Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Barotrauma
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if (GameMain.GameSession!=null && GameMain.GameSession.CrewManager!=null)
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{
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CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLower() == "dismissed");
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CurrentOrder = Order.PrefabList.Find(o => o.Name.ToLowerInvariant() == "dismissed");
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objectiveManager.SetOrder(CurrentOrder, "");
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder);
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}
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@@ -71,7 +71,7 @@ namespace Barotrauma
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currentObjective = null;
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switch (order.Name.ToLower())
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switch (order.Name.ToLowerInvariant())
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{
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case "follow":
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currentObjective = new AIObjectiveGoTo(Character.Controlled, character, true);
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@@ -39,7 +39,7 @@ namespace Barotrauma
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foreach (XElement orderElement in doc.Root.Elements())
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{
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if (orderElement.Name.ToString().ToLower() != "order") continue;
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if (orderElement.Name.ToString().ToLowerInvariant() != "order") continue;
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PrefabList.Add(new Order(orderElement));
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}
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@@ -100,7 +100,7 @@ namespace Barotrauma
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foreach (XElement subElement in orderElement.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "sprite") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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SymbolSprite = new Sprite(subElement);
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break;
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}
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@@ -121,7 +121,8 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() == "particleemitter") particleEmitterPrefab = new ParticleEmitterPrefab(subElement);
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if (subElement.Name.ToString().ToLowerInvariant() != "particleemitter") continue;
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particleEmitterPrefab = new ParticleEmitterPrefab(subElement);
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}
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}
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@@ -36,7 +36,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "sprite") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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Sprite = new Sprite(subElement);
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break;
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@@ -37,7 +37,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "sprite") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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Sprite = new Sprite(subElement);
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break;
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@@ -163,7 +163,7 @@ namespace Barotrauma
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XElement ragdollElement = doc.Root.Element("ragdoll");
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foreach (XElement limbElement in ragdollElement.Elements())
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{
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if (ToolBox.GetAttributeString(limbElement, "type", "").ToLower() != "head") continue;
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if (ToolBox.GetAttributeString(limbElement, "type", "").ToLowerInvariant() != "head") continue;
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XElement spriteElement = limbElement.Element("sprite");
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@@ -255,7 +255,7 @@ namespace Barotrauma
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{
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Name = ToolBox.GetAttributeString(element, "name", "unnamed");
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string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLower();
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string genderStr = ToolBox.GetAttributeString(element, "gender", "male").ToLowerInvariant();
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gender = (genderStr == "m") ? Gender.Male : Gender.Female;
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File = ToolBox.GetAttributeString(element, "file", "");
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@@ -277,7 +277,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "job") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "job") continue;
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Job = new Job(subElement);
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break;
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@@ -54,13 +54,13 @@ namespace Barotrauma
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public Job(XElement element)
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{
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string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
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string name = ToolBox.GetAttributeString(element, "name", "").ToLowerInvariant();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == name);
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skills = new Dictionary<string, Skill>();
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "skill") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "skill") continue;
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string skillName = ToolBox.GetAttributeString(subElement, "name", "");
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if (string.IsNullOrEmpty(name)) continue;
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skills.Add(
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@@ -86,6 +86,8 @@ namespace Barotrauma
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public void GiveJobItems(Character character, WayPoint spawnPoint)
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{
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if (SpawnItems == null) return;
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foreach (XElement itemElement in SpawnItems.Elements())
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{
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InitializeJobItem(character, spawnPoint, itemElement);
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@@ -77,7 +77,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "items":
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Items = subElement;
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@@ -265,7 +265,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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string spritePath = subElement.Attribute("texture").Value;
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@@ -137,14 +137,14 @@ namespace Barotrauma
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int n = 0;
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foreach (XAttribute attribute in propertyAttributes)
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{
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propertyNames[n] = attribute.Name.ToString().ToLower();
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propertyNames[n] = attribute.Name.ToString().ToLowerInvariant();
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propertyEffects[n] = ToolBox.GetAttributeObject(attribute);
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n++;
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "explosion":
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explosion = new Explosion(subElement);
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@@ -146,7 +146,7 @@ namespace Barotrauma
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if (command == "") return;
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string[] commands = command.Split(' ');
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switch (commands[0].ToLower())
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switch (commands[0].ToLowerInvariant())
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{
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case "help":
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NewMessage("menu: go to main menu", Color.Cyan);
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@@ -203,7 +203,7 @@ namespace Barotrauma
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if (commands.Length > 2)
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{
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switch (commands[2].ToLower())
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switch (commands[2].ToLowerInvariant())
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{
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case "inside":
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spawnPoint = WayPoint.GetRandom(SpawnType.Human);
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@@ -233,19 +233,19 @@ namespace Barotrauma
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}
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break;
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default:
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spawnPoint = WayPoint.GetRandom(commands[1].ToLower()=="human" ? SpawnType.Human : SpawnType.Enemy);
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spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant()=="human" ? SpawnType.Human : SpawnType.Enemy);
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break;
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}
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}
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else
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{
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spawnPoint = WayPoint.GetRandom(commands[1].ToLower() == "human" ? SpawnType.Human : SpawnType.Enemy);
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spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
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}
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spawnPosition = spawnPoint == null ? Vector2.Zero : spawnPoint.WorldPosition;
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if (commands[1].ToLower()=="human")
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if (commands[1].ToLowerInvariant()=="human")
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{
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spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);
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Character.Controlled = spawnedCharacter;
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@@ -315,8 +315,8 @@ namespace Barotrauma
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case "controlcharacter":
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case "control":
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if (commands.Length < 2) break;
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commands[1] = commands[1].ToLower();
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Character.Controlled = Character.CharacterList.Find(c => !c.IsNetworkPlayer && c.Name.ToLower() == commands[1]);
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commands[1] = commands[1].ToLowerInvariant();
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Character.Controlled = Character.CharacterList.Find(c => !c.IsNetworkPlayer && c.Name.ToLowerInvariant() == commands[1]);
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break;
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case "godmode":
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Submarine.Loaded.GodMode = !Submarine.Loaded.GodMode;
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@@ -9,7 +9,7 @@ namespace Barotrauma
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{
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class Mission
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{
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private static List<Mission> list = new List<Mission>();
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//private static List<Mission> list = new List<Mission>();
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private string name;
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@@ -86,7 +86,7 @@ namespace Barotrauma
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headers = new List<string>();
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "message") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "message") continue;
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headers.Add(ToolBox.GetAttributeString(subElement, "header", ""));
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messages.Add(ToolBox.GetAttributeString(subElement, "text", ""));
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}
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@@ -73,7 +73,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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Sprite sprite = new Sprite(subElement);
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@@ -24,14 +24,14 @@ namespace Barotrauma
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foreach (XElement subElement in doc.Root.Elements())
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{
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GUIComponentStyle componentStyle = new GUIComponentStyle(subElement);
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componentStyles.Add(subElement.Name.ToString().ToLower(), componentStyle);
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componentStyles.Add(subElement.Name.ToString().ToLowerInvariant(), componentStyle);
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}
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}
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public void Apply(GUIComponent targetComponent, GUIComponent parent = null)
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{
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GUIComponentStyle componentStyle = null;
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string name = (parent==null) ? targetComponent.GetType().Name.ToLower() : parent.GetType().Name.ToLower();
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string name = (parent == null) ? targetComponent.GetType().Name.ToLowerInvariant() : parent.GetType().Name.ToLowerInvariant();
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componentStyles.TryGetValue(name, out componentStyle);
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if (componentStyle==null)
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@@ -57,7 +57,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower()!="character") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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characterInfos.Add(new CharacterInfo(subElement));
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}
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@@ -89,7 +89,7 @@ namespace Barotrauma
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "crew") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "crew") continue;
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GameMain.GameSession.CrewManager = new CrewManager(subElement);
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}
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@@ -36,7 +36,7 @@ namespace Barotrauma.Tutorials
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public virtual void Initialize()
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{
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GameMain.GameSession = new GameSession(Submarine.Loaded, "", GameModePreset.list.Find(gm => gm.Name.ToLower() == "tutorial"));
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GameMain.GameSession = new GameSession(Submarine.Loaded, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
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(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
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GameMain.GameSession.StartShift("tuto1");
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@@ -58,7 +58,7 @@ namespace Barotrauma.Tutorials
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CharacterInfo charInfo = new CharacterInfo(Character.HumanConfigFile, "", Gender.None, JobPrefab.List.Find(jp => jp.Name == "Engineer"));
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character = Character.Create(charInfo, wayPoint.WorldPosition);
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character = Character.Create(charInfo, wayPoint.WorldPosition, false, false);
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Character.Controlled = character;
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character.GiveJobItems(null);
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@@ -96,7 +96,7 @@ namespace Barotrauma
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "gamemode") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "gamemode") continue;
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gameMode = new SinglePlayerMode(subElement);
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}
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@@ -25,7 +25,7 @@ namespace Barotrauma
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foreach (XElement subElement in doc.Root.Elements())
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{
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string infoName = subElement.Name.ToString().ToLower();
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string infoName = subElement.Name.ToString().ToLowerInvariant();
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List<string> infoList = null;
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if (!infoTexts.TryGetValue(infoName, out infoList))
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{
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@@ -40,7 +40,7 @@ namespace Barotrauma
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public static string GetInfoText(string infoName)
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{
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List<string> infoList = null;
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if (!infoTexts.TryGetValue(infoName.ToLower(), out infoList) || !infoList.Any())
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if (!infoTexts.TryGetValue(infoName.ToLowerInvariant(), out infoList) || !infoList.Any())
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{
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#if DEBUG
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return "Info text ''" + infoName + "'' not found";
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@@ -171,7 +171,7 @@ namespace Barotrauma
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "contentpackage":
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string path = ToolBox.GetAttributeString(subElement, "path", "");
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@@ -127,7 +127,7 @@ namespace Barotrauma.Items.Components
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// isOpen = false;
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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doorSprite = new Sprite(subElement, Path.GetDirectoryName(item.Prefab.ConfigFile));
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@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "attack") continue;
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if (subElement.Name.ToString().ToLowerInvariant() != "attack") continue;
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attack = new Attack(subElement);
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}
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}
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@@ -39,7 +39,7 @@ namespace Barotrauma.Items.Components
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InvSlotType allowedSlot = InvSlotType.None;
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foreach (string slot in slots)
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{
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if (slot.ToLower()=="bothhands")
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if (slot.ToLowerInvariant() == "bothhands")
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{
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allowedSlot = InvSlotType.LeftHand | InvSlotType.RightHand;
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}
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@@ -30,7 +30,7 @@ namespace Barotrauma.Items.Components
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public Propulsion(Item item, XElement element)
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: base(item,element)
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{
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switch (ToolBox.GetAttributeString(element, "usablein", "air").ToLower())
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switch (ToolBox.GetAttributeString(element, "usablein", "air").ToLowerInvariant())
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{
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case "air":
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usableIn = ParticlePrefab.DrawTargetType.Air;
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@@ -83,7 +83,7 @@ namespace Barotrauma.Items.Components
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fixableEntities = new List<string>();
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "fixable":
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fixableEntities.Add(subElement.Attribute("name").Value);
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@@ -221,7 +221,7 @@ namespace Barotrauma.Items.Components
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "requireditem":
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case "requireditems":
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@@ -395,7 +395,7 @@ namespace Barotrauma.Items.Components
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if (sound.VolumeProperty == "") return 1.0f;
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ObjectProperty op = null;
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if (properties.TryGetValue(sound.VolumeProperty.ToLower(), out op))
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if (properties.TryGetValue(sound.VolumeProperty.ToLowerInvariant(), out op))
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{
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float newVolume = 0.0f;
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try
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@@ -682,7 +682,7 @@ namespace Barotrauma.Items.Components
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foreach (XAttribute attribute in componentElement.Attributes())
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{
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ObjectProperty property = null;
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if (!properties.TryGetValue(attribute.Name.ToString().ToLower(), out property)) continue;
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if (!properties.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out property)) continue;
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property.TrySetValue(attribute.Value);
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}
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@@ -692,7 +692,7 @@ namespace Barotrauma.Items.Components
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foreach (XElement subElement in componentElement.Elements())
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "requireditem":
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RelatedItem newRequiredItem = RelatedItem.Load(subElement);
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@@ -717,7 +717,7 @@ namespace Barotrauma.Items.Components
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public static ItemComponent Load(XElement element, Item item, string file, bool errorMessages = true)
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{
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Type t;
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string type = element.Name.ToString().ToLower();
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string type = element.Name.ToString().ToLowerInvariant();
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try
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{
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// Get the type of a specified class.
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@@ -101,7 +101,7 @@ namespace Barotrauma.Items.Components
|
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|
||||
foreach (XElement subElement in element.Elements())
|
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{
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switch (subElement.Name.ToString().ToLower())
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "containable":
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RelatedItem containable = RelatedItem.Load(subElement);
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@@ -62,7 +62,7 @@ namespace Barotrauma.Items.Components
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{
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if (deconstructProduct.RequireFullCondition && targetItem.Condition < 100.0f) continue;
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var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLower() == deconstructProduct.ItemPrefabName.ToLower()) as ItemPrefab;
|
||||
var itemPrefab = ItemPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
|
||||
if (itemPrefab==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to deconstruct item ''"+targetItem.Name+"'' but couldn't find item prefab ''"+deconstructProduct+"''!");
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
string name = ToolBox.GetAttributeString(element, "name", "");
|
||||
|
||||
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name.ToLower()) as ItemPrefab;
|
||||
TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == name.ToLowerInvariant()) as ItemPrefab;
|
||||
if (TargetItem == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in fabricable item "+name+"! Item ''" + element.Name + "'' not found.");
|
||||
@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(requiredItemName)) continue;
|
||||
|
||||
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
|
||||
ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == requiredItemName.Trim().ToLowerInvariant()) as ItemPrefab;
|
||||
if (requiredItem == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error in fabricable item " + name + "! Required item ''" + requiredItemName + "'' not found.");
|
||||
@@ -64,7 +64,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "requiredskill":
|
||||
RequiredSkills.Add(new Skill(
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "pingcircle":
|
||||
pingCircle = new Sprite(subElement);
|
||||
|
||||
@@ -401,7 +401,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
|
||||
{
|
||||
switch (objective.Option.ToLower())
|
||||
switch (objective.Option.ToLowerInvariant())
|
||||
{
|
||||
case "power up":
|
||||
float tempDiff = load - temperature;
|
||||
|
||||
@@ -188,7 +188,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
base.ReceiveSignal(stepsTaken, signal, connection, sender, power);
|
||||
|
||||
if (connection.Name.Length > 5 && connection.Name.Substring(0, 6).ToLower() == "signal")
|
||||
if (connection.Name.Length > 5 && connection.Name.Substring(0, 6).ToLowerInvariant() == "signal")
|
||||
{
|
||||
connection.SendSignal(stepsTaken, signal, sender, 0.0f);
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "attack") continue;
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "attack") continue;
|
||||
attack = new Attack(subElement);
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "link":
|
||||
int index = -1;
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "sprite") continue;
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
|
||||
light.LightSprite = new Sprite(subElement);
|
||||
light.LightSprite.Origin = light.LightSprite.size / 2.0f;
|
||||
break;
|
||||
|
||||
@@ -187,7 +187,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
var projectiles = GetLoadedProjectiles();
|
||||
|
||||
if (projectiles.Count==0 || (projectiles.Count==1 && objective.Option.ToLower()!="fire at will"))
|
||||
if (projectiles.Count == 0 || (projectiles.Count == 1 && objective.Option.ToLowerInvariant() != "fire at will"))
|
||||
{
|
||||
ItemContainer container = null;
|
||||
foreach (MapEntity e in item.linkedTo)
|
||||
@@ -272,7 +272,7 @@ namespace Barotrauma.Items.Components
|
||||
var pickedBody = Submarine.PickBody(ConvertUnits.ToSimUnits(item.WorldPosition), closestEnemy.SimPosition, null);
|
||||
if (pickedBody != null && !(pickedBody.UserData is Limb)) return false;
|
||||
|
||||
if (objective.Option.ToLower()=="fire at will") Use(deltaTime, character);
|
||||
if (objective.Option.ToLowerInvariant() == "fire at will") Use(deltaTime, character);
|
||||
|
||||
|
||||
return false;
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "skill":
|
||||
string skillName = ToolBox.GetAttributeString(subElement, "name", "");
|
||||
|
||||
@@ -343,7 +343,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "body":
|
||||
body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position));
|
||||
@@ -535,7 +535,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (tag == null) return true;
|
||||
|
||||
return (tags.Contains(tag) || tags.Contains(tag.ToLower()));
|
||||
return (tags.Contains(tag) || tags.Contains(tag.ToLowerInvariant()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma
|
||||
XDocument doc = ToolBox.TryLoadXml(filePath);
|
||||
if (doc == null) return;
|
||||
|
||||
if (doc.Root.Name.ToString().ToLower() == "item")
|
||||
if (doc.Root.Name.ToString().ToLowerInvariant() == "item")
|
||||
{
|
||||
new ItemPrefab(doc.Root, filePath);
|
||||
}
|
||||
@@ -192,7 +192,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (element.Name.ToString().ToLower() != "item") continue;
|
||||
if (element.Name.ToString().ToLowerInvariant() != "item") continue;
|
||||
|
||||
new ItemPrefab(element, filePath);
|
||||
}
|
||||
@@ -253,7 +253,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLower())
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "sprite":
|
||||
string spriteFolder = "";
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "statuseffect") continue;
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "statuseffect") continue;
|
||||
|
||||
ri.statusEffects.Add(StatusEffect.Load(subElement));
|
||||
}
|
||||
|
||||
@@ -69,11 +69,11 @@ namespace Barotrauma
|
||||
hireableJobs = new List<Tuple<JobPrefab, float>>();
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "hireable") continue;
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "hireable") continue;
|
||||
|
||||
string jobName = ToolBox.GetAttributeString(subElement, "name", "");
|
||||
|
||||
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == jobName.ToLower());
|
||||
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == jobName.ToLowerInvariant());
|
||||
if (jobPrefab==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid job name ("+jobName+") in location type "+name);
|
||||
|
||||
@@ -223,8 +223,8 @@ namespace Barotrauma
|
||||
|
||||
private bool EnterAssignedJob(GUITextBox textBox, string text)
|
||||
{
|
||||
string trimmedName = text.ToLower().Trim();
|
||||
assignedJob = JobPrefab.List.Find(jp => jp.Name.ToLower() == trimmedName);
|
||||
string trimmedName = text.ToLowerInvariant().Trim();
|
||||
assignedJob = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == trimmedName);
|
||||
|
||||
if (assignedJob !=null && trimmedName!="none")
|
||||
{
|
||||
@@ -757,10 +757,10 @@ namespace Barotrauma
|
||||
w.IdCardTags = idCardTagString.Split(',');
|
||||
}
|
||||
|
||||
string jobName = ToolBox.GetAttributeString(element, "job", "").ToLower();
|
||||
string jobName = ToolBox.GetAttributeString(element, "job", "").ToLowerInvariant();
|
||||
if (!string.IsNullOrWhiteSpace(jobName))
|
||||
{
|
||||
w.assignedJob = JobPrefab.List.Find(jp => jp.Name.ToLower() == jobName);
|
||||
w.assignedJob = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == jobName);
|
||||
}
|
||||
|
||||
w.ladderId = (ushort)ToolBox.GetAttributeInt(element, "ladders", 0);
|
||||
|
||||
@@ -975,7 +975,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
string command = ChatMessage.GetChatMessageCommand(message, out message).ToLower();
|
||||
string command = ChatMessage.GetChatMessageCommand(message, out message).ToLowerInvariant();
|
||||
|
||||
if (command=="r" || command=="radio" && CanUseRadio(Character.Controlled)) type = ChatMessageType.Radio;
|
||||
}
|
||||
|
||||
@@ -1144,10 +1144,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void KickPlayer(string playerName, bool ban = false)
|
||||
{
|
||||
playerName = playerName.ToLower();
|
||||
playerName = playerName.ToLowerInvariant();
|
||||
|
||||
Client client = ConnectedClients.Find( c => c.name.ToLower() == playerName ||
|
||||
(c.Character != null && c.Character.Name.ToLower() == playerName));
|
||||
Client client = ConnectedClients.Find(c => c.name.ToLowerInvariant() == playerName ||
|
||||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
|
||||
|
||||
if (client == null) return;
|
||||
|
||||
@@ -1434,7 +1434,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
ChatMessageType type = gameStarted && myCharacter != null ? ChatMessageType.Default : ChatMessageType.Server;
|
||||
|
||||
string command = ChatMessage.GetChatMessageCommand(message, out message).ToLower();
|
||||
string command = ChatMessage.GetChatMessageCommand(message, out message).ToLowerInvariant();
|
||||
|
||||
if (command=="dead" || command=="d")
|
||||
{
|
||||
@@ -1447,8 +1447,8 @@ namespace Barotrauma.Networking
|
||||
else if (command != "")
|
||||
{
|
||||
targetClient = ConnectedClients.Find(c =>
|
||||
command == c.name.ToLower() ||
|
||||
c.Character != null && command == c.Character.Name.ToLower());
|
||||
command == c.name.ToLowerInvariant() ||
|
||||
(c.Character != null && command == c.Character.Name.ToLowerInvariant()));
|
||||
|
||||
if (targetClient == null)
|
||||
{
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Barotrauma.Particles
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLower() != "sprite") continue;
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
|
||||
|
||||
Sprites.Add(new Sprite(subElement));
|
||||
}
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma.Particles
|
||||
|
||||
RotateToDirection = ToolBox.GetAttributeBool(element, "rotatetodirection", false);
|
||||
|
||||
switch (ToolBox.GetAttributeString(element, "drawtarget", "air").ToLower())
|
||||
switch (ToolBox.GetAttributeString(element, "drawtarget", "air").ToLowerInvariant())
|
||||
{
|
||||
case "air":
|
||||
default:
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Barotrauma
|
||||
}
|
||||
else if (property.PropertyType == typeof(bool))
|
||||
{
|
||||
propertyInfo.SetValue(obj, (value.ToLower() == "true"), null);
|
||||
propertyInfo.SetValue(obj, (value.ToLowerInvariant() == "true"), null);
|
||||
}
|
||||
else if (property.PropertyType == typeof(int))
|
||||
{
|
||||
@@ -201,7 +201,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (var property in properties)
|
||||
{
|
||||
dictionary.Add(property.Name.ToLower(), new ObjectProperty(property, obj));
|
||||
dictionary.Add(property.Name.ToLowerInvariant(), new ObjectProperty(property, obj));
|
||||
}
|
||||
|
||||
return dictionary;
|
||||
@@ -221,7 +221,7 @@ namespace Barotrauma
|
||||
foreach (var property in properties)
|
||||
{
|
||||
ObjectProperty objProperty = new ObjectProperty(property, obj);
|
||||
dictionary.Add(property.Name.ToLower(), objProperty);
|
||||
dictionary.Add(property.Name.ToLowerInvariant(), objProperty);
|
||||
|
||||
//set the value of the property to the default value if there is one
|
||||
foreach (var ini in property.Attributes.OfType<HasDefaultValue>())
|
||||
@@ -238,7 +238,7 @@ namespace Barotrauma
|
||||
foreach (XAttribute attribute in element.Attributes())
|
||||
{
|
||||
ObjectProperty property = null;
|
||||
if (!dictionary.TryGetValue(attribute.Name.ToString().ToLower(), out property)) continue;
|
||||
if (!dictionary.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out property)) continue;
|
||||
if (!property.Attributes.OfType<HasDefaultValue>().Any()) continue;
|
||||
property.TrySetValue(attribute.Value);
|
||||
}
|
||||
@@ -279,7 +279,7 @@ namespace Barotrauma
|
||||
stringValue = value.ToString();
|
||||
}
|
||||
|
||||
element.Add(new XAttribute(property.Name.ToLower(), stringValue));
|
||||
element.Add(new XAttribute(property.Name.ToLowerInvariant(), stringValue));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,7 +179,7 @@ namespace Barotrauma
|
||||
GameMain.LightManager.ObstructVision = Character.Controlled != null && Character.Controlled.ObstructVision;
|
||||
|
||||
GameMain.LightManager.UpdateLightMap(graphics, spriteBatch, cam);
|
||||
if (Character.Controlled!=null)
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
GameMain.LightManager.UpdateObstructVision(graphics, spriteBatch, cam, Character.Controlled.CursorWorldPosition);
|
||||
}
|
||||
@@ -194,7 +194,6 @@ namespace Barotrauma
|
||||
if (Level.Loaded == null)
|
||||
{
|
||||
graphics.Clear(new Color(11, 18, 26, 255));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace Barotrauma
|
||||
XElement modeElement = null;
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (element.Name.ToString().ToLower() != "gamemode") continue;
|
||||
if (element.Name.ToString().ToLowerInvariant() != "gamemode") continue;
|
||||
|
||||
modeElement = element;
|
||||
break;
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
if (masterServerData.Substring(0,5).ToLower()=="error")
|
||||
if (masterServerData.Substring(0, 5).ToLowerInvariant() == "error")
|
||||
{
|
||||
DebugConsole.ThrowError("Error while connecting to master server ("+masterServerData+")!");
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ namespace Barotrauma
|
||||
foreach (XElement element in xMusic)
|
||||
{
|
||||
string file = ToolBox.GetAttributeString(element, "file", "");
|
||||
string type = ToolBox.GetAttributeString(element, "type", "").ToLower();
|
||||
string type = ToolBox.GetAttributeString(element, "type", "").ToLowerInvariant();
|
||||
Vector2 priority = ToolBox.GetAttributeVector2(element, "priorityrange", new Vector2(0.0f, 100.0f));
|
||||
|
||||
musicClips[i] = new BackgroundMusic(file, type, priority);
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
string lowerTrimmedVal = value.ToLower().Trim();
|
||||
string lowerTrimmedVal = value.ToLowerInvariant().Trim();
|
||||
if (lowerTrimmedVal == "true")
|
||||
{
|
||||
return true;
|
||||
@@ -186,7 +186,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (attribute == null) return defaultValue;
|
||||
|
||||
string val = attribute.Value.ToLower().Trim();
|
||||
string val = attribute.Value.ToLowerInvariant().Trim();
|
||||
if (val == "true")
|
||||
{
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user