- combined the "crew" and "hire" tabs in the SP lobby
- tooltips that show item descriptions in the store menu - preventing tooltips from going outside the screen - medical items can be bought, more expensive railgun/depthcharge shells
This commit is contained in:
@@ -51,7 +51,8 @@
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name="Iron Powder"
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category="Material"
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Tags="smallitem,chem"
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pickdistance="150">
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pickdistance="150"
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price="5">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
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@@ -66,7 +67,8 @@
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
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price="10">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
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@@ -91,7 +93,8 @@
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="Most commonly used for treating oxygen deprivation.">
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description="Most commonly used for treating oxygen deprivation."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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@@ -111,7 +114,8 @@
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="A hemostatic agent that slows down bleeding.">
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description="A hemostatic agent that slows down bleeding."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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@@ -136,7 +140,8 @@
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Tags="smallitem,chem,medical"
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pickdistance="150"
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canuseonself="true"
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description="Highly effective at treating various types of physical trauma.">
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description="Highly effective at treating various types of physical trauma."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -160,7 +165,8 @@
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spritecolor="1.0,1.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A highly potent corrigodone-based stimulant.">
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description="A highly potent corrigodone-based stimulant."
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price="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -178,7 +184,8 @@
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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@@ -197,7 +204,8 @@
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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pickdistance="150">
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pickdistance="150"
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price="20">
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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@@ -220,7 +228,8 @@
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -238,7 +247,8 @@
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -256,7 +266,8 @@
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category="Material"
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spritecolor="0.1,0.1,0.1,1.0"
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Tags="smallitem,chem,explosive"
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pickdistance="150">
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pickdistance="150"
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -276,7 +287,8 @@
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category="Material"
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spritecolor="1.0,1.0,1.0,0.8"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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@@ -294,7 +306,8 @@
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -312,7 +325,8 @@
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="50">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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@@ -330,7 +344,8 @@
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category="Material"
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spritecolor="0.2,0.35,0.06,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -349,7 +364,8 @@
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spritecolor="0.8,0.3,0.8,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A potent muscle stimulant.">
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description="A potent muscle stimulant."
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -368,7 +384,8 @@
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A highly potent neurotoxin.">
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description="A highly potent neurotoxin."
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price="200">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -387,7 +404,8 @@
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.">
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description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
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price="200">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -406,7 +424,8 @@
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="An antiparasitic drug used in the treatment of husk parasite infections.">
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description="An antiparasitic drug used in the treatment of husk parasite infections."
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price="300">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -38,7 +38,7 @@
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name="Depth Charge Shell"
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category="Misc"
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pickdistance="150"
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price="50">
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price="200">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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@@ -66,7 +66,7 @@
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name="Nuclear Depth Charge"
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category="Misc"
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pickdistance="150"
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price="50">
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price="500">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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@@ -66,7 +66,7 @@
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name="Railgun Shell"
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category="Misc"
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pickdistance="200"
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price="100">
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price="200">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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@@ -93,7 +93,7 @@
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name="Nuclear Shell"
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category="Misc"
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pickdistance="200"
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price="100">
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price="500">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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@@ -286,9 +286,15 @@ namespace Barotrauma
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toolTipBlock.rect.Height = toolTipBlock.WrappedText.Split('\n').Length * 18;
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toolTipBlock.Color = Color.Black * 0.7f;
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toolTipBlock.userData = ToolTip;
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}
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toolTipBlock.rect = new Rectangle(MouseOn.Rect.Center.X, MouseOn.rect.Bottom, toolTipBlock.rect.Width, toolTipBlock.rect.Height);
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if (toolTipBlock.rect.Right > GameMain.GraphicsWidth - 10)
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{
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toolTipBlock.rect.Location -= new Point(toolTipBlock.rect.Right - (GameMain.GraphicsWidth - 10), 0);
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}
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toolTipBlock.Draw(spriteBatch);
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}
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@@ -122,7 +122,7 @@ namespace Barotrauma
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}
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public GUIListBox(Rectangle rect, GUIStyle style, Alignment alignment, GUIComponent parent = null)
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: this(rect, null, style, parent)
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: this(rect, null, alignment, style, parent, false)
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{
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}
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@@ -25,10 +25,8 @@ namespace Barotrauma
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private KeyOrMouse[] keyMapping;
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private bool unsavedSettings;
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public GUIFrame SettingsFrame
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{
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get
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@@ -287,7 +285,7 @@ namespace Barotrauma
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private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
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{
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UnsavedSettings = true;
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SoundVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
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SoundVolume = barScroll;
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return true;
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}
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@@ -295,22 +293,11 @@ namespace Barotrauma
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private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
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{
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UnsavedSettings = true;
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MusicVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
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MusicVolume = barScroll;
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return true;
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}
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//private bool ToggleFullScreen(object userData)
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//{
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// UnsavedSettings = true;
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// FullScreenEnabled = !FullScreenEnabled;
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// GameMain.Graphics.IsFullScreen = FullScreenEnabled;
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// GameMain.Graphics.ApplyChanges();
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// return true;
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//}
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public void ResetSettingsFrame()
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{
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settingsFrame = null;
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@@ -363,14 +350,16 @@ namespace Barotrauma
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y += 70;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y+20, 150, 20), GUI.Style,0.1f, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
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soundScrollBar.BarScroll = SoundVolume;
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soundScrollBar.OnMoved = ChangeSoundVolume;
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soundScrollBar.Step = 0.05f;
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new GUITextBlock(new Rectangle(0, y+40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y+60, 150, 20), GUI.Style, 0.1f, settingsFrame);
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new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
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musicScrollBar.BarScroll = MusicVolume;
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musicScrollBar.OnMoved = ChangeMusicVolume;
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musicScrollBar.Step = 0.05f;
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x = 200;
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y = 10;
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@@ -9,7 +9,7 @@ namespace Barotrauma
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{
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class LobbyScreen : Screen
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{
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enum PanelTab { Crew = 0, Map = 1, CurrentLocation = 2, Store = 3 }
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enum PanelTab { Crew = 0, Map = 1, Store = 3 }
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private GUIFrame topPanel;
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private GUIFrame[] bottomPanel;
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@@ -72,19 +72,15 @@ namespace Barotrauma
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Alignment.BottomLeft, Alignment.BottomLeft, topPanel);
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moneyText.TextGetter = GetMoney;
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GUIButton button = new GUIButton(new Rectangle(-360, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
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GUIButton button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
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button.UserData = PanelTab.Map;
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button.OnClicked = SelectRightPanel;
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SelectRightPanel(button, button.UserData);
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button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
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button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
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button.UserData = PanelTab.Crew;
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button.OnClicked = SelectRightPanel;
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button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Hire", null, Alignment.BottomRight, GUI.Style, topPanel);
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button.UserData = PanelTab.CurrentLocation;
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button.OnClicked = SelectRightPanel;
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button = new GUIButton(new Rectangle(0, 0, 100, 30), "Store", null, Alignment.BottomRight, GUI.Style, topPanel);
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button.UserData = PanelTab.Store;
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button.OnClicked = SelectRightPanel;
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@@ -106,7 +102,9 @@ namespace Barotrauma
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//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, GUI.Style, bottomPanel[(int)PanelTab.Crew]);
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int crewColumnWidth = Math.Min(300, (panelRect.Width - 40) / 2);
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characterList = new GUIListBox(new Rectangle(0, 0, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", GUI.Style, bottomPanel[(int)PanelTab.Crew], GUI.LargeFont);
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characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
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characterList.OnSelected = SelectCharacter;
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//---------------------------------------
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@@ -118,12 +116,7 @@ namespace Barotrauma
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Alignment.BottomRight, GUI.Style, bottomPanel[(int)PanelTab.Map]);
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startButton.OnClicked = StartShift;
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startButton.Enabled = false;
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//---------------------------------------
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bottomPanel[(int)PanelTab.CurrentLocation] = new GUIFrame(panelRect, GUI.Style);
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bottomPanel[(int)PanelTab.CurrentLocation].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
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|
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//---------------------------------------
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bottomPanel[(int)PanelTab.Store] = new GUIFrame(panelRect, GUI.Style);
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@@ -131,13 +124,13 @@ namespace Barotrauma
|
||||
|
||||
int sellColumnWidth = (panelRect.Width - 40) / 2 - 20;
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||||
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||||
selectedItemList = new GUIListBox(new Rectangle(0, 0, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
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selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
selectedItemList.OnSelected = DeselectItem;
|
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|
||||
var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, bottomPanel[(int)PanelTab.Store]);
|
||||
costText.TextGetter = CostTextGetter;
|
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|
||||
buyButton = new GUIButton(new Rectangle(sellColumnWidth + 20, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
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buyButton.OnClicked = BuyItems;
|
||||
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||||
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
@@ -158,10 +151,7 @@ namespace Barotrauma
|
||||
SelectItemCategory(categoryButton, category);
|
||||
}
|
||||
x += 110;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
@@ -170,49 +160,51 @@ namespace Barotrauma
|
||||
|
||||
gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
|
||||
|
||||
foreach (GUIComponent component in topPanel.children)
|
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{
|
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var button = component as GUIButton;
|
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if (button == null || button.Text != "Hire") continue;
|
||||
|
||||
button.Enabled = GameMain.GameSession.Map.CurrentLocation.Type.HasHireableCharacters;
|
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break;
|
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}
|
||||
|
||||
UpdateCharacterLists();
|
||||
}
|
||||
|
||||
private void UpdateLocationTab(Location location)
|
||||
{
|
||||
topPanel.RemoveChild(topPanel.FindChild("locationtitle"));
|
||||
|
||||
topPanel.UserData = location;
|
||||
|
||||
var locationTitle = new GUITextBlock(new Rectangle(0, 0, 200, 25),
|
||||
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, GUI.Style, topPanel);
|
||||
locationTitle.UserData = "locationtitle";
|
||||
locationTitle.Font = GUI.LargeFont;
|
||||
|
||||
bottomPanel[(int)PanelTab.CurrentLocation].ClearChildren();
|
||||
bottomPanel[(int)PanelTab.CurrentLocation].UserData = location;
|
||||
|
||||
if (location.HireManager != null)
|
||||
|
||||
|
||||
if (hireList == null)
|
||||
{
|
||||
hireList = new GUIListBox(new Rectangle(0, 0, 300, 0), GUI.Style, Alignment.Left, bottomPanel[(int)PanelTab.CurrentLocation]);
|
||||
hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), GUI.Style, Alignment.Right, bottomPanel[(int)PanelTab.Crew]);
|
||||
new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", GUI.Style, Alignment.Right, Alignment.Left, bottomPanel[(int)PanelTab.Crew], false, GUI.LargeFont);
|
||||
|
||||
hireList.OnSelected = SelectCharacter;
|
||||
|
||||
hireList.ClearChildren();
|
||||
foreach (CharacterInfo c in location.HireManager.availableCharacters)
|
||||
{
|
||||
var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
|
||||
|
||||
new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
c.Salary.ToString(),
|
||||
null, null,
|
||||
Alignment.TopRight, GUI.Style, frame);
|
||||
}
|
||||
}
|
||||
|
||||
if (location.HireManager == null)
|
||||
{
|
||||
hireList.ClearChildren();
|
||||
hireList.Enabled = false;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, GUI.Style, hireList);
|
||||
return;
|
||||
}
|
||||
|
||||
hireList.Enabled = true;
|
||||
hireList.ClearChildren();
|
||||
|
||||
foreach (CharacterInfo c in location.HireManager.availableCharacters)
|
||||
{
|
||||
var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
|
||||
|
||||
new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
c.Salary.ToString(),
|
||||
null, null,
|
||||
Alignment.TopRight, GUI.Style, frame);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -273,6 +265,8 @@ namespace Barotrauma
|
||||
frame.HoverColor = Color.Gold * 0.2f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
frame.ToolTip = ep.Description;
|
||||
|
||||
SpriteFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
@@ -283,6 +277,7 @@ namespace Barotrauma
|
||||
null, frame);
|
||||
textBlock.Font = font;
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
textBlock.ToolTip = ep.Description;
|
||||
|
||||
if (ep.sprite != null)
|
||||
{
|
||||
@@ -297,6 +292,7 @@ namespace Barotrauma
|
||||
null, null, Alignment.TopLeft,
|
||||
Alignment.TopLeft, GUI.Style, frame);
|
||||
textBlock.Font = font;
|
||||
textBlock.ToolTip = ep.Description;
|
||||
|
||||
}
|
||||
|
||||
@@ -342,7 +338,6 @@ namespace Barotrauma
|
||||
selectedItemList.RemoveChild(child);
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -360,7 +355,6 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
if (characterList.CountChildren != CrewManager.characterInfos.Count)
|
||||
{
|
||||
UpdateCharacterLists();
|
||||
@@ -426,12 +420,7 @@ namespace Barotrauma
|
||||
|
||||
private bool SelectItemCategory(GUIButton button, object selection)
|
||||
{
|
||||
|
||||
if (!(selection is MapEntityCategory)) return false;
|
||||
//var existingList = bottomPanel[(int)PanelTab.Store].children.Find(c => c is GUIListBox && c.UserData is MapEntityCategory);
|
||||
//if (existingList != null) bottomPanel[(int)PanelTab.Store].RemoveChild(existingList);
|
||||
|
||||
//bottomPanel[(int)PanelTab.Store].AddChild(storeItemLists[(int)selection]);
|
||||
|
||||
storeItemList.ClearChildren();
|
||||
|
||||
@@ -480,27 +469,32 @@ namespace Barotrauma
|
||||
CharacterInfo characterInfo = selection as CharacterInfo;
|
||||
if (characterInfo == null) return false;
|
||||
|
||||
characterList.Deselect();
|
||||
hireList.Deselect();
|
||||
|
||||
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
|
||||
|
||||
if (previewFrame == null || previewFrame.UserData != characterInfo)
|
||||
{
|
||||
previewFrame = new GUIFrame(new Rectangle(bottomPanel[(int)PanelTab.Crew].Rect.Width/2, 60, Math.Min(300,bottomPanel[(int)PanelTab.Crew].Rect.Width/2 - 40), 300),
|
||||
int width = Math.Min(300, bottomPanel[(int)PanelTab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
|
||||
|
||||
previewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
|
||||
new Color(0.0f, 0.0f, 0.0f, 0.8f),
|
||||
Alignment.Top, GUI.Style, bottomPanel[selectedRightPanel]);
|
||||
Alignment.TopCenter, GUI.Style, bottomPanel[selectedRightPanel]);
|
||||
previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
previewFrame.UserData = characterInfo;
|
||||
|
||||
characterInfo.CreateInfoFrame(previewFrame);
|
||||
}
|
||||
|
||||
if (selectedRightPanel == (int)PanelTab.CurrentLocation)
|
||||
if (component.Parent == hireList)
|
||||
{
|
||||
GUIButton hireButton = new GUIButton(new Rectangle(0,0, 100, 20), "Hire", Alignment.BottomCenter, GUI.Style, previewFrame);
|
||||
hireButton.UserData = characterInfo;
|
||||
hireButton.OnClicked = HireCharacter;
|
||||
}
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HireCharacter(GUIButton button, object selection)
|
||||
@@ -511,6 +505,8 @@ namespace Barotrauma
|
||||
if (gameMode.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
|
||||
{
|
||||
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
|
||||
|
||||
SelectCharacter(null,null);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user