Combat missions don't reset the "allow respawn" setting
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@@ -19,6 +19,11 @@ namespace Barotrauma
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private static string[] teamNames;
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public override bool AllowRespawn
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{
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get { return false; }
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}
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public override string Description
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{
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get
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@@ -126,11 +131,6 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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if (GameMain.Server != null)
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{
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GameMain.Server.AllowRespawn = false;
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}
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if (GameMain.NetworkMember == null)
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{
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DebugConsole.ThrowError("Combat missions cannot be played in the single player mode.");
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@@ -154,11 +154,6 @@ namespace Barotrauma
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{
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if (crews[0].Count == 0 && crews[1].Count == 0)
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{
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if (GameMain.Server != null)
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{
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GameMain.Server.AllowRespawn = false;
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}
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foreach (Character character in Character.CharacterList)
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{
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if (character.TeamID == 1)
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@@ -48,6 +48,11 @@ namespace Barotrauma
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set { completed = value; }
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}
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public virtual bool AllowRespawn
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{
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get { return true; }
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}
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public virtual string RadarLabel
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{
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get { return radarLabel; }
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@@ -923,7 +923,11 @@ namespace Barotrauma.Networking
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GameServer.Log("Game mode: " + selectedMode.Name, Color.Cyan);
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GameServer.Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, Color.Cyan);
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if (AllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
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bool missionAllowRespawn =
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!(GameMain.GameSession.gameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.gameMode).Mission.AllowRespawn;
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if (AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
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for (int teamID = 1; teamID <= teamCount; teamID++)
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{
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@@ -1072,7 +1076,12 @@ namespace Barotrauma.Networking
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msg.Write(selectedMode.Name);
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msg.Write(AllowRespawn);
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bool missionAllowRespawn =
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!(GameMain.GameSession.gameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.gameMode).Mission.AllowRespawn;
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msg.Write(AllowRespawn && missionAllowRespawn);
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msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
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//msg.Write(GameMain.NetLobbyScreen.GameDuration.TotalMinutes);
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