Moved some UI element updates from draw to update

This commit is contained in:
Regalis
2016-10-04 18:28:56 +03:00
parent 6f136c8daf
commit 41289c098a
3 changed files with 6 additions and 9 deletions

View File

@@ -472,12 +472,12 @@ namespace Barotrauma
{
if (pauseMenuOpen)
{
pauseMenu.Update(0.016f);
pauseMenu.Update(deltaTime);
}
if (settingsMenuOpen)
{
GameMain.Config.SettingsFrame.Update(0.016f);
GameMain.Config.SettingsFrame.Update(deltaTime);
}
if (GUIMessageBox.MessageBoxes.Count > 0)

View File

@@ -317,19 +317,15 @@ namespace Barotrauma
if (gameMode != null) gameMode.Update(deltaTime);
if (Mission != null) Mission.Update(deltaTime);
if (infoFrame != null) infoFrame.Update(deltaTime);
}
public void Draw(SpriteBatch spriteBatch)
{
//guiRoot.Draw(spriteBatch);
infoButton.Draw(spriteBatch);
if (gameMode != null) gameMode.Draw(spriteBatch);
if (infoFrame != null)
{
infoFrame.Update(0.016f);
infoFrame.Draw(spriteBatch);
}
if (infoFrame != null) infoFrame.Draw(spriteBatch);
}
public void Save(string filePath)

View File

@@ -284,6 +284,8 @@ namespace Barotrauma.Networking
{
if (ShowNetStats) netStats.Update(deltaTime);
if (settingsFrame != null) settingsFrame.Update(deltaTime);
if (log.LogFrame != null) log.LogFrame.Update(deltaTime);
if (!started) return;
@@ -1316,7 +1318,6 @@ namespace Barotrauma.Networking
}
else if (log.LogFrame!=null)
{
log.LogFrame.Update(0.016f);
log.LogFrame.Draw(spriteBatch);
}