Improved MiniMap: shows hull integrity and oxygen levels, and can be configured to only show oxy/water data if the rooms have detectors in place

+ itemprefab "aliases" (allows changing item names while keeping backwards compatibility with older sub files)
This commit is contained in:
Regalis
2016-09-08 20:21:55 +03:00
parent 7be5474617
commit 4bf01aeba7
5 changed files with 205 additions and 31 deletions

View File

@@ -1,5 +1,6 @@
<Item
name="MiniMap"
name="Status Monitor"
aliases="MiniMap"
category="Machine"
linkable="true"
pickdistance="150">
@@ -12,7 +13,9 @@
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="power_in"/>
<input name="water_data_in"/>
<input name="oxygen_data_in"/>
</ConnectionPanel>
</Item>

View File

@@ -261,6 +261,16 @@ namespace Barotrauma
}
}
public static void DrawRectangle(SpriteBatch sb, Rectangle rect, Color clr, int thickness, float depth = 0.0f)
{
DrawLine(sb, new Vector2(rect.X, rect.Y), new Vector2(rect.Right, rect.Y), clr, depth, thickness);
DrawLine(sb, new Vector2(rect.X, rect.Bottom-thickness), new Vector2(rect.Right, rect.Bottom-thickness), clr, depth, thickness);
DrawLine(sb, new Vector2(rect.X+thickness, rect.Y+thickness), new Vector2(rect.X+thickness, rect.Bottom-thickness), clr, depth, thickness);
DrawLine(sb, new Vector2(rect.Right, rect.Y + thickness), new Vector2(rect.Right, rect.Bottom - thickness), clr, depth, thickness);
}
public static void DrawProgressBar(SpriteBatch sb, Vector2 start, Vector2 size, float progress, Color clr, float depth = 0.0f)
{
//outlinecolor = "0.5, 0.57, 0.6, 1.0" >

View File

@@ -2,22 +2,65 @@
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Items.Components
{
class MiniMap : Powered
{
class HullData
{
public float? Oxygen;
public float? Water;
}
private DateTime resetDataTime;
bool hasPower;
[Editable, HasDefaultValue(false, true)]
public bool RequireWaterDetectors
{
get;
set;
}
[Editable, HasDefaultValue(true, true)]
public bool RequireOxygenDetectors
{
get;
set;
}
[Editable, HasDefaultValue(false, true)]
public bool ShowHullIntegrity
{
get;
set;
}
private Dictionary<Hull, HullData> hullDatas;
public MiniMap(Item item, XElement element)
: base(item, element)
{
IsActive = true;
hullDatas = new Dictionary<Hull, HullData>();
}
bool hasPower;
public override void Update(float deltaTime, Camera cam)
{
//periodically reset all hull data
//(so that outdated hull info won't be shown if detectors stop sending signals)
if (DateTime.Now > resetDataTime)
{
hullDatas.Clear();
resetDataTime = DateTime.Now + new TimeSpan(0, 0, 1);
}
currPowerConsumption = powerConsumption;
hasPower = voltage > minVoltage;
@@ -46,46 +89,150 @@ namespace Barotrauma.Items.Components
if (!hasPower) return;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black, true);
Rectangle miniMap = new Rectangle(x + 20, y + 40, width - 40, height - 60);
float size = Math.Min((float)miniMap.Width / (float)item.Submarine.Borders.Width, (float)miniMap.Height / (float)item.Submarine.Borders.Height);
foreach (Hull hull in Hull.hullList)
{
Rectangle hullRect = new Rectangle(
Point topLeft = new Point(
miniMap.X + (int)((hull.Rect.X - item.Submarine.HiddenSubPosition.X - item.Submarine.Borders.X) * size),
miniMap.Y - (int)((hull.Rect.Y - item.Submarine.HiddenSubPosition.Y - item.Submarine.Borders.Y) * size),
(int)(hull.Rect.Width * size),
(int)(hull.Rect.Height * size));
miniMap.Y - (int)((hull.Rect.Y - item.Submarine.HiddenSubPosition.Y - item.Submarine.Borders.Y) * size));
Point bottomRight = new Point(
topLeft.X + (int)(hull.Rect.Width * size),
topLeft.Y + (int)(hull.Rect.Height * size));
float waterAmount = Math.Min(hull.Volume / hull.FullVolume, 1.0f);
topLeft.X = (int)MathUtils.RoundTowardsClosest(topLeft.X, 4);
topLeft.Y = (int)MathUtils.RoundTowardsClosest(topLeft.Y, 4);
bottomRight.X = (int)MathUtils.RoundTowardsClosest(bottomRight.X, 4);
bottomRight.Y = (int)MathUtils.RoundTowardsClosest(bottomRight.Y, 4);
if (hullRect.Height * waterAmount > 1.0f)
Rectangle hullRect = new Rectangle(
topLeft, bottomRight - topLeft);
HullData hullData;
hullDatas.TryGetValue(hull, out hullData);
Color borderColor = Color.Green;
//hull integrity -----------------------------------
float? gapOpenSum = 0.0f;
if (ShowHullIntegrity)
{
Rectangle waterRect = new Rectangle(
hullRect.X,
(int)(hullRect.Y + hullRect.Height * (1.0f - waterAmount)),
hullRect.Width,
(int)(hullRect.Height * waterAmount));
GUI.DrawRectangle(spriteBatch, waterRect, Color.DarkBlue, true);
gapOpenSum = hull.ConnectedGaps.Where(g => !g.IsRoomToRoom).Sum(g => g.Open);
borderColor = Color.Lerp(borderColor, Color.Red, Math.Min((float)gapOpenSum, 1.0f));
}
GUI.DrawRectangle(spriteBatch, hullRect, Color.White);
//oxygen -----------------------------------
float? oxygenAmount = null;
if (RequireOxygenDetectors && (hullData == null || hullData.Oxygen == null))
{
borderColor *= 0.5f;
}
else
{
oxygenAmount = hullData != null && hullData.Oxygen != null ? (float)hullData.Oxygen : hull.OxygenPercentage;
GUI.DrawRectangle(spriteBatch, hullRect, Color.Lerp(Color.Red * 0.5f, Color.Green * 0.3f, (float)oxygenAmount / 100.0f), true);
}
//water -----------------------------------
float? waterAmount = null;
if (RequireWaterDetectors && (hullData == null || hullData.Water == null))
{
borderColor *= 0.5f;
}
else
{
waterAmount = hullData != null && hullData.Water != null ?
(float)hullData.Water :
Math.Min(hull.Volume / hull.FullVolume, 1.0f);
if (hullRect.Height * waterAmount > 3.0f)
{
Rectangle waterRect = new Rectangle(
hullRect.X,
(int)(hullRect.Y + hullRect.Height * (1.0f - waterAmount)),
hullRect.Width,
(int)(hullRect.Height * waterAmount));
waterRect.Inflate(-3, -3);
GUI.DrawRectangle(spriteBatch, waterRect, Color.DarkBlue, true);
GUI.DrawLine(spriteBatch, new Vector2(waterRect.X, waterRect.Y), new Vector2(waterRect.Right, waterRect.Y), Color.LightBlue);
}
}
if (hullRect.Contains(PlayerInput.MousePosition))
{
borderColor = Color.White;
if (gapOpenSum > 0.1f)
{
GUI.DrawString(spriteBatch,
new Vector2(x + 10, y + height - 60),
"Hull breach", Color.Red, Color.Black * 0.5f, 2, GUI.SmallFont);
}
GUI.DrawString(spriteBatch,
new Vector2(x+10, y+height-40),
oxygenAmount == null ? "Air quality data not available" : "Air quality: "+(int)oxygenAmount+" %",
oxygenAmount == null ? Color.Red : Color.Lerp(Color.Red, Color.LightGreen, (float)oxygenAmount / 100.0f),
Color.Black * 0.5f, 2, GUI.SmallFont);
GUI.DrawString(spriteBatch,
new Vector2(x + 10, y + height - 20),
waterAmount == null ? "Water level data not available" : "Water level: " + (int)(waterAmount*100.0f) + " %",
waterAmount == null ? Color.Red : Color.Lerp(Color.LightGreen, Color.Red, (float)waterAmount),
Color.Black * 0.5f, 2, GUI.SmallFont);
}
GUI.DrawRectangle(spriteBatch, hullRect, borderColor, 2);
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0)
{
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
if (sender == null || sender.CurrentHull == null) return;
Hull senderHull = sender.CurrentHull;
HullData hullData;
if (!hullDatas.TryGetValue(senderHull, out hullData))
{
hullData = new HullData();
hullDatas.Add(senderHull, hullData);
}
//foreach (Character c in Character.CharacterList)
//{
// if (c.AnimController.CurrentHull!=null) continue;
switch (connection.Name)
{
case "water_data_in":
//cheating a bit because water detectors don't actually send the water level
if (sender.GetComponent<WaterDetector>() == null)
{
hullData.Water = Rand.Range(0.0f, 1.0f);
}
else
{
hullData.Water = Math.Min(senderHull.Volume / senderHull.FullVolume, 1.0f);
}
break;
case "oxygen_data_in":
float oxy = Rand.Range(0.0f, 100.0f);
// Rectangle characterRect = new Rectangle(
// miniMap.X + (int)((c.Position.X - Submarine.Borders.X) * size),
// miniMap.Y - (int)((c.Position.Y - Submarine.Borders.Y) * size),
// 5, 5);
if (!float.TryParse(signal, System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out oxy))
{
int asdfasdf = 1;
}
// GUI.DrawRectangle(spriteBatch, characterRect, Color.White, true);
//}
hullData.Oxygen = oxy;
break;
}
}
}

View File

@@ -1549,7 +1549,7 @@ namespace Barotrauma
ItemPrefab ip = ep as ItemPrefab;
if (ip == null) continue;
if (ip.Name != name) continue;
if (ip.Name != name && (ip.Aliases == null || !ip.Aliases.Contains(name))) continue;
if (rect.Width==0 && rect.Height==0)
{

View File

@@ -58,6 +58,14 @@ namespace Barotrauma
private set;
}
//if a matching itemprefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias
//(allows changing item names while keeping backwards compatibility with older sub files)
public string[] Aliases
{
get;
private set;
}
public List<DeconstructItem> DeconstructItems
{
get;
@@ -236,6 +244,12 @@ namespace Barotrauma
ImpactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 0.0f);
string aliases = ToolBox.GetAttributeString(element, "aliases", "");
if (!string.IsNullOrWhiteSpace(aliases))
{
Aliases = aliases.Split(',');
}
MapEntityCategory category;
if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), true, out category))