Replace mission GUI box text hack + If both teams die, they both lose
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@@ -164,15 +164,6 @@ namespace Barotrauma
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foreach (Character character in Character.CharacterList)
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{
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if (GameMain.NetworkMember != null && character == GameMain.NetworkMember.Character)
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{
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//ugly hack to switch the text in the mission popup to the team-specific description
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if (GUIMessageBox.MessageBoxes.Count > 0 && GUIMessageBox.MessageBoxes.Peek().UserData as string == "missionstartmessage")
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{
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(GUIMessageBox.MessageBoxes.Peek() as GUIMessageBox).Text = Description;
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}
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}
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if (character.TeamID == 1)
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{
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crews[0].Add(character);
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@@ -209,7 +200,7 @@ namespace Barotrauma
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}
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else
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{
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if (subs[winner] != null &&
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if (winner>=0 && subs[winner] != null &&
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(winner == 0 && subs[winner].AtStartPosition) || (winner == 1 && subs[winner].AtEndPosition) &&
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crews[winner].Any(c => !c.IsDead && c.Submarine == subs[winner]))
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{
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@@ -220,6 +211,8 @@ namespace Barotrauma
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if (teamDead[0] && teamDead[1])
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{
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GameMain.GameSession.CrewManager.WinningTeam = 0;
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winner = -1;
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if (GameMain.Server != null) GameMain.Server.EndGame();
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}
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}
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@@ -75,6 +75,8 @@ namespace Barotrauma
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isRunning = true;
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}
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public virtual void MsgBox() { }
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public virtual void Update(float deltaTime)
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{
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//if (!isRunning) return;
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@@ -29,10 +29,8 @@ namespace Barotrauma
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mission = Mission.LoadRandom(locations, rand, param as string);
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}
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public override void Start()
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public override void MsgBox()
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{
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base.Start();
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if (mission == null) return;
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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@@ -170,6 +170,8 @@ namespace Barotrauma
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TaskManager.StartShift(level);
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if (gameMode != null) gameMode.MsgBox();
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GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
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SoundPlayer.SwitchMusic();
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}
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@@ -950,8 +950,7 @@ namespace Barotrauma.Networking
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teamClients[i].Character.TeamID = (byte)teamID;
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}
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//host plays in team 1
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if (characterInfo != null && teamID == hostTeam)
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{
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myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1].WorldPosition, false, false);
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