More suitable tutorial seed + moloch spawn position, moloch nerf

This commit is contained in:
Regalis
2016-09-29 19:32:14 +03:00
parent 25274dd03f
commit c1cb19b940
4 changed files with 4 additions and 4 deletions

View File

@@ -11,7 +11,7 @@
<!-- head -->
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0" impacttolerance="100">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
<attack range="700" duration="0.2" damage="200" stun="5" force="25" damagetype="blunt" targetforce="100"/>
<attack range="700" duration="0.2" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" width="50" height="440" flip="true">

View File

@@ -341,7 +341,7 @@ namespace Barotrauma
{
wallAttackPos = Vector2.Zero;
limb.AttackTimer = 0.0f;
if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
coolDownTimer = attackCoolDown;
}
}

View File

@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
while (Submarine.MainSub.WorldPosition.Y > 24600.0f)
while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
{
yield return CoroutineStatus.Running;
}

View File

@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
GameMain.GameSession.StartShift("tuto1");
GameMain.GameSession.StartShift("tuto2");
GameMain.GameSession.TaskManager.Tasks.Clear();