- multiple submarines can be "merged" into one file (to be used as escape vessels etc)

- WIP docking ports
This commit is contained in:
Regalis
2016-06-26 14:31:00 +03:00
parent 296c5a14ed
commit b04e204dc3
19 changed files with 740 additions and 108 deletions

View File

@@ -118,6 +118,7 @@
<Compile Include="Source\GUI\GUIDropDown.cs" />
<Compile Include="Source\GUI\GUIMessage.cs" />
<Compile Include="Source\GUI\LoadingScreen.cs" />
<Compile Include="Source\Items\Components\DockingPort.cs" />
<Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" />
<Compile Include="Source\Items\Components\Holdable\Propulsion.cs" />
<Compile Include="Source\Items\Components\Machines\Deconstructor.cs" />
@@ -143,6 +144,7 @@
<Compile Include="Source\Map\Lights\LightSource.cs" />
<Compile Include="Source\Map\Map\LocationType.cs" />
<Compile Include="Source\Map\SubmarineBody.cs" />
<Compile Include="Source\Map\SubmarineLink.cs" />
<Compile Include="Source\Map\TransitionCinematic.cs" />
<Compile Include="Source\Networking\BanList.cs" />
<Compile Include="Source\Networking\ChatMessage.cs" />
@@ -492,6 +494,9 @@
<Content Include="Content\Items\blank.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Door\dockingport.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Items\Jobgear\captainLegs.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

View File

@@ -82,4 +82,29 @@
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Docking Port"
linkable="true"
pickdistance="150.0">
<Sprite texture ="dockingport.png" sourcerect="0,0,112,208" depth="0.95" origin="0.5,0.5"/>
<DockingPort IsHorizontal="true" DistanceTolerance="128,64" DockedDistance="64">
<Sprite texture ="dockingport.png" sourcerect="112,0,112,208" depth="0.05" origin="0.5,0.5"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</DockingPort>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="60"/>
<item name="Welding Tool"/>
</fixrequirement>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
</Items>

View File

@@ -103,7 +103,7 @@ namespace Barotrauma
private Vector2 DiffToCurrentNode()
{
if (currentPath == null) return Vector2.Zero;
if (currentPath == null || currentPath.Finished) return Vector2.Zero;
if (currentPath.Finished)
{

View File

@@ -616,20 +616,7 @@ namespace Barotrauma
while (ce != null && ce.Contact != null)
{
ce.Contact.Enabled = false;
//if (ce.Contact.IsTouching && ce.Contact.Enabled &&
// ((inToOut && ce.Contact.FixtureA.Body.UserData is Structure) || (!inToOut && ce.Contact.FixtureA.Body.UserData is Submarine)))
//{
// Vector2 normal;
// FarseerPhysics.Common.FixedArray2<Vector2> worldPoints;
// ce.Contact.GetWorldManifold(out normal, out worldPoints);
// foreach (Limb limb2 in Limbs)
// {
// limb2.body.FarseerBody.ApplyLinearImpulse(limb2.Mass * normal);
// }
// return false;
//}
ce = ce.Next;
}
}
@@ -639,7 +626,7 @@ namespace Barotrauma
limb.body.LinearVelocity += velocityChange;
}
character.Stun = 0.1f;
//character.Stun = 0.1f;
character.DisableImpactDamageTimer = 0.25f;
SetPosition(refLimb.SimPosition + moveAmount);

View File

@@ -34,7 +34,7 @@ namespace Barotrauma
if (parent != null) parent.AddChild(this);
button = new GUIButton(Rectangle.Empty, "", Color.White, Alignment.TopLeft, Alignment.TopLeft, null, this);
button = new GUIButton(Rectangle.Empty, text, Color.White, Alignment.TopLeft, Alignment.TopLeft, null, this);
button.TextColor = Color.White;
button.Color = Color.Black * 0.8f;

View File

@@ -0,0 +1,367 @@
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class DockingPort : ItemComponent, IDrawableComponent
{
private static List<DockingPort> list = new List<DockingPort>();
private Sprite overlaySprite;
private Vector2 distanceTolerance;
private DockingPort dockingTarget;
private float dockingState;
private Joint joint;
private int dockingDir;
private Hull[] hulls;
private Body[] bodies;
private Gap gap;
[HasDefaultValue("32.0,32.0", false)]
public string DistanceTolerance
{
get { return ToolBox.Vector2ToString(distanceTolerance); }
set { distanceTolerance = ToolBox.ParseToVector2(value); }
}
[HasDefaultValue(32.0f, false)]
public float DockedDistance
{
get;
set;
}
[HasDefaultValue(true, false)]
public bool IsHorizontal
{
get;
set;
}
public override bool IsActive
{
get
{
return base.IsActive;
}
set
{
if (!IsActive && value)
{
if (dockingTarget == null) AttemptDock();
if (dockingTarget == null) return;
base.IsActive = value;
}
else if (IsActive && !value)
{
Undock();
}
//base.IsActive = value;
}
}
public DockingPort(Item item, XElement element)
: base(item, element)
{
// isOpen = false;
foreach (XElement subElement in element.Elements())
{
string texturePath = ToolBox.GetAttributeString(subElement, "texture", "");
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
overlaySprite = new Sprite(subElement, texturePath.Contains("/") ? "" : Path.GetDirectoryName(item.Prefab.ConfigFile));
break;
}
}
list.Add(this);
}
private void AttemptDock()
{
foreach (DockingPort port in list)
{
if (port == this || port.item.Submarine == item.Submarine) continue;
if (Math.Abs(port.item.WorldPosition.X - item.WorldPosition.X) > distanceTolerance.X) continue;
if (Math.Abs(port.item.WorldPosition.Y - item.WorldPosition.Y) > distanceTolerance.Y) continue;
Dock(port);
return;
}
}
private void Dock(DockingPort target)
{
if (dockingTarget!=null)
{
Undock();
}
dockingTarget = target;
dockingTarget.dockingTarget = this;
dockingTarget.IsActive = true;
dockingDir = Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X);
dockingTarget.dockingDir = -dockingDir;
CreateJoint(false);
}
private void CreateJoint(bool useWeldJoint)
{
Vector2 offset = (IsHorizontal ?
Vector2.UnitX * Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Vector2.UnitY * Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y));
offset *= DockedDistance * 0.5f;
Vector2 pos1 = item.WorldPosition + offset;
Vector2 pos2 = dockingTarget.item.WorldPosition - offset;
if (useWeldJoint)
{
joint = JointFactory.CreateWeldJoint(GameMain.World,
item.Submarine.SubBody.Body, dockingTarget.item.Submarine.SubBody.Body,
ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
((WeldJoint)joint).FrequencyHz = 1.0f;
}
else
{
var distanceJoint = JointFactory.CreateDistanceJoint(GameMain.World,
item.Submarine.SubBody.Body, dockingTarget.item.Submarine.SubBody.Body,
ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
distanceJoint.Length = 0.01f;
distanceJoint.Frequency = 1.0f;
distanceJoint.DampingRatio = 0.8f;
joint = distanceJoint;
}
joint.CollideConnected = true;
}
private void CreateHull()
{
var hullRects = new Rectangle[] { item.WorldRect, dockingTarget.item.WorldRect };
var subs = new Submarine[] { item.Submarine, dockingTarget.item.Submarine };
hulls = new Hull[2];
bodies = new Body[4];
if (IsHorizontal)
{
if (hullRects[0].Center.X > hullRects[1].Center.X)
{
hullRects = new Rectangle[] { dockingTarget.item.WorldRect, item.WorldRect };
subs = new Submarine[] { dockingTarget.item.Submarine,item.Submarine };
}
hullRects[0] = new Rectangle(hullRects[0].Center.X, hullRects[0].Y, ((int)DockedDistance / 2), hullRects[0].Height);
hullRects[1] = new Rectangle(hullRects[1].Center.X - ((int)DockedDistance / 2), hullRects[1].Y, ((int)DockedDistance / 2), hullRects[1].Height);
for (int i = 0; i < 2;i++ )
{
hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);
for (int j = 0; j < 2; j++)
{
bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X, hullRects[i].Y - hullRects[i].Height * j)),
ConvertUnits.ToSimUnits(new Vector2(hullRects[i].Right, hullRects[i].Y - hullRects[i].Height * j)));
//bodies[i + j * 2] = BodyFactory.CreateRectangle(GameMain.World, ConvertUnits.ToSimUnits(hullRects[i].Width), 0.1f, 5.0f);
//bodies[i + j * 2].SetTransform(ConvertUnits.ToSimUnits(new Vector2(hullRects[i].Center.X, hullRects[i].Y - (hullRects[i].Height+5) * j)), 0.0f);
}
}
gap = new Gap(new Rectangle(hullRects[0].Right-2, hullRects[0].Y, 4, hullRects[0].Height), true, item.Submarine);
gap.linkedTo.Clear();
gap.linkedTo.Add(hulls[0]);
gap.linkedTo.Add(hulls[1]);
//var hullRect1 = new Rectangle(hullRects.Min(h => h.Center.X), hullRect.Y, ((int)DockedDistance / 2), hullRects[0].Height);
//var hullRect2 = new Rectangle(hullRects.Max(h => h.Center.X), hullRect.Y, ((int)DockedDistance / 2), hullRects[0].Height);
//var sub1 = hullRect.Center.X < targetRect.Center.X ? item.Submarine : dockingTarget.item.Submarine;
//var sub2 = hullRect.Center.X > targetRect.Center.X ? item.Submarine : dockingTarget.item.Submarine;
// hullRect1.Location -= (sub1.WorldPosition - sub1.HiddenSubPosition).ToPoint();
//hulls[0] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRect1, sub1);
//hulls[0].AddToGrid(sub1);
//hullRect2.Location -= (sub2.WorldPosition - sub2.HiddenSubPosition).ToPoint();
//hulls[1] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRect2, sub2);
//hulls[1].AddToGrid(sub2);
}
else
{
//hullRect = new Rectangle(hullRect.X,
// Math.Max(hullRect.Y - hullRect.Height / 2, targetRect.Y - targetRect.Height / 2), hullRect.Width, (int)DockedDistance);
}
foreach (Body body in bodies)
{
body.BodyType = BodyType.Static;
body.Friction = 0.5f;
body.CollisionCategories = Physics.CollisionWall;
}
}
private void Undock()
{
if (dockingTarget == null) return;
dockingTarget.dockingTarget = null;
dockingTarget.IsActive = false;
dockingTarget = null;
GameMain.World.RemoveJoint(joint);
joint = null;
hulls[0].Remove();
hulls[1].Remove();
gap.Remove();
gap = null;
foreach (Body body in bodies)
{
GameMain.World.RemoveBody(body);
}
bodies = null;
//foreach (Gap g in hulls[0].ConnectedGaps)
//{
// g.Remove();
//}
//foreach (Gap g in hulls[1].ConnectedGaps)
//{
// g.Remove();
//}
hulls = null;
}
public override void Update(float deltaTime, Camera cam)
{
if (dockingTarget==null)
{
dockingState = MathHelper.Lerp(dockingState, 0.0f, deltaTime * 10.0f);
if (dockingState < 0.01f) base.IsActive = false;
}
else
{
if (joint is DistanceJoint && Vector2.Distance(joint.WorldAnchorA, joint.WorldAnchorB) < 0.05f)
{
GameMain.World.RemoveJoint(joint);
CreateJoint(true);
CreateHull();
}
dockingState = MathHelper.Lerp(dockingState, 1.0f, deltaTime * 10.0f);
}
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
if (dockingState == 0.0f) return;
Vector2 drawPos = item.DrawPosition;
drawPos.Y = -drawPos.Y;
var rect = overlaySprite.SourceRect;
drawPos.Y -= rect.Height / 2;
if (IsHorizontal)
{
if (dockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
new Rectangle(
rect.Center.X + (int)(rect.Width / 2 * (1.0f - dockingState)), rect.Y,
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
}
else
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitX * (rect.Width / 2 * dockingState),
new Rectangle(
rect.X, rect.Y,
(int)(rect.Width / 2 * dockingState), rect.Height), Color.Red);
}
}
else
{
if (dockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
new Rectangle(
rect.X, rect.Y + rect.Height/2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
else
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
new Rectangle(
rect.X, rect.Y,
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.Red);
}
}
}
protected override void RemoveComponentSpecific()
{
list.Remove(this);
}
}
}

View File

@@ -1432,7 +1432,7 @@ namespace Barotrauma
return true;
}
public override XElement Save(XDocument doc)
public override XElement Save(XElement parentElement)
{
XElement element = new XElement("Item");
@@ -1475,7 +1475,7 @@ namespace Barotrauma
ic.Save(element);
}
doc.Root.Add(element);
parentElement.Add(element);
return element;
}

View File

@@ -639,7 +639,7 @@ namespace Barotrauma
FindHulls();
}
public override XElement Save(XDocument doc)
public override XElement Save(XElement parentElement)
{
XElement element = new XElement("Gap");
@@ -663,7 +663,7 @@ namespace Barotrauma
// }
//}
doc.Root.Add(element);
parentElement.Add(element);
return element;
}

View File

@@ -260,6 +260,21 @@ namespace Barotrauma
}
}
public void AddToGrid(Submarine submarine)
{
foreach (EntityGrid grid in entityGrids)
{
if (grid.Submarine != submarine) continue;
rect.Location -= submarine.HiddenSubPosition.ToPoint();
grid.InsertEntity(this);
rect.Location += submarine.HiddenSubPosition.ToPoint();
return;
}
}
public override bool IsMouseOn(Vector2 position)
{
if (!GameMain.DebugDraw && !ShowHulls) return false;
@@ -295,6 +310,7 @@ namespace Barotrauma
public override void Remove()
{
base.Remove();
hullList.Remove(this);
if (Submarine == null || !Submarine.Loading)
{
@@ -324,7 +340,6 @@ namespace Barotrauma
}
hullList.Remove(this);
}
public void AddFireSource(FireSource fireSource, bool createNetworkEvent = true)
@@ -712,7 +727,7 @@ namespace Barotrauma
// return gaps;
//}
public override XElement Save(XDocument doc)
public override XElement Save(XElement parentElement)
{
XElement element = new XElement("Hull");
@@ -725,8 +740,8 @@ namespace Barotrauma
rect.Width + "," + rect.Height),
new XAttribute("water", volume)
);
doc.Root.Add(element);
parentElement.Add(element);
return element;
}

View File

@@ -596,7 +596,7 @@ namespace Barotrauma
}
public virtual XElement Save(XDocument doc)
public virtual XElement Save(XElement parentElement)
{
DebugConsole.ThrowError("Saving entity " + GetType() + " failed.");
return null;
@@ -625,15 +625,29 @@ namespace Barotrauma
if (linked != null) e.linkedTo.Add(linked);
}
}
List<LinkedSubmarine> linkedSubs = new List<LinkedSubmarine>();
for (int i = 0; i<mapEntityList.Count; i++)
{
if (mapEntityList[i].Submarine != sub) continue;
if (mapEntityList[i] is LinkedSubmarine)
{
linkedSubs.Add((LinkedSubmarine)mapEntityList[i]);
continue;
}
mapEntityList[i].OnMapLoaded();
}
Item.UpdateHulls();
Gap.UpdateHulls();
Gap.UpdateHulls();
foreach (LinkedSubmarine linkedSub in linkedSubs)
{
linkedSub.OnMapLoaded();
}
}

View File

@@ -114,6 +114,11 @@ namespace Barotrauma
ep.name = "Spawnpoint";
ep.constructor = typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) });
list.Add(ep);
//ep = new MapEntityPrefab();
//ep.name = "Linked Submarine";
//ep.Category = 0;
//list.Add(ep);
}
@@ -154,8 +159,7 @@ namespace Barotrauma
if (PlayerInput.LeftButtonReleased())
{
object[] lobject = new object[] { this, newRect };
constructor.Invoke(lobject);
CreateInstance(newRect);
placePosition = Vector2.Zero;
selected = null;
}
@@ -170,7 +174,12 @@ namespace Barotrauma
selected = null;
}
}
protected virtual void CreateInstance(Rectangle rect)
{
object[] lobject = new object[] { this, rect };
constructor.Invoke(lobject);
}
public static bool SelectPrefab(object selection)
{

View File

@@ -668,7 +668,7 @@ namespace Barotrauma
}
public override XElement Save(XDocument doc)
public override XElement Save(XElement parentElement)
{
XElement element = new XElement("Structure");
@@ -696,7 +696,7 @@ namespace Barotrauma
element.Add(sectionElement);
}
doc.Root.Add(element);
parentElement.Add(element);
return element;
}

View File

@@ -101,7 +101,7 @@ namespace Barotrauma
{
if (hash != null) return hash;
XDocument doc = OpenDoc(filePath);
XDocument doc = OpenFile(filePath);
hash = new Md5Hash(doc);
return hash;
@@ -223,7 +223,7 @@ namespace Barotrauma
if (tryLoad)
{
XDocument doc = OpenDoc(filePath);
XDocument doc = OpenFile(filePath);
if (doc != null && doc.Root != null)
{
@@ -438,7 +438,19 @@ namespace Barotrauma
{
if (!MathUtils.IsValid(position)) return;
Vector2 prevPos = subBody.Position;
subBody.SetPosition(position);
foreach (Submarine sub in loaded)
{
if (sub != this && sub.Submarine == this)
{
sub.SetPosition(position + sub.WorldPosition);
sub.Submarine = null;
}
}
//Level.Loaded.SetPosition(-position);
//prevPosition = position;
}
@@ -532,7 +544,7 @@ namespace Barotrauma
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.MoveWithLevel ||e.Submarine != this) continue;
e.Save(doc);
e.Save(doc.Root);
}
hash = new Md5Hash(doc);
@@ -648,7 +660,7 @@ namespace Barotrauma
//if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList(Submarine.SavedSubmarines);
}
private XDocument OpenDoc(string file)
public static XDocument OpenFile(string file)
{
XDocument doc = null;
string extension = "";
@@ -718,16 +730,21 @@ namespace Barotrauma
return doc;
}
public void Load(bool unloadPrevious)
public void Load(bool unloadPrevious, XElement submarineElement = null)
{
if (unloadPrevious) Unload();
Loading = true;
XDocument doc = OpenDoc(filePath);
if (doc == null || doc.Root == null) return;
if (submarineElement == null)
{
XDocument doc = OpenFile(filePath);
if (doc == null || doc.Root == null) return;
Description = ToolBox.GetAttributeString(doc.Root, "description", "");
submarineElement = doc.Root;
}
Description = ToolBox.GetAttributeString(submarineElement, "description", "");
HiddenSubPosition = HiddenSubStartPosition;
@@ -742,7 +759,7 @@ namespace Barotrauma
IdOffset = Math.Max(IdOffset, me.ID);
}
foreach (XElement element in doc.Root.Elements())
foreach (XElement element in submarineElement.Elements())
{
string typeName = element.Name.ToString();
@@ -836,7 +853,19 @@ namespace Barotrauma
GameMain.LightManager.OnMapLoaded();
ID = ushort.MaxValue;
ID = (ushort)(ushort.MaxValue - Submarine.loaded.Count);
}
public static Submarine Load(XElement element, bool unloadPrevious)
{
if (unloadPrevious) Unload();
//tryload -> false
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""));
sub.Load(unloadPrevious, element);
return sub;
}
public static Submarine Load(string fileName, bool unloadPrevious)
@@ -851,7 +880,7 @@ namespace Barotrauma
string path = string.IsNullOrWhiteSpace(folder) ? fileName : System.IO.Path.Combine(SavePath, fileName);
Submarine sub = new Submarine(path);
sub.Load(false);
sub.Load(unloadPrevious);
//Entity.dictionary.Add(int.MaxValue, sub);

View File

@@ -125,30 +125,16 @@ namespace Barotrauma
Body, this);
}
//foreach (Hull hull in Hull.hullList)
//{
// Rectangle rect = hull.Rect;
// foreach (Structure wall in Structure.WallList)
// {
// if (!Submarine.RectsOverlap(wall.Rect, hull.Rect)) continue;
// Rectangle wallRect = wall.IsHorizontal ?
// new Rectangle(hull.Rect.X, wall.Rect.Y, hull.Rect.Width, wall.Rect.Height) :
// new Rectangle(wall.Rect.X, hull.Rect.Y, wall.Rect.Width, hull.Rect.Height);
// rect = Rectangle.Union(
// new Rectangle(wallRect.X, wallRect.Y - wallRect.Height, wallRect.Width, wallRect.Height),
// new Rectangle(rect.X, rect.Y - rect.Height, rect.Width, rect.Height));
// rect.Y = rect.Y + rect.Height;
// }
// FixtureFactory.AttachRectangle(
// ConvertUnits.ToSimUnits(rect.Width),
// ConvertUnits.ToSimUnits(rect.Height),
// 5.0f,
// ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2)),
// body, this);
//}
foreach (Hull hull in Hull.hullList)
{
Rectangle rect = hull.Rect;
FixtureFactory.AttachRectangle(
ConvertUnits.ToSimUnits(rect.Width),
ConvertUnits.ToSimUnits(rect.Height),
5.0f,
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2)),
Body, this);
}
}
@@ -183,50 +169,17 @@ namespace Barotrauma
List<Vector2> points = new List<Vector2>();
Vector2 leftMost = Vector2.Zero;
foreach (Structure wall in Structure.WallList)
{
if (wall.Submarine != submarine) continue;
for (int x = -1; x <= 1; x += 2)
{
for (int y = -1; y <= 1; y += 2)
{
Vector2 corner = new Vector2(wall.Rect.X + wall.Rect.Width / 2.0f, wall.Rect.Y - wall.Rect.Height / 2.0f);
corner.X += x * wall.Rect.Width / 2.0f;
corner.Y += y * wall.Rect.Height / 2.0f;
if (points.Contains(corner)) continue;
points.Add(corner);
if (leftMost == Vector2.Zero || corner.X < leftMost.X) leftMost = corner;
}
}
points.Add(new Vector2(wall.Rect.X, wall.Rect.Y));
points.Add(new Vector2(wall.Rect.X + wall.Rect.Width, wall.Rect.Y));
points.Add(new Vector2(wall.Rect.X, wall.Rect.Y - wall.Rect.Height));
points.Add(new Vector2(wall.Rect.X + wall.Rect.Width, wall.Rect.Y - wall.Rect.Height));
}
List<Vector2> hullPoints = new List<Vector2>();
Vector2 currPoint = leftMost;
Vector2 endPoint;
do
{
hullPoints.Add(currPoint);
endPoint = points[0];
for (int i = 1; i < points.Count; i++)
{
if ((currPoint == endPoint)
|| (MathUtils.VectorOrientation(currPoint, endPoint, points[i]) == -1))
{
endPoint = points[i];
}
}
currPoint = endPoint;
}
while (endPoint != hullPoints[0]);
List<Vector2> hullPoints = MathUtils.GiftWrap(points);
return hullPoints;
}

View File

@@ -0,0 +1,171 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma
{
class LinkedSubmarinePrefab : MapEntityPrefab
{
public readonly Submarine mainSub;
public LinkedSubmarinePrefab(Submarine submarine)
{
this.mainSub = submarine;
}
protected override void CreateInstance(Rectangle rect)
{
System.Diagnostics.Debug.Assert(Submarine.MainSub != null);
LinkedSubmarine.Create(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2());
}
}
class LinkedSubmarine : MapEntity
{
private List<Vector2> wallVertices;
private string filePath;
private XElement saveElement;
public LinkedSubmarine(Submarine submarine)
: base(null, submarine)
{
InsertToList();
}
public static LinkedSubmarine Create(Submarine mainSub, string filePath, Vector2 position)
{
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
sl.filePath = filePath;
XDocument doc = Submarine.OpenFile(filePath);
if (doc == null || doc.Root == null) return null;
sl.GenerateWallVertices(doc.Root);
//for (int i = 0; i < sl.wallVertices.Count; i++)
//{
// sl.wallVertices[i] = sl.wallVertices[i] += position;
//}
sl.Rect = new Rectangle(
(int)sl.wallVertices.Min(v => v.X + position.X),
(int)sl.wallVertices.Max(v => v.Y + position.Y),
(int)sl.wallVertices.Max(v => v.X + position.X),
(int)sl.wallVertices.Min(v => v.Y + position.Y));
sl.rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height);
return sl;
}
public override bool IsMouseOn(Vector2 position)
{
return Vector2.Distance(position, WorldPosition) < 50.0f;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!editing || wallVertices == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.Green;
if (isSelected) color = Color.Red;
Vector2 pos = new Vector2(rect.X + rect.Width/2, rect.Y - rect.Height/2);
for (int i = 0; i < wallVertices.Count; i++)
{
Vector2 startPos = wallVertices[i] + pos;
startPos.Y = -startPos.Y;
Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
endPos.Y = -endPos.Y;
GUI.DrawLine(spriteBatch,
startPos,
endPos,
color, 0.0f, 5);
}
pos.Y = -pos.Y;
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
}
private void GenerateWallVertices(XElement rootElement)
{
List<Vector2> points = new List<Vector2>();
var wallPrefabs =
MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
foreach (XElement element in rootElement.Elements())
{
if (element.Name != "Structure") continue;
string name = ToolBox.GetAttributeString(element, "name", "");
if (!wallPrefabs.Any(wp => wp.Name == name)) continue;
var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero);
points.Add(new Vector2(rect.X, rect.Y));
points.Add(new Vector2(rect.X + rect.Z, rect.Y));
points.Add(new Vector2(rect.X, rect.Y - rect.W));
points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W));
}
wallVertices = MathUtils.GiftWrap(points);
}
public override XElement Save(XElement parentElement)
{
var doc = Submarine.OpenFile(filePath);
doc.Root.Name = "LinkedSubmarine";
doc.Root.Add(
new XAttribute("filepath", filePath),
new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)));
parentElement.Add(doc.Root);
return doc.Root;
}
public static void Load(XElement element, Submarine submarine)
{
Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero);
if (Screen.Selected == GameMain.EditMapScreen)
{
string filePath = ToolBox.GetAttributeString(element, "filepath", "");
Create(submarine, filePath, pos);
return;
}
var ls = new LinkedSubmarine(submarine);
ls.saveElement = element;
ls.rect.Location = pos.ToPoint();
}
public override void OnMapLoaded()
{
if (saveElement == null) return;
var sub = Submarine.Load(saveElement, false);
sub.SetPosition(WorldPosition - Submarine.WorldPosition);
sub.Submarine = Submarine;
}
}
}

View File

@@ -718,7 +718,7 @@ namespace Barotrauma
}
}
public override XElement Save(XDocument doc)
public override XElement Save(XElement parentElement)
{
if (MoveWithLevel) return null;
XElement element = new XElement("WayPoint");
@@ -739,7 +739,7 @@ namespace Barotrauma
if (ConnectedGap != null) element.Add(new XAttribute("gap", ConnectedGap.ID));
if (Ladders != null) element.Add(new XAttribute("ladders", Ladders.Item.ID));
doc.Root.Add(element);
parentElement.Add(element);
if (linkedTo != null)
{

View File

@@ -94,13 +94,23 @@ namespace Barotrauma
button = new GUIButton(new Rectangle(310,0,70,20), "Save", GUI.Style, topPanel);
button.OnClicked = SaveSub;
new GUITextBlock(new Rectangle(400, 0, 100, 20), "Description: ", GUI.Style, topPanel);
new GUITextBlock(new Rectangle(390, 0, 100, 20), "Description: ", GUI.Style, topPanel);
descriptionBox = new GUITextBox(new Rectangle(500, 0, 200, 20), null, null, Alignment.TopLeft,
descriptionBox = new GUITextBox(new Rectangle(490, 0, 200, 20), null, null, Alignment.TopLeft,
Alignment.TopLeft, GUI.Style, topPanel);
descriptionBox.Wrap = true;
descriptionBox.OnSelected += ExpandDescriptionBox;
descriptionBox.OnTextChanged = ChangeSubDescription;
//new GUITextBlock(new Rectangle(390, 0, 100, 20), "Link ", GUI.Style, topPanel);
var linkedSubBox = new GUIDropDown(new Rectangle(750,0,200,20), "Add submarine", GUI.Style, topPanel);
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
linkedSubBox.OnSelected += SelectLinkedSub;
leftPanel = new GUIFrame(new Rectangle(0, 30, 150, GameMain.GraphicsHeight-30), GUI.Style);
leftPanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
@@ -524,6 +534,18 @@ namespace Barotrauma
return frame;
}
private bool SelectLinkedSub(GUIComponent selected)
{
var submarine = selected.UserData as Submarine;
if (submarine == null) return false;
var prefab = new LinkedSubmarinePrefab(submarine);
MapEntityPrefab.SelectPrefab(prefab);
return true;
}
private bool SelectWire(GUIComponent component, object userData)
{
if (dummyCharacter == null) return false;

View File

@@ -288,6 +288,41 @@ namespace Barotrauma
return triangles;
}
public static List<Vector2> GiftWrap(List<Vector2> points)
{
Vector2 leftMost = points[0];
foreach (Vector2 point in points)
{
if (point.X < leftMost.X) leftMost = point;
}
List<Vector2> wrappedPoints = new List<Vector2>();
Vector2 currPoint = leftMost;
Vector2 endPoint;
do
{
wrappedPoints.Add(currPoint);
endPoint = points[0];
for (int i = 1; i < points.Count; i++)
{
if (points[i] == currPoint) continue;
if (currPoint == endPoint ||
MathUtils.VectorOrientation(currPoint, endPoint, points[i]) == -1)
{
endPoint = points[i];
}
}
currPoint = endPoint;
}
while (endPoint != leftMost);
return wrappedPoints;
}
public static List<Vector2[]> GenerateJaggedLine(Vector2 start, Vector2 end, int generations, float offsetAmount)
{
List<Vector2[]> segments = new List<Vector2[]>();