Saving times and map seeds are displayed correctly in the "load game" menu

This commit is contained in:
Regalis
2016-10-09 17:38:01 +03:00
parent f64743a57c
commit e7e51fbe0c
2 changed files with 4 additions and 11 deletions

View File

@@ -334,10 +334,12 @@ namespace Barotrauma
new XElement("Gamesession"));
var now = DateTime.Now;
doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString()));
doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString()));
doc.Root.Add(new XAttribute("submarine", submarine==null ? "" : submarine.Name));
doc.Root.Add(new XAttribute("mapseed", Map.Seed));
((SinglePlayerMode)gameMode).Save(doc.Root);
try

View File

@@ -417,16 +417,7 @@ namespace Barotrauma
string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
XElement modeElement = null;
foreach (XElement element in doc.Root.Elements())
{
if (element.Name.ToString().ToLowerInvariant() != "gamemode") continue;
modeElement = element;
break;
}
string mapseed = ToolBox.GetAttributeString(modeElement, "mapseed", "unknown");
string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tab.LoadGame]);
saveFileFrame.UserData = "savefileframe";