Commit Graph

146 Commits

Author SHA1 Message Date
Regalis
8cd04afb80 Tutorial tweaking 2016-12-01 17:40:33 +02:00
juanjp600
7a33f5c120 Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
# Conflicts:
#	Subsurface/Source/GameSession/GameSession.cs
2016-11-16 21:32:22 -03:00
juanjp600
fac0c850a5 Changes to collider behavior
The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
2016-11-16 21:30:49 -03:00
Regalis
1c206e1730 Adding CrewManager to GUIUpdateList in single player mode 2016-11-16 21:40:13 +02:00
Regalis
16cf9f6c81 Handling exceptions in particle update, gamesession UI order fix, traitor setting loading fix 2016-11-16 20:14:14 +02:00
juanjp600
d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
Regalis
b371e8d600 Made the tutorial a bit easier: the windows broken by the moloch leak much more slowly and pressure doesn't reach lethal levels in the command room 2016-11-10 19:54:13 +02:00
Regalis
a18630c0b3 Fixed tutorial sub spawning twice 2016-11-10 19:34:47 +02:00
Regalis
8f646a2723 - fixed dummy location generation crashing the tutorial
- gameserver handles exceptions thrown when instantiating a new gamesession
- fixed screwdrivers (and other items that can be held in either hand) going into both hand slots when equipping by double clicking
2016-11-03 18:22:45 +02:00
Regalis
eb2c51c2f1 Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method) 2016-10-31 20:50:20 +02:00
Regalis
5cc605bc01 Dust particles are drawn in the same batch as the background sprites (-> far-away particles are rendered behind the sprites), limiting character name length in the crew info menu, the "submarine not found in your folder" -tooltip is updated after downloading a sub file 2016-10-29 15:38:40 +03:00
Regalis
282611d0cc Limiting too long location names in navigation terminals & end shift button 2016-10-26 19:48:39 +03:00
Regalis
980f8e0d33 - option to select which location autopilot navigates towards
- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
juanjp600
cb1b975f9f Merged branch combat-mission into combat-mission 2016-10-10 09:58:06 -03:00
juanjp600
0125ff0f5c Replace mission GUI box text hack + If both teams die, they both lose 2016-10-10 08:32:31 -03:00
Regalis
ef9dce9a0d - fixed exception in GetSubsToLeaveBehind if the round ends when none of the subs is at an exit
- water surface is clamped above the bottom of the hull
- character names don't overlap with health bars
2016-10-09 18:20:32 +03:00
Regalis
e7e51fbe0c Saving times and map seeds are displayed correctly in the "load game" menu 2016-10-09 17:38:01 +03:00
Regalis
f7e98ee6a8 Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom) 2016-10-09 17:33:51 +03:00
Regalis
0ea9600198 Team-specific combat mission descriptions + deepest lore 2016-10-06 19:55:26 +03:00
Regalis
fb28fc8cda - separate listboxes for both teams in the crew menu
- fixed host getting team ID 0
- fixed clients not spawning if their ID is 0 (= if playing a non-combat mission before IDs have been assigned)
- fixed host's character taking part in the job assignment of both teams
2016-10-05 20:15:39 +03:00
Regalis
41289c098a Moved some UI element updates from draw to update 2016-10-04 18:28:56 +03:00
juanjp600
1187686449 Host can disable spawning of certain characters
GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
juanjp600
75e7b3a94e Merged branch master into combat-mission 2016-10-01 20:10:38 -03:00
juanjp600
f6b82eb095 Some progress on flipping subs
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis
c1cb19b940 More suitable tutorial seed + moloch spawn position, moloch nerf 2016-09-29 19:32:14 +03:00
Regalis
86c50304dd - saving after MainSub has been removed (i.e. saving after returning to map screen) doesn't break save files anymore
- fixed subs getting left behind if the sub moves too far from the start/end position during the ending cinematic
- map shows which LocationConnections have been passed through
2016-09-28 19:16:50 +03:00
Regalis
c5ce3a75a2 Sp campaign map shows which locations have been visited (+ some minor visual improvements to the map) 2016-09-28 16:53:08 +03:00
juanjp600
344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600
d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
juanjp600
ef2b0d8721 Whitelist + conflict resolve 2016-09-03 14:57:36 -03:00
Regalis
5de48a030e Changes to the layout of the "manage players" menu 2016-08-29 18:28:31 +03:00
juanjp600
8f675e625b Host can ban lobby players from ingame
New menu looks really ugly but it works
2016-08-28 22:16:49 -03:00
Regalis
e2885a912d Husk infections, manually attacking when controlling a creature 2016-08-28 16:16:02 +03:00
Regalis
712953cc9e WIP client special permissions (kick, ban, end round) 2016-08-24 11:47:46 +03:00
Regalis
08817090a0 Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub 2016-08-19 20:13:24 +03:00
Regalis
26b6847bca Fixed NullReferenceExceptions if in the netlobby when a round ends, fixed chatmsgbox staying disabled after being stunned 2016-08-16 20:18:19 +03:00
Regalis
ec59c47041 Docking ports have a power connector that can be used for distributing power between docked subs, already connected wires in respawn shuttles and the tutorial subs can't be disconnected, flares burn longer 2016-08-13 17:52:35 +03:00
Regalis
4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
c773320a55 Autopilot can avoid other subs, characters won't go outside in idle state 2016-07-28 21:45:35 +03:00
Regalis
2490c0eb9d - fixed Submarine.MainSub not being set in tutorialmode
- controllers can effect view distance (-> longer railgun view dist)
- fixed removeitem messages not being sent when a fabricator destroys an item
- changes to depth damage logic: structures won't take damage until the pressure is above the health of the hull (i.e. weaker structures break first, subs with no windows can go deeper)
2016-07-25 18:38:50 +03:00
Regalis
b81417ad16 Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar 2016-07-20 17:13:34 +03:00
Regalis
2bdd6ff916 Multi-sub transition cinematic, linkedsubs don't have to be docked to the main sub when leaving (being at the same exit is enough), resetting item/serverlog listbox scroll when filtering the list 2016-07-18 20:37:53 +03:00
Regalis11
a3ae32d0dd asdgsdfhsd 2016-07-18 18:47:00 +03:00
Regalis
f8fec79785 Parts of the submarine that are left behind in the level will stay there, it's possible to leave the level without the main sub (e.g. in an escape shuttle) 2016-07-16 16:14:51 +03:00
Regalis
03a3a156ba - fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
cafeceb6d2 WIP dockingport/multisub saving in single player mode 2016-07-02 14:59:49 +03:00
Regalis
dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
ee2d817e6b "Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing 2016-06-10 20:53:35 +03:00
Regalis
7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis11
41569675f3 Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures) 2016-06-09 18:34:43 +03:00