Team-specific combat mission descriptions + deepest lore

This commit is contained in:
Regalis
2016-10-06 19:55:06 +03:00
parent f1762cc6c7
commit 0ea9600198
8 changed files with 118 additions and 40 deletions

View File

@@ -177,13 +177,22 @@
<CombatMission
name="Search and Destroy"
description="[location1] and [location2] are at war! Eliminate the enemy crew and return to base."
descriptionneutral="A Coalition vessel has been dispatched from [location1] to destroy a renegade vessel at the outskirts of [location2]."
description1="A renegade vessel has been detected at the outskirts of [location2]. Treason against the Europa Coalition is punishable by death - eliminate the renegades and return to [location1]!"
description2="You're a member of a renegade group opposing the Europa Coalition. According to your informants at [location1], a Coalition ship has just been dispatched on a mission to take down your vessel. Eliminate their crew and return to [location2]."
teamname1="Coalition"
teamname2="Renegade"
multiplayeronly="true"
commonness="20"
reward="2000"
successmessage="[winner] has defeated [loser]!"
successmessage="The [loser] vessel has been defeated by the [winner] crew!"
failuremessage="Both crews have perished.">
<message header="Crew eliminated" text="[location1] has fallen! Navigate back to your base."/>
<message header="Crew eliminated" text="[location2] has fallen! Navigate back to your base."/>
<message header="Crew eliminated" text="The renegade crew has been defeated! The Coalition vessel has to make its way back to [location1]."/>
<message header="Crew eliminated" text="The Coalition crew has been defeated! The renegade vessel has to make its way back to [location2]."/>
</CombatMission>
</Missions>

View File

@@ -16,8 +16,8 @@ namespace Barotrauma
private int requiredDeliveryAmount;
public CargoMission(XElement element)
: base(element)
public CargoMission(XElement element, Location[] locations)
: base(element, locations)
{
itemConfig = element.Element("Items");

View File

@@ -15,6 +15,26 @@ namespace Barotrauma
private int state = 0;
private int winner = -1;
private string[] descriptions;
private static string[] teamNames;
public override string Description
{
get
{
if (GameMain.NetworkMember==null || GameMain.NetworkMember.Character==null)
{
//non-team-specific description
return descriptions[0];
}
//team specific
return descriptions[GameMain.NetworkMember.Character.TeamID];
}
}
public override string SuccessMessage
{
get
@@ -22,14 +42,47 @@ namespace Barotrauma
if (winner == -1) return "";
return successMessage
.Replace("[loser]", Locations[1 - winner]
.Replace("[winner]", Locations[winner]));
.Replace("[loser]", teamNames[1 - winner])
.Replace("[winner]", teamNames[winner]);
}
}
public CombatMission(XElement element)
: base(element)
public CombatMission(XElement element, Location[] locations)
: base(element, locations)
{
descriptions = new string[]
{
ToolBox.GetAttributeString(element, "descriptionneutral", ""),
ToolBox.GetAttributeString(element, "description1", ""),
ToolBox.GetAttributeString(element, "description2", "")
};
for (int i = 0; i < descriptions.Length; i++ )
{
for (int n = 0; n < 2;n++ )
{
descriptions[i] = descriptions[i].Replace("[location" + (n + 1) + "]", Locations[n]);
}
}
teamNames = new string[]
{
ToolBox.GetAttributeString(element, "teamname1", "Team A"),
ToolBox.GetAttributeString(element, "teamname2", "Team B")
};
}
public static string GetTeamName(int teamID)
{
//team IDs start from 1, while teamName array starts from 0
teamID--;
if (teamID < 0 || teamID >= teamNames.Length)
{
return "Team " + teamID;
}
return teamNames[teamID];
}
public override bool AssignTeamIDs(List<Client> clients, out int hostTeam)
@@ -111,6 +164,15 @@ namespace Barotrauma
foreach (Character character in Character.CharacterList)
{
if (GameMain.NetworkMember != null && character == GameMain.NetworkMember.Character)
{
//ugly hack to switch the text in the mission popup to the team-specific description
if (GUIMessageBox.MessageBoxes.Count > 0 && GUIMessageBox.MessageBoxes.Peek().UserData as string == "missionstartmessage")
{
(GUIMessageBox.MessageBoxes.Peek() as GUIMessageBox).Text = Description;
}
}
if (character.TeamID == 1)
{
crews[0].Add(character);
@@ -122,14 +184,14 @@ namespace Barotrauma
}
}
bool[] teamDead =
{
crews[0].All(c => c.IsDead || c.IsUnconscious),
crews[1].All(c => c.IsDead || c.IsUnconscious)
};
if (state == 0)
{
bool[] teamDead =
{
crews[0].All(c => c.IsDead || c.IsUnconscious),
crews[1].All(c => c.IsDead || c.IsUnconscious)
};
for (int i = 0; i < teamDead.Length; i++)
{
if (!teamDead[i] && teamDead[1-i])
@@ -155,6 +217,11 @@ namespace Barotrauma
if (GameMain.Server != null) GameMain.Server.EndGame();
}
}
if (teamDead[0] && teamDead[1])
{
if (GameMain.Server != null) GameMain.Server.EndGame();
}
}
public override void End()

View File

@@ -34,7 +34,7 @@ namespace Barotrauma
get { return name; }
}
public string Description
public virtual string Description
{
get { return description; }
}
@@ -88,7 +88,7 @@ namespace Barotrauma
}
}
public Mission(XElement element)
public Mission(XElement element, Location[] locations)
{
name = ToolBox.GetAttributeString(element, "name", "");
@@ -111,6 +111,21 @@ namespace Barotrauma
headers.Add(ToolBox.GetAttributeString(subElement, "header", ""));
messages.Add(ToolBox.GetAttributeString(subElement, "text", ""));
}
for (int n = 0; n < 2; n++)
{
Locations[n] = locations[n].Name;
description = description.Replace("[location" + (n + 1) + "]", locations[n].Name);
successMessage = successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
for (int m = 0; m < messages.Count; m++)
{
messages[m] = messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
}
}
}
public static Mission LoadRandom(Location[] locations, MTRandom rand, string missionType = "", bool isSinglePlayer = false)
@@ -192,25 +207,11 @@ namespace Barotrauma
continue;
}
ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement) });
ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement), typeof(Location[]) });
object instance = constructor.Invoke(new object[] { element });
object instance = constructor.Invoke(new object[] { element, locations });
Mission mission = (Mission)instance;
for (int n = 0; n<2; n++)
{
mission.Locations[n] = locations[n].Name;
mission.description = mission.description.Replace("[location"+(n+1)+"]", locations[n].Name);
mission.successMessage = mission.successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
mission.failureMessage = mission.failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
for (int m=0;m<mission.messages.Count;m++)
{
mission.messages[m] = mission.messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
}
}
return mission;
}

View File

@@ -20,8 +20,8 @@ namespace Barotrauma
get { return monster != null && !monster.IsDead ? radarPosition : Vector2.Zero; }
}
public MonsterMission(XElement element)
: base(element)
public MonsterMission(XElement element, Location[] locations)
: base(element, locations)
{
monsterFile = ToolBox.GetAttributeString(element, "monsterfile", "");
}

View File

@@ -26,8 +26,8 @@ namespace Barotrauma
}
}
public SalvageMission(XElement element)
: base(element)
public SalvageMission(XElement element, Location[] locations)
: base(element, locations)
{
string itemName = ToolBox.GetAttributeString(element, "itemname", "");

View File

@@ -219,7 +219,7 @@ namespace Barotrauma
{
if (teamIDs.Count > 1)
{
new GUITextBlock(new Rectangle(0,y-20,100,20),"Team "+teamIDs[i], GUI.Style, crewFrame);
new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), GUI.Style, crewFrame);
}
GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, GUI.Style, crewFrame);

View File

@@ -35,7 +35,8 @@ namespace Barotrauma
if (mission == null) return;
new GUIMessageBox(mission.Name, mission.Description, 400, 400);
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
missionMsg.UserData = "missionstartmessage";
Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
Networking.GameServer.Log(mission.Description, Color.Cyan);