More efficient culling, workaround for null exception in CombatMission.GetTeamName

This commit is contained in:
Regalis
2016-11-06 19:41:32 +02:00
parent bddc673fed
commit f4a942414d
3 changed files with 68 additions and 47 deletions

View File

@@ -17,7 +17,7 @@ namespace Barotrauma
private string[] descriptions;
private static string[] teamNames;
private static string[] teamNames = { "Team A", "Team B" };
public override bool AllowRespawn
{

View File

@@ -59,6 +59,8 @@ namespace Barotrauma
}
private static List<Submarine> loaded = new List<Submarine>();
private static List<MapEntity> visibleEntities;
private SubmarineBody subBody;
public readonly List<Submarine> DockedTo;
@@ -287,37 +289,59 @@ namespace Barotrauma
}
//drawing ----------------------------------------------------
public static void Draw(SpriteBatch spriteBatch, bool editing = false, List<Submarine> visibleSubs = null)
public static void CullEntities(Camera cam)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
List<Submarine> visibleSubs = new List<Submarine>();
foreach (Submarine sub in Submarine.Loaded)
{
if (visibleSubs!=null && MapEntity.mapEntityList[i].Submarine!=null)
{
if (!visibleSubs.Contains(MapEntity.mapEntityList[i].Submarine)) continue;
}
Rectangle worldBorders = new Rectangle(
sub.Borders.X + (int)sub.WorldPosition.X - 500,
sub.Borders.Y + (int)sub.WorldPosition.Y + 500,
sub.Borders.Width + 1000,
sub.Borders.Height + 1000);
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
if (Submarine.RectsOverlap(worldBorders, cam.WorldView))
{
visibleSubs.Add(sub);
}
}
visibleEntities = new List<MapEntity>();
foreach (MapEntity me in MapEntity.mapEntityList)
{
if (me.Submarine == null || visibleSubs.Contains(me.Submarine))
{
visibleEntities.Add(me);
}
}
}
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null, List<Submarine> visibleSubs = null)
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (!MapEntity.mapEntityList[i].DrawOverWater) continue;
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
if (visibleSubs != null && MapEntity.mapEntityList[i].Submarine != null)
{
if (!visibleSubs.Contains(MapEntity.mapEntityList[i].Submarine)) continue;
}
foreach (MapEntity e in entitiesToRender)
{
e.Draw(spriteBatch, editing);
}
}
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null)
{
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
if (!e.DrawOverWater) continue;
if (predicate != null)
{
if (!predicate(MapEntity.mapEntityList[i])) continue;
if (!predicate(e)) continue;
}
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
e.Draw(spriteBatch, editing, false);
}
if (GameMain.DebugDraw)
@@ -349,18 +373,14 @@ namespace Barotrauma
}
}
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false, List<Submarine> visibleSubs = null)
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
if (visibleSubs != null && MapEntity.mapEntityList[i].Submarine != null)
{
if (!visibleSubs.Contains(MapEntity.mapEntityList[i].Submarine)) continue;
}
if (MapEntity.mapEntityList[i].DrawDamageEffect)
MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
if (e.DrawDamageEffect)
e.DrawDamage(spriteBatch, damageEffect);
}
if (damageEffect != null)
{
@@ -370,23 +390,20 @@ namespace Barotrauma
}
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null, List<Submarine> visibleSubs = null)
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
if (!MapEntity.mapEntityList[i].DrawBelowWater) continue;
if (visibleSubs != null && MapEntity.mapEntityList[i].Submarine != null)
{
if (!visibleSubs.Contains(MapEntity.mapEntityList[i].Submarine)) continue;
}
if (!e.DrawBelowWater) continue;
if (predicate != null)
{
if (!predicate(MapEntity.mapEntityList[i])) continue;
if (!predicate(e)) continue;
}
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
e.Draw(spriteBatch, editing, true);
}
}
@@ -1160,6 +1177,8 @@ namespace Barotrauma
loaded.Clear();
visibleEntities = null;
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
@@ -1179,6 +1198,8 @@ namespace Barotrauma
subBody = null;
visibleEntities = null;
if (MainSub == this) MainSub = null;
if (MainSubs[1] == this) MainSubs[1] = null;

View File

@@ -114,6 +114,7 @@ namespace Barotrauma
closestSub.ApplyForce(targetMovement * closestSub.SubBody.Body.Mass * 100.0f);
}
#endif
if (GameMain.GameSession != null) GameMain.GameSession.Update((float)deltaTime);
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime);
@@ -164,18 +165,17 @@ namespace Barotrauma
GameMain.World.Step((float)deltaTime);
if (!PlayerInput.LeftButtonHeld())
{
Inventory.draggingSlot = null;
Inventory.draggingItem = null;
}
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
cam.UpdateTransform(true);
Submarine.CullEntities(cam);
DrawMap(graphics, spriteBatch);
@@ -258,7 +258,7 @@ namespace Barotrauma
null, null, null, null,
cam.Transform);
Submarine.DrawBack(spriteBatch, false, s => s is Structure, visibleSubs);
Submarine.DrawBack(spriteBatch, false, s => s is Structure);
spriteBatch.End();
@@ -274,7 +274,7 @@ namespace Barotrauma
null, null, null, null,
cam.Transform);
Submarine.DrawBack(spriteBatch, false, s => !(s is Structure), visibleSubs);
Submarine.DrawBack(spriteBatch, false, s => !(s is Structure));
foreach (Character c in Character.CharacterList) c.Draw(spriteBatch);
@@ -355,8 +355,8 @@ namespace Barotrauma
null, null, null,
cam.Transform);
Submarine.DrawDamageable(spriteBatch, null, false, visibleSubs);
Submarine.DrawFront(spriteBatch, false, s => s is Structure, visibleSubs);
Submarine.DrawDamageable(spriteBatch, null, false);
Submarine.DrawFront(spriteBatch, false, s => s is Structure);
spriteBatch.End();
@@ -389,7 +389,7 @@ namespace Barotrauma
null, null, null,
cam.Transform);
Submarine.DrawFront(spriteBatch, false, null, visibleSubs);
Submarine.DrawFront(spriteBatch, false, null);
spriteBatch.End();
@@ -399,7 +399,7 @@ namespace Barotrauma
damageEffect,
cam.Transform);
Submarine.DrawDamageable(spriteBatch, damageEffect, false, visibleSubs);
Submarine.DrawDamageable(spriteBatch, damageEffect, false);
spriteBatch.End();