Moved some UI element updates from draw to update
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@@ -472,12 +472,12 @@ namespace Barotrauma
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{
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if (pauseMenuOpen)
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{
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pauseMenu.Update(0.016f);
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pauseMenu.Update(deltaTime);
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}
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if (settingsMenuOpen)
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{
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GameMain.Config.SettingsFrame.Update(0.016f);
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GameMain.Config.SettingsFrame.Update(deltaTime);
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}
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if (GUIMessageBox.MessageBoxes.Count > 0)
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@@ -317,19 +317,15 @@ namespace Barotrauma
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if (gameMode != null) gameMode.Update(deltaTime);
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if (Mission != null) Mission.Update(deltaTime);
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if (infoFrame != null) infoFrame.Update(deltaTime);
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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//guiRoot.Draw(spriteBatch);
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infoButton.Draw(spriteBatch);
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if (gameMode != null) gameMode.Draw(spriteBatch);
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if (infoFrame != null)
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{
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infoFrame.Update(0.016f);
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infoFrame.Draw(spriteBatch);
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}
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if (infoFrame != null) infoFrame.Draw(spriteBatch);
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}
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public void Save(string filePath)
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@@ -284,6 +284,8 @@ namespace Barotrauma.Networking
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{
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if (ShowNetStats) netStats.Update(deltaTime);
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if (settingsFrame != null) settingsFrame.Update(deltaTime);
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if (log.LogFrame != null) log.LogFrame.Update(deltaTime);
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if (!started) return;
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@@ -1316,7 +1318,6 @@ namespace Barotrauma.Networking
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}
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else if (log.LogFrame!=null)
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{
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log.LogFrame.Update(0.016f);
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log.LogFrame.Draw(spriteBatch);
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}
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