Fixed NullReferenceExceptions if in the netlobby when a round ends, fixed chatmsgbox staying disabled after being stunned

This commit is contained in:
Regalis
2016-08-16 20:18:19 +03:00
parent 6c5452570e
commit 26b6847bca
3 changed files with 8 additions and 6 deletions

View File

@@ -200,6 +200,8 @@ namespace Barotrauma
GameMain.NetworkMember = null;
}
GameMain.GameSession = null;
GameMain.MainMenuScreen.Select();
//Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);

View File

@@ -164,18 +164,18 @@ namespace Barotrauma
{
if (Mission != null) Mission.End();
if (GameMain.Server!=null)
{
if (GameMain.Server != null)
{
CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage));
}
else if (GameMain.Client==null)
else if (GameMain.Client == null)
{
//Submarine.Unload();
GameMain.LobbyScreen.Select();
}
if (shiftSummary!=null)
if (shiftSummary != null)
{
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
GUIMessageBox.MessageBoxes.Enqueue(summaryFrame);

View File

@@ -335,7 +335,7 @@ namespace Barotrauma.Networking
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
chatMsgBox.Visible = Character.Controlled == null ||
(!Character.Controlled.IsUnconscious && Character.Controlled.Stun >= 0.0f);
(!Character.Controlled.IsUnconscious && Character.Controlled.Stun <= 0.0f);
inGameHUD.Update(deltaTime);