Walls have an additional background sprite below the destructible sprite, separate parameters for rgb and alpha lerping in the damage shader
This commit is contained in:
@@ -1,167 +1,239 @@
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<prefabs>
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<largehorizontalback sprite="Content/Map/testroom.png" sourcerect="0,0,896,64" depth ="0.9"
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description="A decorative structure with no collision detection"
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width = "128" height ="64" resizehorizontal="true"/>
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<largehorizontalback description="A decorative structure with no collision detection"
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width="128" height = "64" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,0,896,64" depth="0.9"/>
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</largehorizontalback>
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<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,64,896,32" depth ="0.9"
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description="A decorative structure with no collision detection"
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width = "128" height ="32" resizehorizontal="true"/>
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<smallhorizontalback description="A decorative structure with no collision detection"
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width="128" height="32" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,64,896,32" depth="0.9"/>
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</smallhorizontalback>
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<largeverticalback sprite="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.9"
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description="A decorative structure with no collision detection"
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width = "64" height ="128" resizevertical="true"/>
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<largeverticalback2 sprite="Content/Map/testroom.png" sourcerect="64,96,64,448" depth ="0.9"
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description="A decorative structure with no collision detection"
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width = "64" height ="128" resizevertical="true"/>
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<smallverticalback sprite="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.9"
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description="A decorative structure with no collision detection"
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width = "32" height ="128" resizevertical="true"/>
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<smallverticalback2 sprite="Content/Map/testroom.png" sourcerect="160,96,32,352" depth ="0.9"
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description="A decorative structure with no collision detection"
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width = "32" height ="128" resizevertical="true"/>
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<engineeringLabel sprite="Content/Map/testroom.png" sourcerect="448,322,153,16" depth ="0.99"
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width = "153" height ="16"/>
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<largeverticalback description="A decorative structure with no collision detection"
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width="64" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.9"/>
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</largeverticalback>
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<commandLabel sprite="Content/Map/testroom.png" sourcerect="448,339,128,16" depth ="0.99"
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width = "128" height ="16"/>
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<largeverticalback2 description="A decorative structure with no collision detection"
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width="64" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="64,96,64,448" depth="0.9"/>
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</largeverticalback2>
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<airlockLabel sprite="Content/Map/testroom.png" sourcerect="448,356,199,16" depth ="0.99"
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width = "99" height ="16"/>
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<smallverticalback description="A decorative structure with no collision detection"
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width="32" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.9"/>
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</smallverticalback>
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<smallverticalback2 description="A decorative structure with no collision detection"
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width="32" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="160,96,32,352" depth="0.9"/>
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</smallverticalback2>
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<engineeringLabel width="153" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,426,153,16" depth ="0.99"/>
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</engineeringLabel>
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<commandLabel width="128" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,443,128,16" depth ="0.99"/>
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</commandLabel>
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<airlockLabel width = "99" height ="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,460,199,16" depth ="0.99"/>
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</airlockLabel>
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<cabinsLabel width="83" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,477,83,16" depth ="0.99"/>
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</cabinsLabel>
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<medicalLabel width="110" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,494,110,16" depth="0.99"/>
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</medicalLabel>
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<arrowUp width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99"/>
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</arrowUp>
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<arrowDown width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99"/>
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</arrowDown>
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<arrowLeft width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99"/>
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</arrowLeft>
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<arrowRight width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99"/>
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</arrowRight>
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<leftwall description="A vertical wall with collision detection"
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width = "32" height ="64" resizevertical="true" body="true" castshadow="true" health="500">
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<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" fliphorizontal="true"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85" fliphorizontal="true"/>
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</leftwall>
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<rightwall description="A vertical wall with collision detection"
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width="32" height="64" resizevertical="true" body="true" castshadow="true" health="500">
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<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85"/>
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</rightwall>
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<topwall description="A horizontal wall with collision detection"
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width = "64" height ="32" resizehorizontal="true" body="true" castshadow="true" health="500">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,989,576,32" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="0,953,576,32" depth ="0.85"/>
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</topwall>
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<TopWallHeavy description="A horizontal wall with collision detection"
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width = "96" height ="96" resizehorizontal="true" body="true" castshadow="true" health="1000">
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<sprite texture="Content/Map/testroom.png" sourcerect="197,347,480,96" depth ="0.06" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth ="0.85" />
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</TopWallHeavy>
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<LeftWallHeavy description="A vertical wall with collision detection"
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width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" fliphorizontal="true" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" fliphorizontal="true" />
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</LeftWallHeavy>
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<RightWallHeavy description="A vertical wall with collision detection"
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width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" />
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</RightWallHeavy>
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<CableHolderHorizontal width="32" height="24" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="478,902,96,24" depth = "0.85" />
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</CableHolderHorizontal>
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<cabinsLabel sprite="Content/Map/testroom.png" sourcerect="448,373,83,16" depth ="0.99"
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width = "83" height ="16"/>
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<CableHolderVertical width="24" height="32" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="550,804,24,96" depth = "0.85" />
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</CableHolderVertical>
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<medicalLabel sprite="Content/Map/testroom.png" sourcerect="448,390,110,16" depth ="0.99"
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width = "110" height ="16"/>
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<topwindow width="128" height="49" body="true" health="100">
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<sprite texture="Content/Map/testroom.png" sourcerect="208,880,128,48" depth ="0.05"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="344,880,128,48" depth ="0.85"/>
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</topwindow>
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<arrowUp sprite="Content/Map/testroom.png" sourcerect="577,356,16,16" depth ="0.99"
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width = "16" height ="16"/>
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<verticalwindow width="128" height ="224" body="true" health="100">
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<sprite texture="Content/Map/testroom.png" sourcerect="368,576,128,224" depth ="0.05"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="239,576,128,224" depth ="0.85"/>
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</verticalwindow>
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<arrowDown sprite="Content/Map/testroom.png" sourcerect="594,356,16,16" depth ="0.99"
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width = "16" height ="16"/>
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<horizontalresizablewindow width="128" height ="64" body="true" health="100" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="207,803,128,64" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="337,803,128,64" depth ="0.06"/>
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</horizontalresizablewindow>
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<arrowLeft sprite="Content/Map/testroom.png" sourcerect="577,373,16,16" depth ="0.99"
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width = "16" height ="16"/>
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<verticalresizablewindow width = "64" height ="128" body="true" health="100" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="961,80,64,128" depth ="0.06"/>
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</verticalresizablewindow>
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<arrowRight sprite="Content/Map/testroom.png" sourcerect="597,373,16,16" depth ="0.99"
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width = "16" height ="16"/>
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<smallhorizontalback description="A decorative structure with no collision detection"
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width = "128" height ="32" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4" />
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</smallhorizontalback>
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<leftwall sprite="Content/Map/testroom.png" sourcerect="990,274,32,512" depth ="0.05" castshadow="true"
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description="A vertical wall with collision detection"
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width = "32" height ="64" resizevertical="true" fliphorizontal="true" body="true" health="500"/>
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<largeplatform width = "64" height ="64" resizehorizontal="true" body="true" platform="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,0,128,64" depth="0.9" />
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</largeplatform>
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<rightwall sprite="Content/Map/testroom.png" sourcerect="990,274,32,512" depth ="0.05" castshadow="true"
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description="A vertical wall with collision detection"
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width = "32" height ="64" resizevertical="true" body="true" health="500"/>
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<platform width = "64" height ="26" resizehorizontal="true" body="true" platform="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,53,128,32" depth ="0.9" />
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</platform>
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<topwall sprite="Content/Map/testroom.png" sourcerect="3,989,512,32" depth ="0.06" castshadow="true"
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description="A horizontal wall with collision detection"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<roughbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="200,104,240,240" depth = "1.0" />
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</roughbgwall>
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<TopWallHeavy sprite="Content/Map/testroom.png" sourcerect="193,414,512,96" depth ="0.06" castshadow="true"
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description="A horizontal wall with collision detection"
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width = "96" height ="96" resizehorizontal="true" body="true" health="1000"/>
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<LeftWallHeavy sprite="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" castshadow="true"
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description="A horizontal wall with collision detection"
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width = "96" height ="96" fliphorizontal="true" resizevertical="true" body="true" health="1000"/>
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<cleanbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"/>
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</cleanbgwall>
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<RightWallHeavy sprite="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" castshadow="true"
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description="A horizontal wall with collision detection"
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width = "96" height ="96" resizevertical="true" body="true" health="1000"/>
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<CableHolderHorizontal sprite="Content/Map/testroom.png" sourcerect="199,348,96,24" depth = "0.85"
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width="32" height="24" resizehorizontal="true"/>
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<CableHolderVertical sprite="Content/Map/testroom.png" sourcerect="705,416,24,96" depth = "0.85"
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width="24" height="32" resizevertical="true"/>
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<bgpanels width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="720,336,224,224" depth = "1.0" />
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</bgpanels>
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<topwindow sprite="Content/Map/testroom.png" sourcerect="625,327,128,80" depth ="0.05"
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width = "128" height ="49" body="true" health="100"/>
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<bgpanelswindow width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="724,560,224,224" depth = "1.0" />
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</bgpanelswindow>
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<verticalwindow sprite="Content/Map/testroom.png" sourcerect="399,560,128,224" depth ="0.05"
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width = "128" height ="224" body="true" health="100"/>
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<bgorangepanels width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="576,798,446,224" depth = "1.0" />
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</bgorangepanels>
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<horizontalresizablewindow sprite="Content/Map/testroom.png" sourcerect="896,208,128,64" depth ="0.06"
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width = "128" height ="64" body="true" health="100" resizehorizontal="true"/>
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<bgorangepanelwindow width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="501,560,224,224" depth = "1.0" />
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</bgorangepanelwindow>
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<verticalresizablewindow sprite="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"
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width = "64" height ="128" body="true" health="100" resizevertical="true"/>
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<PipesBackground width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="320,0,192,192" depth = "1.0" />
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</PipesBackground>
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<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4"
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description="A decorative structure with no collision detection"
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width = "128" height ="32" resizehorizontal="true"/>
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<SlopeForward width="16" height="16" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" />
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</SlopeForward>
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<largeplatform sprite="Content/Map/testroom.png" sourcerect="896,0,128,64" depth="0.9"
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width = "64" height ="64" resizehorizontal="true" body="true" platform="true"/>
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<SlopeBack width="16" height="16" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" />
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</SlopeBack>
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<platform sprite="Content/Map/testroom.png" sourcerect="896,53,128,32" depth ="0.9"
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width = "64" height ="26" resizehorizontal="true" body="true" platform="true"/>
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<stairsright width="256" height="320" stairdirection="Right">
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" />
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</stairsright>
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<roughbgwall sprite="Content/Map/testroom.png" sourcerect="200,104,240,240" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<stairsleft width="256" height="320" stairdirection="Left">
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" />
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</stairsleft>
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<cleanbgwall sprite="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<bunk width="173" height="129">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,129,173,129" depth = "0.9"/>
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</bunk>
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<bgpanels sprite="Content/Map/testroom.png" sourcerect="768,320,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<bgpanelswindow sprite="Content/Map/testroom.png" sourcerect="752,560,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<RuinWallHorizontal category="Alien" castshadow="true"
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width="128" height="128" resizehorizontal="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.06"/>
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</RuinWallHorizontal>
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<bgorangepanels sprite="Content/Map/testroom.png" sourcerect="576,798,446,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<RuinWallVertical category="Alien" castshadow="true"
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width="128" height="128" resizevertical="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.061"/>
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</RuinWallVertical>
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<bgorangepanelwindow sprite="Content/Map/testroom.png" sourcerect="528,563,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<RuinWallHorizontalSmall category="Alien" castshadow="true"
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width="128" height="54" resizehorizontal="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.062"/>
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</RuinWallHorizontalSmall>
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<PipesBackground sprite="Content/Map/testroom.png" sourcerect="381,795,192,192" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<RuinWallVerticalSmall category="Alien" castshadow="true"
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width= "54" height="128" resizevertical="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,832" depth ="0.063"/>
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</RuinWallVerticalSmall>
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<SlopeForward sprite="Content/Map/structures2.png" sourcerect="0,0,224,64"
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width="16" height="16" resizehorizontal="true" resizevertical="true" depth = "0.95"/>
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<SlopeBack sprite="Content/Map/structures2.png" sourcerect="0,64,224,64"
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width="16" height="16" resizehorizontal="true" resizevertical="true" depth = "0.95"/>
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<RuinBack category="Alien"
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width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,0,512,512" depth ="0.98"/>
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</RuinBack>
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<stairsright sprite="Content/Map/testroom.png" sourcerect="100,667,256,320"
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width="256" height="320" depth = "0.1" stairdirection="Right"/>
|
||||
<RuinBackCarvings category="Alien"
|
||||
width="64" height="64" resizehorizontal="true" resizevertical="true">
|
||||
<sprite texture="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.981" />
|
||||
</RuinBackCarvings>
|
||||
|
||||
<stairsleft sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="100,667,256,320"
|
||||
width="256" height="320" depth = "0.1" stairdirection="Left"/>
|
||||
<RuinBlock category="Alien"
|
||||
width="514" height="296">
|
||||
<sprite texture="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99" />
|
||||
</RuinBlock>
|
||||
|
||||
<bunk sprite="Content/Map/testroom.png" sourcerect="130,514,173,129"
|
||||
width="173" height="129" depth = "0.9"/>
|
||||
<RuinFractalBall category="Alien"
|
||||
width="512" height="512">
|
||||
<sprite texture="Content/Map/ruins2.png" sourcerect="0,0,512,512" depth ="0.971" />
|
||||
</RuinFractalBall>
|
||||
|
||||
|
||||
<RuinWallHorizontal category="Alien" sprite="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.06" castshadow="true"
|
||||
width = "128" height ="128" resizehorizontal="true" body="true" health="500"/>
|
||||
|
||||
<RuinWallVertical category="Alien" sprite="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.061" castshadow="true"
|
||||
width = "128" height ="128" resizevertical="true" body="true" health="500"/>
|
||||
|
||||
<RuinWallHorizontalSmall category="Alien" sprite="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.062" castshadow="true"
|
||||
width = "128" height ="54" resizehorizontal="true" body="true" health="500"/>
|
||||
|
||||
<RuinWallVerticalSmall category="Alien" sprite="Content/Map/ruins.png" sourcerect="842,192,54,832" depth ="0.063" castshadow="true"
|
||||
width = "54" height ="128" resizevertical="true" body="true" health="500"/>
|
||||
|
||||
|
||||
<RuinBack category="Alien" sprite="Content/Map/ruins.png" sourcerect="0,0,512,512" depth ="0.98"
|
||||
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
|
||||
|
||||
<RuinBackCarvings category="Alien" sprite="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.981"
|
||||
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
|
||||
|
||||
<RuinBlock category="Alien" sprite="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99"
|
||||
width="514" height="296"/>
|
||||
|
||||
<RuinFractalBall category="Alien" sprite="Content/Map/ruins2.png" sourcerect="0,0,512,512" depth ="0.971"
|
||||
width="512" height="512"/>
|
||||
|
||||
<RuinClaw category="Alien" sprite="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"
|
||||
width="126" height="270"/>
|
||||
<RuinClaw category="Alien"
|
||||
width="126" height="270">
|
||||
<sprite texture="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"/>
|
||||
</RuinClaw>
|
||||
|
||||
</prefabs>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 162 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.3 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 2.6 MiB |
@@ -6,8 +6,11 @@ Texture xStencil;
|
||||
sampler StencilSampler = sampler_state { Texture = <xStencil>; };
|
||||
|
||||
|
||||
float cutoff;
|
||||
float multiplier;
|
||||
float aCutoff;
|
||||
float aMultiplier;
|
||||
|
||||
float cCutoff;
|
||||
float cMultiplier;
|
||||
|
||||
float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
|
||||
{
|
||||
@@ -15,14 +18,15 @@ float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoor
|
||||
|
||||
float4 stencilColor = tex2D(StencilSampler, texCoord);
|
||||
|
||||
float a = stencilColor.a - cutoff;
|
||||
float aDiff = stencilColor.a - aCutoff;
|
||||
|
||||
clip(a);
|
||||
clip(aDiff);
|
||||
|
||||
a = min(a * multiplier, 1.0f);
|
||||
c = lerp(c, stencilColor, 1.0f - a);
|
||||
float cDiff = stencilColor.a - cCutoff;
|
||||
|
||||
return c * a;
|
||||
return float4(
|
||||
lerp(stencilColor.rgb, c.rgb, clamp(cDiff * cMultiplier, 0.0f, 1.0f)),
|
||||
min(aDiff * aMultiplier, c.a));
|
||||
}
|
||||
|
||||
technique StencilShader
|
||||
|
||||
Binary file not shown.
@@ -86,6 +86,30 @@ namespace Barotrauma
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public virtual bool DrawBelowWater
|
||||
{
|
||||
get
|
||||
{
|
||||
return Sprite != null && Sprite.Depth > 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool DrawOverWater
|
||||
{
|
||||
get
|
||||
{
|
||||
return !DrawBelowWater;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool DrawDamageEffect
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool IsLinkable
|
||||
{
|
||||
@@ -203,6 +227,8 @@ namespace Barotrauma
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back=true) {}
|
||||
|
||||
public virtual void DrawDamage(SpriteBatch spriteBatch, Effect damageEffect) {}
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
|
||||
class Structure : MapEntity, IDamageable
|
||||
{
|
||||
public static int wallSectionSize = 100;
|
||||
public static int wallSectionSize = 96;
|
||||
public static List<Structure> WallList = new List<Structure>();
|
||||
|
||||
List<ConvexHull> convexHulls;
|
||||
@@ -105,6 +105,30 @@ namespace Barotrauma
|
||||
get { return prefab.MaxHealth; }
|
||||
}
|
||||
|
||||
public override bool DrawBelowWater
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.DrawBelowWater || prefab.BackgroundSprite != null;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DrawOverWater
|
||||
{
|
||||
get
|
||||
{
|
||||
return !DrawDamageEffect;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DrawDamageEffect
|
||||
{
|
||||
get
|
||||
{
|
||||
return prefab.HasBody;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
@@ -371,12 +395,19 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (prefab.sprite == null) return;
|
||||
|
||||
Draw(spriteBatch, editing, back, null);
|
||||
}
|
||||
|
||||
public override void DrawDamage(SpriteBatch spriteBatch, Effect damageEffect)
|
||||
{
|
||||
Draw(spriteBatch, false, false, damageEffect);
|
||||
}
|
||||
|
||||
private static float prevCutoff;
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, bool back = true, Effect damageEffect = null)
|
||||
private void Draw(SpriteBatch spriteBatch, bool editing, bool back = true, Effect damageEffect = null)
|
||||
{
|
||||
if (prefab.sprite == null) return;
|
||||
|
||||
@@ -389,69 +420,48 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
Vector2 drawOffset = Submarine == null ? Vector2.Zero : Submarine.DrawPosition;
|
||||
if (sections.Length == 1)
|
||||
{
|
||||
prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)), new Vector2(rect.Width, rect.Height), Vector2.Zero, color, Point.Zero);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (WallSection s in sections)
|
||||
if (back && damageEffect == null)
|
||||
{
|
||||
if (damageEffect != null)
|
||||
if (prefab.BackgroundSprite != null)
|
||||
{
|
||||
float newCutoff = Math.Min((s.damage / prefab.MaxHealth)*0.5f - 0.2f, 0.1f);
|
||||
|
||||
if (Math.Abs(newCutoff - prevCutoff) > 0.01f)
|
||||
prefab.BackgroundSprite.DrawTiled(
|
||||
spriteBatch,
|
||||
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
|
||||
new Vector2(rect.Width, rect.Height),
|
||||
Vector2.Zero, color, Point.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
if (back == prefab.sprite.Depth > 0.5f || editing)
|
||||
{
|
||||
foreach (WallSection s in sections)
|
||||
{
|
||||
if (damageEffect != null)
|
||||
{
|
||||
damageEffect.Parameters["cutoff"].SetValue(newCutoff);
|
||||
float newCutoff = Math.Min((s.damage / prefab.MaxHealth), 0.65f);
|
||||
|
||||
damageEffect.CurrentTechnique.Passes[0].Apply();
|
||||
if (Math.Abs(newCutoff - prevCutoff) > 0.01f)
|
||||
{
|
||||
damageEffect.Parameters["aCutoff"].SetValue(newCutoff);
|
||||
damageEffect.Parameters["cCutoff"].SetValue(newCutoff*1.2f);
|
||||
|
||||
prevCutoff = newCutoff;
|
||||
damageEffect.CurrentTechnique.Passes[0].Apply();
|
||||
|
||||
prevCutoff = newCutoff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Point offset = new Point(Math.Abs(rect.Location.X - s.rect.Location.X), Math.Abs(rect.Location.Y - s.rect.Location.Y));
|
||||
if (sections.Length != 1)
|
||||
Point offset = new Point(Math.Abs(rect.Location.X - s.rect.Location.X), Math.Abs(rect.Location.Y - s.rect.Location.Y));
|
||||
prefab.sprite.DrawTiled(spriteBatch, new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height), Vector2.Zero, color, offset);
|
||||
|
||||
|
||||
if (s.isHighLighted)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height),
|
||||
new Color((s.damage / prefab.MaxHealth), 1.0f - (s.damage / prefab.MaxHealth), 0.0f, 1.0f), true);
|
||||
|
||||
s.isHighLighted = false;
|
||||
}
|
||||
|
||||
s.isHighLighted = false;
|
||||
|
||||
//if (s.damage < 0.01f) continue;
|
||||
|
||||
//GUI.DrawRectangle(spriteBatch,
|
||||
// new Vector2(s.rect.X + drawOffset.X, -(s.rect.Y + drawOffset.Y)), new Vector2(s.rect.Width, s.rect.Height),
|
||||
// Color.Black * (s.damage / prefab.MaxHealth), true);
|
||||
}
|
||||
/*
|
||||
if(_convexHulls == null) return;
|
||||
var rand = new Random(32434324);
|
||||
foreach (var hull in _convexHulls)
|
||||
{
|
||||
if (sections.Count(x => x.hull == hull) <= 1)
|
||||
continue;
|
||||
var col = new Color((int) (255 * rand.NextDouble()), (int)(255 * rand.NextDouble()), (int)(255 * rand.NextDouble()), 255);
|
||||
GUI.DrawRectangle(spriteBatch,new Vector2 (hull.BoundingBox.X + drawOffset.X, -(hull.BoundingBox.Y + drawOffset.Y)), new Vector2(hull.BoundingBox.Width, hull.BoundingBox.Height),col,true );
|
||||
}*/
|
||||
}
|
||||
|
||||
private bool OnWallCollision(Fixture f1, Fixture f2, Contact contact)
|
||||
{
|
||||
//Structure structure = f1.Body.UserData as Structure;
|
||||
|
||||
//if (f2.Body.UserData as Item != null)
|
||||
//{
|
||||
// if (prefab.IsPlatform || prefab.StairDirection != Direction.None) return false;
|
||||
//}
|
||||
|
||||
if (prefab.IsPlatform)
|
||||
{
|
||||
Limb limb;
|
||||
|
||||
@@ -52,6 +52,12 @@ namespace Barotrauma
|
||||
{
|
||||
get { return size; }
|
||||
}
|
||||
|
||||
public Sprite BackgroundSprite
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public static void LoadAll(List<string> filePaths)
|
||||
{
|
||||
@@ -74,22 +80,45 @@ namespace Barotrauma
|
||||
StructurePrefab sp = new StructurePrefab();
|
||||
sp.name = element.Name.ToString();
|
||||
|
||||
Vector4 sourceVector = ToolBox.GetAttributeVector4(element, "sourcerect", new Vector4(0,0,1,1));
|
||||
//Vector4 sourceVector = ToolBox.GetAttributeVector4(element, "sourcerect", new Vector4(0,0,1,1));
|
||||
|
||||
Rectangle sourceRect = new Rectangle(
|
||||
(int)sourceVector.X,
|
||||
(int)sourceVector.Y,
|
||||
(int)sourceVector.Z,
|
||||
(int)sourceVector.W);
|
||||
//Rectangle sourceRect = new Rectangle(
|
||||
// (int)sourceVector.X,
|
||||
// (int)sourceVector.Y,
|
||||
// (int)sourceVector.Z,
|
||||
// (int)sourceVector.W);
|
||||
|
||||
if (element.Attribute("sprite") != null)
|
||||
{
|
||||
sp.sprite = new Sprite(element.Attribute("sprite").Value, sourceRect, Vector2.Zero);
|
||||
//if (element.Attribute("sprite") != null)
|
||||
//{
|
||||
// sp.sprite = new Sprite(element.Attribute("sprite").Value, sourceRect, Vector2.Zero);
|
||||
|
||||
sp.sprite.Depth = ToolBox.GetAttributeFloat(element, "depth", 0.0f);
|
||||
// sp.sprite.Depth = ToolBox.GetAttributeFloat(element, "depth", 0.0f);
|
||||
|
||||
if (ToolBox.GetAttributeBool(element, "fliphorizontal", false)) sp.sprite.effects = SpriteEffects.FlipHorizontally;
|
||||
if (ToolBox.GetAttributeBool(element, "flipvertical", false)) sp.sprite.effects = SpriteEffects.FlipVertically;
|
||||
//}
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString())
|
||||
{
|
||||
case "sprite":
|
||||
sp.sprite = new Sprite(subElement);
|
||||
|
||||
if (ToolBox.GetAttributeBool(subElement, "fliphorizontal", false))
|
||||
sp.sprite.effects = SpriteEffects.FlipHorizontally;
|
||||
if (ToolBox.GetAttributeBool(subElement, "flipvertical", false))
|
||||
sp.sprite.effects = SpriteEffects.FlipVertically;
|
||||
|
||||
break;
|
||||
case "backgroundsprite":
|
||||
sp.BackgroundSprite = new Sprite(subElement);
|
||||
|
||||
if (ToolBox.GetAttributeBool(subElement, "fliphorizontal", false))
|
||||
sp.BackgroundSprite.effects = SpriteEffects.FlipHorizontally;
|
||||
if (ToolBox.GetAttributeBool(subElement, "flipvertical", false))
|
||||
sp.BackgroundSprite.effects = SpriteEffects.FlipVertically;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MapEntityCategory category;
|
||||
@@ -119,8 +148,7 @@ namespace Barotrauma
|
||||
sp.stairDirection = (Direction)Enum.Parse(typeof(Direction), ToolBox.GetAttributeString(element, "stairdirection", "None"), true);
|
||||
|
||||
sp.castShadow = ToolBox.GetAttributeBool(element, "castshadow", false);
|
||||
|
||||
|
||||
|
||||
sp.hasBody = ToolBox.GetAttributeBool(element, "body", false);
|
||||
|
||||
return sp;
|
||||
|
||||
@@ -287,8 +287,7 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
||||
{
|
||||
if (MapEntity.mapEntityList[i] is Structure) continue;
|
||||
if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
|
||||
if (MapEntity.mapEntityList[i].DrawOverWater)
|
||||
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
|
||||
}
|
||||
}
|
||||
@@ -297,12 +296,11 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
||||
{
|
||||
var structure = MapEntity.mapEntityList[i] as Structure;
|
||||
if (structure == null || structure.Sprite.Depth > 0.5f) continue;
|
||||
|
||||
structure.Draw(spriteBatch, editing, false, damageEffect);
|
||||
if (MapEntity.mapEntityList[i].DrawDamageEffect)
|
||||
MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
|
||||
}
|
||||
damageEffect.Parameters["cutoff"].SetValue(0.5f);
|
||||
damageEffect.Parameters["aCutoff"].SetValue(0.0f);
|
||||
damageEffect.Parameters["cCutoff"].SetValue(0.0f);
|
||||
}
|
||||
|
||||
|
||||
@@ -310,7 +308,7 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
||||
{
|
||||
if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
|
||||
if (MapEntity.mapEntityList[i].DrawBelowWater)
|
||||
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,14 +53,11 @@ namespace Barotrauma
|
||||
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
|
||||
|
||||
damageEffect = content.Load<Effect>("damageshader");
|
||||
// damageEffect.Parameters["cutoff"].SetValue(0.5f);
|
||||
damageEffect.Parameters["xStencil"].SetValue(damageStencil);
|
||||
|
||||
|
||||
damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
|
||||
damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
|
||||
|
||||
lightBlur = new BlurEffect(blurEffect, 0.001f, 0.001f);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void Select()
|
||||
@@ -344,8 +341,6 @@ namespace Barotrauma
|
||||
null, null,
|
||||
damageEffect,
|
||||
cam.Transform);
|
||||
damageEffect.Parameters["cutoff"].SetValue(-0.2f);
|
||||
damageEffect.Parameters["multiplier"].SetValue(5.0f);
|
||||
|
||||
Submarine.DrawDamageable(spriteBatch, damageEffect);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user