More background sprites again, sprite commonness can vary between different level types

This commit is contained in:
Regalis
2016-09-14 19:54:03 +03:00
parent eae854abbc
commit 7f543c394a
7 changed files with 87 additions and 17 deletions
+3
View File
@@ -356,6 +356,9 @@
<Content Include="Content\BackgroundSprites\vegetation4.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\BackgroundSprites\vegetation5.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Characters\Charybdis\charybdis.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -9,14 +9,18 @@
</hanging2>
<kelp1 alignment="Top" minsize="0.5" maxsize="1.5" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="0,667,275,357" origin="0.5,1.0"/>
</kelp1>
<stalk alignment="Top" minsize="0.5" maxsize="1.5" commonness="1" swingamount="2" randomrotation="-10,10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="5" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="775,0,249,849" origin="0.5,0.95"/>
</stalk>
<spike alignment="Top" minsize="0.5" maxsize="1.5" alignwithsurface="true" randomrotation="-20,20" commonness="2">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="544,0,228,561" origin="0.5,0.95"/>
</spike>
@@ -25,27 +29,53 @@
</leaves>
<branches1 minsize="0.5" maxsize="2.0" alignwithsurface="true" swingamount="3" randomrotation="-20,20" commonness="4">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="0,0,525,484" origin="0.5,0.9"/>
</branches1>
<branches2 minsize="0.5" maxsize="2.0" alignwithsurface="true" swingamount="3" randomrotation="-20,20" commonness="4">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="255,0,246,479" origin="0.5,0.9"/>
</branches2>
<fungus minsize="0.5" maxsize="1.5" alignwithsurface="true" swingamount="1" commonness="3">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="0,681,442,343" origin="0.5,0.9"/>
</fungus>
<thistle alignment="Top" minsize="0.5" maxsize="1.5" randomrotation="-10,10" swingamount="5" commonness="3">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="449,500,252,524" origin="0.5,0.95"/>
</thistle>
<branch alignment="Top" minsize="1" maxsize="3" randomrotation="-30,30" swingamount="10" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="1" leveltype="Pillars" />
<overridecommonness commonness="1" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation3.png" origin="0.5,0.95"/>
</branch>
<branch alignment="Top" minsize="1" maxsize="3" randomrotation="-30,30" swingamount="8" commonness="10">
<Sprite texture="Content/BackgroundSprites/vegetation4.png" origin="0.5,0.95"/>
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="1" leveltype="Pillars" />
<overridecommonness commonness="1" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation4.png" sourcerect="0,0,818,1024" origin="0.5,0.95"/>
</branch>
<hay alignment="Top" minsize="0.5" maxsize="1.5" randomrotation="-10,10" swingamount="5" commonness="3">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation4.png" sourcerect="820,245,204,779" origin="0.5,0.95"/>
</hay>
<branch minsize="1" maxsize="3" alignwithsurface="true" randomrotation="-30,30" swingamount="10" commonness="0">
<overridecommonness commonness="10" leveltype="Pillars" />
<overridecommonness commonness="10" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation5.png" sourcerect="0,0,555,1024" origin="0.6,0.95"/>
</branch>
<branch minsize="1" maxsize="3" alignwithsurface="true" randomrotation="-30,30" swingamount="10" commonness="0">
<overridecommonness commonness="10" leveltype="Pillars" />
<overridecommonness commonness="10" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation5.png" sourcerect="580,151,444,873" origin="0.3,0.95"/>
</branch>
</backgroundsprites>
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@@ -84,7 +84,7 @@ namespace Barotrauma
for (int i = 0 ; i < amount; i++)
{
BackgroundSpritePrefab prefab = GetRandomPrefab();
BackgroundSpritePrefab prefab = GetRandomPrefab(level.GenerationParams.Name);
GraphEdge selectedEdge = null;
Vector2? pos = FindSpritePosition(level, prefab, out selectedEdge);
@@ -131,14 +131,14 @@ namespace Barotrauma
{
if (!edge.isSolid || edge.OutsideLevel) continue;
if (prefab.Alignment.HasFlag(Alignment.Bottom))
if (prefab.Alignment.HasFlag(Alignment.Bottom) &&
Math.Abs(edge.point1.X - edge.point2.X) < Math.Abs(edge.point1.Y - edge.point2.Y))
{
if (Math.Abs(edge.point1.X - edge.point2.X) < Math.Abs(edge.point1.Y - edge.point2.Y)) continue;
if (edge.Center.Y < cell.Center.Y) edges.Add(edge);
}
else if (prefab.Alignment.HasFlag(Alignment.Top))
else if (prefab.Alignment.HasFlag(Alignment.Top) &&
Math.Abs(edge.point1.X - edge.point2.X) < Math.Abs(edge.point1.Y - edge.point2.Y))
{
if (Math.Abs(edge.point1.X - edge.point2.X) < Math.Abs(edge.point1.Y - edge.point2.Y)) continue;
if (edge.Center.Y > cell.Center.Y) edges.Add(edge);
}
else if (prefab.Alignment.HasFlag(Alignment.Left))
@@ -210,7 +210,10 @@ namespace Barotrauma
SpriteEffects.None,
z);
GUI.DrawRectangle(spriteBatch, new Vector2(sprite.Position.X, -sprite.Position.Y), new Vector2(10.0f, 10.0f), Color.Red, true);
if (GameMain.DebugDraw)
{
GUI.DrawRectangle(spriteBatch, new Vector2(sprite.Position.X, -sprite.Position.Y), new Vector2(10.0f, 10.0f), Color.Red, true);
}
z += 0.0001f;
}
@@ -218,24 +221,24 @@ namespace Barotrauma
}
}
private BackgroundSpritePrefab GetRandomPrefab()
private BackgroundSpritePrefab GetRandomPrefab(string levelType)
{
int totalCommonness = 0;
foreach (BackgroundSpritePrefab prefab in prefabs)
{
totalCommonness += prefab.Commonness;
totalCommonness += prefab.GetCommonness(levelType);
}
float randomNumber = Rand.Int(totalCommonness+1, false);
foreach (BackgroundSpritePrefab prefab in prefabs)
{
if (randomNumber <= prefab.Commonness)
if (randomNumber <= prefab.GetCommonness(levelType))
{
return prefab;
}
randomNumber -= prefab.Commonness;
randomNumber -= prefab.GetCommonness(levelType);
}
return null;
@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
@@ -20,11 +21,16 @@ namespace Barotrauma
public readonly int Commonness;
public Dictionary<string, int> OverrideCommonness;
public BackgroundSpritePrefab(XElement element)
{
string alignmentStr = ToolBox.GetAttributeString(element, "alignment", "BottomCenter");
string alignmentStr = ToolBox.GetAttributeString(element, "alignment", "");
if (!Enum.TryParse(alignmentStr, out Alignment)) Alignment = Alignment.BottomCenter;
if (string.IsNullOrEmpty(alignmentStr) || !Enum.TryParse(alignmentStr, out Alignment))
{
Alignment = Alignment.Top | Alignment.Bottom | Alignment.Left | Alignment.Right;
}
Commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
@@ -39,14 +45,37 @@ namespace Barotrauma
SwingAmount = MathHelper.ToRadians(ToolBox.GetAttributeFloat(element, "swingamount", 0.0f));
OverrideCommonness = new Dictionary<string, int>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
switch(subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
Sprite = new Sprite(subElement);
break;
case "overridecommonness":
string levelType = ToolBox.GetAttributeString(subElement, "leveltype", "");
if (!OverrideCommonness.ContainsKey(levelType))
{
OverrideCommonness.Add(levelType, ToolBox.GetAttributeInt(subElement, "commonness", 1));
}
break;
Sprite = new Sprite(subElement);
break;
}
}
}
public int GetCommonness(string levelType)
{
int commonness = 0;
if (!OverrideCommonness.TryGetValue(levelType, out commonness))
{
return Commonness;
}
return commonness;
}
}
}
+5
View File
@@ -119,6 +119,11 @@ namespace Barotrauma
private set;
}
public LevelGenerationParams GenerationParams
{
get { return generationParams; }
}
public Color BackgroundColor
{
get { return backgroundColor; }