Server can inflict impact damage on clients, character oxygen level syncing bugfix, hulls send a networkevent when oxygen level changes by >=5%, limb velocities aren't reset when receiving a network update

This commit is contained in:
Regalis
2016-06-29 17:26:26 +03:00
parent 3e3ec5a2ef
commit 34c6569313
6 changed files with 48 additions and 35 deletions

View File

@@ -1,7 +1,8 @@
<Item
name="MiniMap"
category="Machine"
linkable="true">
linkable="true"
pickdistance="150">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>

View File

@@ -815,7 +815,7 @@ namespace Barotrauma
// - moving sideways
// - reached the top or bottom of the ladder
if (notClimbing ||
(TargetMovement.Y < 0.0f && ConvertUnits.ToSimUnits(trigger.Height) + handPos.Y < HeadPosition * 1.5f) ||
(TargetMovement.Y < 0.0f && ConvertUnits.ToSimUnits(trigger.Height) + handPos.Y < HeadPosition) ||
(TargetMovement.Y > 0.0f && handPos.Y > 0.1f))
{
Anim = Animation.None;

View File

@@ -407,7 +407,7 @@ namespace Barotrauma
if (impact > l.impactTolerance)
{
if (!character.IsNetworkPlayer)
if (!character.IsNetworkPlayer || GameMain.Server != null)
{
character.AddDamage(CauseOfDeath.Damage, impact - l.impactTolerance * 0.1f, null);

View File

@@ -1520,7 +1520,7 @@ namespace Barotrauma
message.Write(keys[(int)InputType.Run].Held);
message.Write(keys[(int)InputType.Crouch].Held);
message.Write(((HumanoidAnimController)AnimController).Crouching);
if (secondaryHeld)
@@ -1685,6 +1685,7 @@ namespace Barotrauma
if (allOk)
{
bleeding = 0.0f;
Oxygen = 100.0f;
AnimController.StunTimer = 0.0f;
return;
}

View File

@@ -62,7 +62,7 @@ namespace Barotrauma
float[] leftDelta;
float[] rightDelta;
private float lastSentVolume;
private float lastSentVolume, lastSentOxygen;
private float lastNetworkUpdate;
public List<Gap> ConnectedGaps;
@@ -395,12 +395,13 @@ namespace Barotrauma
}
//update client hulls if the amount of water has changed by >10%
if (Math.Abs(lastSentVolume - volume) > FullVolume * 0.1f)
//or if oxygen percentage has changed by 5%
if (Math.Abs(lastSentVolume - volume) > FullVolume * 0.1f ||
Math.Abs(lastSentOxygen - OxygenPercentage) > 5f)
{
new Networking.NetworkEvent(ID, false);
lastSentVolume = volume;
new Networking.NetworkEvent(ID, false);
}
if (!update)
{
lethalPressure = 0.0f;
@@ -758,6 +759,7 @@ namespace Barotrauma
public override bool FillNetworkData(Networking.NetworkEventType type, NetBuffer message, object data)
{
message.WriteRangedSingle(MathHelper.Clamp(volume/FullVolume, 0.0f, 1.5f), 0.0f, 1.5f, 6);
message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
message.Write((byte)fireSources.Count, 4);
for (int i = 0; i < Math.Min(fireSources.Count, 16); i++)
@@ -773,6 +775,10 @@ namespace Barotrauma
message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 6);
}
lastSentVolume = volume;
lastSentOxygen = OxygenPercentage;
return true;
}
@@ -783,19 +789,24 @@ namespace Barotrauma
if (sendingTime < lastNetworkUpdate) return;
float newVolume = this.volume;
float newOxygen = this.OxygenPercentage;
try
{
float newPercentage = message.ReadRangedSingle(0.0f, 1.5f, 6);
newVolume = newPercentage * FullVolume;
newOxygen = message.ReadRangedSingle(0.0f, 100.0f, 8);
}
catch
catch (Exception e)
{
DebugConsole.Log("Failed to read network message for Hull {" + ID + "}! " + e.Message);
return;
}
Volume = newVolume;
OxygenPercentage = newOxygen;
int fireSourceCount = message.ReadByte(4);

View File

@@ -27,9 +27,9 @@ namespace Barotrauma
protected float prevRotation;
protected Vector2 targetPosition;
protected Vector2 targetVelocity;
//protected Vector2 targetVelocity;
protected float targetRotation;
protected float targetAngularVelocity;
//protected float targetAngularVelocity;
private Vector2 drawPosition;
private float drawRotation;
@@ -64,16 +64,16 @@ namespace Barotrauma
}
}
public Vector2 TargetVelocity
{
get { return targetVelocity; }
set
{
if (!MathUtils.IsValid(value)) return;
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
//public Vector2 TargetVelocity
//{
// get { return targetVelocity; }
// set
// {
// if (!MathUtils.IsValid(value)) return;
// targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
// targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
// }
//}
public float TargetRotation
{
@@ -85,15 +85,15 @@ namespace Barotrauma
}
}
public float TargetAngularVelocity
{
get { return targetAngularVelocity; }
set
{
if (!MathUtils.IsValid(value)) return;
targetAngularVelocity = value;
}
}
//public float TargetAngularVelocity
//{
// get { return targetAngularVelocity; }
// set
// {
// if (!MathUtils.IsValid(value)) return;
// targetAngularVelocity = value;
// }
//}
public Vector2 DrawPosition
{
@@ -314,8 +314,8 @@ namespace Barotrauma
}
body.SetTransform(targetPosition, targetRotation == 0.0f ? body.Rotation : targetRotation);
body.LinearVelocity = targetVelocity;
body.AngularVelocity = targetAngularVelocity;
//body.LinearVelocity = targetVelocity;
//body.AngularVelocity = targetAngularVelocity;
targetPosition = Vector2.Zero;
}
@@ -415,10 +415,10 @@ namespace Barotrauma
return;
targetPosition = newTargetPos;
TargetVelocity = newTargetVel;
LinearVelocity = newTargetVel;
targetRotation = newTargetRotation;
targetAngularVelocity = newTargetAngularVel;
AngularVelocity = newTargetAngularVel;
lastNetworkUpdateTime = sendingTime;
}