- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)

- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
This commit is contained in:
Regalis
2016-07-29 18:38:42 +03:00
parent c773320a55
commit 4252f4b9d0
12 changed files with 146 additions and 110 deletions

View File

@@ -45,7 +45,6 @@
</fixrequirement>
<Engine minvoltage="0.5" powerconsumption="500.0" maxforce="300" canbeselected = "true">
<StatusEffect type="InWater" target="This" condition="-2.0"/>
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>

View File

@@ -37,6 +37,8 @@ namespace Barotrauma
public bool SpawnedMidRound;
public List<Item> SpawnItems = new List<Item>();
private bool enabled;
public bool Enabled
@@ -73,11 +75,7 @@ namespace Barotrauma
}
protected Key[] keys;
//protected Key selectKeyHit;
//protected Key actionKeyHit, actionKeyDown;
//protected Key secondaryKeyHit, secondaryKeyDown;
private Item selectedConstruction;
private Item[] selectedItems;
@@ -160,13 +158,7 @@ namespace Barotrauma
{
get { return inventory; }
}
public WayPoint SpawnPoint
{
get;
set;
}
private Color speechBubbleColor;
private float speechBubbleTimer;

View File

@@ -127,6 +127,7 @@ namespace Barotrauma
}
}
character.SpawnItems.Add(item);
if (parentItem != null) parentItem.Combine(item);

View File

@@ -71,7 +71,7 @@ namespace Barotrauma
Vector2 position = new Vector2(
cargoSpawnPos.Position.X + Rand.Range(-20.0f, 20.0f, false),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + 16.0f);
cargoRoom.Rect.Y - cargoRoom.Rect.Height);
var item = new Item(itemPrefab, position, cargoRoom.Submarine);
item.FindHull();

View File

@@ -351,12 +351,12 @@ namespace Barotrauma
}
static bool waitForKeyHit = true;
public static void ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
public static CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
{
waitForKeyHit = waitKeyHit;
titleScreenOpen = true;
TitleScreen.LoadState = null;
CoroutineManager.StartCoroutine(TitleScreen.DoLoading(loader));
return CoroutineManager.StartCoroutine(TitleScreen.DoLoading(loader));
}
protected override void OnExiting(object sender, EventArgs args)

View File

@@ -39,7 +39,7 @@ namespace Barotrauma
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height + 20.0f, cargoRoom.Rect.Y));
Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height, cargoRoom.Rect.Y));
new Item(prefab as ItemPrefab, position, wp.Submarine);
}

View File

@@ -301,7 +301,12 @@ namespace Barotrauma
}
public Item(ItemPrefab itemPrefab, Vector2 position, Submarine submarine)
: this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab, submarine)
: this(new Rectangle(
(int)(position.X - itemPrefab.sprite.size.X / 2),
(int)(position.Y + itemPrefab.sprite.size.Y / 2),
(int)itemPrefab.sprite.size.X,
(int)itemPrefab.sprite.size.Y),
itemPrefab, submarine)
{
}
@@ -511,6 +516,7 @@ namespace Barotrauma
return CurrentHull;
}
CurrentHull = Hull.FindHull(WorldPosition, CurrentHull);
if (body != null && body.Enabled)
{
@@ -689,8 +695,7 @@ namespace Barotrauma
ic.UpdateBroken(deltaTime, cam);
}
}
inWater = IsInWater();
if (inWater) ApplyStatusEffects(ActionType.InWater, deltaTime);

View File

@@ -52,7 +52,7 @@ namespace Barotrauma
if (!spawnQueue.Any()) return;
List<Item> items = new List<Item>();
List<Inventory> inventories = new List<Inventory>();
//List<Inventory> inventories = new List<Inventory>();
while (spawnQueue.Count>0)
{
@@ -71,20 +71,25 @@ namespace Barotrauma
if (itemInfo.Second is Inventory)
{
var item = new Item(itemInfo.First, Vector2.Zero, null);
spawnItems.Add(item);
AddToSpawnedList(item);
var inventory = (Inventory)itemInfo.Second;
inventory.TryPutItem(item, null, false);
items.Add(item);
inventories.Add(inventory);
//inventories.Add(inventory);
}
}
if (GameMain.Server != null) GameMain.Server.SendItemSpawnMessage(items, inventories);
if (GameMain.Server != null) GameMain.Server.SendItemSpawnMessage(items);
}
public void FillNetworkData(Lidgren.Network.NetBuffer message, List<Item> items, List<Inventory> inventories)
public void AddToSpawnedList(Item item)
{
spawnItems.Add(item);
}
public void FillNetworkData(Lidgren.Network.NetBuffer message, List<Item> items)
{
message.Write((byte)items.Count);
@@ -93,7 +98,25 @@ namespace Barotrauma
message.Write(items[i].Prefab.Name);
message.Write(items[i].ID);
message.Write((inventories == null || inventories[i] == null || inventories[i].Owner == null) ? (ushort)0 : inventories[i].Owner.ID);
if (items[i].ParentInventory == null || items[i].ParentInventory.Owner == null)
{
message.Write((ushort)0);
message.Write(items[i].Position.X);
message.Write(items[i].Position.Y);
}
else
{
message.Write(items[i].ParentInventory.Owner.ID);
int index = items[i].ParentInventory.FindIndex(items[i]);
message.Write(index < 0 ? (byte)255 : (byte)index);
}
if (items[i].Name == "ID Card")
{
message.Write(items[i].Tags);
}
}
}
@@ -103,10 +126,29 @@ namespace Barotrauma
for (int i = 0; i < itemCount; i++)
{
string itemName = message.ReadString();
ushort itemId = message.ReadUInt16();
ushort itemId = message.ReadUInt16();
Vector2 pos = Vector2.Zero;
ushort inventoryId = message.ReadUInt16();
Submarine sub = null;
int inventorySlotIndex = -1;
if (inventoryId > 0)
{
inventorySlotIndex = message.ReadByte();
}
else
{
pos = new Vector2(message.ReadSingle(), message.ReadSingle());
}
string tags = "";
if (itemName == "ID Card")
{
tags = message.ReadString();
}
var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
if (prefab == null) continue;
@@ -133,9 +175,23 @@ namespace Barotrauma
}
}
var item = new Item(itemPrefab, Vector2.Zero, null);
var item = new Item(itemPrefab, pos, null);
item.ID = itemId;
if (inventory != null) inventory.TryPutItem(item, null, false);
item.CurrentHull = Hull.FindHull(pos, null, false);
item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
if (!string.IsNullOrEmpty(tags)) item.Tags = tags;
if (inventory != null)
{
if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
inventory.TryPutItem(item, inventorySlotIndex, false, false))
{
continue;
}
inventory.TryPutItem(item, item.AllowedSlots, false);
}
}
}
@@ -204,8 +260,8 @@ namespace Barotrauma
{
ushort itemId = message.ReadUInt16();
var item = MapEntity.FindEntityByID(itemId);
if (item == null || !(item is Item)) continue;
var item = MapEntity.FindEntityByID(itemId) as Item;
if (item == null) continue;
item.Remove();
}

View File

@@ -411,7 +411,7 @@ namespace Barotrauma.RuinGeneration
doorPos.Y = (wall.A.Y + wall.B.Y) / 2.0f;
}
var door = new Item(doorPrefab.Prefab as ItemPrefab, doorPos - new Vector2(doorPrefab.Prefab.sprite.size.X, -doorPrefab.Prefab.sprite.size.Y)/2.0f, null);
var door = new Item(doorPrefab.Prefab as ItemPrefab, doorPos, null);
door.MoveWithLevel = true;
door.GetComponent<Items.Components.Door>().IsOpen = Rand.Range(0.0f, 1.0f, false) < 0.8f;

View File

@@ -456,6 +456,8 @@ namespace Barotrauma.Networking
updateTimer = DateTime.Now + updateInterval;
}
private CoroutineHandle startGameCoroutine;
/// <summary>
/// Check for new incoming messages from server
/// </summary>
@@ -463,6 +465,8 @@ namespace Barotrauma.Networking
{
// Create new incoming message holder
NetIncomingMessage inc;
if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
while ((inc = client.ReadMessage()) != null)
{
@@ -492,7 +496,7 @@ namespace Barotrauma.Networking
case (byte)PacketTypes.StartGame:
if (Screen.Selected == GameMain.GameScreen) continue;
GameMain.ShowLoading(StartGame(inc), false);
startGameCoroutine = GameMain.ShowLoading(StartGame(inc), false);
break;
case (byte)PacketTypes.EndGame:
@@ -615,7 +619,9 @@ namespace Barotrauma.Networking
case (byte)PacketTypes.RemoveItem:
Item.Remover.ReadNetworkData(inc);
break;
}
}
if (packetType == (byte)PacketTypes.StartGame) break;
}
}
@@ -650,7 +656,6 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Success;
}
yield return CoroutineStatus.Running;
Rand.SetSyncedSeed(seed);
//int gameModeIndex = inc.ReadInt32();
@@ -660,7 +665,6 @@ namespace Barotrauma.Networking
if (respawnAllowed) respawnManager = new RespawnManager(this);
yield return CoroutineStatus.Running;
//myCharacter = ReadCharacterData(inc);
//Character.Controlled = myCharacter;
@@ -699,7 +703,7 @@ namespace Barotrauma.Networking
Character newCharacter = ReadCharacterData(inc, ownerId == myID);
if (id != myID)
if (ownerId != myID)
{
var characterOwner = otherClients.Find(c => c.ID == ownerId);
if (characterOwner != null) characterOwner.Character = newCharacter;
@@ -707,7 +711,6 @@ namespace Barotrauma.Networking
crew.Add(newCharacter);
}
//int count = inc.ReadByte();
//for (int n = 0; n < count; n++)
//{
@@ -725,7 +728,8 @@ namespace Barotrauma.Networking
// yield return CoroutineStatus.Running;
//}
}
gameStarted = true;
gameStarted = true;
endRoundButton.Visible = Voting.AllowEndVoting && myCharacter != null;
@@ -1061,12 +1065,7 @@ namespace Barotrauma.Networking
string jobName = inc.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
ushort spawnPointID = inc.ReadUInt16();
if (inc.Position > inc.LengthBits)
{
return null;
}
//ushort spawnPointID = inc.ReadUInt16();
CharacterInfo ch = new CharacterInfo(Character.HumanConfigFile, newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
ch.HeadSpriteId = headSpriteID;
@@ -1076,32 +1075,13 @@ namespace Barotrauma.Networking
character.ID = ID;
WayPoint spawnPoint = Entity.FindEntityByID(spawnPointID) as WayPoint;
if (spawnPoint != null)
{
character.GiveJobItems(spawnPoint);
}
//WayPoint spawnPoint = Entity.FindEntityByID(spawnPointID) as WayPoint;
//if (spawnPoint != null)
//{
// //character.GiveJobItems(spawnPoint);
//}
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
ushort itemID = inc.ReadUInt16();
System.Diagnostics.Debug.Assert((itemID == 0) == (character.Inventory.Items[i] == null));
if (character.Inventory.Items[i] == null) continue;
character.Inventory.Items[i].ID = itemID;
int containedCount = inc.ReadByte();
if (containedCount > 0)
{
var containedItems = character.Inventory.Items[i].ContainedItems;
for (int j = 0; j<containedCount; j++)
{
ushort containedID = inc.ReadUInt16();
if (containedItems[j] != null) containedItems[j].ID = containedID;
}
}
}
Item.Spawner.ReadNetworkData(inc);
if (isMyCharacter)
{

View File

@@ -621,7 +621,7 @@ namespace Barotrauma.Networking
if (gameStarted && AllowSpectating)
{
var startMessage = CreateStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset);
server.SendMessage(startMessage, inc.SenderConnection, NetDeliveryMethod.ReliableUnordered);
server.SendMessage(startMessage, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered);
dataSender.Spectating = true;
CoroutineManager.StartCoroutine(SyncSpectator(dataSender));
@@ -828,7 +828,7 @@ namespace Barotrauma.Networking
}
SendItemRemoveMessage(Item.Remover.removedItems, new List<NetConnection>() { sender.Connection });
SendItemSpawnMessage(Item.Spawner.spawnItems, null, new List<NetConnection>() { sender.Connection });
SendItemSpawnMessage(Item.Spawner.spawnItems, new List<NetConnection>() { sender.Connection });
yield return new WaitForSeconds(1.0f);
@@ -1032,7 +1032,6 @@ namespace Barotrauma.Networking
{
connectedClients[i].Character = Character.Create(
connectedClients[i].characterInfo, assignedWayPoints[i].WorldPosition, true, false);
connectedClients[i].Character.SpawnPoint = assignedWayPoints[i];
connectedClients[i].Character.GiveJobItems(assignedWayPoints[i]);
GameMain.GameSession.CrewManager.characters.Add(connectedClients[i].Character);
@@ -1043,15 +1042,17 @@ namespace Barotrauma.Networking
myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1].WorldPosition, false, false);
Character.Controlled = myCharacter;
myCharacter.SpawnPoint = assignedWayPoints[assignedWayPoints.Length - 1];
myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]);
GameMain.GameSession.CrewManager.characters.Add(myCharacter);
}
var startMessage = CreateStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset);
SendMessage(startMessage, NetDeliveryMethod.ReliableUnordered);
SendMessage(startMessage, NetDeliveryMethod.ReliableOrdered);
//SendItemSpawnMessage(allItems, inventories);
yield return CoroutineStatus.Running;
UpdateCrewFrame();
@@ -1747,33 +1748,8 @@ namespace Barotrauma.Networking
message.Write(character.WorldPosition.Y);
message.Write(character.Info.Job.Name);
message.Write(character.SpawnPoint == null ? (ushort)0 : character.SpawnPoint.ID);
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
if (character.Inventory.Items[i] == null)
{
message.Write((ushort)0);
}
else
{
message.Write(character.Inventory.Items[i].ID);
var containedItems = character.Inventory.Items[i].ContainedItems;
if (containedItems == null || !containedItems.Any(c => c != null))
{
message.Write((byte)0);
}
else
{
message.Write((byte)containedItems.Length);
for (int j = 0; j < containedItems.Length; j++)
{
message.Write(containedItems[j] == null ? (ushort)0 : containedItems[j].ID);
}
}
}
}
Item.Spawner.FillNetworkData(message, character.SpawnItems);
}
public void SendCharacterSpawnMessage(Character character, List<NetConnection> recipients = null)
@@ -1791,14 +1767,14 @@ namespace Barotrauma.Networking
SendMessage(message, NetDeliveryMethod.ReliableUnordered, recipients);
}
public void SendItemSpawnMessage(List<Item> items, List<Inventory> inventories = null, List<NetConnection> recipients = null)
public void SendItemSpawnMessage(List<Item> items, List<NetConnection> recipients = null)
{
if (items == null || !items.Any()) return;
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NewItem);
Item.Spawner.FillNetworkData(message, items, inventories);
Item.Spawner.FillNetworkData(message, items);
SendMessage(message, NetDeliveryMethod.ReliableOrdered, recipients);
}

View File

@@ -223,6 +223,8 @@ namespace Barotrauma.Networking
if (updateReturnTimer > 10.0f)
{
updateReturnTimer = 0.0f;
respawnShuttle.SubBody.Body.IgnoreCollisionWith(Level.Loaded.ShaftBodies[0]);
shuttleSteering.AutoPilot = true;
shuttleSteering.MaintainPos = false;
@@ -279,6 +281,8 @@ namespace Barotrauma.Networking
ResetShuttle();
shuttleSteering.TargetVelocity = Vector2.Zero;
server.SendChatMessage(ChatMessage.Create("", "Transportation shuttle dispatched", ChatMessageType.Server, null), server.ConnectedClients);
server.SendRespawnManagerMsg();
@@ -346,6 +350,9 @@ namespace Barotrauma.Networking
respawnShuttle.SetPosition(new Vector2(Level.Loaded.StartPosition.X, Level.Loaded.Size.Y + respawnShuttle.Borders.Height));
respawnShuttle.Velocity = Vector2.Zero;
respawnShuttle.SubBody.Body.RestoreCollisionWith(Level.Loaded.ShaftBodies[0]);
}
public void WriteNetworkEvent(NetOutgoingMessage msg)
@@ -371,11 +378,34 @@ namespace Barotrauma.Networking
var waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, respawnShuttle);
ItemPrefab divingSuitPrefab = ItemPrefab.list.Find(ip => ip.Name == "Diving Suit") as ItemPrefab;
ItemPrefab oxyPrefab = ItemPrefab.list.Find(ip => ip.Name == "Oxygen Tank") as ItemPrefab;
var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnShuttle && wp.SpawnType == SpawnType.Cargo);
List<Item> spawnedItems = new List<Item>();
msg.Write((byte)characterInfos.Count);
for (int i = 0; i < characterInfos.Count; i++)
{
var character = Character.Create(characterInfos[i], waypoints[i].WorldPosition, true, false);
if (divingSuitPrefab != null && oxyPrefab != null)
{
Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
var divingSuit = new Item(divingSuitPrefab, pos, respawnShuttle);
var oxyTank = new Item(oxyPrefab, pos, respawnShuttle);
oxyTank.Combine(divingSuit);
spawnedItems.Add(divingSuit);
spawnedItems.Add(oxyTank);
Item.Spawner.AddToSpawnedList(divingSuit);
Item.Spawner.AddToSpawnedList(oxyTank);
}
if (i < clients.Count)
{
msg.Write((byte)clients[i].ID);
@@ -388,14 +418,14 @@ namespace Barotrauma.Networking
Character.Controlled = character;
}
character.SpawnPoint = waypoints[i];
character.GiveJobItems(waypoints[i]);
GameMain.GameSession.CrewManager.characters.Add(character);
server.WriteCharacterData(msg, character.Name, character);
}
GameMain.Server.SendItemSpawnMessage(spawnedItems);
break;
case State.Waiting:
msg.Write(CountdownStarted);
@@ -437,14 +467,11 @@ namespace Barotrauma.Networking
case State.Waiting:
CountdownStarted = true;
respawnShuttle.SubBody.Body.RestoreCollisionWith(Level.Loaded.ShaftBodies[0]);
ResetShuttle();
respawnTimer = inc.ReadSingle();
break;
case State.Returning:
respawnShuttle.SubBody.Body.IgnoreCollisionWith(Level.Loaded.ShaftBodies[0]);
CountdownStarted = false;
break;