Fixed monster/artifact events being out of sync between the server and the clients
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@@ -64,14 +64,14 @@ namespace Barotrauma
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var wayPoints = WayPoint.WayPointList.FindAll(wp => wp.Submarine==null);
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if (wayPoints.Any())
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{
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WayPoint wp = wayPoints[Rand.Int(wayPoints.Count)];
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WayPoint wp = wayPoints[Rand.Int(wayPoints.Count, false)];
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pos = new Vector2(wp.Rect.X, wp.Rect.Y);
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pos += Rand.Vector(200.0f);
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pos += Rand.Vector(200.0f, false);
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}
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else
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{
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pos = Rand.Vector(2000.0f);
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pos = Rand.Vector(2000.0f, false);
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}
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}
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else
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@@ -80,9 +80,9 @@ namespace Barotrauma
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}
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var prefab = prefabs[Rand.Int(prefabs.Count)];
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var prefab = prefabs[Rand.Int(prefabs.Count, false)];
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int amount = Rand.Range(prefab.SwarmMin, prefab.SwarmMax);
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int amount = Rand.Range(prefab.SwarmMin, prefab.SwarmMax, false);
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List<BackgroundCreature> swarmMembers = new List<BackgroundCreature>();
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for (int n = 0; n < amount; n++)
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@@ -53,7 +53,7 @@ namespace Barotrauma
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return;
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}
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WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
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WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub, true);
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if (cargoSpawnPos==null)
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{
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DebugConsole.ThrowError("Couldn't spawn items for cargo mission, cargo spawnpoint not found");
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@@ -201,7 +201,7 @@ namespace Barotrauma
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{
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rect = rectangle;
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OxygenPercentage = Rand.Range(90.0f, 100.0f, false);
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OxygenPercentage = 100.0f;
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fireSources = new List<FireSource>();
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@@ -636,7 +636,7 @@ namespace Barotrauma
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if (!wayPoint2.linkedTo.Contains(this)) wayPoint2.linkedTo.Add(this);
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}
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public static WayPoint GetRandom(SpawnType spawnType = SpawnType.Human, Job assignedJob = null, Submarine sub = null)
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public static WayPoint GetRandom(SpawnType spawnType = SpawnType.Human, Job assignedJob = null, Submarine sub = null, bool useSyncedRand = false)
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{
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List<WayPoint> wayPoints = new List<WayPoint>();
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@@ -651,7 +651,7 @@ namespace Barotrauma
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if (!wayPoints.Any()) return null;
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return wayPoints[Rand.Int(wayPoints.Count(), false)];
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return wayPoints[Rand.Int(wayPoints.Count, !useSyncedRand)];
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}
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public static WayPoint[] SelectCrewSpawnPoints(List<CharacterInfo> crew, Submarine submarine)
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@@ -976,7 +976,7 @@ namespace Barotrauma.Networking
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var cargoRoom = cargoSpawnPos.CurrentHull;
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Vector2 position = new Vector2(
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cargoSpawnPos.Position.X + Rand.Range(-20.0f, 20.0f, false),
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cargoSpawnPos.Position.X + Rand.Range(-20.0f, 20.0f),
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cargoRoom.Rect.Y - cargoRoom.Rect.Height);
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foreach (string s in extraCargo.Keys)
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