat(element, "health", 100.0f),1.0f);
@@ -484,6 +489,39 @@ namespace Barotrauma
//}
}
public void ActivateDamagedSprite()
{
damage = 100.0f;
}
public void UpdateAttack(float deltaTime, Vector2 attackPosition, IDamageable damageTarget)
{
float dist = ConvertUnits.ToDisplayUnits(Vector2.Distance(SimPosition, attackPosition));
AttackTimer += deltaTime;
if (dist < attack.Range * 0.5f)
{
AttackTimer += deltaTime;
body.ApplyTorque(Mass * character.AnimController.Dir * attack.Torque);
if (AttackTimer >= attack.Duration && damageTarget != null)
{
attack.DoDamage(character, damageTarget, WorldPosition, 1.0f, (soundTimer <= 0.0f));
soundTimer = Limb.SoundInterval;
}
}
Vector2 diff = attackPosition - SimPosition;
if (diff.LengthSquared() > 0.00001f)
{
Vector2 pos = pullJoint == null ? body.SimPosition : pullJoint.WorldAnchorA;
body.ApplyLinearImpulse(Mass * attack.Force *
Vector2.Normalize(attackPosition - SimPosition), pos);
}
}
public void Draw(SpriteBatch spriteBatch)
{
@@ -492,7 +530,9 @@ namespace Barotrauma
body.Dir = Dir;
if (wearingItems.Find(w => w != null && w.HideLimb) == null)
bool hideLimb = wearingItems.Any(w => w != null && w.HideLimb);
if (!hideLimb)
{
body.Draw(spriteBatch, sprite, color, null, scale);
}
@@ -526,7 +566,7 @@ namespace Barotrauma
scale, spriteEffect, depth);
}
if (damage>0.0f && damagedSprite!=null)
if (damage>0.0f && damagedSprite!=null && !hideLimb)
{
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
@@ -173,20 +173,8 @@ namespace Barotrauma
break;
}
}
//oxygen = ToolBox.GetAttributeFloat(element, "oxygen", 0.0f);
//deteriorateOnActive = ToolBox.GetAttributeFloat(element, "deteriorateonactive", 0.0f);
//deteriorateOnUse = ToolBox.GetAttributeFloat(element, "deteriorateonuse", 0.0f);
}
//public virtual void Apply(ActionType type, float deltaTime, Item item, Character Character = null)
//{
// if (this.type == type) Apply(deltaTime, Character, item);
//}
private bool HasRequiredItems(Entity entity)
{
if (requiredItems == null) return true;