Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
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@@ -104,7 +104,7 @@
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</Item>
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<Item
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name="Nitroglyserine"
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name="Nitroglycerin"
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category="Material"
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description="A highly unstable liquid that may explode when subjected to heat or physical shock."
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spritecolor="1.0,1.0,1.0,1.0"
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@@ -129,16 +129,16 @@
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<CargoMission
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name="Handle with care"
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description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerine to [location2]."
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description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerin to [location2]."
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commonness="15"
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reward="2000"
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successmessage="The chemicals have been successfully delivered.">
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<Items>
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<Item name="Explosive Crate">
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<Item name="Nitroglyserine" amount="10"/>
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<Item name="Nitroglycerin" amount="10"/>
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</Item>
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<Item name="Explosive Crate">
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<Item name="Nitroglyserine" amount="10"/>
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<Item name="Nitroglycerin" amount="10"/>
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</Item>
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</Items>
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</CargoMission>
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@@ -69,11 +69,11 @@ namespace Barotrauma
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return;
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}
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Vector2 position = new Vector2(
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Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20, false),
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cargoRoom.Rect.Y - cargoRoom.Rect.Height + 10.0f);
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//Vector2 position = new Vector2(
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// Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20, false),
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// cargoRoom.Rect.Y - cargoRoom.Rect.Height + 10.0f);
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var item = new Item(itemPrefab, position, cargoRoom.Submarine);
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var item = new Item(itemPrefab, cargoSpawnPos.Position + Rand.Vector(10.0f, false), cargoRoom.Submarine);
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item.FindHull();
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items.Add(item);
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@@ -137,6 +137,10 @@ namespace Barotrauma
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{
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return null;
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}
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else if (string.IsNullOrWhiteSpace(missionType))
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{
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matchingElements = doc.Root.Elements().ToList();
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}
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else
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{
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matchingElements = doc.Root.Elements().ToList().FindAll(m => m.Name.ToString().ToLowerInvariant().Replace("mission", "") == missionType);
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