Cargo missions, a menu that shows the mission description mid-round
This commit is contained in:
@@ -97,9 +97,10 @@
|
||||
<Compile Include="Source\Characters\Jobs\SkillPrefab.cs" />
|
||||
<Compile Include="Source\ContentPackage.cs" />
|
||||
<Compile Include="Source\CoroutineManager.cs" />
|
||||
<Compile Include="Source\Events\Quests\Quest.cs" />
|
||||
<Compile Include="Source\Events\Quests\MonsterQuest.cs" />
|
||||
<Compile Include="Source\Events\Quests\SalvageQuest.cs" />
|
||||
<Compile Include="Source\Events\Missions\CargoMission.cs" />
|
||||
<Compile Include="Source\Events\Missions\Mission.cs" />
|
||||
<Compile Include="Source\Events\Missions\MonsterMission.cs" />
|
||||
<Compile Include="Source\Events\Missions\SalvageMission.cs" />
|
||||
<Compile Include="Source\Events\ArtifactEvent.cs" />
|
||||
<Compile Include="Source\GameSession\CargoManager.cs" />
|
||||
<Compile Include="Source\GameSession\GameModes\GameModePreset.cs" />
|
||||
|
||||
@@ -66,4 +66,95 @@
|
||||
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for getting rid of the Moloch."
|
||||
monsterfile="Content/Characters/Moloch/moloch.xml">
|
||||
</MonsterMission>
|
||||
|
||||
<CargoMission
|
||||
name="Explosive cargo"
|
||||
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
|
||||
commonness="5"
|
||||
reward="500"
|
||||
successmessage="The explosives have been successfully delivered.">
|
||||
<Items>
|
||||
<Item name="Explosive Crate">
|
||||
<Item name="Compound N" amount="10"/>
|
||||
</Item>
|
||||
<Item name="Explosive Crate">
|
||||
<Item name="Detonator" amount="10">
|
||||
<Item name="Compound N"/>
|
||||
</Item>
|
||||
</Item>
|
||||
</Items>
|
||||
</CargoMission>
|
||||
|
||||
<CargoMission
|
||||
name="Explosive cargo"
|
||||
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
|
||||
commonness="2"
|
||||
reward="200"
|
||||
successmessage="The explosives have been successfully delivered.">
|
||||
<Items>
|
||||
<Item name="Explosive Crate">
|
||||
<Item name="Compound N" amount="10"/>
|
||||
</Item>
|
||||
<Item name="Explosive Crate">
|
||||
<Item name="Detonator" amount="9">
|
||||
<Item name="Compound N"/>
|
||||
</Item>
|
||||
<Item name="Detonator">
|
||||
<Item name="Volatile Compound N"/>
|
||||
</Item>
|
||||
</Item>
|
||||
</Items>
|
||||
</CargoMission>
|
||||
|
||||
<CargoMission
|
||||
name="Chemical shipment"
|
||||
description="Reseachers of [location1] need someone to deliver some dangerous chemicals to [location2] for a reward of 200 credits."
|
||||
commonness="5"
|
||||
reward="200"
|
||||
successmessage="The chemicals have been successfully delivered.">
|
||||
<Items>
|
||||
<Item name="Chemical Crate" requireddeliveryamount="20">
|
||||
<Item name="Auxiliorizine" amount="5"/>
|
||||
<Item name="Sulphuric Acid" amount="5"/>
|
||||
</Item>
|
||||
<Item name="Chemical Crate">
|
||||
<Item name="Morbusine" amount="5"/>
|
||||
<Item name="Flash Powder" amount="3"/>
|
||||
<Item name="Chloral Hydrate" amount="2"/>
|
||||
</Item>
|
||||
</Items>
|
||||
</CargoMission>
|
||||
|
||||
<CargoMission
|
||||
name="Handle with care"
|
||||
description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerine to [location2]."
|
||||
commonness="5"
|
||||
reward="2000"
|
||||
successmessage="The chemicals have been successfully delivered.">
|
||||
<Items>
|
||||
<Item name="Explosive Crate">
|
||||
<Item name="Nitroglyserine" amount="10"/>
|
||||
</Item>
|
||||
<Item name="Explosive Crate">
|
||||
<Item name="Nitroglyserine" amount="10"/>
|
||||
</Item>
|
||||
</Items>
|
||||
</CargoMission>
|
||||
|
||||
<CargoMission
|
||||
name="Praise the Honkmother"
|
||||
description="A local clown syndicate is offering 100 credits for delivering a shipment of clowning supplies to [location2]."
|
||||
commonness="1"
|
||||
reward="100"
|
||||
successmessage="The clown gear has been successfully delivered.">
|
||||
<Items requireddeliveryamount="35">
|
||||
<Item name="Metal Crate">
|
||||
<Item name="Clown Mask" amount="10"/>
|
||||
<Item name="Clown Costume" amount="10"/>
|
||||
</Item>
|
||||
<Item name="Metal Crate">
|
||||
<Item name="Bike Horn" amount="20"/>
|
||||
</Item>
|
||||
</Items>
|
||||
</CargoMission>
|
||||
</Missions>
|
||||
@@ -33,7 +33,7 @@ namespace Barotrauma
|
||||
var currentHull = character.AnimController.CurrentHull;
|
||||
|
||||
currenthullSafety = OverrideCurrentHullSafety == null ?
|
||||
GetHullSafety(currentHull) : (float)OverrideCurrentHullSafety;
|
||||
GetHullSafety(currentHull, character) : (float)OverrideCurrentHullSafety;
|
||||
|
||||
if (currentHull != null)
|
||||
{
|
||||
@@ -112,7 +112,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (hull == character.AnimController.CurrentHull || unreachable.Contains(hull)) continue;
|
||||
|
||||
float hullValue = GetHullSafety(hull);
|
||||
float hullValue = GetHullSafety(hull, character);
|
||||
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.X - hull.Position.X));
|
||||
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.Y - hull.Position.Y) * 2.0f);
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (character.AnimController.CurrentHull == null) return 5.0f;
|
||||
currenthullSafety = GetHullSafety(character.AnimController.CurrentHull);
|
||||
currenthullSafety = GetHullSafety(character.AnimController.CurrentHull, character);
|
||||
priority = 100.0f - currenthullSafety;
|
||||
|
||||
if (divingGearObjective != null && !divingGearObjective.IsCompleted()) priority += 20.0f;
|
||||
@@ -147,22 +147,22 @@ namespace Barotrauma
|
||||
return priority;
|
||||
}
|
||||
|
||||
private float GetHullSafety(Hull hull)
|
||||
public static float GetHullSafety(Hull hull, Character character)
|
||||
{
|
||||
if (hull == null) return 0.0f;
|
||||
|
||||
float waterPercentage = (hull.Volume / hull.FullVolume)*100.0f;
|
||||
float waterPercentage = (hull.Volume / hull.FullVolume) * 100.0f;
|
||||
float fireAmount = 0.0f;
|
||||
|
||||
foreach (FireSource fireSource in hull.FireSources)
|
||||
{
|
||||
fireAmount += Math.Max(fireSource.Size.X,50.0f);
|
||||
fireAmount += Math.Max(fireSource.Size.X, 50.0f);
|
||||
}
|
||||
|
||||
|
||||
float safety = 100.0f - fireAmount;
|
||||
|
||||
if (waterPercentage > 30.0f && character.OxygenAvailable<=0.0f) safety -= waterPercentage;
|
||||
if (hull.OxygenPercentage < 30.0f) safety -= (30.0f-hull.OxygenPercentage)*5.0f;
|
||||
|
||||
if (waterPercentage > 30.0f && character.OxygenAvailable <= 0.0f) safety -= waterPercentage;
|
||||
if (hull.OxygenPercentage < 30.0f) safety -= (30.0f - hull.OxygenPercentage) * 5.0f;
|
||||
|
||||
return safety;
|
||||
}
|
||||
|
||||
100
Subsurface/Source/Events/Missions/CargoMission.cs
Normal file
100
Subsurface/Source/Events/Missions/CargoMission.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class CargoMission : Mission
|
||||
{
|
||||
|
||||
private XElement itemConfig;
|
||||
|
||||
private List<Item> items;
|
||||
|
||||
private int requiredDeliveryAmount;
|
||||
|
||||
public CargoMission(XElement element)
|
||||
: base(element)
|
||||
{
|
||||
itemConfig = element.Element("Items");
|
||||
|
||||
requiredDeliveryAmount = ToolBox.GetAttributeInt(element, "requireddeliveryamount", 0);
|
||||
}
|
||||
|
||||
private void InitItems()
|
||||
{
|
||||
items = new List<Item>();
|
||||
|
||||
if (itemConfig==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to initialize items for cargo mission (itemConfig == null)");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (XElement subElement in itemConfig.Elements())
|
||||
{
|
||||
LoadItemAsChild(subElement, null);
|
||||
}
|
||||
|
||||
if (requiredDeliveryAmount == 0) requiredDeliveryAmount = items.Count();
|
||||
}
|
||||
|
||||
private void LoadItemAsChild(XElement element, Item parent)
|
||||
{
|
||||
string itemName = ToolBox.GetAttributeString(element, "name", "");
|
||||
|
||||
ItemPrefab itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
|
||||
if (itemPrefab==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab ''"+element.Name.ToString()+"'' not found");
|
||||
return;
|
||||
}
|
||||
|
||||
WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo);
|
||||
if (cargoSpawnPos==null)
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't spawn items for cargo mission, cargo spawnpoint not found");
|
||||
return;
|
||||
}
|
||||
|
||||
var item = new Item(itemPrefab, cargoSpawnPos.Position, Submarine.Loaded);
|
||||
items.Add(item);
|
||||
|
||||
if (parent != null) parent.Combine(item);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
int amount = ToolBox.GetAttributeInt(subElement, "amount", 1);
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
LoadItemAsChild(subElement, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Start(Level level)
|
||||
{
|
||||
InitItems();
|
||||
}
|
||||
|
||||
public override void End()
|
||||
{
|
||||
if (Submarine.Loaded != null && Submarine.Loaded.AtEndPosition)
|
||||
{
|
||||
int deliveredItemCount = items.Count(i => i.CurrentHull != null && i.Condition > 0.0f);
|
||||
|
||||
if (deliveredItemCount >= requiredDeliveryAmount)
|
||||
{
|
||||
GiveReward();
|
||||
|
||||
completed = true;
|
||||
}
|
||||
}
|
||||
|
||||
items.ForEach(i => i.Remove());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,6 +52,7 @@ namespace Barotrauma
|
||||
}
|
||||
set
|
||||
{
|
||||
if (base.Rect == value) return;
|
||||
base.Rect = value;
|
||||
SetTextPos();
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Barotrauma
|
||||
private GUIListBox listBox, orderListBox;
|
||||
|
||||
private bool crewFrameOpen;
|
||||
private GUIButton crewButton;
|
||||
//private GUIButton crewButton;
|
||||
protected GUIFrame crewFrame;
|
||||
|
||||
private CrewCommander commander;
|
||||
@@ -45,9 +45,6 @@ namespace Barotrauma
|
||||
orderListBox.ScrollBarEnabled = false;
|
||||
orderListBox.OnSelected = SelectCharacterOrder;
|
||||
|
||||
crewButton = new GUIButton(new Rectangle(5, 0, 100, 20), "Crew", GUI.Style, guiFrame);
|
||||
crewButton.OnClicked = ToggleCrewFrame;
|
||||
|
||||
commander = new CrewCommander(this);
|
||||
|
||||
money = 10000;
|
||||
@@ -207,12 +204,12 @@ namespace Barotrauma
|
||||
//}
|
||||
}
|
||||
|
||||
public void CreateCrewFrame(List<Character> crew)
|
||||
public void CreateCrewFrame(List<Character> crew, GUIFrame crewFrame)
|
||||
{
|
||||
int width = 600, height = 400;
|
||||
|
||||
crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
|
||||
crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
//crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
|
||||
//crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame);
|
||||
crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
@@ -238,8 +235,8 @@ namespace Barotrauma
|
||||
new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
|
||||
}
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
|
||||
closeButton.OnClicked = ToggleCrewFrame;
|
||||
//var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
|
||||
//closeButton.OnClicked = ToggleCrewFrame;
|
||||
}
|
||||
|
||||
protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
|
||||
@@ -247,6 +244,12 @@ namespace Barotrauma
|
||||
Character character = obj as Character;
|
||||
if (character == null) return false;
|
||||
|
||||
var crewFrame = component.Parent;
|
||||
while (crewFrame.Parent!=null)
|
||||
{
|
||||
crewFrame = crewFrame.Parent;
|
||||
}
|
||||
|
||||
GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter");
|
||||
if (existingFrame != null) crewFrame.RemoveChild(existingFrame);
|
||||
|
||||
@@ -263,13 +266,13 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ToggleCrewFrame(GUIButton button, object obj)
|
||||
{
|
||||
if (crewFrame == null) CreateCrewFrame(characters);
|
||||
//private bool ToggleCrewFrame(GUIButton button, object obj)
|
||||
//{
|
||||
// if (crewFrame == null) CreateCrewFrame(characters);
|
||||
|
||||
crewFrameOpen = !crewFrameOpen;
|
||||
return true;
|
||||
}
|
||||
// crewFrameOpen = !crewFrameOpen;
|
||||
// return true;
|
||||
//}
|
||||
|
||||
public void StartShift()
|
||||
{
|
||||
|
||||
@@ -7,11 +7,15 @@ namespace Barotrauma
|
||||
{
|
||||
class GameSession
|
||||
{
|
||||
public enum InfoFrameTab { Crew, Mission };
|
||||
|
||||
public readonly TaskManager TaskManager;
|
||||
|
||||
public readonly GameMode gameMode;
|
||||
|
||||
private GUIFrame guiRoot;
|
||||
|
||||
private InfoFrameTab selectedTab;
|
||||
private GUIButton infoButton;
|
||||
private GUIFrame infoFrame;
|
||||
|
||||
private string saveFile;
|
||||
|
||||
@@ -72,7 +76,10 @@ namespace Barotrauma
|
||||
|
||||
this.saveFile = saveFile;
|
||||
|
||||
guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
|
||||
//guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
|
||||
|
||||
infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", GUI.Style, null);
|
||||
infoButton.OnClicked = ToggleInfoFrame;
|
||||
|
||||
if (gameModePreset!=null) gameMode = gameModePreset.Instantiate();
|
||||
this.submarine = submarine;
|
||||
@@ -125,16 +132,17 @@ namespace Barotrauma
|
||||
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
|
||||
}
|
||||
|
||||
if (gameMode.Mission!=null)
|
||||
if (gameMode.Mission != null)
|
||||
{
|
||||
currentMission = gameMode.Mission;
|
||||
Mission.Start(Level.Loaded);
|
||||
}
|
||||
|
||||
shiftSummary = new ShiftSummary(this);
|
||||
|
||||
if (gameMode!=null) gameMode.Start();
|
||||
|
||||
|
||||
if (gameMode.Mission != null) Mission.Start(Level.Loaded);
|
||||
|
||||
TaskManager.StartShift(level);
|
||||
|
||||
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
|
||||
@@ -187,22 +195,98 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ToggleInfoFrame(GUIButton button, object obj)
|
||||
{
|
||||
if (infoFrame == null)
|
||||
{
|
||||
CreateInfoFrame();
|
||||
SelectInfoFrameTab(null, selectedTab);
|
||||
}
|
||||
else
|
||||
{
|
||||
infoFrame = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void CreateInfoFrame()
|
||||
{
|
||||
int width = 600, height = 400;
|
||||
|
||||
infoFrame = new GUIFrame(
|
||||
new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
|
||||
|
||||
infoFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", GUI.Style, infoFrame);
|
||||
crewButton.UserData = InfoFrameTab.Crew;
|
||||
crewButton.OnClicked = SelectInfoFrameTab;
|
||||
|
||||
var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", GUI.Style, infoFrame);
|
||||
missionButton.UserData = InfoFrameTab.Mission;
|
||||
missionButton.OnClicked = SelectInfoFrameTab;
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, infoFrame);
|
||||
closeButton.OnClicked = ToggleInfoFrame;
|
||||
|
||||
}
|
||||
|
||||
private bool SelectInfoFrameTab(GUIButton button, object userData)
|
||||
{
|
||||
selectedTab = (InfoFrameTab)userData;
|
||||
|
||||
CreateInfoFrame();
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case InfoFrameTab.Crew:
|
||||
CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame);
|
||||
break;
|
||||
case InfoFrameTab.Mission:
|
||||
CreateMissionInfo(infoFrame);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateMissionInfo(GUIFrame infoFrame)
|
||||
{
|
||||
if (Mission == null)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0,0,0,400), "No mission", GUI.Style, infoFrame, true);
|
||||
return;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, GUI.Style, infoFrame, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: "+Mission.Reward, GUI.Style, infoFrame, true);
|
||||
new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, GUI.Style, infoFrame, true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
TaskManager.Update(deltaTime);
|
||||
|
||||
//guiRoot.Update(deltaTime);
|
||||
|
||||
if (gameMode != null) gameMode.Update(deltaTime);
|
||||
if (Mission != null) Mission.Update(deltaTime);
|
||||
infoButton.Update(deltaTime);
|
||||
|
||||
if (gameMode != null) gameMode.Update(deltaTime);
|
||||
if (Mission != null) Mission.Update(deltaTime);
|
||||
if (infoFrame != null) infoFrame.Update(deltaTime);
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
//guiRoot.Draw(spriteBatch);
|
||||
|
||||
infoButton.Draw(spriteBatch);
|
||||
|
||||
if (gameMode != null) gameMode.Draw(spriteBatch);
|
||||
if (gameMode != null) gameMode.Draw(spriteBatch);
|
||||
if (infoFrame != null) infoFrame.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public void Save(string filePath)
|
||||
|
||||
@@ -373,7 +373,12 @@ namespace Barotrauma
|
||||
|
||||
foreach (VoronoiCell cell in cells)
|
||||
{
|
||||
cellGrid[(int)Math.Floor(cell.Center.X / GridCellSize), (int)Math.Floor(cell.Center.Y / GridCellSize)].Add(cell);
|
||||
int x = (int)Math.Floor(cell.Center.X / GridCellSize);
|
||||
int y = (int)Math.Floor(cell.Center.Y / GridCellSize);
|
||||
|
||||
if (x < 0 || y < 0 || x >= cellGrid.GetLength(0) || y >= cellGrid.GetLength(1)) continue;
|
||||
|
||||
cellGrid[x,y].Add(cell);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -541,7 +541,7 @@ namespace Barotrauma.Networking
|
||||
crew.Add(c);
|
||||
}
|
||||
|
||||
GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
//GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
|
||||
break;
|
||||
|
||||
@@ -660,7 +660,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
AddChatMessage("Press TAB to chat", ChatMessageType.Server);
|
||||
|
||||
GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
//GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
@@ -1128,7 +1128,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (myCharacter != null) crew.Add(myCharacter);
|
||||
|
||||
if (GameMain.GameSession!=null) GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
//if (GameMain.GameSession!=null) GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
|
||||
}
|
||||
|
||||
public void KickPlayer(string playerName, bool ban = false)
|
||||
|
||||
Reference in New Issue
Block a user