Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles

This commit is contained in:
Regalis
2016-08-13 18:26:40 +03:00
parent ec59c47041
commit 19d3d793e7
9 changed files with 48 additions and 17 deletions

View File

@@ -6,8 +6,6 @@
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
<trigger/>
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
</MiniMap>

View File

@@ -78,7 +78,7 @@ namespace Barotrauma
public override void End()
{
if (item.CurrentHull == null || item.Removed) return;
if (item.CurrentHull == null || !item.CurrentHull.Submarine.AtEndPosition || item.Removed) return;
item.Remove();
GiveReward();

View File

@@ -172,11 +172,11 @@ namespace Barotrauma
scrollBar.BarScroll = 0.0f;
}
public void Select(object selection, bool force = false)
public void Select(object userData, bool force = false)
{
for (int i = 0; i < children.Count; i++)
{
if (!children[i].UserData.Equals(selection)) continue;
if (!children[i].UserData.Equals(userData)) continue;
Select(i, force);

View File

@@ -259,7 +259,6 @@ namespace Barotrauma
particle.Size = particle.Size * Math.Min(Math.Abs(flowForce.X / 1000.0f), 5.0f);
}
if (Math.Abs(flowForce.X) > 300.0f)
{
pos.X += Math.Sign(flowForce.X) * 10.0f;
@@ -387,7 +386,7 @@ namespace Barotrauma
else if (dir == 1)
{
if (!(hull1.Volume > 0.0f)) return;
//lowerSurface = hull2.Surface - hull2.WaveY[1];
lowerSurface = hull2.Surface - hull2.WaveY[hull2.WaveY.Length - 1];
flowTargetHull = hull2;

View File

@@ -133,9 +133,10 @@ namespace Barotrauma
if (Submarine!=null) drawPos += Submarine.DrawPosition;
drawPos.Y = -drawPos.Y;
Color clr = (isSelected) ? Color.Red : Color.White;
Color clr = currentHull == null ? Color.Blue : Color.White;
if (isSelected) clr = Color.Red;
if (isHighlighted) clr = Color.DarkRed;
int iconX = iconIndices[(int)spawnType]*IconSize % iconTexture.Width;
int iconY = (int)(Math.Floor(iconIndices[(int)spawnType]*IconSize / (float)iconTexture.Width))*IconSize;

View File

@@ -454,9 +454,9 @@ namespace Barotrauma
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
sub.Name,
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 80),
GUI.Style,
Alignment.Left, Alignment.CenterY | Alignment.Right, subList);
Alignment.Left, Alignment.CenterY | Alignment.Left, subList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = sub;
textBlock.ToolTip = sub.FilePath;

View File

@@ -108,6 +108,8 @@ namespace Barotrauma
if (sub.HasTag(SubmarineTag.Shuttle))
{
textBlock.TextColor = textBlock.TextColor * 0.85f;
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
shuttleText.TextColor = textBlock.TextColor * 0.8f;
}
@@ -129,7 +131,29 @@ namespace Barotrauma
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.NewGame]);
button.OnClicked = StartGame;
button.OnClicked = (GUIButton btn, object userData) =>
{
Submarine selectedSub = subList.SelectedData as Submarine;
if (selectedSub != null && selectedSub.HasTag(SubmarineTag.Shuttle))
{
var msgBox = new GUIMessageBox("Shuttle selected",
"Most shuttles are not adequately equipped to deal with the dangers of the Europan depths. "+
"Are you sure you want to choose a shuttle as your vessel?",
new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked = StartGame;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = msgBox.Close;
return false;
}
StartGame(btn, userData);
return true;
};
// Submarine selectedSub = subList.SelectedData as Submarine;
//----------------------------------------------------------------------
@@ -485,7 +509,7 @@ namespace Barotrauma
spriteBatch.End();
}
private bool StartGame(GUIButton button, object obj)
private bool StartGame(GUIButton button, object userData)
{
if (string.IsNullOrEmpty(saveNameBox.Text)) return false;
@@ -498,8 +522,12 @@ namespace Barotrauma
}
Submarine selectedSub = subList.SelectedData as Submarine;
if (selectedSub == null) return false;
if (selectedSub == null)
{
new GUIMessageBox("Submarine not selected", "Please select a submarine");
return false;
}
if (!Directory.Exists(SaveUtil.TempPath))
{
Directory.CreateDirectory(SaveUtil.TempPath);

View File

@@ -423,7 +423,11 @@ namespace Barotrauma
GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
if (GameMain.Server.SubSelectionMode == SelectionMode.Random) subList.Select(Rand.Range(0,subList.CountChildren));
if (GameMain.Server.SubSelectionMode == SelectionMode.Random)
{
var nonShuttles = subList.children.FindAll(c => c.UserData is Submarine && !((Submarine)c.UserData).HasTag(SubmarineTag.Shuttle));
subList.Select(nonShuttles[Rand.Range(0, nonShuttles.Count)].UserData);
}
if (GameMain.Server.ModeSelectionMode == SelectionMode.Random) modeList.Select(Rand.Range(0, modeList.CountChildren));
}
else if (GameMain.Client != null)

View File

@@ -352,7 +352,8 @@ namespace Barotrauma
{
graphics.Clear(Color.CornflowerBlue);
GameMain.GameScreen.DrawMap(graphics, spriteBatch);
GameMain.TitleScreen.DrawLoadingText = false;
GameMain.TitleScreen.Draw(spriteBatch, graphics, (float)deltaTime);
spriteBatch.Begin();