Regalis
d6074d23ab
MonsterEvent switches state back to "not started" if the sub gets far enough from the monsters (prevents monster music from staying on), SoundPlayer plays a random default music clip if a suitable clip isn't found for the highest priority task
2017-03-19 20:34:21 +02:00
Regalis
fada49d277
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
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+ SalvageMission attempts to place artifacts in artifact holders
2016-12-01 16:14:24 +02:00
Regalis
50d706c67b
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
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- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
Regalis
f4a942414d
More efficient culling, workaround for null exception in CombatMission.GetTeamName
2016-11-06 19:41:32 +02:00
Regalis
fa6bf60032
Combat missions don't reset the "allow respawn" setting
2016-11-06 15:57:28 +02:00
Regalis
eb2c51c2f1
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Regalis
980f8e0d33
- option to select which location autopilot navigates towards
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- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
Regalis
ac8edb5b2a
Fixed monster/artifact events being out of sync between the server and the clients
2016-10-25 18:58:56 +03:00
juanjp600
cb1b975f9f
Merged branch combat-mission into combat-mission
2016-10-10 09:58:06 -03:00
juanjp600
0125ff0f5c
Replace mission GUI box text hack + If both teams die, they both lose
2016-10-10 08:32:31 -03:00
Regalis
f7e98ee6a8
Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom)
2016-10-09 17:33:51 +03:00
Regalis
70b8bf1937
Preventing monsters from spawning too close to any sub (not just the main sub)
2016-10-06 21:17:33 +03:00
Regalis
0ea9600198
Team-specific combat mission descriptions + deepest lore
2016-10-06 19:55:26 +03:00
Regalis
f1762cc6c7
Refactored CombatMission a bit
2016-10-06 16:33:43 +03:00
Regalis
5e88d91cb8
Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files
2016-10-06 15:32:38 +03:00
juanjp600
91539c5b84
Host can spawn in team 2 + relay component state syncing
2016-10-05 22:03:06 -03:00
juanjp600
6648e6fd97
Fixed crash with disabled monsters
2016-10-05 20:46:42 -03:00
juanjp600
4874ad2ef8
Host can have subs spawn with more items
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TODO: check if clients see the extra cargo, they probably don't
2016-10-04 22:28:13 -03:00
juanjp600
1187686449
Host can disable spawning of certain characters
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GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
juanjp600
bdcd894b83
Flipping sprites of staircases & engine
2016-10-01 16:41:16 -03:00
juanjp600
f6b82eb095
Some progress on flipping subs
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Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
juanjp600
e318034a1a
Remove submarines markers from radar in combat missions
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This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
Regalis
4e9ea758cb
Team IDs start from 1 (-> monsters don't count as members of the team 0)
2016-09-27 17:55:45 +03:00
Regalis
8f0d16b145
Fixed host's character spawning twice, some cleanup (LINQ <3)
2016-09-27 17:31:26 +03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
Regalis
503883a885
Artifacts are spread out better throughout the levels
2016-08-28 20:28:24 +03:00
Regalis
08817090a0
Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub
2016-08-19 20:13:24 +03:00
Regalis
19d3d793e7
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00
Regalis
4252f4b9d0
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
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- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
8357532fc1
Cargo spawns at the floor of the cargo room, item configs are fetched from the prefab instead of reloading the config files every time when placing an item
2016-07-16 16:12:34 +03:00
Regalis11
41569675f3
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Regalis
1d06522bd8
Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
2016-05-26 16:04:37 +03:00
Regalis
2887c5f123
- alien ruin structure drawing order changes
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- placing cargo items using syncedRand (items will be in the same position for all clients)
- less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints)
- more informative message about missing cargo spawnpoints
2016-05-18 19:04:12 +03:00
Regalis
e7a06a6171
Option to choose mission type in mp
2016-05-10 18:42:50 +03:00
Regalis
3114006d86
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
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http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
2136641609
Stun syncing bugfix, fixed dead/unconscious characters being unselectable in the info menu, pockets for doctors, fixed tutorial (map generation algorithm changes had made the level unplayable)
2016-04-25 19:16:01 +03:00
Regalis
1a96159bdb
ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected
2016-04-23 17:28:11 +03:00
Regalis
e46ec1ade2
Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission)
2016-04-20 20:33:38 +03:00
Regalis
31a04c7bc1
Cargo missions, a menu that shows the mission description mid-round
2016-04-16 15:36:01 +03:00
Regalis
23f1623562
Fixed missions not matching between Linux and Windows builds
2016-03-28 19:58:22 +03:00
Regalis
d1580328ed
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Regalis
a1c728d207
Networking bugfixes & improvements:
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- fixed server not sending kill-events when a monster dies
- some interpolation when correcting character positions
- physicsbody position lerping improvements
- sending AICharacter Dir instead of TargetDir
2016-03-09 16:56:42 +02:00
Regalis
9e11134bd3
Navigation requires power, locationtypes and missions included in content packages
2016-02-18 22:04:47 +02:00
Regalis
f3112e29b4
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
2016-02-16 20:52:39 +02:00
Regalis
94e34c0ed9
Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
2016-02-14 19:05:03 +02:00
Regalis
bec6d95198
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Regalis
c6f52cc68f
Voting for round to end, level generation improvements
2016-02-12 19:39:24 +02:00