More suitable tutorial seed + moloch spawn position, moloch nerf
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@@ -11,7 +11,7 @@
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<!-- head -->
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<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0" impacttolerance="100">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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<attack range="700" duration="0.2" damage="200" stun="5" force="25" damagetype="blunt" targetforce="100"/>
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<attack range="700" duration="0.2" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="50" height="440" flip="true">
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@@ -341,7 +341,7 @@ namespace Barotrauma
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{
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wallAttackPos = Vector2.Zero;
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limb.AttackTimer = 0.0f;
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if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
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coolDownTimer = attackCoolDown;
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}
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}
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@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
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infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
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while (Submarine.MainSub.WorldPosition.Y > 24600.0f)
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while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
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{
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yield return CoroutineStatus.Running;
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}
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@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
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GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
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(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
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GameMain.GameSession.StartShift("tuto1");
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GameMain.GameSession.StartShift("tuto2");
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GameMain.GameSession.TaskManager.Tasks.Clear();
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